The Thieves’ Guild: A gathering of six super-crooks (the Bolo, the Firebug, the Huckster, Looking Glass, the Mad Maple, and the Weather Mistress) who all share a love of money, as in the ‘taken from others in large amounts’ kind, they combine a mixture of exotic weaponry with unique personalities to pull spectacular robberies despite a complete lack of mutual trust.
The Guild has somehow managed to stay active over the years but considered to be ‘lower end’ criminals’ when compared to the likes of Mastermind or Overshadow since the Guild is so focused on profitable crimes. When a member is captured normally one of the other members helps the captured member escape, normally for a huge fee or promise of a future favor. So it’s rare for any member of the Guild to not be active at any given moment and as a result the Thieves’ Guild has ran afoul of the majority of all the heroes who operate in Freedom City as well as members of the Sentinels, the Champions and a few other solo heroes in other cities.
The Bolo:
PL: 10
Strength 2
Stamina 3
Agility 5
Dexterity 5
Fighting 4
Intellect 2
Awareness 2
Presence 5
Skills: Deception 6 (+11/+13), Expertise [Gaucho] 1 (+3), Expertise [Riding] 2 (+7), Expertise [Science] 6 (+8), Expertise [Streetwise] 3 (+5), Insight 6 (+8.), Perception 6 (+8.), Ranged Combat [Bolos] 4 (+11), Technology 6 (+8)
Advantages: Attractive, Close Attack 4, Daze [Deception], Defensive Roll 4, Improved Aim, Improved Critical [Bolas] 4, Language [base: Spanish; English], Precise Attack [ranged; cover], Quick Draw, Ranged Attack 2, Ultimate Effort [Ultimate Aim]
Powers: Trick Bolos: (Easily Removable -12 pts) [20 pp]
Steel-Wire Bolas: Ranged Affliction 9 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Exploding Bolos: Ranged Damage 9 (Extra: Area [Burst])
-Razor Bolas: Ranged Damage 9 (Extra: Penetrating)
-Flash-Bomb Bolas: Ranged Visual Affliction 9 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Shocker Bolos: Ranged Affliction 9 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Smoke Cloud Bolas: Visual Concealment 2 (Extras: Area [Burst], Attack)
Offense: Initiative +5
Melee Attack +8
Ranged Attack +7 // Bolo Attack +11
Defense: Dodge +11
Parry +11
Toughness +7*/+3 [*Defensive Roll]
Fortitude +7
Will +5
Costs: Abilities 56+ Skills 14+ Advantages 21+ Powers 20+ Defenses 20= 132 pts
Real Name: Eduardo Guerrero
Height: 5'10"
Weight: 158 lbs
Hair: Black
Eye Color: Brown
Complications:
Loves The Mamacitas...: The Bolo just can't help himself around an attractive woman; he'll flirt with her while robbing a place or attempt to impress her with his skill as a criminal. Sometimes this leads him into troubles.
Background: Eduardo Guerrero was driven from his home town in Argentina thanks to his unrepentant womanizing ways with only his skills he developed as a gaucho to get by on. But after seeing few options for himself Eduardo decided to turn to a life of crime using his skill with a bolo as his trademark.
Even though he is a crook, he's not viewed as harshly as other members of the Guild simply due to the fact that Eduardo is totally honest, and very charming when he wants to be, about his being a lecherous crook, which he romanticizes a bit but that's just his way.
The Firebug
PL: 10
Strength 2
Stamina 4
Agility 4
Dexterity 4
Fighting 2
Intellect 4
Awareness 4
Presence 2
Skills: Deception 4 (+6), Expertise [Science] 9 (+15), Insight 4 (+8.), Investigation 6 (+10), Perception 4 (+8.), Stealth 6 (+10), Technology 9 (+13)
Advantages: Close Attack 4, Defensive Roll 2, Favored Environment [Extreme Heat], Inventor, Language 3 [French, Japanese, Spanish], Skill Mastery [Technology], Task Focus [Expertise (Science): Incendiary Tech]
Powers: Arsenal of Fire Gadgets: (Removable –14 pts) [57 pp]
Pyromorphic Field Generator: Environment 10 [extreme heat] & Move Object 10 (Extra: Perception Ranged); (Flaw: Limited [fire only])
Flamethrowers: Ranged Damage 10 (Extra: Area [Line]); (Feat: Split)
Blowtorch Rocket Pack: (Removable –3 pts) [12 pp]
Fiery Propulsion: Flight 7 (Feat: Move-By Action)
Next-gen Nomex Costume: (Removable –1 pt) [8 pp]
Immunity 7 [Fire Damage, Suffocation]
Protection 2
Offense: Initiative +4
Melee Attack +8
Ranged Attack +4
Defense: Dodge +9
Parry +9
Toughness +8*/+6**/+4 [*Nomex Costume &Defensive Roll/** Nomex Costume]
Fortitude +7
Will +6
Costs: Abilities 52+ Skills 14+ Advantages 13+ Powers 77+ Defenses 17= 173 pts.
Real Name: Shawn Hensley
Height: 6'
Weight: 187 lbs
Hair: Red
Eye Color: Hazel
Complications:
Obsessed: Since coming to Freedom City Firebug has become fixated on well-known firefighter June 'Asbestos' Abados, who immunity to fire both repels and fascinates him.
Background: A pyromaniac and genius who sublimated his condition in order to study better and bigger ways of making fires, Shawn Hensley spent years designing his unique equipment before finally killing his parents and inheriting the family fortune which he promptly spent on building his devices.
Now a days he robs to fund the building of newer high-tech, flame-based weapons, which are all designed to make even more fires for him to admire.
The Huckster:
PL: 10
Strength 2
Stamina 2
Agility 4
Dexterity 4
Fighting 6
Intellect 4
Awareness 3
Presence 6
Skills: Deception 9 (+15), Expertise [Science] 10 (+14), Expertise [Current Events] 10 (+14), Expertise [Pop Culture] 10 (+14), Expertise [Stage Performer] 12 (+18.), Insight 9 (+12), Investigation 10 (+14), Perception 6 (+9), Ranged Combat [Joke/Toy Weapons] 6 (+12), Sleight of Hand 10 (+12), Stealth 9 (+11), Technology 10 (+14)
Advantages: Assessment, Close Attack 2, Daze [Deception], Defensive Roll 4, Fascinate [Deception], Improvised Tools, Inventor, Quick Draw, Skill Mastery 2 [Deception, Insight], Ranged Attack 2, Equipment, Taunt, Ultimate Effort [Ultimate Deception Skill], Well-Informed
Powers: Joke/Toy Weapons: (Easily Removable -14 pts) [24 pp]
Squirt Gun filled with Acid: Ranged Weaken Toughness 8 & Ranged Damage 8
-Potato Head Bombs: Ranged Damage 8 (Extra: Area [Burst])
-Custard Cream Pies: Ranged Visual Affliction 8 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Chattering Teeth: Ranged Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Exploding Yo-Yos: Damage 8 (Feat: Reach 6)
-Weighted Rubber Chicken: Strength-Based Damage 6 (Feat: Improved Critical 2)
-Sharpened Jacks: Affliction 8 [Hindered & Vulnerable, Defenseless & Prone; resisted by Dodge] (Extras: Area [Burst], Cumulative, Extra Condition); (Flaw: Limited Degree)
Rocket Powered Pogo Stick: (Easily Removable -2 pts) [5 pp]
Real, Working Rockets: Leaping 7
Offense: Initiative +2
Melee Attack +8 // Unarmed Damage +2 // Sword-Cane Damage +5; critical 19-20 // Weighted Rubber Chicken Damage +8; critical 18-20
Ranged Attack +6 // Joke/Toy Weapons Attack +12
Defense: Dodge +11
Parry +11
Toughness +6/+2 [*Defensive Roll]
Fortitude +8
Will +8
Equipment: Sword-cane (Strength-based Damage 3, Improved Critical, Feature-Disguised)
Costs: Abilities 62+ Skills 38+ Advantages 20+ Powers 29+ Defenses 23= 172 pts.Real Name: Johnny Goff
Height: 5'11"
Weight: 152 lbs
Hair: White (often colors it or wears wigs)
Eye Color: Blue
Complications: He's A Talker: Seriously, it's difficult to get the Huckster to shut up. He'll just ramble on and on with various tall-tales until you want to punch unconscious to silence him.
Background: Johnny Goff was a small time actor who was always trying to sell himself in auditions and coming up short due to his tendency to overact, and when he did get a role he was always panned by reviewers.
To support himself in-between gigs Johnny worked as a door-to-door salesman, which he was did well as most people in suburbia couldn't pick up on his lie-laden exagerations about the toys he peddled. Eventually though Johnny pushed his luck a little too far, pushing defective products for high profits led to a massive lawsuit after a few kids were hurt by his faulty toys that wiped him out fiscally with only his storage space filled with faulty merchandise.
Johnny had always had issues with his mental health and had been taking medicine to deal with it but after being wiped out he was unable to keep up with it and he soon suffered a mental break that found him determined to use his wares, heavily modified now, to turn a profit and quickly rebuild this finaces as the Huckster.
The closest thing the Thieves' Guild has to a leader, the Huckster basically is the one that convinces the others to pull big, flashy thefts thanks to his ability to fast-talk anyone within listening distance. The other members of the Guild have a love/hate relationship with him because of this but know that when his jobs go off well they'll be in the money for a good bit of time.
I've never really been a fan of the Huckster, I think it's has something to do with his gimmick more than anything else. It just didn't click for me. All the charm and everything else is fine but his gimmmick I just couldn't buy. Just me, I guess.
So I kind of reworked the idea a bit to be closer to his inspiration character.
Looking Glass
PL: 10
Strength 0
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 4
Awareness 3
Presence 3
Skills: Deception 5 (+8/+13), Expertise [Science] 12 (+19), Insight 5 (+8.), Investigation 5 (+9), Perception 5 (+8.), Ranged Attack [Mirror Gun] 2 (+12), Stealth 5 (+7), Technology 11 (+15)
Advantages: Attractive 2, Defensive Roll 4, Daze [Deception], Improved Aim, Improvised Tools, Inventor, Languages 2 [French, Italian], Precise Attack [ranged; cover], Ranged Attack 4, Skill Mastery [Technology], Uncanny Dodge
Powers:
Jet Pack: (Removable –3 pts) [12 pp]
Flight 7 (Feat: Move-By Action)
Laser Mirror Gun: (Easily Removable -10 pts) [16 pp]
Reflected Light Beam: Ranged Damage 8 (Extra: Penetrating); (Feat: Accurate 2)
Holographic Mirrors: (Easily Removable –8 pts) [12 pp]
Warped Images: Illusion 10 [visual]
Reflecting Pane: (Easily Removable -12 pts) [19 pp]
: Teleport 8 (Extra: Portal); (Feats: Change Direction, Increased Mass 5 [1600 lbs]); (Flaw: Medium [reflective surfaces])
-Reflected Attacks: Deflect 11 (Extra: Reflect, Redirect); (Flaws: Close Range, Limited [energy attacks only])
Offense: Initiative +2
Melee Attack +4
Ranged Attack +6 // Mirror Gun Attack +12
Defense: Dodge +11
Parry +11
Toughness +7*/+3 [*Defensive Roll]
Fortitude +5
Will +7
Costs: Abilities 42+ Skills 17+ Advantages 19+ Powers 47+ Defenses 22= 147 pts.
Real Name: Marguerite Frey
Height: 5'4"
Weight: 120 lbs
Hair: Blonde
Eye Color: Blue
Complications:
Self Absorbed: Looking Glass is all about one thing: Looking Glass. She won't help the other members of the Thieves' Guild if there is any risk to herself involved and if things go wrong Looking Glass is the first one to bail on the caper.
Background: Marguerite Frey is one of the most beautiful women in the world, as well as one of the most vain. She became obsessed with mirrors, thanks to how much time she spent looking at herself in them, and learned all she could about them; uncovering such scientific applications that they bordered on sorcery. Rather than work hard to patent and sell her inventions (as Marguerite was used to having everything simply handed to her) she decided to steal anything that caught her eye as Looking Glass, Mistress of Mirrors.
She's the most selfish of the Guild (which says a lot) and is only rarely invited to partake in the Guild's crimes, since Bola will always include Looking Glass because his pride over his reputation with the ladies won't let him stop trying turn her into one of his mamacitas.
The Mad Maple:
PL: 10
Strength 2
Stamina 4
Agility 4
Dexterity 4
Fighting 6
Intellect 5
Awareness 3
Presence 4
Skills: Acrobatics 4 (+8.), Deception 3 (+7), Expertise [Science] 8 (+13), Expertise [Current Events] 6 (+11), Expertise [History] 6 (+11), Insight 3 (+6), Investigation 3 (+8.), Perception 3 (+6), Ranged Combat [Ice Staff] 4 (+10), Stealth 4 (+8.), Technology 8 (+13)
Advantages: Close Attack 2, Defensive Roll 2, Great Endurance, Improved Trip, Inventor, Move-by Action, Ranged Attack 2, Languages 3 [base: French; English, Inuktitut, Cree, & one other of choice], Task Focus [Expertise (Current Events): Canadian], Task Focus [Expertise (History): Canadian], Taunt
Powers: Costume: (Removable -2 pts) [8 pp]
Insulated Construction:
Immunity 6 [Cold Damage, Environmental Cold]
Protection 4
Ice Skates: Speed 5
Ice Staff: (Easily Removable -22 pts) [33 pp]
Arctic Temperatures & Icy Surfaces: Environment 10 [extreme cold, impede movement 2] (Dynamic)
-Ice Blast: Ranged Damage 10 [Dynamic]
-Cold Blast: Ranged Damage 10 (Extra: Alternate Resistance [Fortitude]); (Feat: Split) [Dynamic]
-Ice Shapes: Create 10 (Extra: Permanent) [Dynamic]
-Snow Blindness: Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative) [Dynamic]
-Sub-Zero Freezing: Ranged Weaken Toughness 10 (Flaw: Limited [Affects Objects Only])
-Freezing Air: Ranged Affliction 10 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extra: Cumulative); (Feat: Reversible) [Dynamic]
-Blizzard: Visual Concealment 5 (Extras: Area [Burst], Attack) [Dynamic]
-Ice Bonds: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree) [Dynamic]
Staff Strike: Strength-Based Damage 5 (Feats: Accurate, Reach)
Offense: Initiative +4
Melee Attack +8 // Ice Staff Strike Attack +10
Ranged Attack +6 // Ice Staff Attack +10
Defense: Dodge +10
Parry +10
Toughness +10*/+8**/+4 [*Costume & Defensive Roll/**Costume]
Fortitude +8
Will +7
Costs: Abilities 64+ Skills 18+ Advantages 16+ Powers 41+ Defenses 18= 157 pts.
Real Name: Adam Jury
Height: 5'11"
Weight: 162 lbs
Hair: White
Eye Color: Blue
Complications:
Taking It Back: The Mad Maple performs 'economic redresses' (or as the police call them, armed robberies) as a means of rectifying the wrongs the United States has done to Canada.
Background: Adam Jury is a mentally unstable Canadain who feels the United States is holding Canada back from its rightful place of glory and is obsessed with avenging the slights the U.S. heaps onto his homeland. Thanks to his discovery of Doctor Zero's (a golden age villain) lost laboratory, Adam was able to create even more advanced weapons to become the Maple Leaf (which no one calls him, ever) and pursue his quest.
The Maple is a fanatic without a doubt and the Guild keeps him around because he makes an excellent fall guy since he will never retreat or surrender (they also like the extra pay off that comes with breaking him out).
The Weather Mistress:
PL: 10
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 4
Awareness 2
Presence 1
Skills: Deception 9 (+10), Expertise [Science] 9 (+13), Insight 6 (+8.), Investigation 7 (+11), Perception 7 (+9), Ranged Combat [Weather Vane] 6 (+10), Stealth 7 (+9), Technology 9 (+13)
Advantages: Defensive Roll 4, Favored Environment [Airborne], Improvised Tools, Inventor, Move-by Action, Ranged Attack 2, Taunt
Powers: Weather Vane: (Removable -13 pts) [52 pp]
Wind-Riding: Flight 4
Weather Proof:
Feature [No matter the weather conditions, Weather Mistress remains dry]
Immunity 10 [Weather Effects]
Forecasting: Senses 9 [Weather Awareness (Acute, Extended 5), Radius, Ranged]
Weather Control Array:
Rapidly Formed Ice: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Air Control: Move Object 10 (Extras: Perception Ranged)
-Environment Mastery:
Environment 10 [extreme cold] (Dynamic)
-Environment 10 [extreme heat] (Dynamic)
-Environment 10 [impede movement 2] (Dynamic)
-Fog Bank: Visual Concealment 2 (Extras: Area [Burst], Attack)
-Intense Humidity: Ranged Affliction 9 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extra: Cumulative); (Feat: Reversible)
-Lightning Bolt: Ranged Damage 11 (Feat: Indirect 2)
-Thunder & Lightning: Auditory and Visual Affliction 7 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative, Extra Condition)
-Tornado: Ranged Damage 10 (Extra: Area [Burst]); (Flaw: Concentration)
Offense: Initiative +2
Melee Attack +2
Ranged Attack +4 // Weather Vane Attack +10
Defense: Dodge +14
Parry +14
Toughness +6*/+2 [*Defensive Roll]
Fortitude +5
Will +7
Costs: Abilities 32+ Skills 21+ Advantages 11+ Powers 52+ Defenses 32= 148 pts.
Real Name: Courtney Cline
Height: 5'5"
Weight: 127 lbs
Hair: Platnum Blonde
Eye Color: Green
Complications:
Motivation ~Greed: The Weather Mistress feels that her hard life growing up has entitled her to take whatever she wants now, and she wants a lot.
Background: To say that Courtney Cline's family suffered due to extreme weather is an understatment; her uncle and aunt's farm ruined by drought, her family home destroyed in a flood, and finally her parents killed by a tornado.
Courtney became determined to never be controlled by the weather ever again, instead she would become its mistress, and she dedicated herself to to the study of meteorology as well as any kind of technology that might let her bend nature to her will.
Despipte her genius, Courtney was unable to make any real headway in her goal until she came into possession of several bits of old tech used by Doctor Stratos, which she used to create her Weather Vane and created the identity of the Weather Mistress to steal the riches that were 'owed to her all along'.