VIPER Agents:Cobras: The most commonly seen agents of VIPER. This is where most agents start off and end (most of the time) at least until those with special talents or enough determination earn themselves a promotion.
insignia: one gold button on collarAdders: These are the better trained, elite agents. They often are the team leaders of the Cobras, calling out combat formations and directing the actions of Cobras in the field; they also are responsible for contributing to the plans for the Nest Leader’s latest caper.
insignia: two gold buttons on collarAsps: These are the geeks of VIPER; the eggheads of all shape and style. From computers, to vehicle mechanics, medicine, chemistry, electronics, or whatever field you’d care to name, pick a scientific discipline and these are the snakes filling those roles within the organization. They're the ones working on the latest mind-altering drug to be dumped into a city's water supply or the one who puts the Dragon Tank back in working order after Captain Thunder has ripped it's turret off. Don't take them too lightly though, they still have to pass VIPER Academy just like everyone else so they know how to work a blaster just like the others.
insignia: one gold diamond on collarPythons: The men and women of VIPER whose job it is to spy on everyone else. From the local police, to AEGIS, to the mobs and street gangs, the Pythons keep tabs on all of them. No matter how they get the information (by surveillance or infiltration of spies) as long as they get it, they've got the digital recordings to prove it. Pythons are also used as an internal security, keeping tabs on the other members of the Nests where they are assigned. They have secret meetings at certain times to share what they’ve learned with their superiors.
insignia: none unique, wear whatever their cover calls forScarlet Serpents: Essentially VIPER's answer to Navy SEALs, Scarlet Serpents are given a much more intensive and in-depth training of tactics and how to operate in the field (this usually covers everything from vehicle combat to underwater operations as well as anything else the instructors can think of). Normally they are divided into teams of eight and given unique missions to perform while the Cobras and Adders are doing the other half of a mission (namely playing the distraction or supplying tech support). Because of the costs spent to train and educate then men and women, VIPER has made it a point to better arm them as well.
insignia: a silver diamond on collarFlying Snakes: A newer creation within VIPER, the Flying Snakes are the air support for larger Nests or operations that are airborne themed. The majority of the Flying Snakes to date are Scarlet Serpents who have shown a natural talent for using the flight suit.
insignia: a pair of silver diamonds on collar Note: Cobras, Adders, and Asps all wear the same style of uniform with insignia pins worn on the neck to signify their designation. Pythons have no unique insignia, as to keep their nature secret from those they work with and will wear a insignia of one of the other three designations as their cover. Scarlet Serpents and Flying Snakes wear a red uniform which differentiate them from other agents and they also have their own insignia pins as well.
Nest Leaders: The men and women who call the shots for the various bases across the country. They've been trained in large scale tactics as well as management of the forces under their command. They carry the rank of Commander and have at least one assistant, who has the rank of Captain, though most have two or three depending on the size of the nest they manage. The Commander is the one who is answerable to VIPER Command and often is more of a political kind of person than a solider but they do know how to use VIPER weapons just as well as any other agent.
insignia: Captains wear a silver, V-styled insignia.
Commanders wear a silver, V-styled piece with a matching bar under it.>>>
VIPER Agent [Cobra]:
PL: 5
Strength 2
Stamina 2
Agility 1
Dexterity 1
Fighting 2
Intellect 0
Awareness 0
Presence 0
Skills: Athletics 4 (+6), Deception 4 (+4), Expertise [Terrorist] 6 (+6), Perception 4 (+4), Stealth 4 (+5), Vehicles [Land] 5 (+6)
Advantages: Close Attack 3, Equipment 5, Ranged Attack 4, Teamwork
Offense: Initiative +1
Melee Attack +5 // Unarmed Damage +2 // Fang Knife Damage +3; critical 19-20
Ranged Attack +5 // Force Blaster Damage +5
Defense: Dodge +5
Parry +5
Toughness +5*/+2 [*Viper Armor]
Fortitude +5
Will +5
Equipment: Commlink, Gas Mask, Flash Goggles
VIPER Armor [Protection 3]
Snake’s Arsenal (19 ep):
Fragmentation Grenade [Ranged Damage 5 (Extra: Area [Burst])]
-Flash-Bang [Ranged Visual Dazzle 4 (Extra: Area [Burst])]
-Smoke Bomb [Ranged Visual Concealment 4 (Extra: Area [Cloud])]
-Force Blaster: [Ranged Damage 5]
-Fang Knife [Strength-Based Damage 1; critical 19-20]Costs: Abilities 16+ Skills 9+ Advantages 13+ Defenses 15= 53 pts.Complications:Reputation: Fanatic henchmen of a terrorist organization.
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VIPER Agent [Adder]:
PL: 5
Strength 2
Stamina 2
Agility 1
Dexterity 1
Fighting 2
Intellect 1
Awareness 0
Presence 1
Skills: Athletics 4 (+6), Deception 8 (+9), Expertise [Terrorist] 8 (+9), Insight 6 (+6), Perception 6 (+6), Persuasion 5 (+6), Stealth 4 (+5), Vehicles [Land] 4 (+5)
Advantages: Close Attack 3, Equipment 5, Inspire, Ranged Attack 4, Teamwork
Offense: Initiative +1
Melee Attack +5 // Unarmed Damage +2 // Fang Knife Damage +3; critical 19-20
Ranged Attack +5 // Force Blaster Damage +5
Defense: Dodge +5
Parry +5
Toughness +5*/+2 [*Viper Armor]
Fortitude +5
Will +5
Equipment: Commlink, Gas Mask, Flash Goggles
VIPER Armor [Protection 3]
Snake’s Arsenal (19 ep):
Fragmentation Grenade [Ranged Damage 5 (Extra: Area [Burst])]
-Flash-Bang [Ranged Visual Dazzle 4 (Extra: Area [Burst])]
-Smoke Bomb [Ranged Visual Concealment 4 (Extra: Area [Cloud])]
-Force Blaster: [Ranged Damage 5]
-Fang Knife [Strength-Based Damage 1; critical 19-20]Costs: Abilities 20+ Skills 14+ Advantages 14+ Defenses 15= 63 pts.Complications:Reputation: Fanatic henchmen of a terrorist organization.
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VIPER Agent [Python]
PL: 5
Strength 1
Stamina 2
Agility 1
Dexterity 1
Fighting 2
Intellect 3
Awareness 1
Presence 0
Skills: Athletics 3 (+4), Expertise [Science] 6 (+9), Expertise [Terrorist] 2 (+5), Perception 4 (+5), Technology 6 (+9), Vehicles [Land] 3 (+4)
Advantages: Close Attack 3, Equipment 5, Inventor, Ranged Attack 4, Teamwork
Offense: Initiative +1
Melee Attack +5 // Unarmed Damage +2 // Fang Knife Damage +2; critical 19-20
Ranged Attack +5 // Force Blaster Damage +5
Defense: Dodge +5
Parry +5
Toughness +5*/+2 [*Viper Armor]
Fortitude +5
Will +5
Equipment: Commlink, Gas Mask, Flash Goggles
VIPER Armor [Protection 3]
Snake’s Arsenal (19 ep):
Fragmentation Grenade [Ranged Damage 5 (Extra: Area [Burst])]
-Flash-Bang [Ranged Visual Dazzle 4 (Extra: Area [Burst])]
-Smoke Bomb [Ranged Visual Concealment 4 (Extra: Area [Cloud])]
-Force Blaster: [Ranged Damage 5]
-Fang Knife [Strength-Based Damage 1; critical 19-20]Costs: Abilities 22+ Skills 8+ Advantages 14+ Defenses 14= 58 pts.Complications:Reputation: Fanatic henchmen of a terrorist organization.
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VIPER Agent [Scarlet Serpent]:
PL: 8
Strength 3
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 1
Presence 0
Skills: Athletics 5 (+8.), Deception 8 (+8.), Expertise [Tactics] 7 (+8.), Expertise [Terrorist] 7 (+8.), Insight 6 (+7), Intimidation 8 (+8.), Perception 6 (+7), Stealth 6 (+8.), Vehicles [Air] 5 (+8.), Vehicles [Land] 5 (+8.)
Advantages: Close Attack 4, Equipment 6, Improved Initiative, Power Attack, Ranged Attack 6, Teamwork
Offense: Initiative +7
Melee Attack +8 // Unarmed Damage +3 // Fang Knife Damage +4; critical 19-20
Ranged Attack +8 // Blaster Rifle Damage +8 // Blaster Pistol Damage +5
Defense: Dodge +8
Parry +8
Toughness +6*/+3 [*Scarlet Serpent Armor]
Fortitude +7
Will +7
Equipment: VIPER Scarlet Serpent Armor [Protection 3; Subtle, Commlink, Gas Mask, Flash Goggles, Nightvision]
Commando Arsenal (20 ep):
Blaster Rifle [Ranged Damage 8]
-Blaster Pistol [Ranged Damage 5]
-Fang Knife [Strength-Based Damage 1; critical 18-20]
-Fragmentation Grenade [Ranged Burst Area Damage 5]
-Smoke Grenade [Ranged Cloud Area Visual Concealment Attack 4]
-2 ep free as neededCosts: Abilities 32+ Skills 21+ Advantages 19+ Defenses 20= 92 pts.Complications:Reputation: Fanatic henchmen of a terrorist organization.
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VIPER Agent [Flying Snake]:
PL: 8
Strength 3
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 1
Presence 0
Skills: Acrobatics 3 (+6), Athletics 5 (+8.), Deception 8 (+8.), Expertise [Tactics] 7 (+8.), Expertise [Terrorist] 7 (+8.), Insight 7 (+8.), Intimidation 8 (+8.), Perception 7 (+8.), Stealth 6 (+8.), Vehicles [Air] 5 (+8.), Vehicles [Land] 3 (+6)
Advantages: Agile Feint, Close Attack 4, Equipment 3, Improved Initiative, Power Attack, Ranged Attack 6, Teamwork
Powers: Winged Serpent Flight Suit: (Removable -6 pts) [26 pp]
Jet Harness: Flight 4
Protection 5
Visor Display: Senses 3 [Darkvision, Radio]
Wing Guns: Ranged Damage 8
Offense: Initiative +7
Melee Attack +8 // Unarmed Damage +3 // Fang Knife Damage +4; critical 19-20
Ranged Attack +8 // Wing Guns Damage +8 // Blaster Pistol Damage +5
Defense: Dodge +8
Parry +8
Toughness +8*/+3 [*Winged Serpent Flight Suit]
Fortitude +7
Will +7
Equipment: Grounded Arsenal (11 ep):
Blaster Pistol [Ranged Damage 5]
-Fang Knife [Strength-Based Damage 1; critical 18-20]
-4 ep as neededCosts: Abilities 32+ Skills 22+ Advantages 20+ Powers 26+ Defenses 20= 120 pts.Complications:Reputation: Fanatic henchmen of a terrorist organization.