Sulemain:
PL: 12
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 5
Awareness 4
Presence 3
Skills: Deception 10 (+13), Insight 8 (+12), Intimidation 9 (+12), Investigation 6 (+11), Expertise [Magic] 15 (+20), Expertise [History] 12 (+17), Expertise [Sciences] 10 (+15), Perception 8 (+12), Persuasion 9 (+12), Ranged Combat [Goetia Cask Magic] 10 (+12), Ranged Combat [Sacred Geometry Magic] 10 (+12), Stealth 9 (+11)
Advantages: Daze [Deception], Eidetic Memory, Fascinate 2 [Deception /Persuasion], Improved Initiative, Languages 3 [Base: English; French, Greek, Hebrew], Speed of Thought, Ultimate Effort [Ultimate Will Save]
Powers: Sacred Geometry Magic Array:Black Up-Pointing Triangle: Move Object 12 (Extra: Damaging); (Feat Precise)
-Dotted Circle: Illusion 9 [all senses] (Flaw: Limited [Only those with a mind])
-White Diamond: Healing 12 (Extra: Energizing)
-White Square Containing Black Small Square: Remote Senses 7 [all senses]
The Goetia Cask: (Removable –16 pts) [64 pp]
Bonded Demonic Spirit Magic Array:Asmoday’s Aura: Force Field 10 (Extra: Impervious 12)
Lerage’s Bow: Ranged Damage 12 [force] (Extras: Multiattack, Penetrating)
-Barbato’s Link: Mental Communication 5 (Feat: Subtle)
-Bathin’s Ship: Teleport 10 (Extra: Accurate); (Feats: Change Direction, Change Velocity)
-Breath of Vepar: Ranged Damage 12 [fire] (Extra: Penetrating)
-Foras’ Binding: Audio Affliction 12 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative)
-Forneus’ Ear & Tongue: Comprehend 2 [speak & understand languages]
-Paimon’s Binding: Visual Affliction 12 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative)
-Shroud of Shax: Visual Concealment 4 (Extras: Area, Attack, Selective)
-Will of Labolas: Ranged Affliction [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception)
-Worms of Sabnok: Ranged Weaken Intellect 12
-Wrath of Marbas: Ranged Damage 12 (Extra: Alternate Resistance [Will])
Lemurian Circlet: (Removable –1 pt) [4 pp]
Hearty: Immunity 2 [Disease, Poison]
Nightvision: Senses 3 [Darkvision, Low-Light Vision]
Offense: Initiative +9
Melee Attack +2 // Unarmed Damage +1
Ranged Damage +2 // Goetia Cask Magic Attack +12 // Sacred Geometry Magic Attack +12
Defense: Dodge +12
Parry +10
Toughness +12*/+2 [*Impervious Force Field]
Fortitude +8
Will +14
Costs: Abilities 42+ Skills 32+ Advantages 10+ Powers 108+ Defenses 34= 226 pts.Real Name: Lemuel Druitt
Height: 6’
Weight: 150 lbs.
Hair: Black
Eye Color: Red
Complications: Motivation ~Power Lust: Sulemain is driven to take control of the world through the secrets of Sacred Geometry that have been hidden or lost through the ages.
Power Loss: Sulemain will lose the use of his Sacred Geometry Magic when he is unable to make the needed gestures.
Background: Sulemain was once an archeologist and amateur as Lemuel Druitt who was obsessed with esoteric mystical traditions and the secret history of Freemasonry. His largest goal in life was to excavate Solomon’s Temple in Jerusalem, Masonry’s most revered site. While working one night alone in 1934, Druitt unearthed a series of secret chambers in the foundation of the temple. The ancient rooms, undisturbed for thousands of years, contained numerous tomes detailing the temple’s construction and ancient secrets of the world’s nature. In the deepest chamber, which was protected by several devious traps, was the Goetia Cask, a small brass vessel containing the spirits of 72 demons imprisoned within it by King Solomon himself.
Rapt by the realization of his life’s work, Druitt claimed the Cask as his own, declaring himself Solomon’s living reincarnation. He sealed the chambers and set about studying the texts and scrolls to decode their secrets. He became convinced that the Earth and everything on it followed the dictates of “Sacred Geometry”, a sort of esoteric mathematical formulae. Druitt reasoned that if he could master it then he would be able to control anyone or anything, years later Druitt emerged from the Temple of Solomon clothed in ancient garb, now calling himself Sulemain. With the power of the Goetia Cask Sulemain and the magic he'd discovered in Sacred Geometry he embarked on a tour of the world’s great museums and libraries, looting them of gems, relics and manuscripts related to his numerological quest. Throughout the 1930s several heroes thwarted the wizard’s plans, and while Sulemain often battled the likes of Eldrich, Doc Prophet and John Danger, he reserved a especial hatred of Danger who along with his Jungle Patrol were Sulemain’s most frequent foes.
Eventually Sulemain once again faced the Jungle Patrol and Eldrich when he pierced the legendary Sphinx of Egypt, attempting to gain access to a hidden library it held. While Sulemain was able to cast several volumes into the Goetia Cask, he was also cast into the magical vessel and trapped in the nether void within it. Eldrich being drained from the fight wasn’t able to argue his point effectively enough to stop Danger from taking the Cask as a trophy of the fight. For years the Cask set in his private collection and long after his passing, then his grandchildren, who were unaware of what was held within it, allowed the Cask to be taken as part of an Egyptian exhibit to be set up in the Hunter Museum of Natural History. It was there that the Cask came into contact with Martin Jones, one of several people employed to handle the arranging of the exhibit. Sulemain had spent his time in the Cask developing his abilities and was able to mentally dominate Jones and forced him to steal the Cask and return home.
Since then Martin Jones has been missing and Sulemain has recently made his return to his goal of investigating the same secrets that fueled him decades ago. He has no respect for ancient art as a thing unto itself and will destroy an ancient sculpture to discover the secret texts that are hidden within it. Sulemain also tends to deal very directly with any kind of superhuman interference, whatever will remove them from hindering him is what he’ll do so that he can continue on his quest. If using Paimon’s Binding will work he’ll use that, or if using his telekinesis to hurl a hero out of his way and through a wall or two then he’ll do that with just as much distracted effort. He tends to be thinking of how best to use the item in question before he has possession of it and is always lost in thought of how he will use his newfound power.