Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

World of Freedom: FC Setting Builds....

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Po Xu

Postby Tattooedman » Tue Sep 11, 2012 8:27 am

Image
Po Xu:
PL:
12
Strength 10
Stamina 12
Agility 5
Dexterity 5
Fighting 8
Intellect 3
Awareness 3
Presence 0

Skills: Athletics 4 (+14), Expertise [Art] 12 (+15), Persuasion 9 (+9), Intimidation 12 (+12), Expertise [Magic] 6 (+9), Expertise [History] 8 (+8.), Insight 10 (+11), Perception 8 (+9), Stealth 9 (+14)

Advantages: All-Out Attack, Close Attack 4, Benefit [Iron Stomach], Follow-Up Strike, Fast Grab, Grappling Finesse, Improved Critical [Changbang] 2, Improved Critical [Unarmed] 3, Improved Demoralize, Improved Hold, Improved Grapple, Improved Initiative, Improved Trip, Power Attack, Ranged Attack, Takedown 2, Task Focus [Expertise (Art): Japanese], Withstand Damage

Powers: Demon of the 5th Realm:
Enhanced Strength 3 (Flaw: Limited [Lifting Only])
Immortality 2 [1/week]
Immunity 6 [Disease, Environmental Cold, Environmental Heat, Pressure, Suffocation]
Senses 5 [Darkvision, Ultravision, Scent, Tracking Scent]

Feats Of Super-Strength:
Groundstrike: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaws: Instant Recovery, Limited [Both Po Xu & his targets must be in contact with the ground], Limited Degree)
-Shockwave: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Both Po Xu & his targets must be in contact with the ground])

Changbang: (Removable –1 pt) [7 pp]
Demonically Forged Weapon: Strength-Based Damage 2 (Feats: Reach, Improved Critical 2, Improved Smash, Weapon Bind, Weapon Break)

Offense: Initiative +9
Melee Attack +12 // Unarmed Damage +10; critical 17-20 // Changbang Damage +12; critical 16-20
Ranged Attack +6

Defense: Dodge +12
Parry +12
Toughness +12
Fortitude +15
Will +9


Costs: Abilities 92+ Skills 26+ Advantages 25+ Powers 36+ Defenses 20= 199 pts.


Real Name: Po Xu the breaker of bones
Height: 7’ 2”
Weight: 300 lbs
Hair: Blonde
Eye Color: Yellow


Complications:
Honor: As a demon counted among the minions of the Yama Kings, Po Xu must follow a strict code of honor or be returned to one of the nine hells for punishment. Nobody is really sure what that code is but so far Po Xu has never attacked a foe from behind, and has always kept his given word. What other rules he must follow are unknown and he‘s not sharing.


Background:
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Obzelon

Postby Tattooedman » Tue Sep 11, 2012 8:28 am

Image
Obzelon:
PL:
12
Strength 0
Stamina 2
Agility 1
Dexterity 1
Fighting 2
Intellect 3
Awareness 4
Presence 4

Skills: Close Combat [Bone Blade] 10 (+12), Deception 10 (+14), Insight 8 (+12), Intimidation 12 (+16), Investigation 6 (+9), Expertise [Current Events] 7 (+10), Expertise [History] 8 (+11), Expertise [Magic] 12 (+15), Expertise [Medicine] 10 (+13), Perception 8 (+12), Ranged Combat [Necromantic Magic] 10 (+12), Sleight of Hand 8 (+11), Stealth 12 (+13)

Advantages: Contacts, Daze [Bluff], Fascinate [Deception], Improved Trick, Ranged Attack, Ritualist, Speed of Thought, Startle, Task Focus [Expertise (Magic):Necromancy]

Powers: Necromantic Magic:
Black Ooze Slime: Weaken Toughness 12 (Extras: Affects Objects, Reaction)
-Bone Shards: Ranged Damage 12 (Extra: Area [Cone])
-Black Bolts: Ranged Damage 12 (Extra: Alternate Resistance [Will])
-Bone Blade: Damage 12 (Extra: Penetrating)
-Ghoul Fever: Ranged Weaken Agility & Dexterity 12 (Extra: Broad, Simultaneous)
-Morhg Venom: Ranged Affliction 12 [Hindered, Immobilized, Paralyzed; resisted by Will] (Extra: Cumulative)
-Mummy Rot: Ranged Weaken Stamina 12

Field of Bones: Force Field 12 (Extra: Impervious)

Summon Bone Golem: Summon 12 (Extra: Heroic) [use prodigyduck’s Fossil Golem]
-Summoning the Skeleton Hordes: Summon 10 [PL 10 undead creatures] (Extras: Active, Horde); (Feats: Multiple Minions 4 [16 total]) [use prodigyduck’s Morgh]

Offense: Initiative +3
Melee Attack +2 // Bone Blade Attack +12 // Bone Blade Damage +12
Ranged Attack +2 // Necromantic Magic Attack +12

Defense: Dodge +10
Parry +10
Toughness +14* [*Impervious 12]
Fortitude +7
Will +14


Costs: Abilities 34+ Skills 44+ Advantages 9+ Powers 139+ Defenses 32= 258 pts.


Real Name: Vincent Sclar
Height: 5’ 10”
Weight: 150 lbs
Hair: Brown
Eye Color: Brown

Complications:
Motivation ~Power & Control: Obzelon wants to rule the world and is willing to cross any moral lines to achieve those goals.

Power Loss: Obzelon loses his Necromantic Magic Array if he is unable to gesture and speak the components of his spells.

Obsession ~Knowledge: Obzelon is driven to learn all he can about necromantic magic to increase his personal power base.


Background: Vincent Sclar was something of a child prodigy, rocketing through school and earning his medical degree by the age of eighteen. Sclar then specialized in forensic pathology, becoming a recognized expert in the field. The truth of the matter was that Sclar had become obsessed with death at some point early in his life, though he managed to hide the unusual interest for many years and he wisely chose to make his career one that would allow him to be as close to as many dead people as possible.

Over the following years Sclar began researching all he could about death in all it’s forms, spending many a night going over old, dusty books that hadn’t been read in several decades. It was through these independent studies that Sclar managed to uncover secrets of necromancy, performing the rituals described in the books he studied and soon his work became nothing more than research in his efforts to further his macabre area of knowledge. Finally deciding that he had nothing left to learn from his current means Sclar walked away from his life completely, took the name of Obzelon while setting the goal of gaining immortality for himself and ruling the world with a skeletal fist via an army of undead that he would create.

While he had an impressive amount of mystical knowledge, all gained on his own no less, Obzelon realized that he needed more sources of information and soon started to track down others who knew of things arcane and began informational exchanges with them. But after a short while it became clear to those he spoke with that Obzelon was obsessed with magic that controlled the dead and he was essentially blacklisted by other mages and mystics and there was talk of bringing him in by the Lodge but nobody from that organization ever came after Sclar. This turn of events enraged Obzelon, who were they to decide his area of interests were ‘unnatural’ or ‘wrong’? He’d show them that he couldn’t be stopped!

It was soon after that tales of Obzelon attacking, killing, and then stealing the tomes of several mages started to spread. Furthermore there were whispers of his literally digging his fingers into his victim’s brains for any other knowledge they might have on the subjects he was pursuing. After almost fifteen years of Obzelon had taken the heads of some 30 mages, many of who were considered to be notable in the mystical community, a group of mages from the Lodge confronted Obzelon in Scotland.

Of those that survived that event none will share exactly what happened aside from the capture of Obzelon, who was promptly turned over to UNITROL and was tried for his various international crimes and found guilty of several murders. He was sent to Blackstone Prison (as it was the only operating superhuman penitentiary at that time) on multiple life sentences to be served consecutively. For five years now Obzelon has been kept in his cell, which has been marked with a series of magical runes and binding circles that prevent him from casting any kind of spells whatsoever. All of which were supplied by the Lodge and each month a high ranking member of that organization comes to inspect the runes and circles and keep them all properly maintained.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

the Pack

Postby Tattooedman » Tue Sep 11, 2012 8:29 am

Image
The Pack:
PL:
10
Strength 6
Stamina 6
Agility 5
Dexterity 5
Fighting 6
Intellect -1
Awareness 4
Presence 0

Skills: Acrobatics 10 (+14), Athletics 8 (+14), Expertise [Survival] 9 (+13), Insight 8 (+12), Intimidation 12 (+13), Perception 10 (+14), Stealth 12 (+16)

Advantages: Agile Feint, All-Out Attack, Animal Empathy, Close Attack 6, Defensive Roll 2, Evasion 2, Fearless, Great Endurance, Improved Initiative, Improved Trip, Startle, Teamwork, Uncanny Dodge

Powers: Animal Hide: Feature [full body fur]
Claws & Fangs: Strength-Based Damage 2 [claws & fangs] (Feat: Improved Critical 3)
Predator’s Senses: Senses 6 [Danger Sense, Darkvision, Ultra-Hearing, Olfactory (Acute, Tracking)]
Predator’s Speed: Speed 3
-Alt. Effect: Leaping 3

Calling the Pack: Duplication 10 (Extra: Horde); (Power Feats: Mental Link, Multiple Duplicates 3 [8 max])

Offense: Initiative +9
Melee Attack +12 // Unarmed Damage +6 // Claws & Fangs Damage +8; critical 17-20
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +8* [*Defensive Roll]
Fortitude +12
Will +8


Costs: Abilities 62+ Skills 23+ Advantages 20+ Powers 60+ Defenses 23= 188 pts.


Real Name: Jeremy Rollins
Height: 6' 4"
Weight: 350 lbs
Hair: Dark Brown
Eye Color: Brown


Complications:
Involuntary Transformation: Jeremy has no control over his changes into the Pack, they happen even if he doesn't want them to.

Sharing sucks: The Pack knows it has to share a body with Jeremy and hates the times that it’s forced to release control.

Temper: The Pack has trouble controlling it’s animalistic nature and will frequently fly off into rages with the slightest provocation.


Background:
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Octagon

Postby Tattooedman » Tue Sep 11, 2012 8:31 am

Image
Octagon:
PL:
14
Strength 6
Stamina 6
Agility 6
Dexterity 6
Fighting 6
Intellect 6
Awareness 4
Presence 4

Skills: Acrobatics 6 (+12), Athletics 4 (+10), Deception 8 (+12), Expertise [Computers] 8 (+14), Expertise [Behavioural Science] 8 (+14), Expertise [Current Events] 8 (+14), Expertise [History] 8 (+14), Expertise [Pop Culture] 8 (+14), Expertise [Tactics] 8 (+14), Expertise [Theology & Philosophy] 8 (+14), Expertise [Medicine] 4 (+10), Insight 8 (+12), Intimidation 8 (+12), Perception 8 (+12), Persuasion 8 (+12), Stealth 6 (+12)

Advantages: All-Out Attack, Assessment, Close Attack 8, Cunning Fighter, Equipment 5, Follow-Up Strike, Improved Critical [Unarmed] 3, Improved Disarm, Improved Initiative, Improved Trip, Lionheart 2, Luck [Determination] 2, Luck [Determined Recovery], Minions 8 [32 criminals], Minions 5 [16 scientists], Power Attack, Precise Attack [ranged; cover], Precise Attack [melee; concealment], Ranged Attack 8, Takedown 2, Uncanny Dodge

Powers: The Octagon Effect: Immortality 2 [1/week]

Manipulating the Fundamental Forces:
Electromagnetic Energy Interaction: Create Objects 14 (Extra: Movable) [Dynamic]
-Electromagnetic Forces: Move Object 14 (Power Feat: Precise) [Dynamic]
-Electromagnetic Pulse: Nullify 14 [electronic objects] (Extra: Area [Burst]); (Flaw: Touch Range) [Dynamic]
-Strong Force Interaction: Blast 14 (Power Feat: Homing 4) [Dynamic]
Strong Force Shield: Force Field 8 (Extra: Impervious 12)
Electromagnetic Propulsion: Flight 8

Offense: Initiative +10
Melee Attack +
Ranged Attack +

Defense: Dodge +14
Parry +14
Toughness +14*/+6 [*Strong Force Shield (Impervious 12)]
Fortitude +12
Will +12

Equipment: Sea Base Headquarters
-9 ep free as needed


Costs: Abilities 88+ Skills 38+ Advantages 50+ Powers 88+ Defenses 30= 294 pts.


Real Name: Octavius
Height: 6’5”
Weight: 220 lbs
Hair: Black
Eye Color: Hazel


Complications:
Changing Powers: When the Octagon resurrects something causes his powers to radically change. In the past he's had superhuman strength and resistance to injury, the ability to read minds, control animals over vast distances, and manipulate plant growth. Every time the Octagon gains a completely new set of powers that he has to relearn how to use and control.

Overconfident: Octagon suffers from a good dose of megalomania and can underestimate the efforts of others who might fight against his plans.

The World Is MINE!: The Octagon believes that it is his duty to rule the world as one of the most genetically perfect beings currently alive and acts to make it a reality.


Background: Decades ago the group that would eventually produce Doc Steele suffered a schism within it’s ranks as several members felt that their future generations should take the lead of society, as should be their due as better evolved beings, but couldn’t convince the rest of their membership and as a result left to pursue their own agenda.

For the several decades those original members set across the globe to establish connections and personal power bases that would allow their descendants easily manipulate and control the majority of the world. After that they resumed the breeding program, with some modifications they had devised, and with the first birth of the eight generation they had managed to produce an evolved superhuman that was named Octavius. He was given the best education possible as well as a rigid physical training that benefited someone as genetically perfect as Octavius was, at least that was his progenitors intent. Unfortunately Octavius grew to think of himself as above the wants and concerns of his forbearers and secretly began to manipulate them to suit his plans; his eventual rule over mankind.

By the time Octavius was twenty years old he’d managed to create a secret society with hundreds of people around the world in various positions of economic and political power and influence that were fully under his control, as well as dominated his siblings (all of whom have powers and abilities of their own) who’d been born after him in addition to those who had been responsible for educating and raising he and his siblings. Now calling himself the Octagon, Octavius is ready to take his rightful place as the leader of the world, by force it is truly called for and he is more than willing to show any who might doubt his claims just how perfect he is to rule.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

David Fraley

Postby Tattooedman » Tue Sep 11, 2012 12:13 pm

Image
David Fraley:
PL:
9
Strength 10 (0)
Stamina 10 (0)
Agility 5 (0)
Dexterity 5 (0)
Fighting 6
Intellect 0
Awareness 1
Presence 0

Skills: Expertise [Streetwise] 8 (+8.), Expertise [Survival] 6 (+6), Insight 8 (+9), Intimidation 10 (+11), Perception 4 (+5), Ranged Combat [Thrown Objects] 3 (+8.), Stealth 6 (+11)

Advantages: All-Out Attack, Close Attack 2, Follow-Up Strike, Fast Grab, Improved Critical [Unarmed] 2, Improved Demoralize, Improved Hold, Improved Initiative, Interpose, Lionheart, Luck [Determination] 2, Power Attack, Startle

Powers: Superhuman Strength & Resistance to Injury:
Enhanced Strength 10
Enhanced Strength 2 (Flaw: Limited [Lifting Only])
Enhanced Constitution 10
Enhanced Agility 5
Enhanced Dexterity 5
Leaping 5

Shockwave: Damage 9 (Extra: Area [Burst]); (Flaw: Both David and his targets must be in contact with the ground])
-Groundstrike: Affliction 9 [Vulnerable, Defenseless; resisted by Fortitude] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited [Both David and his targets must be in contact with the ground], Limited Degree)

Offense: Initiative +9
Melee Attack +8 // Unarmed Damage +10
Ranged Attack +5 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +10
Fortitude +10
Will +8


Costs: Abilities 14+ Skills 16+ Advantages 16+ Powers 77+ Defenses 12= 135 pts.


Height: 5’ 11”
Weight: 160 lbs
Hair: Black
Eye Color: Brown


Complications:
Quirk: David is extremely protective of Ramona Cortez, any serious threats to her will either cause him to back down in a fight or fly into a rage.

Quirk ~Not sure of the Rules of the War: Anyone who claims there are certain rules to the War of Powers that David is unaware of can cause him to alter the way he operates in a fight (like a person who has been drained by Ramona claiming the ‘Rule of the Open Circle’ requires both combatants to have full use of their powers).

Quirk ~The War of Powers: David believes that all superhumans are involved in a secret apocalyptic conflict. This battle will go on until there are only two paranormals left: a new Adam and Eve, who will give birth to the superhuman race of the future. The only paranormal that he trusts is Ramona Cortez.


Background: The early life of David Fraley isn’t known, but a few years ago he came into contact with Ramona Cortez when they were both being treated at a mental hospital. David was thought to be suffering from a severe case of manic depression, but the truth was that he actually had developed a schizoaffective disorder that made him think he was being hunted by other metamen in a brutal contest to determine which of them would rule the world. David had managed to keep his then early developing powers a secret from the staff but Ramona’s powers allowed her to figure out that David was a metaman and she revealed her own abilities to him and soon the two were spending the majority of their time together and the staff thought that the budding relationship would help the young couple.

What actually happened was Ramona manipulated David by playing on his paranoia until he was fanatically devoted to her and together they left the hospital.

For a year they traveled the country, killing off low-level metamen that Ramona located in complicated ‘rituals’ of her own devising in an attempt to gain a set of powers permanently but to no avail; the stolen powers would eventually fade away and Ramona would start searching for a new target. This led them to Freedom City, one of the most heavily populated metamen cities in the United States, and Ramona and David quickly set themselves up and started on their grisly work.

At first they started off with people who were unaware they were really metamen; a dancer with what she thought was a ’natural grace’ and truck-loads of endurance, and a lawyer who seemed to be able to convince anyone of his clients innocence. Those deaths and the gruesome manner in which the bodies were found came to the attention of street heroine Blindsight, who quickly realized something else was going on and set herself to tracking the killers down.

Unfortunately she didn’t let her allies, Foreshadow and the other street-working heroes he’d gathered together (Panda, Raptor and Stryke) know what she was looking into and Blindsight learned that she’d taken on more than she could handle on her own, and she became Ramona and David’s first ‘big time’ victim.

It was the death of Blindsight that brought the attention of Foreshadow to the pair’s activities and with him the others. Eventually the group was able to figure out the connections between all of the victims and tracked Ramona and David to the old warehouse they’d set up in. Despite bypassing all the home-made traps and defenses the psychotic couple had put together both Panda and Stryke were captured by the pair, thanks mostly to Ramona’s ability to nullify superhuman abilities, and were taken to a secondary location David had waiting.

Foreshadow and Raptor were able to locate David’s other ‘base’ and while Raptor fought David, making use of the man’s delusions and self-imposed rules to eventually defeat him, Foreshadow dealt with Ramona as his only powers didn’t affect his ability to fight and he quickly dealt with the power-hungry woman and freed his captured allies.

David, like Ramona, was deemed mentally unfit to stand trial and was sent to Providence Asylum for treatment. So far it seems that with a dedicated medical treatment plan David seems to be managing his disorder and it is thought that within a couple of years of treatment he will be able to return to society a much healthier person.
Last edited by Tattooedman on Fri Sep 20, 2013 7:22 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Ramona Cortez

Postby Tattooedman » Tue Sep 11, 2012 12:15 pm

Image
Ramona Cortez:
PL:
8
Strength 0
Stamina 1
Agility 2
Dexterity 2
Fighting 4
Intellect 3
Awareness 4
Presence 4

Skills: Acrobatics 4 (+6), Deception 8 (+12), Insight 6 (+10), Perception 6 (+10), Persuasion 8 (+12), Sleight of Hand 6 (+8.), Stealth 6 (+8.). Vehicles [Land] 4 (+6)

Advantages: Close Attack 2, Daze [Deception], Defensive Roll 3, Fascinate [Persuasion], Improved Initiative, Improved Trick, Luck [Determination] 2, Ranged Attack 2, Seize Initiative, Set-Up, Teamwork

Powers: Power Detection: Senses 7 [Detect (Analytical, Acute, Radius, Ranged, Tracking)]
Power Thief:
Mimic 8 [All Powers] (Flaws: Limited [Inherent Powers only], Limited [Only powers that have been Nullified])
Nullify Powers 8 (Extras: Broad [Inherent Powers], Sustained); (Flaw: Limited [Inherent Powers only])

Offense: Initiative +6
Melee Attack +6
Ranged Attack +4

Defense: Dodge +6
Parry +6
Toughness +4*/+1 [*Defensive Roll]
Fortitude +6
Will +8

Costs: Abilities 40+ Skills 16+ Advantages 16+ Powers 71+ Defenses 15= 158 pts.


Height: 5’ 5”
Weight: 121 lbs
Hair: Black
Eye Color: Brown


Complications:
Hates Supers: Ramona hates all other superhumans (except for David) because they have ‘permanent’ powers. She thinks that her ability to steal the powers of other superhumans proves that her victims aren’t worthy of their powers.

The Quest: Ramona hopes that one of her ritualistic killings of one of her victims will allow her to keep their powers but so far it hasn’t worked. She is constantly coming up with new rituals, that tend to include bizarre inventions constructed with whatever junk she has picked up or specific actions that she must perform before the to the victim before they die.

Temper: Ramona can become enraged by taunts about her perceived lack of powers.


Background: The early life of Ramona Cortez isn’t known, but a few years ago she came into contact with David Fraley when they were both being treated at a mental hospital. Her powers allowed her to figure out that David was a metaman and she revealed her own abilities to him, soon the two were spending the majority of their time together and the staff thought that the budding relationship would help the young couple.

What they hadn’t realized was that David had been misdiagnosed and that his real disorder ended up making him a perfect partner to the plans Ramona was keeping hidden from them: to kill a metaman and steal their powers for herself. Soon Ramona had played on David’s fragile mindset enough that he was fanatically devoted to her and would go along with anything she suggested.

It didn’t take too long for the pair to leave the hospital and start their killing spree.

For a year they traveled the country, killing off low-level metamen that Ramona located in complicated ‘rituals’ of her own devising in an attempt to gain a set of powers permanently but to no avail; the stolen powers would eventually fade away and Ramona would start searching for a new target. This led them to Freedom City, one of the most heavily populated metamen cities in the United States, and Ramona and David quickly set themselves up and started on their grisly work.

At first they started off with people who were unaware they were really metamen; a dancer with what she thought was a ’natural grace’ and truck-loads of endurance, and a lawyer who seemed to be able to convince anyone of his clients innocence. Those deaths and the gruesome manner in which the bodies were found came to the attention of street heroine Blindsight, who quickly realized something else was going on and set herself to tracking the killers down.

Unfortunately she didn’t let her allies, Foreshadow and the other street-working heroes he’d gathered together (Panda, Raptor and Stryke) know what she was looking into and Blindsight learned that she’d taken on more than she could handle on her own, and she became Ramona and David’s first ‘big time’ victim.

It was the death of Blindsight that brought the attention of Foreshadow to the pair’s activities and with him the others. Eventually the group was able to figure out the connections between all of the victims and tracked Ramona and David to the old warehouse they’d set up in. Despite bypassing all the home-made traps and defenses the psychotic couple had put together both Panda and Stryke were captured by the pair, thanks mostly to Ramona’s ability to nullify superhuman abilities, and were taken to a secondary location David had waiting.

Foreshadow and Raptor were able to locate David’s other ‘base’ and while Raptor fought David, making use of the man’s delusions and self-imposed rules to eventually defeat him, Foreshadow dealt with Ramona as his only powers didn’t affect his ability to fight and he quickly dealt with the power-hungry woman and freed his captured allies.

Ramona, like David, was deemed mentally unfit to stand trial and was sent to Providence Asylum for treatment. Despite having her power countered by technology provided by Blackstone Prison, Ramona has sworn to somehow free herself to continue on her quest.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Re: World of Freedom 3rd Edition: Halfway There...

Postby Shock » Tue Sep 11, 2012 12:24 pm

Those two still give me the creeps.
Shock
Cosmic Entity
Cosmic Entity
 
Posts: 11905
Joined: Tue Mar 16, 2004 9:21 pm

Re: World of Freedom 3rd Edition: Halfway There...

Postby JoshuaDunlow » Tue Sep 11, 2012 12:31 pm

Great job on the power thief construction, I like :)
User avatar
JoshuaDunlow
Cosmic Entity
Cosmic Entity
 
Posts: 7322
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Re: World of Freedom 3rd Edition: Halfway There...

Postby Tattooedman » Wed Sep 12, 2012 5:35 am

Shock wrote:Those two still give me the creeps.


Don't worry Shock, I'll figure out a way for FORCE Ops to at least have some face time with them. :wink:


JoshuaDunlow wrote:Great job on the power thief construction, I like :)


Thanks. I'm still getting the hang of 3rd edition powers and how to customize them to suit different builds. But I did like how that one came out.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Rocky

Postby Tattooedman » Wed Sep 12, 2012 5:38 am

Image
Rocky:
PL:
10
Strength 12 (4)
Stamina 14 (4)
Agility 0
Dexterity 0
Fighting 4
Intellect 0
Awareness 2
Presence 3

Skills: Deception 6 (+9), Expertise [Acting] 6 (+9), Expertise [Streetwise] 6 (+6), Insight 9 (+11), Intimidation 9 (+12), Perception 9 (+10), Ranged Combat [Thrown Objects] 10 (+10)

Advantages: All-Out Attack, Benefit 2 [Membership (Crime Union) 2], Close Attack 4, Diehard, Daze 2 [Deception, Intimidation], Improved Critical [Unarmed] 3, Fast Grab, Improved Hold, Improved Feint, Improved Taunt, Power Attack, Startle, Taunt

Powers: Stone Man:
Feature 3 [triple body weight (1600 lbs)]
Immunity 21 [Aging, Cold Damage, Heat Damage, Life Support]
Impervious Toughness 12

Superhuman Strength & Stamina:
Enhanced Strength 8
Enhanced Strength 6 (Flaw: Limited [Lifting Only])
Enhanced Stamina 10
Leaping 4

Feats of Super-Strength:
Shockwave: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Both Rocky and his targets must be in contact with the ground])
-Groundstrike: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Burst]); (Flaws: Instant Recovery, Limited Degree, Limited [Both Rocky and his targets must be in contact with the ground])
-Stunning Punch: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude]

Offense: Initiative +0
Melee Attack +8 // Unarmed Damage +12; critical 17-20
Ranged Attack +0 // Thrown Object Attack +10

Defense: Dodge +6
Parry +6
Toughness +14* [*Impervious 12]
Fortitude +14
Will +6


Costs: Abilities 34+ Skills 20+ Advantages 20+ Powers 94+ Defenses 12= 180 pts.


Real Name: Rocky Jones
Height: 6’7”
Weight: 1,600 lbs
Hair: None
Eye Color: White


Complications:
Bitter & Angry: Rocky feels that he was made into a freak by the media and tossed away by the public when he became inconvenient.

Quirk ~Hates His Past: Rocky can’t stand to be reminded of his role (or tagline) on Freakin’ Out! and he lashes out at whoever brings it up.


Background: Rocky was born with his powers and quickly given up for adoption by his young parents and he spent his childhood as a ward of the state and spent a lot of his time in government labs where he was poked and prodded so scientists could learn more about mutations—he was even featured on the cover of TIME Magazine because of his role in helping science (and the world) understand more about mutants.

Shortly after all this publicity he was approached by a television producer who wanted him to star in a new show. It was supposed to be about a mutant orphan who came to live with a wealthy industrialist and his family. Rocky was told it would open doors for him and show everyone what it was like for people like him to live in the world. Rocky was young, but he liked that idea.

Freakin’ Out! was an absolute hit! Rocky played the preco¬cious mutant perfectly and it didn’t hurt that he was actually a pretty cute kid, even if he was made of stone. His catchphrase, “I’m gonna knock your block off!” (with lower lip extended comically) is still quoted by people, even those with only a passing familiarity with the show. From the time he was eight until he was almost 15 he played the eponymous Rocky Jones, until the accident.

When he hit his teens, Rocky’s strength grew exponentially, seemingly overnight. He broke things constantly and one day he turned to point at something and accidentally knocked his female co-star, Diana Williams, across the stage and broke her jaw, neck, arm, and a few ribs. The media sharks when into a feeding frenzy and Rocky was quickly labeled dangerous, out of control, and even accused of punching Diana in a fit of rage. Rumors flew about an illicit affair, about drugs and involvement in mutant supremacist causes. The show was quickly shut down and Rocky was on his own. He tried for years to get back into the business and spent a fair amount of time in his 20s in Japan, guest-starring on talk shows and participating in crazy game-show stunts that not only paid him a living wage, but also taught him the extent of his full strength. But after a while even those avenues of income faded away and Rocky was left with just enough left to take care of his day to day needs and he fell into obscurity.

After living his life in such a manner following such huge success Rocky decided to take his frustrations out on the world, now taking whatever he wants and crushing anyone who gets in his way. He now enjoys lording his power over others and loves nothing more than to cut loose and tear things up in a fight.
Last edited by Tattooedman on Wed Apr 09, 2014 3:48 pm, edited 5 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Tailgator

Postby Tattooedman » Wed Sep 12, 2012 5:48 am

Image
Tailgator:
PL:
12
Strength 12 (3)
Stamina 8 (3)
Agility 3
Dexterity 3
Fighting 4
Intellect 0
Awareness 0
Presence 0

Skills: Athletics 3 (+15), Expertise [Pop Culture] 6 (+6), Expertise [Streetwise] 10 (+10), Insight 6 (+6), Intimidation 12 (+12), Perception 8 (+8), Ranged Combat [Thrown Objects] 8 (+12), Stealth 6 (+9)

Advantages: All-Out Attack, Benefit 2 [Membership (Crime Union) 2], Close Attack 8, Great Endurance, Evasion, Fast Grab, Improved Hold, Improved Critical [Unarmed] 2, Improved Initiative, Power Attack, Ranged Attack

Powers: Alligator-Like Physiology:
Enhanced Strength 9
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Enhanced Stamina 5
Enhanced Advantages 1 [Favored Environment (Aquatic)]
Movement 1 [Environmental Adaptation (Underwater)]
Regeneration 5
Senses 1 [Low-Light Vision]
Gator Tail: Extra Limb 1 (Feats: Improved Grab, Improved Smash, Improved Trip)
Scaly Skin: Protection 4 (Extra: Impervious 12)

Offense: Initiative +7
Melee Attack +12 // Unarmed Damage +12
Ranged Attack +4 // Thrown Object Attack +12

Defense: Dodge +10
Parry +10
Toughness +12* [*Impervious]
Fortitude +11
Will +7


Costs: Abilities 32+ Skills 21+ Advantages 20+ Powers 62+ Defenses 23= 158 pts.


Real Name: David Blake
Height: 7’ 2”
Weight: 1127 lbs
Hair: None
Eye Color: Yellow-Green


Complicaitons:
Reputation ~Arrogant/Cocky: Blake has always been convinced that the ‘rules’ don’t apply to him thanks to his natural athletic abilities. Now that he has super powers this attitude has actually grown to the point that he feels he is above the concerns of right and wrong and is only interested in taking what he wants whenever he wants.

Quirk ~Loves a Challenge: Blake is highly competitive and will take on any and all who are willing to try and prove they are better than he is at something (mostly this pertains to things like who is stronger, tougher or ‘more manly’ but it could be used to force a bad choice from Blake as his desire to be number one overrides his common sense.

Quirk ~Carnivore: Blake must consume large quantities of raw meat as part of his diet.

Temper ~Bloodlust: Blake sometimes gets wrapped up in fighting and can succumbs to his animal nature.


Background: The youngest child of Jack and Lisa Blake, David was born competitive. He strove to beat anyone and everyone at just about anything: pickup games in basketball; playing stickball; street fighting & slap-boxing; racing on foot, on bikes, in cars or pickup trucks—David was forever making and accepting challenges. David’s parents thought to “channel” that drive by getting him involved in team sports, and eventually David found his niche playing football. It seemed to fulfill all his personal tendencies: running, competing, grappling, and, of course, the general brutality of the sport. He excelled at football, becoming the youngest varsity player in Gainesville Union High’s history, and attracting the attention of college recruiters…and the ladies. He continued to excel throughout his high school football career: breaking multiple school defensive records, lettering every year, and leading the defense as the team captain for his entire varsity career. Specializing at middle linebacker, David drew the attention of several Division I colleges.

David Blake’s early career at college was no less spectacular, but his competitive nature and his ego began to outpace his skills. He sank into that too-common rut of alcohol, partying, and “celebrity”, of feeling untouchable and acting like it. One night, Blake drank too much and missed a mandatory practice the next day by oversleeping. The coach told him he’d be suspended for the first game of his sophomore season for team rules violations. Furious, Blake left the field, took off in his car and, still blinded by rage, ran a red light and nearly ran over a small child and her mother as they crossed the road. Swerving to avoid the two, he slammed into an oncoming delivery truck. He broke his clavicle, separated his left shoulder, ruptured his spleen, and fractured several ribs while also sustaining a concussion. The driver of the delivery truck died on the way to the hospital.

Blake’s world crumbled rapidly. The family of the delivery driver sued him and won. His injuries caused him to miss his entire sophomore season of football. Shortly before training camp for his junior season, a recruiting scandal broke out, with Blake implicated. He was further disgraced, stripped of his scholarship, and left without a career path to professional football.

After having soared so high for so long, Blake now hit bottom. While his family was supportive, he wanted nothing to do with them; his own shame and ego wouldn’t allow it. Instead he chose to live with some buddies in a rough part of town. There Blake was approached with an offer by a mysterious recruiter for arena football. What Blake didn’t know about his new employers is that they wanted to test out a new form of MAX that was supposed to be more difficult to identify through drug tests. Since Blake’s downfall they had been watching him, pegging him as a perfect test subject. His willingness to take HGH injections and other performance-enhancing drugs made him an easy target. Instead of his usual injections, David Blake unknowingly received a large dose of the newly formulated version of MAX (this version used reptilian blood as a stabilizer, specifically the blood of a common alligator). At his next game, this choice would evidence itself in horrific fashion.

Exhausted at half-time, Blake went to the locker room where he demanded to be given an adrenaline shot to push him through the second half. Within seconds of it entering his system, Blake underwent an excruciating transformation into a huge reptilian beast, complete with scales and a massive tail that began thrashing about, injuring several of the trainers and players. He then smashed through the concrete wall and stumbled onto the field before bursting through several barriers and walls and disappearing into the night.

After coming to some sort of terms with what he had become, Blake dubbed himself “Tailgator”, choosing a life of crime and extortion to make use of his newly gained powers. He ended up working as “hired muscle” for the same people who caused his transformation at first, and did various jobs for them, mostly acting as simple muscle for them when they needed a particular person dealt with or taught a lesson. Blake discovered that he liked being a metahuman and being the heavy muscle suited him just fine as it let him continue his selfish, arrogant ways.

Eventually though his employers grew tired of his personal demands and were looking to find a way to dispose of him when the criminal the Big Brain contacted Blake and revealed the fact that his employers were the ones who had been responsible for his transformation and following manipulation. Enraged, Blake intended to take bloody revenge but the Big Brain convinced him to follow a plan he’d crafted that left Blake’s handlers either serving several years worth of time in prison or killed by rivals. From there it was an easy task for the Big Brain to convince Blake to become part of his Crime Union, an underground gathering of super criminals who worked together for greater profits.
Last edited by Tattooedman on Wed Apr 09, 2014 4:03 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Rumble

Postby Tattooedman » Wed Sep 12, 2012 5:54 am

Image
Rumble:
PL: 11
Strength 5
Stamina 5
Agility 5
Dexterity 5
Fighting 4
Intellect 1
Awareness 3
Presence 2

Skills: Acrobatics 6 (+11), Athletics 6 (+11), Intimidation 10 (+11), Expertise [Mechanic] 8 (+9), Expertise [Criminal] 10 (+10), Insight 8 (+10), Investigation 6 (+7), Perception 8 (+10), Stealth 4 (+9)

Advantages: Agile Feint, All Out Attack, Benefit [Ambidexterity], Benefit 2 [Membership (Crime Union) 2], Close Attack 6, Defensive Attack, Improved Critical [Unarmed] 2, Improved Defense, Improved Initiative, Improved Trip, Improvised Tools, Instant Up, Languages 2 [Finnish, French, German, Spanish], Luck [Determination], Power Attack, Ranged Attack 3, Tough 2

Powers: Spinning Round & Round:
Enhanced Advantages 6 [Defensive Roll 4, Ultimate Effort [Ultimate Toughness], Uncanny Dodge]
Enhanced Dodge 4
Enhanced Parry 4
Movement 2 [Trackless, Water Walking] (Flaw: Limited [Only while spinning])
Senses 1 [Vision (Radius)]
Speed 8
Hard to Stop:
Enhanced Strength 10 (Flaws: Limited [Only useable vs. Grapple/Trip Effects], Limited [Only while spinning])3
Immunity 5 [Entrapment Effects] (Flaw: Limited [Half Effective]

Spinning Attack Array:
Vortex: Move Object 11 (Extra: Area [Burst]); (Flaw: Close Range)
-Spinning Backfist: Strength-Based Damage 6 (Feat: Improved Critical 2)
-Tornado: Damage 10 (Extra: Area [Burst])

Offense: Initiative +9
Melee Attack +11 // Unarmed Damage +5; critical 18-20 // Spinning Backfist Damage +11; critical 16-20
Ranged Attack +8

Defense: Dodge +11
Parry +11
Toughness +11*/+7 [*Defensive Roll]
Fortitude +9
Will +9


Costs: Abilities 60+ Skills 22+ Advantages 28+ Powers 62+ Defenses 15= 187 pts.


Real Name: Bruno Danvers
Height: 5’ 5”
Weight: 140 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Reputation ~Mercenary: Rumble is known for being willing to take work from anyone who will pay his hiring fee.


Background: The early life of Bruno Danvers isn't known, nor how he gained his powers. He simply became part of the metaman mercenary scene a few years ago, willing to take on pretty much any job for the right amount of money and is known for being a professional that won't talk about his employers.

Periodically Rumble will pull a mundane robbery of a bank, jewelry store or other high pay-off kind of job to keep money in his pocket and to keep his name in the papers, his way of 'advertising'.
Last edited by Tattooedman on Wed Apr 09, 2014 3:58 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Erudite

Postby Tattooedman » Wed Sep 12, 2012 6:03 am

Image
Erudite:
PL:
12
Strength 5
Stamina 5
Agility 5
Dexterity 5
Fighting 6
Intellect 12 (4)
Awareness 0
Presence 0

Skills: Deception 4 (+16), Expertise [Behavioral Science] 4 (+16), Expertise [Computers] 4 (+16), Expertise [Criminal] 6 (+18.), Expertise [Current Events] 4 (+16), Expertise [Earth Science] 4 (+16), Expertise [Life Science] 4 (+16), Expertise [Medicine] 6 (+18.), Expertise [Science] 9 (+21), Insight 4 (+16), Perception 4 (+16), Persuasion 4 (+16), Technology 12 (+24)

Advantages: Benefit 5 [Membership (Crime Union) 5 (Management)], Cipher 4, Close Attack 7, Defensive Roll 2, Equipment 6, Fascinate 2 [Deception, Persuasion], Improved Critical [Unarmed] 2, Luck [Determination] 2, Luck [Determined Recovery] 2, Luck [Inspired], Minions 5 [PL 2 criminals (16 max)], Ranged Attack 7, Uncanny Dodge, Well-Informed

Powers: Hyper-Intellect:
Enhanced Intellect 8
Enhanced Advantages 11 [Assessment, Beginner’s Luck, Benefit [Cold Fact (use Intellect modifier for Presence Checks)], Benefit [Cunning Intellect (use Intellect modifier for Awareness Checks)], Eidetic Memory, Inventor, Jack-of-all-Trades, Luck [Skillful], Multilingual, Online Research, Speed of Thought]
Quickness 4 [x25] (Flaw: Mental Tasks Only])
Senses 1 [Analytical Vision]

Gadgets: (Removable –12 pts) [48 pp]
Variable 10 [50 pt pool] (Flaw: Limited [technological descriptor only])
-Example Gadget:
Encephalo-Blaster: Ranged Damage 12 (Extra: Alternate Resistance [Will])


Offense: Initiative +12
Melee Attack +12 // Unarmed Damage +5; critical 18-20
Ranged Attack +12

Defense: Dodge +15
Parry +15
Toughness +9*/+7**/+5 [*Padded Costume & Defensive Roll/**Padded Costume]
Fortitude +8
Will +14

Equipment: Padded Costume [Protection 2; Subtle]
-11 ep free as needed

Underground Lair Headquarters [19 ep]


Costs: Abilities 60+ Skills 23+ Advantages 47+ Powers 80+ Defenses 36= 246 pts.


Real Name: Copernicus Oliver
Height: 5’ 10”
Weight: 172 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Power: Erudite wants power, he also wants to prove to the world that he’s the smartest and most influential criminal on the planet.


Background: During the 1960s Copernicus Oliver was advertised as ‘the smartest boy in the world’, and gained a fortune in winnings and endorsements but lost his fame and become a side note in the history of television when he failed to answer a question correctly during a Beatles Day theme on a game show.

Oliver left the public eye following that public embarrassment by taking a portion of his winnings to purchase a sailboat he named the Friendly and set off sailing around the world. He made it all the way across the Atlantic and directly down the coast of Africa where his ship was caught in a storm that wrecked it on a rock covered shore. Oliver laid within the wreckage for several days before being rescued and during that time he contracted a rare tropical disease that caused his brain to swell and left him in a coma that lasted for three months.

When Oliver woke up to find that he was smarter than ever! He also found out that he was in the grips of a fatal disease, so Oliver turned his increased intelligence towards finding a cure for himself. After six months of fevered research Oliver had no better answers than he had when he’d first started when he realized that he simply wasn’t smart enough to help himself and that’s when he realized that he needed to accelerate the course of his disease, hoping that he could unlock more of the hidden power of his brain. Injecting himself with an experimental formula he made, Oliver screamed as his brain swelled against the confines of his skull. A thousand voices crowded into his mind, and he pushed back with a single command: “QUIET!”

As everyone in the hospital paused at the voice they heard in their head, Copernicus Oliver died... and the Big Brain was born. Discovering that he could now speak to and command the minds of others, the Big Brain directed doctors to keep him alive and to remove the top of his skull to allow his brain to grow even more. Once that was accomplished, he set his expanded sights on a place to stay since the hospital and his old home were of no use to him. In order to build it, he’d need money... more money than he currently had. Realizing he had no other options, the Big Brain searched through the minds of the city until he found a criminal gang in the midst of planning a bank robbery. The Big Brain helped them improve their plan in return for some of the proceeds from the robbery—the same deal the Brain would strike with dozens of other criminals as he assembled his new organization: the Crime Union. Initially the Big Brain needed the money for himself, but over the years he’s come to enjoy the challenge of bringing numerous villains together for missions and the power he has over a small army of super-beings.

The Union’s members assumed that the giant brain that issues them orders was merely a projection disguising their leader’s true nature. Little did they suspect that the Big Brain’s actual appearance wasn’t far off; a gigantic brain atop a nearly atrophied human body hidden away in a secret, secured location far away, projecting his will around the world!

A few years ago Big Brain suffered a close call with the Raven and he realized that he needed to address his physical restrictions. So to that end he sent certain members of the Union on various missions — gathering select pieces of technology he needed, various chemicals as well as specialists in the field of genetics (which Big Brain tapped into their collective knowledge and skills). When it was all said and done Big Brain had created a clone body for himself that was in much better physical shape than his original body could ever hope to have been and downloaded his mind into it. Unfortunately he did lose much of the mental abilities he’d developed over the years but Big Brain felt it was worth it in the long run.

Big Brain chose this time to recreate his criminal identity and staged a coup within the Crime Union that established himself under the name of Erudite, a technological mastermind that was able manage the Union just as well as Big Brain ever was able to. He was so successful that none of the other members of the Union realize that Erudite used to be Big Brain and now that he’s firmly established his new identity Erudite is ready to begin his next big plan.

What it could be is anybody’s guess.
Last edited by Tattooedman on Wed Apr 09, 2014 2:46 pm, edited 3 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Re: World of Freedom 3rd Edition: Halfway There...

Postby Shock » Wed Sep 12, 2012 6:07 am

Tattooedman wrote:Don't worry Shock, I'll figure out a way for FORCE Ops to at least have some face time with them.

I think they'd be much scarier to the Albright crew. Dovetail could probably take the two of them on her own.
Shock
Cosmic Entity
Cosmic Entity
 
Posts: 11905
Joined: Tue Mar 16, 2004 9:21 pm

Re: World of Freedom 3rd Edition: Halfway There...

Postby Tattooedman » Wed Sep 12, 2012 6:41 am

Shock wrote:
Tattooedman wrote:Don't worry Shock, I'll figure out a way for FORCE Ops to at least have some face time with them.

I think they'd be much scarier to the Albright crew. Dovetail could probably take the two of them on her own.



Maybe but who says I'll have Dovetail be around when they show up? :twisted:

At least Abaddon is safe, he'd have all kinds of problems with those two.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 14277
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: No registered users and 8 guests