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World of Freedom: FC Setting Builds....

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Re: World of Freedom 3rd Edition: Halfway There...

Postby Shock » Fri Sep 07, 2012 8:36 am

What does Benefit(Multilingual) do?
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Re: World of Freedom 3rd Edition: Halfway There...

Postby Tattooedman » Fri Sep 07, 2012 9:04 am

Shock wrote:What does Benefit(Multilingual) do?


Basically it allows a character to be able to speak any language of their choice.
World of Freedom Setting 3E

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Re: World of Freedom 3rd Edition: Halfway There...

Postby Shock » Fri Sep 07, 2012 9:10 am

Tattooedman wrote:
Shock wrote:What does Benefit(Multilingual) do?


Basically it allows a character to be able to speak any language of their choice.

I think I'm missing something. How is that different from Comprehend (speak and understand all languages)?
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Re: World of Freedom 3rd Edition: Halfway There...

Postby catsi563 » Fri Sep 07, 2012 10:29 am

the general difference is that its broken down into the comprehend power but usualy with the limits of needing an inteligence check and only lasts for the scene.

AHAH theyre speaking A dialect of Pashtun i spent a little time in Afghanistan a few years back

where as Comprehend means no matter what you can speak it understand it and read it and can do it on demand.
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Re: World of Freedom 3rd Edition: Halfway There...

Postby Tattooedman » Fri Sep 07, 2012 10:31 am

catsi pretty much covered the answer for me.
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Moonquake

Postby Tattooedman » Mon Sep 10, 2012 11:53 am

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Moonquake:
PL:
11
Strength 1
Stamina 1
Agility 2
Dexterity 2
Fighting 2
Intellect 3
Awareness 0
Presence 1

Skills: Close Combat [Unarmed] 8 (+10), Deception 10 (+11), Expertise [Streetwise] 9 (+12), Expertise [Science] 15 (+18), Intimidation 9 (+10), Technology 15 (+18), Perception 9 (+9), Insight 9 (+9), Ranged Combat [Grav-Gauntlets Array] 8 (+10), Stealth 8 (+10)

Advantages: Benefit 4 [Membership (Crime Union) 4 (Capo)], Contacts, Daze [Intimidation], Improved Initiative, Inventor, Luck [Determination], Power Attack, Skill Mastery 2 [Expertise (Science), Technology], Startle

Powers: Grav-Gauntlets: (Removable –13 pts) [55 pp]
Grav-Propulsion: Flight 8
Grav-Field: Force Field 12 (Extra: Impervious)
Gravity Control Array:
Grav-Force: Move Object 12
-Grav-Blast: Ranged Damage 12
-Grav-Burst: Damage 6 (Extra: Area [Burst])
-Heavy-Gee Punch: Damage 12
-Gravity Wave: Affliction [Hindered & Vulnerable, Prone & Defenseless; resisted by Dodge] (Extras: Area [Burst], Extra Condition); (Flaw: Limited Degree)

Offense: Initiative +6
Melee Attack +2 // Unarmed Attack +10 // Unarmed Damage +1 // Heavy-Gee Punch Damage +12
Ranged Attack +2 // Grav-Gauntlets Array Attack +10 // Grav-Gauntlets Array Damage +12

Defense: Dodge +9
Parry +9
Toughness +13*/+1 [*Grav-Field (Impervious 12)]
Fortitude +8
Will +8


Costs: Abilities 24+ Skills 36+ Advantages 13+ Powers 55+ Defenses 29= 157 pts.


Real Name: Cody Bloom
Height: 5’10”
Weight: 180 lbs.
Hair: Black
Eye Color: Blue


Complications:
Hates Heroes: Moonquake is little more than an angry kid lashing out at a world that took his superhero father from him; he now takes this anger out on heroes active today and uses his powers to cause as much destruction as he can just so he can lash out at them.

Motivation ~Greed: Moonquake is always improving his armor so it can better access the energies of the Infinity Moon Crystal, which is expensive. So he often uses the profits from his crimes to fund his efforts.


Background: Cody Bloom’s father was a small time hero from the 80s who used the name Moonquake after he discovered a crystal that he called the Infinity Moon Crystal. It allowed him to manipulate gravity in a number of different ways and he quickly became semi-famous for his crime fighting efforts. Famous enough to be given membership into a corporate sponsored team that worked across the country and also did several PR appearances for their sponsor when not fighting crime. This left the original Moonquake with little time for his family though, but Cody didn’t mind too much. At age twelve you tend to idolize heroes, let alone heroes that are actually your own dad. Cody even went as far as to study all he could about his father’s equipment that accessed the Infinity Moon Crystal so that he could eventually become Moonquake’s side-kick, Lunar Lad.

Fortunately though Cody’s dad was wise enough to realize that the life of heroics in the late 80s and early 90s were no place for kids and declined. Eventually the luster of having a super hero dad began to wear off and as Cody entered his teen years he began to resent all the time his father spent away. Cody soon grew into a brooding and somewhat destructive teen and then something horrible happened. Moonquake’s group were sent to help deal with a mass hostage situation at a Live-Aid Concert in 1996. The team had been suffering from some minor defeats lately and were slightly antagonistic towards each other and that led to mistakes being made during their attempted rescue several hundreds of people being killed as a result as well as several members of the team being badly injured by the explosives the terrorists had planted.

Cody’s father returned home a broken hero, suffering from severe spinal injuries and an extreme amount of emotional trauma from seeing the deaths he was partially responsible for. Cody felt nothing but disgust and contempt for his dad’s part in the bloodbath and didn’t speak to him for the remaining years until he died five years later.

Cody’s father had hoped that one day Cody would get past his anger and eventually take up the Infinity Moon Crystal and the equipment that he had built to use it to follow in his footsteps as the new Moonquake. Instead Cody decided to use his legacy and drive it straight into the ground and prove just how useless it was for heroes to fight. Cody took the inheritance his father had left him and went to college to be better able to understand the applications of the Infinity Moon Crystal and was able to build a better suit than his father had done. Once it was finally ready Cody assumed the identity of Moonquake and dedicated his powers to creating wanton destruction. Since then Cody has been arrested several times for his crimes and served time in federal prisons but he has managed to escape and start his random acts again and again. He’s been around long enough now to be a recognized player on the villain scene and he has even been known to hire himself out as a distraction for other villains, creating massive destruction that calls for superhuman intervention while his employers are busy pulling some other job while any possible interference is busy dealing with Moonquake.

Moonquake is a dangerous man overall, he cares nothing for property damage or innocent bystanders that could be injured. He feels that if the “heroes” weren’t always sticking their collective noses where they didn’t belong then almost 90% of the “villains” wouldn’t be around. In a fight Moonquake will use his area affects to keep heroes at bay, dealing with rescuing people from the effects of his gravity manipulations. Not that he can’t handle himself in a fight, between his force field and heavy-gee punch. In fact he almost enjoys using it so that he can see the pain he inflicts on the hero up close and personal. Moonquake isn’t an unintelligent man either, he holds a degree in physics and was able to create a better control system to access the power of the Infinity Moon Crystal in only a few years. He’s mostly blinded by his own feelings of loss and abandonment and is more like an angry kid lashing out at the world that destroyed his father/heroic figure.
Last edited by Tattooedman on Wed Apr 09, 2014 3:44 pm, edited 1 time in total.
World of Freedom Setting 3E

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Lady of the Lantern

Postby Tattooedman » Mon Sep 10, 2012 11:56 am

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Lady of the Lantern:
PL:
10
Strength 5 (1)
Stamina 5 (1)
Agility 8 (2)
Dexterity 8 (2)
Fighting 6
Intellect 3
Awareness 4
Presence 4

Skills: Acrobatics 4 (+12), Athletics 5 (+10), Deception 4 (+8/+10), Expertise [Magic] 9 (+12), Insight 5 (+9), Perception 4 (+8.), Persuasion 4 (+8/+10), Ranged Combat [Celestial Lantern’s Lights] 2 (+10), Stealth 4 (+12)

Advantages: Attractive, Close Attack 4, Improved Critical [Unarmed] 2, Improved Initiative, Luck [Determination], Luck [Determined Recovery]

Powers: Bearer of the Lantern:
Enhanced Strength 4
Enhanced Constitution 4
Enhanced Agility 6
Enhanced Dexterity 6
Enhanced Skill 3 [Expertise (Magic) +9]
Enhanced Advantages 10 [Close Attack 2, Grappling Finesse, Improved Defense, Improved Feint, Move-By Action, Power Attack, Takedown 2, Task Focus (Expertise [Magic]: Supernatural Monsters)]
Enhanced Dodge 4
Enhanced Parry 4
Protection 3
Senses 6 [Darkvision, Infravision, Ultravision, Vision Counters Concealment]
Senses 3 [Detect (supernatural creatures/items: Ranged, Tracking)]
Celestial Fists: Strength-Based Damage 5 (Extra: Penetrating 10); (Feat: Improved Critical 2)

Celestial Lantern (Removable -7 pts) [32 pp]
Celestial Storage: Feature [Dimensional Storage]
Celestial Beam: Ranged Damage 10 (Extra: Penetrating)
-Cleansing Celestial Light: Healing 10 (Extra: Restorative)
-Celestial Protection: Nullify Magic 10 (Extra: Area [Burst]); (Flaw: Close Range)
-Celestial Staff: Strength-Based Damage 5 (Extra: Penetrating 10); (Feat: Improved Critical 2, Improved Smash)
-Glorious View of Heaven: Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative)
-Heaven’s Curse: Affliction 10 [Hindered, Immobilized, Paralyzed; resisted by Will] (Extra: Area [Targeted Burst])
-Heaven’s Gate: Teleport 6 (Extras: Accurate); (Power Feat: Increased Mass 4 [800 lbs] )
-Wondrous Vow of Heaven: Movement 2 [Dimensional (Infernal Dimensions)] (Extras: Area [Burst], Attack, Selective)
Light of the Heavens: Feature [Illumination 30 ft area]

Offense: Initiative +12
Melee Attack +10 // Unarmed Damage +5; critical 18-20 // Celestial Fist Damage +10; critical 16-20 // Celestial Staff Damage +10; critical 18-20
Ranged Attack +8 // Celestial Lantern’s Lights Attack +10 // Celestial Beam Damage +10

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +9
Will +11


Costs: Abilities 46+ Skills 11+ Advantages 10+ Powers 122+ Defenses 13= 202 pts.


Real Name: Sandra Wu
Height: 5’ 4”
Weight: 110 lbs
Bair: Black
Eye Color: Brown


Complications:
Honor: The Lady of the Lantern will keep any verbal agreement she makes.

Responsibility ~Hunt those of the Darkness: As the current bearer of the Celestial Lantern, it is the duty of the Lady to hunt down any and all supernatural threats she comes across.


Background: Within any group there will always be conflicting ideas on how to deal with any problem and while not every way is right, not every way is wrong. This is what led to the creation of the White Lotus Society in the late 1800s, just a few decades before the turn of the century. The White Lotus Society originally was part of the Order of Light, though they broke off ties from their parent group over differences of the Chinese chapter’s ways of operating compared to the Order’s. One of the more outstanding differences was that the Society chose to allow specific agents to wield certain mystical items that were of use in their efforts against the supernatural while the Order preferred to lock them away in hidden vaults so that nobody could fall to possible temptation on how to use said items.

Eventually several of the Society’s members traveled to America after certain items and spirits were then being brought across the oceans there (sometimes unknowingly while others were fully aware of what they were bringing), among them was a man known simply as Jun who was well known for his skill in hunting demons especially after taking possession of the artifact known as the Celestial Lantern.

Jun was hunting down a pair of demons that had possessed a brother and sister who fled to America to seek their fortune, but this is not that story. That tale can be told at another time but needless to say that Jun eventually succeeded in banishing the two demons but by that point he’d spent many years in America and had fallen in love with a young girl whose family had came there as well and she had no interest in returning to China. So Jun stayed in America, raising a family while hunting all kinds of new supernatural threats as well as some more familiar in his local town of San Francisco and he taught his sons how to use the Celestial Lantern in their family’s cause.

And so that is how it continued for several generations, child being taught by parent the secrets of the Lantern as well as how to fight supernatural evils that walked the earth. That is until the late 1980’s when the Lantern’s current wielder, Jack Wu found himself in over his head facing the Lord of the Vampires: Dracula himself and as the final pints of his blood were running from his wounds Jack cast a pair of spells; one spell that sent the Celestial Lantern away into an other-dimensional vault he’d found several years ago only to come out to his daughter upon her twenty-first birthday, and the other imparted all of Jack’s knowledge of fighting and the supernatural world into the Lantern.

Sandra Wu grew up in Bay City never really knowing her father aside from the few stories her mother would tell her so when she was confronted by the arrival of the Celestial Lantern while walking home from work on the eve of her twenty-first birthday the knowledge that it imparted upon her left her shocked to say the least. Though she did decide to take up her family’s legacy after thinking on it for a few days and following some trial and error efforts on her part Sandra quickly found herself becoming more and more comfortable with her role as a mystical protector (as in she mostly hunts supernatural creatures) or the realm of Earth and she is starting to develop a reputation in the supernatural world and the world of super heroes as someone of note.
Last edited by Tattooedman on Mon Dec 31, 2012 4:43 pm, edited 1 time in total.
World of Freedom Setting 3E

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Galatea

Postby Tattooedman » Mon Sep 10, 2012 11:58 am

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Galatea:
PL:
12
Strength 10
Stamina 12
Agility 6
Dexterity 6
Fighting 8
Intellect 3
Awareness 5
Presence 3

Skills: Acrobatics 6 (+12), Athletics 8 (+18.), Expertise [History] 8 (+11), Expertise [Magic] 5 (+8.), Insight 8 (+13), Intimidation 8 (+11), Perception 8 (+13), Stealth 6 (+12)

Advantages: All-Out Attack, Animal Empathy, Benefit [Multilingual], Close Attack 4, Cunning Fighter, Follow-Up Strike, Improved Critical [Unarmed] 2, Fast Grab, Improved Feint, Improved Hold, Improved Initiative, Interpose, Move-By Action, Power Attack, Ranged Attack 6, Takedown 2, Task Focus [Expertise (History): Greek Myths & Legends], Weapon Break

Powers: Living Marble:
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Immunity 16 [Aging, Fatigue Effects, Life Support]
Impervious Toughness 12
Leaping 5 [Dynamic]
-Alt. Effect: Speed 5 [Dynamic]

Gladius: (Removable –3 pts) [16 pp]
Enchanted Edge: Strength-Based Damage 2 (Extra: Penetrating 12); (Feats: Affects Insubstantial 2, Improved Critical 2, Improved Smash)

Scutum: (Removable -1 pt) [7 pp]
Enchanted Defenses:
Enhanced Dodge 3
Enhanced Parry 3
Enhanced Advantages 2 [Improved Defense, Weapon Bind]

Pila of Zeus: (Removable -4 pts) [22 pp]
Zeus' Rage: Ranged Damage 12 (Feat: Homing 2)

Offense: Initiative +10
Melee Attack +12 // Unarmed Damage +10 // Gladius Damage +12; critical 18-20
Ranged Attack +12 // Zeus’ Rage Damage +12

Defense: Dodge +12
Parry +12
Toughness +12* [*Impervious]
Fortitude +14
Will +11


Costs: Abilities 106+ Skills 23+ Advantages 28+ Powers 86+ Defenses 18= 261 pts.


Height: 6' 3"
Weight: 300 lbs
Hair: Marble White
Eye Color: Marble White


Complications:
Must Obey: Galatea must follow the directions of Medea, her creator.

Woman of Stone: Being made out of pure marble comes with some unusual problems from time to time.


Background: Medea has always been known for being a powerful user of the mystic arts but is often overlooked by many in the mystical community since she mostly stays within the realms of ‘normal’ super crime with her membership in the Crime League. Not that she really cares mind you, she likes to be underestimated, it makes it so much easier for her when she does step on her own (so to speak).

Often times many of Medea’s schemes are so far separated from her that those dealing with her agents/minions have no idea she’s the power behind them. But there are times when a beguiled thrall isn’t powerful enough to accomplish what the immortal sorceress needs done and a group of summoned lesser demons are bit too obvious (and easily distracted in some cases) and she began to contemplate creating an agent that could better fulfill her needs. Several decades later the opportunity presented itself - an archeological dig in Greece unearthed several complete statues from ancient times. Such items have a kind of power to them that can be tapped into if a spell caster knows the proper rituals that is and Medea is one of the few beings who does know of such things.

After obtaining one of the statues Medea set herself to gathering the rest of the items she’d need for such a ritual, which took her almost a decade but when one is immortal that’s like saying it took a month really. But when it was all said and done the Greek sorceress had succeeded in bringing the statue to life, naming her Galatea and arming her with some lesser magical weapons Medea had been holding onto for a few centuries, she wasted no time in putting her new minion to work.

Daedalus has had a couple of encounters with the marble-made woman as well as Doctor Metropolis, though the Spirit of the City has had more than his immortal teammate, and so far he and Galatea’s fights have ended up coming to draws on most of those occasions.
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Blackfire

Postby Tattooedman » Tue Sep 11, 2012 8:02 am

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Blackfire:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 5
Presence 5

Skills: Deception 9 (+14), Expertise [Civics] 8 (+10), Expertise [Streetwise] 8 (+10), Expertise [Current Events] 8 (+10), Expertise [Magic] 9 (+11), Insight 8 (+13), Intimidation 9 (+14), Perception 8 (+13), Persuasion 9 (+14), Ranged Combat [Blade of the Ebon Flames spells] 6 (+10), Stealth 8 (+10)

Advantages: Close Attack 4, Fascinate 2 [Deception, Persuasion], Fearless, Improved Defense, Improved Initiative, Inspire 3, Leadership, Luck [Determination], Luck [Determined Recovery], Power Attack, Precise Attack [melee; concealment], Quick Draw, Ranged Attack 2, Ritualist, Second Chance [Expertise (Magic)], Startle, Task Focus [Expertise (Magic): Black Magic], Weapon Bind, Weapon Break

Powers: Blade of the Ebon Flames (Removable –16 pts) [67 pp]
Searing the Mind: Ranged Affliction 10 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception)
-Ebony Flames: Ranged Damage 10 (Extra: Alternate Resistance [Will])
-Disorientating Flames: Ranged Affliction 10 [Vulnerable, Defenseless, Incapacitated; resisted by Will] (Extra: Cumulative)
-Shimmering Flames: Ranged Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Shroud of Ebony Flames: Visual Concealment 10 (Extras: Area, Attack, Selective)
-Paralyzing Flames: Ranged Affliction 10 [Hindered, Immobilized, Paralyzed; resisted by Will] (Extra: Cumulative)
-Black Gate: Teleport 8 (Feats: Change Direction, Progression 4 [ lbs])
Blackened Wards: Protection 10
Ebon Edge: Strength-Based Damage 10 (Extra: Penetrating 12); (Feats: Improved Critical 3, Improved Disarm, Improved Smash)

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +2 // Ebon Edge Damage +12; critical 17-20
Ranged Attack +4 // Blade of the Ebon Flames Spells Attack +10

Defense: Dodge +8
Parry +8
Toughness +12
Fortitude +9
Will +11


Costs: Abilities 48+ Skills 33+ Advantages 26+ Powers 67+ Defenses 23= 197 pts.


Real Name: Therri Cozzolino
Height: 5' 7"
Weight: 147 lbs
Hair: Black
Eye Color: Brown


Complications:
Power Loss: The Blade of Ebon Flames loses all of it’s powers if a child sacrifice is not made once every month. Then Blackfire will have to wait until the following month during the full moon to make a new sacrifice to regain the Blade’s powers.

Weakness: Blackfire is vulnerable to attacks that have the Holy descriptor and will suffer more damage from them.


Background: Therri Cozzolino was the second oldest of four sons born to Maria Cozzolino, she died during the birth of her fourth son, Giauseppi, and her sister, Leona Caspian, took the boys in and tried to raise them along with her own boys. Unfortunately Leona couldn’t keep up with the six boys and often times the boys found themselves unattended and Therri took advantage of those times; manipulating his siblings and cousins to his whim. Because of his success at coercing his brofamily Therri felt that he would be a natural leader and took an early interest in politics.

While he was in high school, Therri was suspected of being the leader of a local gang though it was never proven and despite the rumors he held a high academic standard and graduated with honors. At the same time Therri worked with his brothers and cousins to form one of the most talented gymnastic teams in the area, they called themselves the Flying Cozzolinos and were respected and well known for their skills.

When Therri left school he set out to make himself into a man to be recognized, he climbed the ladder of a small New York corporation. At the same time he was becoming politically active and popular through his charitable contributions and community service which eventually allowed him to win a seat on the Council of New York City. Three years later after Therri’s venturing into the world of politics his brother, Luigi Cozzolino, was revealed as the villain Nightwrath. Authorities suspected all four of the Cozzolino brothers to be working together in some way in the underworld but couldn‘t come up with any concrete proof. It wasn’t until two years later that an AEGIS team, who’d been assigned to track Nightwrath, uncovered a connection between two of the four brothers; Therri using his connections in politics to help Luigi get work. Having to abandon his career to avoid being arrested Therri easily made the transition to super villain, taking the name Blackfire (based on the effects of the magical sword he used) and leading both his brothers and two cousins as the super villain team called the Order of Chaos.

What isn’t known by most people is that Therri had become a member of the Brimstone House during his time in city government and had worked his way to a mid-ranking member in his chapter. Enough so that he earned the privilege to carry the Blade of Ebon Flames, a mystic weapon that had been in the House’s possession for several decades. Using the abilities it granted him, Therri was able to further his career as well as help his brother somewhat in his life of crime before convincing his family to form their own villainous team. For several years the Order was able to operate across the United States, pulling robberies and crimes that paid the members well and left them with little to want in life. Granted over those years different members would get themselves captured and would spend some time in jail but Therri had contacts that could forge the papers needed to create cover identities for them all and eventually the Order would free it’s imprisoned members.

Recently the Order of Chaos was hired by Giovanni “Johnny” Oliverti to recover an heirloom his father left to him; a man’s diamond ring, that had been stolen by the super-thieves the Horde. The Order was also supposed to ‘teach the Horde a lesson’ for stealing from one of the higher ups in the Freedom City Mob, a job the Order preformed with ease. They left the Horde with serious injuries that would require a long period of hospitalization to recover from but the newly formed FORCE Ops team managed to track down where the Order was hiding out confront them. After a drawn out fight FORCE Ops managed to defeat the Order and turned them over to AEGIS, though Blackfire has managed to work out the beginnings of a deal with the DA for information about certain contacts in the underworld so when and if the Order of Chaos will be seen next isn’t clear.
Last edited by Tattooedman on Fri Jan 11, 2013 8:54 am, edited 1 time in total.
World of Freedom Setting 3E

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Clutch

Postby Tattooedman » Tue Sep 11, 2012 8:05 am

Image
Clutch:
PL:
10
Strength 3
Stamina 3
Agility 8
Dexterity 8
Fighting 4
Intellect 0
Awareness 1
Presence 0

Skills: Acrobatics 6 (+14), Close Combat [Unarmed] 2 (+10), Expertise [Streetwise] 6 (+6), Insight 6 (+7), Perception 6 (+7), Sleight of Hand 6 (+14), Stealth 6 (+14), Vehicles [Land] 3 (+11)

Advantages: Agile Feint, Luck [Determination], Teamwork, Uncanny Dodge

Powers: Elastic Body
Enhanced Advantages 23 [Close Attack 4, Chokehold, Defensive Roll 4, Evasion 2, Fast Grab, Grappling Finesse, Improved Defense, Improved Hold, Improved Trip, Instant Up, Move-By Action, Power Attack, Prone Fighting, Redirect, Takedown 2]
Elongation 5
Immunity 10 [Bludgeoning Damage, Falling Damage]
Movement 1 [Swinging]
Protection 7 (Extra: Impervious 8.)

Whip Fists: Strength-Based Damage 7 (Extra: Multiattack 10)
-Hammer Fists: Strength-Based Damage 7
-Tie Down: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaws: Limited [Grapple Required], Limited Degree)

2-D Form: (Move Action)
Flat As Paper:
Insubstantial 1
Visual Concealment 2 (Flaws: Limited [only from one side], Self-Only)
Movement 2 [Slithering, Slow-Fall]
Razor-Thin Fists: Strength-Based Damage 7 (Extra: Penetrating 10)

Offense: Initiative +8
Melee Attack +8 // Unarmed Attack +10 // Hammer Fists/Razor-Thin Fists/Whip Fists Damage +10
Ranged Attack +8

Defense: Dodge +10
Parry +10
Toughness +10* [*Impervious 8]
Fortitude +8
Will +6


Costs: Abilities 54+ Skills 14+ Advantages 4+ Powers 98+ Defenses 18= 188 pts.


Real Name: Nicolas “Nico” Caspian
Height: 5’ 6”
Weight: 180 lbs
Hair: Black
Eye Color: Brown


Background: Nico Caspian is the second son of Leona Caspian, and was something of a quiet child. Given that he had an older brother, Leo, as well as his four cousins, Therri, Luigi, Vito and Gino living with them during their younger years. Nico wasn’t shy but with five other boys living under one roof one or two of them aren’t going to be fighting for attention and making noise like the others. Nico got along best with Gino, since the two of them were close in age and disposition which ended up making the duo the ones picked on by the other boys and they often stuck together as a way to be safe.

Nico however was still swayed by the convincing Therri and was party to much of the troubles the boys would get into during their younger years and while he did decent in school, managing a 2.5 GPA and graduating he still had a bit of a reputation as a trouble maker thanks to Therri, Luigi and Leo’s actions and antics.

When Nico graduated high school, he simply got a job as a security guard and ended up working at ASTRO Labs on the night shift. He worked there without trouble for a few years until Therri contacted him about helping him out with some ‘old friends’ from the neighborhood; basically the mob wanted something that was being worked on at the lab and Lugi and Therri used their relation to Nico to try and secure it. But it all went wrong, none of the crew sent to break in (aside from the crew leader) were aware that Nico was ‘in on the job’ and they dealt with him like they would any other security guard; knocking him out cold and tied up in a corner as they focused on their job at hand.

Somehow Nico woke up sooner than was expected; maybe it had something to do with the beatings he’d taken during his youth but regardless Nico freed himself and moved to deal with the thieves. Granted it was more to avenge himself than to protect anything they were actually after but he still went after the men who’d broken in but in the end it was a numbers game and they had the greater numbers. So once Nico had been dealt with, again, they decided to imprison him in a chemical drum in one of the nearby labs despite the warnings that it’s contents had been toxic.

The chemical was a unique creation of ASTRO Labs, something they were developing as a means of restraining people without injuring them. A kind of chemical adhesive that would turn into a pliable substance that could withstand a lot of punishment until the target could be dealt with properly. Nico ended up trapped in the drum for over ten hours, his body soaking in the remains of the chemical the entire time and nearly killing him before being taken to the Albright Institute for treatment. The doctors there used an experimental procedure to help Nico’s body purge the substance from his body based on the technology of how to remove the substance once it solidified.

Instead the combination of chemical exposure and low-end radiation caused a body wide transformation in the young security guard; he soon discovered that his body had turned into an elastic-like substance that made him stronger and able to reshape his body as he wanted. Nico hid his newly gained powers and took the cash pay-off ASTRO Labs offered him, using the time to better understand his powers and learn how to control them. It was while he was finishing this that his cousins, Therri and Luigi, gathered together the others boys of the family for a reunion of sorts; a night of poker and drinking to get reacquainted with one another. But the mixture of alcohol and losing money was a bad mixture and eventually a fight broke out where the two sets of brothers ended up revealing their powers to one another.

Therri, being the most level-headed of the group put forth the idea that they use their powers to get ahead in life; become criminals and use their abilities to take what they wanted. Despite reservations, Nico agreed to go along with the idea more to support the ‘family’ than anything else (though he has grown to like the life and is one of the few members of the Order who hasn’t been to jail yet).

Recently the Order of Chaos was hired by Giovanni “Johnny” Oliverti to recover an heirloom his father left to him; a man’s diamond ring, that had been stolen by the super-thieves the Horde. The Order was also supposed to ‘teach the Horde a lesson’ for stealing from one of the higher ups in the Freedom City Mob, a job the Order preformed with ease. They left the Horde with serious injuries that would require a long period of hospitalization to recover from but the newly formed FORCE Ops team managed to track down where the Order was hiding out confront them. After a drawn out fight FORCE Ops managed to defeat the Order and turned them over to AEGIS, though Blackfire has managed to work out the beginnings of a deal with the DA for information about certain contacts in the underworld so when and if the Order of Chaos will be seen next isn’t clear.
Last edited by Tattooedman on Fri Jan 11, 2013 8:54 am, edited 1 time in total.
World of Freedom Setting 3E

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-- Chiun
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Meltdown

Postby Tattooedman » Tue Sep 11, 2012 8:06 am

Image
Meltdown:
PL:
10
Strength 1
Stamina 2
Agility 3
Dexterity 3
Fighting 4
Intellect 0
Awareness 2
Presence 1

Skills: Acrobatics 6 (+9), Expertise [Mechanics] 6 (+6), Expertise [Streetwise] 6 (+6), Insight 6 (+6), Intimidation 9 (+10), Perception 6 (+6), Ranged Combat [Fire Control & Manipulation Array] 4 (+8.), Vehicles [Land] 6 (+9)

Advantages: Close Attack 4, Improved Initiative, Move-By Action, Power Attack, Precise Attack [ranged; cover], Ranged Attack, Teamwork

Powers: Fire Control & Manipulation:
Fire Blast: Ranged Damage 12 (Extra: Penetrating); (Feat: Improved Critical 4)
-Heat Field: Environmental 10 [extreme heat] (Flaw: Reduced Range)
-Fire Control: Move Object 12 (Flaw: Limited [Fire Only])
-Ignite: Ranged Damage 10 (Extra: Perception, Penetrating)
-Melt: Ranged Weaken Toughness 12 (Extra: Affects Objects [Only])
Fiery Propulsion: Flight 8
Fire Field:
Force Field 10 (Extra: Impervious)
Immunity 11 [Environmental Cold, Fire Effects]
Damage 10 (Extra: Reaction, Selective)
Senses 1 [Infravision]

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +1 // Fire Field Damage +10
Ranged Attack +4 // Fire Control & Manipulation Array Attack +8 // Heat Field Damage +10 // Ignite Damage +10 // Fire Blast Damage +12; critical 16-20

Defense: Dodge +8
Parry +8
Toughness +12*/+2 [*Fiery Field (Impervious 10)]
Fortitude +8
Will +5


Costs: Abilities 32+ Skills 17+ Advantages 9+ Powers 142+ Defenses 18= 218 pts.


Real Name: Leonardo “Leo” Caspian
Height: 5’ 8”
Weight: 145 lbs
Hair: Black
Eye Color: Brown


Complications:
Power Loss: In environments that don’t allow fire to exists (underwater or in a vacuum) Meltdown loses his all of his powers.

Weakness: Meltdown takes more damage from water-based attacks than he does any other kind.


Background: Leo Caspian, the eldest son of Leona Caspian, was always something of a hot head. He was constantly in trouble in school for fighting, sometimes taking on those who he thought had spoken ill of him or his family, while the others were at the direction of his cousin Therri (who had his own motifs). And while he had passing grades, they were at the lower end of the grade point and he barely graduated high school. He ended up getting work as a laborer, getting by the strength of his back and arms; working on the docks mostly but eventually he was recognized as someone who would help out those ‘from the neighborhood’ and would misplace certain items of interest for those that were willing to pay him to do so.

This is how he gained his powers; one night while he was ‘misplacing’ several containers of a new kind of jet fuel when the controls for the lift Leo was using malfunctioned and he was buried under the containers, which were leaking their cargo all over him. Leo breathed in the fumes given off as well as ingested a small amount of the fuel over a short period of time and was changed because of it, something he ingested or inhaled interacted with something in his DNA caused a mutation which allowed him to generate and control flames (scientists at Steele Omnitech theorize that the event triggered the powers manifesting, since there is nothing in the fuel formula that would cause such a change in human DNA).

Leo learned to control his powers under the guidance of the Omnitech scientists and eventually returned to his ‘normal life’, but in reality he planned to use his powers to get money and respect and soon began his career as Meltdown. He was known for bank robbery and jewelry heists as well as doing goon for hire work from time to time and had a reputation as a reliable, if somewhat hot-headed, asset. Leo was good enough that he managed to keep himself out of jail the whole of his solo career and it wasn’t until a fateful night when his brother, Nico, and his four cousins got together for a small family reunion where they all ended up revealing their own super abilities to one another that the idea of banding together that Leo thought of doing more with his powers.

Therri’s suggestion that they form a group made sense to Leo, and the idea that if he ever went to jail that his family would break him out was just a bonus. He quickly agreed to join, but because of having the backup of the others Leo’s become a bit more reckless and ruthless with his powers; having turned more into the team’s pit bull in a fight. He currently holds the distinction of being the one who’s been to jail the most out of all of them. And the other members of the OoC have broken him out every single time, though some of his stays have been longer than he would have cared for.

Recently the Order of Chaos was hired by Giovanni “Johnny” Oliverti to recover an heirloom his father left to him; a man’s diamond ring, that had been stolen by the super-thieves the Horde. The Order was also supposed to ‘teach the Horde a lesson’ for stealing from one of the higher ups in the Freedom City Mob, a job the Order preformed with ease. They left the Horde with serious injuries that would require a long period of hospitalization to recover from but the newly formed FORCE Ops team managed to track down where the Order was hiding out confront them. After a drawn out fight FORCE Ops managed to defeat the Order and turned them over to AEGIS, though Blackfire has managed to work out the beginnings of a deal with the DA for information about certain contacts in the underworld so when and if the Order of Chaos will be seen next isn’t clear.
Last edited by Tattooedman on Fri Jan 11, 2013 8:55 am, edited 1 time in total.
World of Freedom Setting 3E

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-- Chiun
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Nightwrath

Postby Tattooedman » Tue Sep 11, 2012 8:09 am

Image
Nightwrath:
PL:
10
Strength 4
Stamina 5
Agility 5
Dexterity 5
Fighting 8
Intellect 0
Awareness 2
Presence 2

Skills: Acrobatics 10 (+15), Athletics 7 (+11), Close Combat [Unarmed] 2 (+10), Sleight of Hand 10 (+15), Intimidation 10 (+12), Expertise [Criminal] 10 (+10), Perception 8 (+10), Ranged Combat [Thrown Objects] 2 (+10), Sense Motive 8 (+10), Stealth 9 (+14)

Advantages: Agile Feint, Assessment, Cunning Fighter, Defensive Roll 3, Daze [Intimidate], Equipment, Hide In Plain Sight, Improved Defense, Improved Critical [Unarmed] 3, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Instant Up, Luck [Determination], Move-By Action, Power Attack, Precise Attack [melee; concealment], Ranged Attack 3, Startle, Takedown 2, Uncanny Dodge

Powers: The Assassin's Way Fighting Style: (Innate)
Rapid Fists: Strength-Based Damage 6 (Extra: Multiattack 10)
-Assassin’s Strike: Strength-Based Damage 6
-Ghost Fist: Strength-Based Damage 6 (Feat: Affects Insubstantial 2)
-Stunning Fist: Affliction 10 [Dazed, Stunned; resisted by Fortitude] (Extra: Cumulative); (Flaw: Limited Degree)
Shadow Climbing: Movement 2 [Wall-Crawling 2]
The Assassin’s Shadow: Duplication 11 [PL 10 Shadow Clone] (Feat: Mental Link)

Offense: Initiative +9
Melee Attack +8 // Unarmed Attack +10 // Assassin’s Strike Damage +10 // Rapid Fists Damage +10
Ranged Attack +8 // Thrown Objects Attack +10

Defense: Dodge +12
Parry +12
Toughness +8*/+5 [*Defensive Roll]
Fortitude +11
Will +9

Equipment: Throwing Knives [Ranged Strength-Based Damage 1; critical 19-20]
-Knives [Strength-Based Damage 1; critical 19-20]


Costs: Abilities 62+ Skills 26+ Advantages 28+ Powers 60+ Defenses 24= 200 pts.


Real Name: Lugi Cozzolino
Height: 5’ 9”
Weight: 185 lbs
Hair: Black
Eye Color: Brown


Complications:
Disability: Nightwrath is color blind.

Weakness: Nightwrath suffers more damage from light-based attacks.


Background: Luigi Cozzolino is the third son of Maria Cozzolino and was raised by her sister, Leona, when she died giving birth to her youngest son. Luigi was an angry child, growing up in the slums of New York just helped to focus his problems and by the time he was in middle school his teachers described him as having a chip on his shoulder that was the size of a cinder block.

Luigi never forgot an enemy that he made, and he seemed to make them quickly and easily. His teachers all said that if Luigi could have gotten better grades if he'd only spent more time on studying than plotting revenge on those that he felt had wronged him. After graduating from high school, Luigi went back to the streets he'd grown up on and become involved with the mob and working a series of part-time, menial jobs to hid his involvement with them. The under boss that Luigi worked for took note of Luigi's incredible imagination when it came to violence and allowed Luigi to advance up through the ranks quickly, eventually Luigi was selected to be trained in an obscure Italian martial art, roughly translated it's known as the Assassin's Way. It took Luigi many years to master the style but once he had he killed his teacher and slipped away in the night, deciding to take control over his life and not work for others unless he wanted to and was being well paid for it. Luigi used several of his own contacts in the underworld to get by but he also reached out to his brother, Therri, who was involved in politics and business, to avail himself to the world of corporate espionage.

The biggest change in Luigi's life came when Therri arranged for a brief 'family reunion' between the Cozzolino's and the Caspians, but late in the night an argument broke out and each of the men there revealed that he had some kind of superhuman ability. This got Therri thinking that they should work together so they could pursue their dreams of riches and personal power, being family and thus closer than any other group operating at that point in time and wouldn't have to worry about conflicts within the group. Luigi was the first to agree to the idea, as he liked the notion of working with his family who wouldn't betray him over trivial matters such as money or who got how much of a cut of it.

Recently the Order of Chaos was hired by Giovanni “Johnny” Oliverti to recover an heirloom his father left to him; a man’s diamond ring, that had been stolen by the super-thieves the Horde. The Order was also supposed to ‘teach the Horde a lesson’ for stealing from one of the higher ups in the Freedom City Mob, a job the Order preformed with ease. They left the Horde with serious injuries that would require a long period of hospitalization to recover from but the newly formed FORCE Ops team managed to track down where the Order was hiding out confront them. After a drawn out fight FORCE Ops managed to defeat the Order and turned them over to AEGIS, though Blackfire has managed to work out the beginnings of a deal with the DA for information about certain contacts in the underworld so when and if the Order of Chaos will be seen next isn’t clear.
Last edited by Tattooedman on Fri Jan 11, 2013 8:55 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Overrun

Postby Tattooedman » Tue Sep 11, 2012 8:12 am

Image
Overrun:
PL:
10
Strength 2
Stamina 3
Agility 5
Dexterity 5
Fighting 4
Intellect 1
Awareness 1
Presence 1

Skills: Acrobatics 8 (+13), Athletics 6 (+8.), Deception 8 (+9), Expertise [Electronics] 6 (+7), Insight 7 (+8.), Perception 7 (+8.), Ranged Combat [Rapid Fire] 4 (+10), Stealth 6 (+11)

Advantages: Close Attack 6, Daze [Bluff], Great Endurance, Equipment, Luck [Determination], Ranged Attack, Set-Up, Teamwork 2

Powers: Superhuman Speed:
Enhanced Advantages 17 [Defensive Roll 3, Evasion 2, Improved Initiative 6, Instant Up, Move-By Action, Quick Change, Seize Initiative, Uncanny Dodge].
Enhanced Dodge 5
Enhanced Parry 5
Movement 3 [Wall-Crawling 2, Water Walk] (Flaw: Limited [Only when running])
Quickness 10
Speed 10

Superspeed Tricks:
Sonic Boom: Damage 10 (Extra: Area [Burst])
-Rapid Attack: Strength-Based Damage 8 (Extra: Area [Burst])
-Rapid Fire: Ranged Damage 10 (Extra: Multiattack); (Flaw: Limited [Requires Items of Opportunity])

Offense: Initiative +29
Melee Attack +10 // Unarmed Damage +2 // Brass Knuckle Damage +4; critical 19-20 // Rapid Attack Damage +10 // Sonic Boom Damage +10
Ranged Attack +6 // Rapid Fire Attack +10 // Rapid Fire Damage +10

Defense: Dodge +14
Parry +14
Toughness +6*/+3 [*Defensive Roll]
Fortitude +8
Will +8

Equipment: Brass Knuckles [Strength-Based Damage 2; critical 19-20]


Costs: Abilities 44+ Skills 18+ Advantages 14+ Powers 72+ Defenses 21= 169 pts.


Real Name: Giauseppi "Gino" Cozzolino
Height: 6' 6"
Weight: 263 lbs
Hair: Black
Eye Color: Brown


Complications:
Family: Overrun is only a member of the Order of Chaos to finally prove his worth to his brothers.

Guilt: Overrun feels that it is his fault his mother died giving birth to him.


Background: Gino Cozzolino was the last son born to Maria Cozzolino, who was weakened by the stress of her recent divorce combined with the pregnancy and died due to complications that had came up during childbirth. It seems that Gino doesn't have the same father as his brothers, a fact Maria's husband discovered when she began to show signs of being with child despite the fact the two of them hadn't shared a bed in over six months. Enraged, he quickly divorced her and moved away.

Fortunately though, Maria's younger sister, Leona took in all four of her nephews and did her best to raise them along with her own two sons. However the older boys, except for his cousin Nico, would sometimes tease Gino about how he was a bastard or how he 'killed' his mother. Gino dealt with the taunts and cruelty as best he could but feels that he is responsible and is ashamed of himself because of that and it is those factors that are responsible for Gino having the low self-esteem that continues to plague him to this day. Ever since high school Gino has suffered from various insecurities and it is highly likely that he still feels insignificant, though he probably hides it behind a boisterous and cocky attitude in all his dealings with others. But despite those problems Gino got good grades in school and was able to attain a scholarship to cover college and he studied in the computer science field, as he'd always been interested in electronics from a young age (playing with electronic devices all the time he was 10 and able repair a transistor radio by the time he was 12). He'd taken many classes during high school that were focused on computers and between his natural talent, hard work and a little formal training in college, Gino became fluent in several programming languages.

It was while he was attending college that Gino began to painful migraine headaches, which were followed by a bizarre burst of speed. Over the following months the headaches become shorter and less painful as the bursts of speed became longer and more controlled until finally Gino could control his speed powers with no effort. His confidence boosted by his mastery over his powers, Gino decided to get he money and equipment he had always wanted and although things didn't always go as smoothly as Gino had planned, he managed to support himself while at college and built up a impressive and powerful computer system of his own at the same time.

When the family ended up revealing their powers to one another at a gathering and Therri suggested they band together as a team, Gino wholeheartedly agreed. It's possible that he thought it would be his chance to finally prove to his family that he's more than what they give him credit for being.

Recently the Order of Chaos was hired by Giovanni “Johnny” Oliverti to recover an heirloom his father left to him; a man’s diamond ring, that had been stolen by the super-thieves the Horde. The Order was also supposed to ‘teach the Horde a lesson’ for stealing from one of the higher ups in the Freedom City Mob, a job the Order preformed with ease. They left the Horde with serious injuries that would require a long period of hospitalization to recover from but the newly formed FORCE Ops team managed to track down where the Order was hiding out confront them. After a drawn out fight FORCE Ops managed to defeat the Order and turned them over to AEGIS, though Blackfire has managed to work out the beginnings of a deal with the DA for information about certain contacts in the underworld so when and if the Order of Chaos will be seen next isn’t clear.
Last edited by Tattooedman on Fri Jan 11, 2013 8:55 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Thunderhead

Postby Tattooedman » Tue Sep 11, 2012 8:15 am

Image
Thunderhead:
PL:
10
Strength 12 (2)
Stamina 12 (2)
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Acrobatics 4 (+6), Expertise [Aircraft Mechanic] 8 (+8.), Expertise [Pop Culture] 4 (+4), Expertise [Streetwise] 6 (+6), Insight 6 (+8), Perception 8 (+11), Ranged Combat [Thrown Objects] 6 (+8.), Stealth 6 (+8.), Vehicles [Air] 6 (+8.)

Advantages: All-Out Attack, Close Attack 4, Chokehold, Fast Grab, Grappling Finesse, Improved Critical (Unarmed) 2, Improved Hold, Interpose, Power Attack, Ultimate Effort [Ultimate Toughness Save]

Powers: Superhuman Strength & Durability:
Enhanced Strength 10
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Enhanced Stamina 10
Impervious Toughness 12
Immunity 10 [Life Support]
Self Propelled: Flight 8

Feats Of Super-Strength:
Thunderpunch: Auditory & Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Broad, Cumulative)
-Groundstrike: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaws: Instant Recovery, Limited [Both Thunderhead & his targets must be in contact with the ground], Limited Degree)
-Shockwave: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Both Thunderhead & his targets must be in contact with the ground])

Offense: Initiative +2
Melee Attack +4 // Unarmed Damage +12; critical 18-20
Ranged Attack +2 // Thrown Object Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +13
Will +7


Costs: Abilities 28+ Skills 19+ Advantages 14+ Powers 125+ Defenses 16= 202 pts.


Real Name: Vito Cozzolino
Height: 5' 5"
Weight: 120 lbs
Hair: Blonde (used to be black before gaining his powers)
Eye Color: Brown


Complications:
Quirk: The accident that gave Thunderhead his powers turned his skin a golden color that he must use makeup to conceal if he wants to go out in public .


Background: Vito Cozzolino was the oldest of the Cozzolino boys, and even though they grew up in one of rougher parts of New York, life was still rougher for him; Vito was of a smaller stature than the other children in the neighborhood and was bullied by the larger boys. Though his brothers Therri and Luigi did help out once they were of age to be effective, but they couldn't be with Vito all of the time. School was most often the place where it was the worst for Vito, between the bullies and his grades he ended up being held back twice and graduated when Therri did. The biggest problem his teachers cited for Vito's grades was the fact he rarely turned in any homework and when he did it wasn't finished. What school officals were unaware of was the fact that Leona Caspian, the Cozzolino boy's aunt who was raising them by herself, needed help and since Vito was the eldest he was the natural choice. After dealing wtih the obligatiosn to his younger brothers and cousins Vito was left with little time to sleep, let alone have a chance to do his homework.

The only thing Vito liked about school really was the athletics programs; even though he wasn't a large boy, Vito was strong for his age and size and was of good health. He was the main motivator behind the brothers acrobatic act during high school and he even managed to win several gymnastic competitions during his time. After barely graduating Vito started working and saving his money for flight school, it took him almost three years to have enough and it was here that Vito shined. His grades were in the top of his class and he seemed to have a natural talent for operating a plane, but it was more the result of Vito having always wanted to fly and spent what little free time he did have between family responsibilities and the gymnatics program learning all he could about planes and flight.

Then it was while on his final evaluation flight that tragedy struck as a freak accident happened which injured Vito (it had been an overcast day and a bolt of lightning struck the plane; Vito was left blinded and paralyzed on the left side of his body initially), while the instructor who had been with him was barely able to land the damaged plane and Vito was rushed to the hospital. Doctor's were first worried about Vito's chances given the serious nature of his injuries but he somehow managed to spring back, within days he was off the critical list and a week later his doctors believed that Vito was recovered from his immdeiate injuries. That was all attributed to his overall good health, but when Vito began to regain his vision and the use of the left side of his body a month later the doctors were nothing short of amazed. After a full recovery and a full two months of thearpy Vito had recovered full use of his legs and was walking with ease. It took another two months for his left eye to completely heal. What Vito didn't share with his doctors was that he was also had noticed an ability to manipulate air pressure and light around him, as well as an increase in his physical strength that was above his norm.

Because of his massive medical bills, Vito returned to his minimum-wage job full time and between work shifts Vito experimented with his powers. Learning that besides becoming stronger he had also become physically tougher, but the biggest shock for Vito was when he started to lift up off the ground under his own mental direction. Now he didn't need a plane to fly! The thought of using his powers never really occured to Vito, he was more than happy to enjoy his ability to soar through the skies and be able to work without feeling tired or worried about being able to carry loads in the warehouse. But when the Cozzolino brothers got together with their cousins the Caspians and they discovered that each of them had somehow gained powers and Therri suggested they become a group to get the things they always wanted, Vito agreed with only minor reservations; while the majority of his family were focused on their own self interests, Vito wanted to give back to his Aunt Leona to help her pay her bills and be more comfortable in her later years (on average, Vito normally gives Leona about one quarter to almost half his take of any job the Order pulls).

Recently the Order of Chaos was hired by Giovanni “Johnny” Oliverti to recover an heirloom his father left to him; a man’s diamond ring, that had been stolen by the super-thieves the Horde. The Order was also supposed to ‘teach the Horde a lesson’ for stealing from one of the higher ups in the Freedom City Mob, a job the Order preformed with ease. They left the Horde with serious injuries that would require a long period of hospitalization to recover from but the newly formed FORCE Ops team managed to track down where the Order was hiding out confront them. After a drawn out fight FORCE Ops managed to defeat the Order and turned them over to AEGIS, though Blackfire has managed to work out the beginnings of a deal with the DA for information about certain contacts in the underworld so when and if the Order of Chaos will be seen next isn’t clear.
Last edited by Tattooedman on Fri Jan 11, 2013 8:56 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Rampage

Postby Tattooedman » Tue Sep 11, 2012 8:26 am

Image
Rampage:
PL:
14
Strength 17 (0)
Stamina 15 (0)
Agility 1
Dexterity 1
Fighting 8
Intellect -1
Awareness 2
Presence -1

Skills: Insight 6 (+8.), Intimidation 15 (+14), Perception 6 (+8.), Ranged Combat [Thrown Objects] 8 (+11)

Advantages: Close Attack 3, Diehard, Great Endurance, Fast Grab, Improved Grab, Improved Hold, Improved Initiative 2, Ranged Attack 2, Startle

Powers: Huge Creature: Growth 4 [+4 Strength, +4 Stamina, +2 Intimidation, -1 Stealth, -2 Dodge/Parry] (Feat: Innate); (Flaw: Permanent)

Tough Hide:
Enhanced Stamina 11
Immunity 20 [Cold Damage, Disease, Environmental Cold, Environmental Heat, Fatigue, Heat Damage, Pressure, Radiation]
Impervious Toughness 12

Fast Healing: Regeneration 5 (Extra: Persistent)

Strongest There Is:
Enhanced Strength 13
Enhanced Strength 5
-Alt. Effect: Leaping 10

Feats of Super-Strength:
Thunderclap: Auditory & Visual Affliction 14 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Broad, Cumulative)
-Groundstrike: Affliction 14 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaws: Instant Recovery, Limited [Both Rampage & his targets must be in contact with the ground], Limited Degree)
-Shockwave: Damage 14 (Extra: Area [Burst]); (Flaw: Limited [Both Rampage & his targets must be in contact with the ground])

Offense: Initiative +9
Melee Attack +11 // Unarmed Damage +17
Ranged Attack +3 // Thrown Objects Attack +11

Defense: Dodge +11
Parry +11
Toughness +15* [*Impervious 12]
Fortitude +17
Will +10


Costs: Abilities 20+ Skills 13+ Advantages 11+ Powers 159+ Defenses 23= 226 pts.


Real Name: Gregor Yaschenko
Height: 10’
Weight: 1800 lbs
Hair: White
Eye Color: Blue


Complications:
Prejudice: Because of his monstrous appearance many people find Rampage unsettling to look at.

Reputation: Rampage is known for being a destructive monster.

Temper: Rampage can become so angry and enraged that he will simply lash out like a cornered animal.


Background: Gregor Yaschenko immigrated to the United States with his parents at the age of three from the Ukraine. Gregor’s parents, like so many others that lived in the former Soviet Union, wanted a better life for themselves and their children and so were quick to seize the opportunity to leave when the occasion presented itself.

Like many immigrant children, Gregor learned most of his early English by watching television. In particular, Gregor developed a fondness for Saturday morning and after school cartoons, especially those featuring superheroes. His parents, recognizing this as an opportunity, began buying Gregor comic books with what little additional money they had, hoping that his fascination with costumed characters would accelerate his reading skills. While the comics certainly provided ample motivation for Gregor to read, they also provided him with an escape from the difficulties of being the youngest of six children in an immigrant household struggling to make ends meet. Comic books and the colorful characters that populated their pages became a welcome refuge into which Gregor often retreated when the trials of mundane life became too much for him.

As a child, Gregor developed a rich fantasy life centered on superheroes and their amazing abilities. He would often imagine himself in the role of a superhero, possessed of astounding abilities that made him the center of attention for both his family. As Gregor grew older his dreams of costumed heroes evolved into a fascination with superhumans and the seemingly normal, everyday people that were becoming part of that world. When he was a teenager, Gregor’s dreams of somehow developing powers of his own and becoming a hero to the downtrodden bloomed anew. He read news about superhumans and their powers furiously, hoping to discover some common thread, some overlooked piece of information that would enable him too become more than he was and fulfill his life-long dream.

Then one day Gregor received an e-mail from a small biotech firm that was simply titled: “Volunteers needed for research into superhuman abilities.” Unable to contain his excitement, Gregor immediately contacted the company and was at a nearby facility the following day. Although only sixteen, Gregor lied about his age, completed the forms they required and was immediately accepted into the research program. A week later he and several other like-minded candidates, all with dreams of developing superhuman abilities of their own, boarded a bus bound for a research facility in Utah. Once there, they were taken to the facility’s comfortable dormitories and introduced to the project leader, one Doctor White, who explained in detail that each of the candidates would be subjected to a series of simple psychological and physical exams, designed to test each candidates’ reaction to certain types of stimuli. The excited crowd listened intently, signed all the remaining paperwork, and then retired to the facility dormitories to wait their turn.

That was the last time Gregor Yaschenko saw any of his fellow test subjects alive.

By the time she got to Gregor Yaschenko, Doctor White had become obviously discouraged by the results of her project. She had hoped that, given the psychological profiles of the test group she had gathered, at least one of them would have had some type of positive response to the stimuli. By the time she came to Gregor, she had already subjected over two dozen other test candidates to a variety of levels of psychological and physical conditioning and none of them had survived, let alone developed any noticeable degree of superhuman ability. She had high-hopes though that Gregor, being the youngest candidate and, seemingly, the most open to the changes she was trying to achieve, would finally demonstrate a response to the program. Unfortunately, she wasn’t quite prepared for the response Gregor had.

After a nearly a week spent in total sensory deprivation, with absolutely no sensory stimulus other than images and of brutality and violence, the psychoactive drugs that Doctor White had pumped into Gregor finally did something finally happen. Gregor’s mind snapped and with it his body - in moment of desperate rage and uncontrollable anger, Gregor Yaschenko became something else entirely. Now transformed into a hulking monstrosity of muscle and teeth that effortlessly broke out of the containment unit that confined him, while nearly destroying the entire wing of the facility where he’d been staying and killing most of the security staff that attempted to contain him. What had once been Gregor Yaschenko headed into the night, unleashed upon the world.

It didn’t take long for the former Gregor to be discovered as within a day after his escape the now named Rampage had been on a destructive tear and had been fighting with the Army until the point he’d wondered into Wyoming and it’s part of the Rocky Mountains where he first faced off against the Freedom League. It took the entire roster of heroes to defeat Rampage and since that time he’s returned to fight against the League as well as other heroes, often as the pawn of another villain while other times only because he was on one of his infamous destructive rampages.

Rampage is difficult to keep incarcerated in the usual ways by Blackstone’s staff and of those few times he’s has escaped. It’s mostly been due to his powers not being fully countered correctly or a failure in the untested system being used on him, though there have been a couple of times that the likes of Mastermind or the Crime League have liberated Rampage (or made it look as if he managed to escape on his own again) so that they could use him for their own plots.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Tattooedman
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