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Pokemon Academy: Players and NPC's

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Re: Pokemon Academy: Players and NPC's

Postby Hound » Sun Jul 08, 2012 9:49 pm

Owned by Yukari
Swhirl (Poliwag)
PL5

Image

Abilities
Strength -2, Stamina 2, Agility 3, Dexterity 0, Fighting 3, Intellect -2, Awareness 2, Presence -1

Powers
Limited Speech: Communication -4 (-4 points)
No Hands: (-4 points)

Tadpole Pokemon:
Shrinking 8 [Permanent, Innate],
Water: Immunity 7 [Vulnerability: Electric, Grass. Resist: Fire, Ice, Steel, Water. Environmental Adaptation (Pressure, Cold) Suffocation(Drowning); Innate],
Swimming 2 [Half Speed; Innate],
Senses 1 [Low Light Vision; Innate],
Movement 2 [Environmental Adaptation Water] (24 points)

Double Slap:
Damage 4 [Normal; Multiattack; Accurate 1] (9 points)
Alt: Wakeup Slap: Damage 6 [Normal; Improved Critical 2 against Sleeping opponents] (1 point)

Bubble:
Blast 5 [Water] (10 points)

Hypnosis:
Affliction 6 [Area (Cone), Resisted by Will (Fatigued, Exhausted, Asleep)] (12 points)
Alt: Psywave: Damage 7 [Psychic, Area (Cone); Unreliable] (1 point)

Advantages
Close Attack 1, Favored Environment [Water], Ranged Attack 5, Teamwork

Skills
Acrobatics 2 (+5), Athletics (+-8), Deception (+-1), Insight (+2), Intimidation: Note: Perm Shrinking mod included. (+-5), Perception 2 (+4), Persuasion (+-1), Stealth: Note: Perm Shrinking mod included. (+11)

Offense
Initiative +3
Double Slap +6, Damage 4, Multiattack
Wakeup Slap +4, Damage 6, Improved Crit against Sleep
Bubble +5, Damage 5
Hypnosis +0, Damage 6, Cone (Fatigued, Exhausted, Asleep)
Psywave +0, Damage 7, Cone, Unreliable

Defense
Dodge 7, Parry 7
Toughness 2 (Def Roll 0), Fortitude 3, Will 3

Power Points
Abilities 14 + Powers 49 + Advantages 8 + Skills 2 + Defenses 2 = Total 75
Last edited by Hound on Sun Jul 08, 2012 9:52 pm, edited 1 time in total.
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Re: Pokemon Academy: Players and NPC's

Postby Hound » Sun Jul 08, 2012 9:51 pm

Owned by Terry

Pidgey
PL5

Image

Abilities
Strength -2, Stamina 2, Agility 3, Dexterity 0, Fighting 2, Intellect 0, Awareness 2, Presence 0

Powers
Limited Speech: Communication -4 (-4 points)
Limbless: No Hands (-4 points)

Tiny Bird Pokemon:
Shrinking 8 [Permanent, Innate],
Normal/Flying: Immunity 8 [Vulnerability: Rock, Electric, Ice. Resist: Bug, Grass. Immunity: Ground, Ghost]
Flight 2 [Half Speed, Wings; Increased Mass 1]
Keen Eye: Senses 6 [Direction Sense, Distance Sense, Extended 2, Tracking 2; Innate] (26 points)
Sand Attack: Ranged Affliction 6 [Ground, Resisted by Fortitude (Vision Impared); Limited to One Degree; Requires some form of dirt/dust nearby, Can hit Flying types and Pokemon with Levitate] (3 points)
Gust: Ranged Damage 5 [Flying; Improved Critical (Against airborne opponents)] (11 points)
  • Alt: Whirlwind: Move Object 6 [Limited Direction (Away); Activation (Move), Extended Range](1 point)
Quick Attack: Damage 5 [Normal; Accurate, Seize Initiative, Move-by Attack] (7 points)
  • Alt: Tackle: Damage 5 [Normal] (1 point)

Advantages
Accurate Attack, Close Attack, Evasion, Ranged Attack 4

Skills
Acrobatics 2 (+5), Athletics (+-8), Deception (+0), Insight (+2), Intimidation: Note: Perm Shrinking mod included. (+-4), Perception 8 (+10), Persuasion (+0), Stealth: Note: Perm Shrinking mod included. (+11)

Offense
Initiative +3
Tackle +2, Damage 5
Quick Attack +4, Damage 5, Seize Initiative, Move-by Attack
Gust +4, Damage 5
Whirlwind +4, Damage 6, Move Object (Away)
Sand Attack +4, Damage 6, Affliction (Vision Impaired)

Defense
Dodge 7, Parry 6
Toughness 2 (Def Roll 0), Fortitude 2, Will 2

Power Points
Abilities 18 + Powers 41 + Advantages 7 + Skills 5 + Defenses 0 = Total 71
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Re: Pokemon Academy: Players and NPC's

Postby Manintights » Tue Jul 10, 2012 2:40 am

Alexandra (Lexy) Belle

Height: 5 ft. 2 In.
Weight: 104 lb.
Eye Colour: Blue
Hair Colour: Sandy brown
Dress Style: Mostly jeans and t-shirts really. Usually wears a light brown cowboyhat and matching leather vest over her other clothes. Instead of dress shoes, she wears knee-high cowboy boots.

PL: 4 PP: 60

ABILITIES: STR 0 STA 1 AGL 2 DEX 2 FGT 0 INT 3 AWE 3 PRE 1

DEFENSES: Dodge 4 Parry 3 Fort 2 Tough 4 (1 without defensive roll) Will 5

OFFENSE:
Initiative +2
lasso +6, (DC 13 Dodge)
Unarmed +0 (DC 15 Tough)

SKILLS: Expertise[Pokemon] 4(+7), Expertise[Riding] 6(+9), Insight 4(+7), Perception 8(+11), Ranged attack (lasso) 4(+6), Persuasion 4 (+5)

ADVANTAGES: Animal Empathy, Assessment, Defensive roll 3, equipment 3, Inspire 3, Luck 2

EQUIPMENT:
"Lasso", snare 3 [resisted by dodge] * 3 EP
"PokeDex", Feature 2 [Library, Small Size] * 2 PP
"PokeGear", Feature 8 [Audio Recorder, Camera, Cellphone (Smartphone), GPS Receiver, Video Camera] * 8 EP

COMPLICATIONS:
Pressure: Taking over the family business. Even though her parents sent her off to the academy. They expect from Lexy that she'll take over the ranch when she reaches the appropriate age.

Abilities 24 + Advantages 13 + Skills 15 + Defenses 8 = 60/60

BACKGROUND:
Backgroud:
Alexandra, or Lexy for friends, is a 14 year old girl born in Fuchsia city in Kanto. She grew up as an only child, with her parents running a ranch specialised in fire-type pokemon. From a young age she was tought her way around the ranch to eventually follow in her parents' footsteps and take over the family business. Lexy proved to be a quick learner, partially due to the hands-on approach her father took when teaching her. The fact that she loved to read also played a key part. When not helping her parents out with the pokemon, she could almost allways be found with her nose buried in a book. Over the years she developed a special bond with a small ponyta she affectionately started to call Rocinante. She even learned to ride on the pokemon.

On her 14th birthday Lexy's parents presented her with two options: She could either stay on the ranch, learning all her parents had left to teach, or be enrolled at the academy. Upon hearing this news, her hart jumped. Lexy had allways dreamed of seeing the rest of the world, traveling with pokemon and meeting all sorts of interesting people.The decision was simple, she'd let her parents enroll her at the school.
When her father presented her with a pokeball he said: "I think there's someone who'd love to acompany you on your journey". She snatched the pokeball from her dad's hands and sprinted towards the stables screaming out ROCINANTE!! ROCINANTE!! Upon hearing it's name, the ponyta set off in a full sprint towards it's friend. When Alexandra presented him the pokeball, Rocinante gave a shor "pony, ponyta" before rubbing his nose againt the ball.
The next couple of weeks were spent preparing, gathering supplies and training with her first pokemon. Deeming herself ready for what's to come, she set off together with her mother.


unspent PP: 1


Rocinate (Ponyta)
PL6

Abilities
Strength 1, Stamina 3, Agility 4, Dexterity 0, Fighting 4, Intellect 0, Awareness 3, Presence 0

Powers
Limited Speech: Communication -1 (-4 points)
No Hands: (-4 points)
Fire Horse Pokemon:
Fire Type: Immunity 5 [Vulnerability: Rock, Ground, Water. Resist: Fire, Bug, Steel, Ice, Grass. Environmental Adaptation (Heat)],
Workhorse: Power-Lifting 2,
Senses 2 [Danger Sense 1, Direction Sense; Innate] (10 points)

Mobility:
Leaping 2 [Increased Mass 3] (5 points)
Alt: Speed 1 [Increased Mass 3] (1 point)

Flamethrower:
Ranged Damage 6 [Fire; Accurate 1] (13 points)
Alt: Flame Wheel: Damage 5 [Fire, Area (Burst); Half Radius; Linked to Immunity (Ice Afflictions)] (1 point)

Stomp:
Damage 6 [Normal; Improved Critical 1, Improved Critical 3 if against prone or Minimized opponents] (9 points)

Tail Whip:
Weaken Toughness 4, (Resisted by Fortitude) (4 points)

Agility:
Active Defenses: Enhanced Trait 4 [Dodge+2, Parry+2; Activation (Move)] (3 points)
Alt: Improved Mobility [Speed+1, Leaping+1] (1 points)

Advantages
Close Attack 1, Favored Environment [Fields], Improved Initiative 1, Move-by Action, Ranged Attack 4, Seize Initiative

Skills
Acrobatics 2 (+6), Athletics 8 (+9), Deception (+0), Insight (+3), Intimidation (+0), Perception 4 (+7), Persuasion (+0), Stealth (+4)

Offense
Initiative +8
Stomp +5, Damage 6, Improved Critical vs Prone
Tail Whip +5, Damage 4, Weaken Toughness
Flamethrower +6, Damage 6
Flame Wheel +0, Damage 5, Close Area (Burst), Immunity (Ice Afflictions)

Defense
Dodge 6, Parry 6
Toughness 3 (Def Roll 0), Fortitude 4, Will 3

Power Points
Abilities 30 + Powers 39 + Advantages 9 + Skills 7 + Defenses 5 = Total 90


Unspent PP: 1


[quote]My list of pokemon that I'd love to encounter:

Gastly
Mudkip
Heracross
Tropius
Bagon
Tauros
Larvitar
Joltik
Vanilite
Girafarig
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

Play by post games:

New Vindicators: [Gae Bolg]
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Re: Pokemon Academy: Players and NPC's

Postby whiteprofit » Fri Jul 27, 2012 6:24 pm

George Mead was the 2nd year he'd managed. Not as strong a competitor as Meredith in the battle department, George did make up for that with size and luster for eating. He was an easy sell and practically had begged Henry for the job when he had mentioned free food. George wasn't overweight, but he wasn't scrawny either. The 5'11" fourteen year old had sizable form and a Hariyama that matched. Together, they are top ranking members of the Wrestling Team.
George - PL 4

Strength 2, Stamina 2, Agility -1, Dexterity 0, Fighting 1, Intellect 0, Awareness 0, Presence 2

Advantages
All-out Attack, Assessment, Daze (Intimidation), Defensive Roll 3, Fast Grab, Great Endurance, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Interpose, Power Attack, Set-up, Startle

Skills
Acrobatics 4 (+3), Athletics 6 (+8), Close Combat: Grab 4 (+5), Expertise: Food 2 (+2), Expertise: Pokemon Battles 6 (+6), Insight 2 (+2), Intimidation 6 (+8), Perception 6 (+6), Ranged Combat: Throw 4 (+4)

Offense
Initiative +3
Grab, +5 (DC Spec 12)
Throw, +4 (DC 17)
Unarmed, +5 (DC 17)

Complications
Minion: Subject to minion rules
Weakness: Food: George loves food almost as much as Pokemon and Wrestling. It can lead him astray just as much as it can keep him hired.

Defense
Dodge 3, Parry 3, Fortitude 5, Toughness 5/2, Will 2

Power Points
Abilities 12 + Powers 0 + Advantages 17 + Skills 20 (40 ranks) + Defenses 11 = 60

Image
Hariyama - PL 6

Strength 6, Stamina 3, Agility 0, Dexterity 0, Fighting 2, Intellect 0, Awareness 0, Presence 2

Advantages
All-out Attack, Daze (Intimidation), Defensive Attack, Extraordinary Effort, Fascinate (Intimidation), Improved Critical 2: Hand-to-hand, Improved Defense, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Interpose, Move-by Action, Power Attack, Prone Fighting, Startle

Skills
Acrobatics 2 (+2), Athletics 6 (+12), Close Combat: Grab 4 (+6), Intimidation 7 (+10), Perception 4 (+4), Stealth 4 (+1)

Powers
7' 07" and 560lbs: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -1 active defenses)
Arm Thrust (Multiattack)
. . Earthquake (Alternate; Burst Area: 30 feet radius sphere)
Fighting Type: Cost 2 points (Vulnerability: Flying, Psychic. Resist: Bug, Dark, Rock): Feature 2
Focus Energy: Enhanced Trait 2 (Advantages: Improved Critical 2)
Large Belly: Protection 5 (+5 Toughness)
Power Lifting: Enhanced Strength 4 (+4 STR; Limited to Lifting)
Thick Fat (Resist Fire and Ice): Feature 4

Offense
Initiative +0
Grab, +6 (DC Spec 16)
Throw, +0 (DC 21)
Unarmed, +6 (DC 21)

Complications
minion: Subject to minion rules
Relationship: George

Defense
Dodge 4, Parry 4, Fortitude 7, Toughness 8, Will 5

Power Points
Abilities 14 + Powers 30 + Advantages 15 + Skills 14 (27 ranks) + Defenses 17 = 90
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Re: Pokemon Academy: Players and NPC's

Postby whiteprofit » Fri Jul 27, 2012 6:25 pm

Meredith was Henry's Third year pick. She'd said yes to the job only after trying some of Reuben's finer cooking. She wasn't strong or fearsome looking with her flowing hair and calm demeanor, but they way she had performed in battle at the stadiums was a sure indicator that in a pinch, she would keep them safe for at least one battle. Her Ampharos was a devastating opponent, even to his grounded Cubone, teaching him as Galvanutala had, that obvious type advantage wasn't the only key to success. And the way she'd partnered a victory with her Lombre in another fight, Henry was confident all the Pokemon on her belt were able competitors.

Meredith - PL 4

Strength -1, Stamina 0, Agility 1, Dexterity 1, Fighting 0, Intellect 1, Awareness 1, Presence 0

Advantages
Assessment, Attractive, Daze (Deception), Defensive Roll 4, Evasion 2, Improved Grab, Improved Trip, Move-by Action, Set-up

Skills
Acrobatics 5 (+6), Athletics 5 (+4), Close Combat: Unarmed 6 (+6), Deception 6 (+6), Expertise: Pokemon Battles 7 (+8), Expertise: School Social Class 2 (+3), Insight 3 (+4), Intimidation 2 (+2), Perception 3 (+4), Persuasion 2 (+2), Ranged Combat: Throw 3 (+4), Stealth 2 (+3), Treatment 7 (+8)

Offense
Initiative +1
Grab, +6 (DC Spec 9)
Throw, +4 (DC 14)
Unarmed, +6 (DC 14)

Complications
Minion: subject to minion rules
Quirk: Too Cute: Boys like her a lot

Languages
Native Language

Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 4/0, Will 4

Power Points
Abilities 6 + Powers 0 + Advantages 13 + Skills 27 (53 ranks) + Defenses 14 = 60

Image
Ampharos - PL 6

Strength 0, Stamina 1, Agility 0, Dexterity 0, Fighting 0, Intellect -3, Awareness 0, Presence -1

Advantages
Defensive Roll 4, Improved Initiative 2, Power Attack

Skills
Athletics 2 (+2), Perception 4 (+4), Ranged Combat: Thunder Bolt 6 (+6)

Powers
3'07": Shrinking 2 (-1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
Discharge: Burst Area Damage 6 ([6 active, 12/12 PP, 2/r], DC 21; Burst Area: 30 feet radius sphere, Linked: Shock Wave: Burst Area Affliction 6)
. . Shock Wave: Burst Area Affliction 6 (Alternate; [0 active, 12/12 PP, 2/r], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere)
Electric Type: Cost 4 points (Vulnerability: Ground. Resist: Electric, Flying, Steel): Feature 4
Signal Beam
. . Beam: Line Area Damage 5 (Linked; DC 20; Line Area: 5 feet wide by 30 feet long)
. . Confuse: Line Area Affliction 5 (Linked; 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 15; Line Area: 5 feet wide by 30 feet long; Limited Degree)
. . Flash: Cumulative Affliction 6 (Alternate; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 16; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: Vision Only)
Static: Affliction 2 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 12; Reaction 3: reaction; Limited Degree)
Thunder Bolt: Damage 6 ([0 active, 0/12 PP, 2/r], DC 21; Increased Range: ranged)
. . Thunder Wave: Affliction 6 (Alternate; [0 active, 0/12 PP, 2/r], 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Increased Range: ranged)

Offense
Initiative +8
Signal Beam: Line Area Damage 5 (DC 20) + Confuse: Line Area Affliction 5 (DC Will 15)
Discharge: Burst Area Damage 6 (DC 21)
Flash: Cumulative Affliction 6, +6 (DC Dog/Fort/Will 16)
Grab, +0 (DC Spec 10)
Shock Wave: Burst Area Affliction 6 (DC Fort 16)
Static: Affliction 2, +0 (DC Fort 12)
Throw, +0 (DC 15)
Thunder Bolt: Damage 6, +6 (DC 21)
Thunder Wave: Affliction 6, +6 (DC Fort 16)
Unarmed, +0 (DC 15)

Complications
Quirk: Tail Glows in the Dark
Relationship: Meredith

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 5/1, Will 6

Power Points
Abilities -6 + Powers 61 + Advantages 7 + Skills 6 (12 ranks) + Defenses 22 = 90
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Re: Pokemon Academy: Players and NPC's

Postby whiteprofit » Sat Aug 04, 2012 4:16 pm

Image
Sanshrew "Shrew" - PL 7

Strength -1, Stamina 1, Agility 0, Dexterity 0, Fighting 0, Intellect -1, Awareness 0, Presence 0

Advantages
Close Attack 8, Hide in Plain Sight, Improved Defense, Move-by Action

Skills
Acrobatics 6 (+6), Athletics 7 (+6), Expertise: Wilderness Survival 7 (+6), Perception 6 (+6)

Powers
2'00": Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size category; Innate; Permanent)
Dig: Burrowing 4 (Speed: 1 mile/hour, 15 feet/round)
Dry, Tough Hide: Protection 7 (+7 Toughness)
Ground Type: Feature 3
Gyro Ball: Shapeable Area Damage 7 (DC 21; Shapeable Area: 30 feet, cubic)
. . Rollout
. . . . Rollout: Damage 6 (DC 21; Ricochet 2: 2 bounces, Split 2: 3 targets)
. . . . Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Poison Jab: Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15)
. . Protect: Deflect 6 (Alternate; Diminished Range 2)
Sand Tomb: Cumulative Shapeable Area Affliction 7 (1st degree: Vulnerable, 2nd degree: Defenseless, DC 16; Alternate Resistance (Dodge), Shapeable Area: 30 feet, cubic, Cumulative; Limited Degree)
. . Fury Swipes: Damage 6 (Alternate; DC 21; Linked: Poison Jab: Affliction 5, Multiattack)
Shrew Senses: Senses 4 (Accurate: Tremor Sense, Low-light Vision, Ultra-hearing)

Offense
Initiative +0
Fury Swipes: Damage 6, +8 (DC 21)
Grab, +8 (DC Spec 9)
Gyro Ball: Shapeable Area Damage 7 (DC 21)
Poison Jab: Affliction 5, +8 (DC Fort 15)
Rollout: Damage 6, +8 (DC 21)
Sand Tomb: Cumulative Shapeable Area Affliction 7 (DC Dog/Fort 17)
Throw, +0 (DC 14)
Unarmed, +8 (DC 14)

Drawbacks
Limited Speech (Common, Moderate) +3
Claw'd Hands +2
Weakness: Moisture +2

Defense
Dodge 6, Parry 6, Fortitude 7, Toughness 8, Will 5

Power Points
Abilities 0 + Powers 64 + Advantages 11 + Skills 13 (26 ranks) + Defenses 17 - Drawbacks 7 = 101
Last edited by whiteprofit on Thu May 09, 2013 5:10 pm, edited 6 times in total.
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Re: Pokemon Academy: Players and NPC's

Postby whiteprofit » Wed Oct 10, 2012 2:55 pm

~TRADED~
Image
Pikachu "Rustle" - PL 6

Strength -2, Stamina 0, Agility 4, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Advantages
Agile Feint, Defensive Attack, Defensive Roll 4, Evasion, Favored Environment: Open, Outdoor Spaces, Improved Defense, Move-by Action

Skills
Acrobatics 4 (+8), Athletics 5 (+3), Close Combat: Tackle Based Attacks 6 (+6), Expertise: Wilderness Survival 4 (+4), Perception 4 (+4), Persuasion 4 (+4), Ranged Combat: Thunderbolt: Blast 7 5 (+5)

Powers
1'04": Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent)
Agility: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Electric Glow: Environment 1 (Light, Radius: 30 feet)
Electric Mouse Senses: Senses 3 (Direction Sense, Extended: Scent 1: x10, Ultra-hearing)
Flash: Burst Area Affliction 4 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, DC 14; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere)
. . Quick Attack: Damage 4 (Alternate; DC 19; Accurate: +2, Linked: Agility: Speed 2)
Spark: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, Precise, Triggered 2: 3 uses - Dazed or startled)
. . Thunderbolt: Blast 7 (Alternate; DC 22)

Offense
Initiative +4
Flash: Burst Area Affliction 4 (DC Dog/Fort/Will 14)
Grab, +0 (DC Spec 8)
Quick Attack: Damage 4, +2 (DC 19)
Spark: Burst Area Damage 6 (DC 21)
Throw, +0 (DC 13)
Thunderbolt: Blast 7, +5 (DC 22)
Unarmed, +6 (DC 13)

Complications
Electrically Charged
Limited Speech
Quirk: Wild By Nature

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 4/0, Will 5

Power Points
Abilities 8 + Powers 48 + Advantages 10 + Skills 16 (32 ranks) + Defenses 14 = 96

Quick Attack is Damage 3 linked to Agility (Speed 2, limited to half speed if not attacking)

As I calculate using the Slam and Charge rules (Pg. 178 DCA), this is a 3 (Damage) +2 (Speed) +1(if full speed is met) -2 attack. So, DC 21 attack.

I payed for +6 in skills on tackle based attacks and made it an accurate attack, so it will cancel out the -2 (it's a +8, DC 18, if used without the speed)

Using the speed requires a DC 16 toughness save on my behalf, so it's more of a takedown I guess.

Also, combining with MoveBy Action, the trade off here is being able to stay far away, darting in and out on the attack field. Hiding behind things if possible

The second thing Unique in this build is the Triggered Spark Attack. It's an area attack that is triggered by the dazed condition or when startled.
It's also under his complications, which means Pikachu can fry things near him on accident or electrocute people as well. These set backs gain us a hero point though.
Last edited by whiteprofit on Mon Apr 08, 2013 10:53 pm, edited 8 times in total.
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Re: Pokemon Academy: Players and NPC's

Postby whiteprofit » Fri Oct 12, 2012 11:19 pm

whiteprofit wrote:Image
Barboach "Whiskers" - PL 7

Strength -1, Stamina 1, Agility 1, Dexterity 0, Fighting 0, Intellect -1, Awareness 1, Presence -3

Advantages
Defensive Roll 4, Improved Initiative, Move-by Action

Skills
Acrobatics 4 (+5), Athletics 6 (+5), Close Combat: Tail Attacks 4 (+4), Insight 4 (+5), Perception 6 (+7), Ranged Combat: Water Attacks 7 (+7), Stealth 3 (+10)

Powers
1'04": Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size category; Innate; Permanent)
Flail/Aqua Tail: Damage 6 (DC 21; Accurate 2: +4, Multiattack, Variable Descriptor: close group - Normal/Water)
. . Scald: Cumulative Affliction 7 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged; Limited Degree)
Gills: Immunity 1 (Suffocation: Drowning)
Magnitude/Water Pulse: Burst Area Damage 7 (DC 22; Burst Area: 30 feet radius sphere, Linked: Scald: Cumulative Affliction 5, Variable Descriptor: close group - Ground/Water)
. . Water Gun/Mud Bomb: Blast 7 (Alternate; DC 22; Linked: Scald: Cumulative Affliction 7, Variable Descriptor: close group - Water/Ground)
Movement: Movement 1 (Slithering)
Mud Sport: Burrowing 3 (Speed: 0.5 miles/hour, 6 feet/round)
. . Swimming: Swimming 2 (Alternate; Speed: 2 miles/hour, 30 feet/round)
Slippery Scales: Protection 2 (+2 Toughness)
Water/Ground Type (Weak: Grass; Resist: Poison, Rock, Steel, Fire; Immune: Electric): Feature 11
Whisker Pokemon: Senses 5 (Accurate: Whiskers, Danger Sense: Whiskers, Low-light Vision, Ranged: Whiskers)

Offense
Initiative +5
Flail/Aqua Tail: Damage 6, +8 (DC 19)
Grab, +0 (DC Spec 9)
Magnitude/Water Pulse: Burst Area Damage 7 (DC 22)
Scald: Cumulative Affliction 7, +7 (DC Fort 17)
Throw, +0 (DC 14)
Unarmed, +4 (DC 14)
Water Gun/Mud Bomb: Blast 7, +6 (DC 22)

Drawbacks
Disability: No hands or legs 4
Weakness: Dry/Arid Landscapes 2
Limited Speech 3

Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 7/3, Will 7

Power Points
Abilities -2 + Powers 70 + Advantages 6 + Skills 17 (34 ranks) + Defenses 19 - Drawbacks 9 = 101

Power Points
+1pp defeating Onix
+5 after Seviper Arena Escape
+5 After Summer (Reboot)
Last edited by whiteprofit on Sat May 11, 2013 3:48 pm, edited 12 times in total.
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Re: Pokemon Academy: Players and NPC's

Postby ZamuelNow » Sun Oct 21, 2012 8:13 pm

Need to fix a few things but I finally have my Krabby build done.

Krabby
PL6


Abilities
Strength -2, Stamina 4, Agility 2, Dexterity 1, Fighting 2, Intellect -1, Awareness 0, Presence 0

Powers
"Limited Speech:
Communication -4
(-4 points)
Pincers:
Limited Hands (-2 points)

(-2 points)
River Crab Pokemon:
Shrinking 8 [Permanent, Innate], Water: Immunity 7 [Vulnerability: Electric, Grass. Resist: Fire, Ice, Steel, Water. Environmental Adaptation (Pressure, Cold) Suffocation(Drowning); Innate], Senses 1 [Low Light Vision], Movement 1 [Environmental Adaptation: Water], Swimming 2 [Half Speed; Innate], Shell Armor: Protection 2 [Immunity: Critical Hits], Claw Grip: Enhanced Dexterity 5 [Limited to Grabbing]
(32 points)
Crab Hammer/Rock Smash:
Damage 6 [Variable Descriptor 2 (Water, Fighting); Improved Smash]
Alt: Vicegrip: Damage 8 [Normal; Grab based; Improved Critical 2, Improved Smash]
(10 points)
Bubble Beam:
Ranged Damage 6 [Water; Accurate 2]
Alt: Ice Beam: Ranged Damage 4 [Ice], Ranged Affliction 4 [Resisted by Fortitude (Hindered, Immobile, Paralyzed)]
(17 points)"

Equipment


Advantages
Defensive Attack, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Ranged Attack 1, Taunt

Skills
Athletics (+-8), Close Combat: Claws 2 (+4), Close Combat: Grabs 4 (+6), Deception (+0), Insight 4 (+4), Intimidation: Note: Perm Shrinking mod included. (+-4), Perception 4 (+4), Persuasion (+0), Sleight of Hand 2 (+3), Stealth: Note: Perm Shrinking mod included. (+10)

Offense
Initiative +2


Defense
Dodge 6, Parry 6
Toughness 6 (Def Roll 0), Fortitude 6, Will 3

Power Points
Abilities 16 + Powers 53 + Advantages 8 + Skills 8 + Defenses 5 = Total 90

Complications
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Re: Pokemon Academy: Players and NPC's

Postby ZamuelNow » Sun Nov 04, 2012 4:25 pm

Allium (Farfetch'd)
PL6


Abilities
Strength -2, Stamina 3, Agility 4, Dexterity 1, Fighting 2, Intellect -1, Awareness 2, Presence 0

Powers
Limited Speech: Communication -4 (-4 points)

Flexible Wings: Limited Hands (-2 points)

Wild Duck Pokemon:
Shrinking 8, Normal/Flying: Immunity 8 [Vulnerability: Rock, Electric, Ice. Resist: Bug, Grass. Immunity: Ground, Ghost], Keen Eye: Senses 6 [Direction Sense, Distance Sense, Extended 2, Tracking 2], Flight 2 [Half Speed, Wings; Increased Mass 1], Swords Dance: Enhanced Advantages 1 [Improved Aim](27 points)

Peck: Damage 5 [Flying] (5 points)
  • Alt: Revenge: Damage 6 [Fighting; Limited to after being dazed or suffering -2 in damage penalties; Improved Critical 2] (1 point)

Sword Proficiency:
Fury Attack: Damage 6 [Normal; Quirk: Requires a stick to use] (12 points)
  • Alt: Air Cutter: Damage 6 [Flying; Improved Critical 2, Reach 2, Quirk: Requires a stick to use] (1 point)

Equipment
Stick
Damage 6 [Slashing damage; Feature: Edible. Farfetch'd often use a leek, an edible plant, as the stick it carries]

Advantages
Agile Feint, Close Attack 2, Equipment 2, Evasion, Improved Disarm, Improved Trip, Improvised Weapon 1 [Limited to Sticks], Move-by Action, Quick Draw

Skills
Acrobatics 6 (+10), Athletics (+-2), Close Combat: Unarmed 2 (+6), Close Combat: Sticks 2 (+6), Deception (+0), Insight (+2), Intimidation: Note: Perm Shrinking mod included. (+-4), Perception 8 (+10), Persuasion (+0), Stealth: Note: Perm Shrinking mod included. (+12)

Offense
Initiative +4
Peck +6, Damage 5
Revenge +6, Damage 6
Fury Strikes +6, Damage 6
Air Cutter +6, Damage 6

Defense
Dodge 9, Parry 9
Toughness 3 (Def Roll 0), Fortitude 4, Will 5

Power Points
Abilities 22 + Powers 40 + Advantages 11 + Skills 9 + Defenses 8 = Total 90
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Re: Pokemon Academy: Players and NPC's

Postby whiteprofit » Wed Jan 23, 2013 12:56 am

Image

Baltoy "Topper" - PL 7

Strength 0, Stamina -, Agility 2, Dexterity 1, Fighting 0, Intellect -5, Awareness 2, Presence -5

Advantages
Agile Feint, Diehard, Evasion 2, Improved Defense, Improved Initiative, Move-by Action

Skills
Acrobatics 6 (+8), Perception 6 (+8), Stealth 0 (+10)

Powers
1'08": Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent)
Confusion: Perception Area Affliction 7 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Perception Area, Reversible)
. . Psybeam/Earth Power: Line Area Damage 7 (Alternate; DC 22; Line Area: 5 feet wide by 30 feet long, Variable Descriptor: close group - Psychic/Ground)
Dig: Burrowing 4 (Speed: 1 mile/hour, 15 feet/round)
Ground/Psychic Type: Feature 1 (Notes: (Vulnerability: Ice, Grass, Water, Dark, Bug, Ghost; Resist: Psychic, Fighting, Poison, Rock; Imunity: Electric))
Immunity to Fortitude Effects
Levitate: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Levitation)
Light Screen: Force Field 6 (+6 Toughness; Affects Others, Reach (melee) 2: 10 ft.)
Psychic Awareness: Senses 6 (Accurate: Mental Awareness, Acute: Mental Awareness, Awareness: Mental, Direction Sense, Radius: Sight)
Reflect: Deflect 6 (Accurate 3: +6, Reflect)
. . Psychic: Move Object 6 (Alternate; 3200 lbs.; Accurate 3: +6)

Offense
Initiative +6
Confusion: Perception Area Affliction 7 (DC Will 17)
Grab, +0 (DC Spec 10)
Psybeam/Earth Power: Line Area Damage 7 (DC 22)
Psychic: Move Object 6, +7 (DC 16)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)

Complications
Quirk: Inorganic
Quirk: Learning Sentience

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 6, Will 7

Drawbacks
No Hands +4
No Speech +4

Power Points
Abilities -16 + Powers 105 + Advantages 7 + Skills 6 (12 ranks) + Defenses 11 - Drawbacks 8 = 105
Last edited by whiteprofit on Thu May 09, 2013 6:25 pm, edited 3 times in total.
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Re: Pokemon Academy: Players and NPC's

Postby Spectrum » Mon Apr 22, 2013 8:39 pm

Allison "Allie" Underhill - PL 4

Image

Strength 0, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 2, Awareness 2, Presence 4

Advantages
Attractive, Benefit, Wealth (well-off), Connected, Fearless, Hide in Plain Sight, Luck 2, Ritualist

Skills
Expertise (PRE): Fashion 6 (+10), Expertise: Pokemon 6 (+8), Expertise: Scary Stuff (Occult) 10 (+12), Insight 5 (+7), Intimidation 8 (+12), Persuasion 6 (+10), Stealth 10 (+10), Treatment 7 (+9)

Powers
Visions: Senses 8 (Postcognition, Precognition; Unreliable x2 (uncontrolled and not understood))

Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)

Complications
Accident: Leaping before you look: Allie is still getting used to her 'visions' and often leaps to conclusions as to what they might mean.

Frenemies: Princess Clique: As Allie is becoming her own person, she's seeing her previous group of friends as the shallow little twits they really are. They in turn see her as betraying them. In high school, that can be very serious.

Motivation: Justice: Allie is finding that she wants to stand up for the weak even though it might make her unpopular.

Reputation: Slowly changing from one of the mean princesses to being a bully slayer... and she's just so weird!

Defense
Dodge 0, Parry 0, Fortitude 2, Toughness 2, Will 2

Power Points
Abilities 20 + Powers 3 + Advantages 8 + Skills 29 (58 ranks) + Defenses 0 = 60

Looks can be deceiving.

On one hand, we have a beautiful (and nicely upper class) young lady that is hanging out with all the right cliques, hanging out with the cute boys and sitting at the right tables.

On the other hand, we have a fun loving, horror moving watching, girl that stands up for the underdog (and dreams of being a pokemon-vet) and is trying to do the right thing.

The truth is somewhere between the two as Allison "Allie" Underhill starts growing up and becoming the person that she'll be tomorrow. Hopefully, she finds the right friends.

Pokemon: I'm completely open to suggestions on who her companion(s) is/are- either going with the fad and fashion (a poke-chihuahua?) or something spooky (with a heart of gold)- appearances are deceiving.
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Re: Pokemon Academy: Players and NPC's

Postby Spectrum » Mon Apr 22, 2013 8:39 pm

Allison poke-page 1

Tank- Squirtle - PL 6

Strength -2, Stamina 6, Agility 0, Dexterity 0, Fighting 0, Intellect -1, Awareness 6, Presence -1

Advantages
Accurate Attack, Assessment, Favored Environment: Aquatic, Prone Fighting, Takedown 2, Ultimate Effort: Toughness

Skills
Close Combat: Unarmed 6 (+6), Expertise: Water art 8 (+7), Insight 4 (+10), Perception 4 (+10), Persuasion 6 (+5), Ranged Combat: Water gun: Blast 6 6 (+6), Stealth 4 (+12)

Powers

Aquatic (Advantages: Favored Environment: Aquatic)
. . Immunity: Immunity 2 (Environmental Condition: Underwater, Suffocation: Pressure)
. . Movement: Movement 1 (Environmental Adaptation: Underwater)
. . Senses: Senses 1 (Low-light Vision)
. . Swimming: Swimming 2 (Speed: 2 miles/hour, 30 feet/round)

Flood: Environment 1 (Cold, Impede Movement (2 ranks), Radius: 30 feet; Selective)

Hard Shell (Advantages: Ultimate Effort: Toughness)
. . Protection: Protection 2 (+2 Toughness)

Healing Waters: Regeneration 2 (Every 5 rounds; Source: Water)

Natural attacks
. . Headbutt
. . . . Damage: Damage 6 (DC 21, Advantages: Improved Critical 2)
. . . . Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
. . Rapid spin
. . . . Damage: Damage 1 (DC 16; Reaction 3: reaction)
. . . . Immunity: Immunity 5 (Entrapment)

Tiny: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent)

Water gun
. . Bubble: Create 6 (water, Volume: 60 cft., DC 16; Innate, Precise, Variable Descriptor: close group - Forms of Water; Diminished Range 3, Permanent, Proportional [2 ranks only])
. . Water gun: Blast 6 (DC 21; Variable Descriptor: close group - Forms of Water; Diminished Range 3)

Water Type: Immunity 8 (Uncommon Descriptor: Steel, Uncommon Descriptor: Fire, Uncommon Descriptor: Water, Uncommon Descriptor: Ice; Custom 2: Grass, Custom 2: Electric)

Offense
Initiative +0
Damage: Damage 1, +0 (DC 16)
Damage: Damage 6, +0 (DC 21)
Grab, +0 (DC Spec 8)
Throw, +0 (DC 13)
Unarmed, +6 (DC 13)
Water gun: Blast 6, +6 (DC 21)

Defense
Dodge 4, Parry 4, Fortitude 6, Toughness 8, Will 6

Power Points
Abilities 20 + Powers 58 + Advantages 5 + Skills 19 (38 ranks) + Defenses 0 = 102

5/18 8 xp: +2 expertise: water art, takedown 2, added: flood, healing waters, bubble (added variable descriptor, reduced proportional to 2), water gun (adjusted variable descriptor)

Equipment: Mystic Water Charm: Equip item(Pokemon may only have 1 item equiped) Water and Ice attacks have +1 Damage. This is not affected by PL cap's.
Last edited by Spectrum on Sun May 19, 2013 11:55 am, edited 3 times in total.
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Re: Pokemon Academy: Players and NPC's

Postby Spectrum » Mon Apr 22, 2013 8:39 pm

Allison poke-page 2

Julia (Combee) - PL 6

Strength -3, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 6, Presence 2

Advantages
Attractive 2, Connected, Favored Foe: Patrons, Great Endurance, Skill Mastery: Expertise (PRE): Performance, Skill Mastery: Expertise: Cooking, Skill Mastery: Insight

Skills
Expertise (PRE): Performance 8 (+10), Expertise: Cooking 12 (+12), Insight 4 (+10), Perception 4 (+10), Persuasion 8 (+10)

Powers

Ambiance
. . Kiss The Girl!: Illusion 6 (Affects: Two Sense Types - Smell, Hearing, Area: 125 cft., DC 16; Illusion Area, Independent, Precise; Reduced Range 2: close)
. . The Mood is Right: Environment 1 (Cold, Heat, Light (Bright), Visibility (-5), Radius: 30 feet; Precise, Selective)

Bug/Flying: Immunity 11 (Damage Effect: Immune: Ground, Uncommon Descriptor: Resistance: Fighting, Uncommon Descriptor: Resistanece: Grass, Uncommon Descriptor: Resistance: Bug; Custom 2: Weak to: Electric, Custom 2: Weak to: Flying, Custom 2: Weak to: Fire, Custom 2: Weak to: Ice, Custom 2: Weak to: Rock)

Honey making: Create 2 (Volume: 4 cft., DC 12; Innate, Movable, Precise, Subtle: subtle; Proportional)

Senses: Senses 4 (Accurate: Scent, Analytical: Scent, Ranged: Scent; Custom 2: Vision is not accurate)

Tiny: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent)

Wings: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Wings)

Offense
Initiative +0
Grab, +0 (DC Spec 7)
Throw, +0 (DC 12)
Unarmed, +0 (DC 12)

Defense
Dodge 6, Parry 6, Fortitude 2, Toughness 2, Will 6

Power Points
Abilities 18 + Powers 50 + Advantages 8 + Skills 18 (36 ranks) + Defenses 4 = 98
Last edited by Spectrum on Fri May 17, 2013 9:04 pm, edited 2 times in total.
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Re: Pokemon Academy: Players and NPC's

Postby Spectrum » Mon Apr 22, 2013 8:40 pm

Allison poke page 3
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