Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Re: LEGEND's 13 Halloween Builds: 7. GRENDALSPAWN (ALIENS)

Postby legend » Wed Oct 24, 2012 8:39 pm

Thorpacolypse wrote:Loving the Halloween builds, Legend. Christine is a great example, of course, but the best demonic car is the Werecar from Futurama that turned Bender into one and Fry and Leela had to battle them. Classic.


I was thinkinking about Christmas builds. Nothing beats the terror of Futurama's Santa Claus!
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

HEADSNATCHER (PL 7)

Postby legend » Thu Oct 25, 2012 3:15 pm

Image
STR 3, STA 2, AGL 1, DEX 1, FGT 6, INT 3, AWE 2, PRE 3
Powers:
Attach Head: Morph 3 (humanoid), Continuous; Variable 5 (powers associated with attached
Body Blindsight: Senses 11 (Accurate, Acute, Radius, Ranged Mental; Acute, Ranged Touch) • 11 points
Electrical Rejuvenation: Immunity 10 (Electrical Effects); Regeneration 10, Source (Electricity) • 15 points
Fire Resistance 10: Immunity 10 (Fire Effects), Half Effect • 5 points
Indestructible Body: Immortality 20, Limited (not while its own head is attached or if its own severed head is destroyed) • 10 points
Natural Armor: Protection 5 • 5 points
Telepathy: Mental Communication 1, Comprehend 3 • 10 points
Equipment:
Leather Armor: Protection 1 • 1 point
Longsword: Strength-based Slashing Damage 3, Improved Critical • 4 points
Motorcycle: Size M, Str 1, Spd 6, Def 10, Tou 8 • 10 points
Advantages: Close Attack 1, Equipment 3, Ranged Attack 2
Skills: Athletics 2 (+4), Deception 3 (+6), Insight 2 (+4), Intimidation 2 (+5), Perception 2 (+4), Stealth 2 (+4), Vehicles 5 (+6)
Offenses:
Initiative +1
Sword +7, Close, Damage 6 (Crit 19-20)
Unarmed +7, Close, Damage 3
Defenses: Dodge 3, Parry 6, Will 7, Fortitude 7, Toughness 8
Power Points: Abilities 42 + Powers 124 + Advantages 6 + Skills 9 + Defenses 12 = 193
Descriptors: Outsider

The headsnatcher resembles a 6-foot-tall human with pale bluish skin and a slender but well-muscled frame clad in tight-fitting black leather fitted with numerous buckles, hooks, and strange clasps. Its demonic head is hairless and covered with small horns. A headsnatcher can detach its head from its body and replace it with the decapitated head of any humanoid creature. In so doing, it can assume the dead creature’s form and powers, as long as those powers are associated with the head (like eye beams or telepathy). To kill a headsnatcher, one must destroy its head. While wearing the head and assuming the form of another creature, a headsnatcher will usually entrust its detached head to loyal underlings or hide it somewhere safe.

For a classic headless horseman, replaced the motorcycle with a horse & transfer skill points from Vehicles to Athletics
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LITTER BRUTE (PL 9)

Postby legend » Fri Oct 26, 2012 12:09 pm

Image
STR 2/14, STA -, AGL 1, DEX 0, FGT 4, INT -, AWE 2, PRE -
Powers:
Construct: Immunity 32 (Critical Hits, Fortitude Effects) • 32 points
Darkvision: Senses 2 (Darkvision) • 2 points
Electricity Immunity: Immunity 10 (Electrical Effects) • 10 points
Engulf: Enhanced Advantages 4 (Chokehold, Fast Grab, Improved Grab, Improved Hold), Limited to creatures at least 1 size rank smaller • 2 points
Fast Healing: Regeneration 10, Source (garbage) • 5 points
Garbage Growth: Growth 12, Continuous, Innate, Increased Action (Move), Limited by supply of garbage • 13 points
Natural Armor: Impervious Protection 5 • 5 points
Protrusions: Unarmed Variable Descriptor 2 (Bludgeoning, Piercing, or Slashing) • 2 points
Refuse Body: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect; Insubstantial 1, Limited (cannot squeeze through openings smaller than its own body); Movement 2 (Slithering, Sure-Footed) • 38 points
Stink: Perception Area (smell) Affliction 3 (Resisted by Fortitude; Impaired), Limited Degree 2, Reaction (to coming within 30 feet) • 9 points
Transfer Essence: Teleport 4, Medium (garbage) • 4 points
Skills: Athletics 4 (+6/+20*), Stealth 0 (+1/-11*)
Offenses:
Initiative +1
Unarmed +4, Close, Damage 2/14*
Defenses: Dodge 2/-4*, Parry 4/-2*, Will Immune, Fortitude Immune, Toughness 5/17*
Power Points: Abilities -12 + Powers 122 + Advantages 0 + Skills 2 + Defenses 1 = 113
Descriptors: Construct
*Maximum size

A litter brute is a towering pile of shifting, surging garbage shaped roughly like a human. It canre configure its form to face any direction in an instant, and it can “flow” around most obstacles, though it cannot squeeze through openings smaller than its own body.
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

MANNEQUIN (PL 3 • MR1)

Postby legend » Sat Oct 27, 2012 3:44 pm

Image
STR 1, STA -, AGL 0, DEX 0, FGT 2, INT -, AWE -5, PRE -
Powers:
Construct: Immunity 37 (Cold Damage, Critical Hits, Fortitude Effects) • 37 points
Looks Real: Morph 1 (store mannequin) • 5 points
Natural Armor: Protection 3 • 3 points
Tremorsense: Senses 2 (Acute, Ranged Touch) • 2 points
Equipment:
Hacksaw: Strength-based Damage 2 • 2 points
Advantages: Equipment 1
Skills: Acrobatics, Athletics, Close Combat, Deception, Expertise, Insight, Intimidation, Investigation, Perception, Persuasion, Ranged Combat, Sleight of Hand, Stealth, Technology, Treatment, Vehicles
Offenses:
Initiative +0
Hacksaw +2, Close, Damage 3
Unarmed +2, Close, Damage 1
Defenses: Dodge 0, Parry 2, Will Immune, Fortitude Immune, Toughness 3
Power Points: Abilities -34 + Powers 47 + Advantages 1 + Skills 0 + Defenses 0 = 14
Descriptors: Construct
Note: Hacksaw could be replace with any hand-held close combat weapon.
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PHTHISIC (PL 8)

Postby legend » Sun Oct 28, 2012 9:07 am

Image
STR 5, STA 4, AGL 2, DEX 0, FGT 6, INT 0, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (no effect against silver or magic) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (12 points) • 13 points
• Bite: Strength-based Damage 2 Linked to Weaken Intellect 10 (Resisted by Will) • 12 points
• Claws: Strength-based Damage 3, Improved Critical • 1 point
Psionics: Array (33 points) • 39 points
• Mind Thrust: Perception Ranged Damage 8, Alternate Resistance (Will), Subtle • 33 points
• Body Adjustment: Healing 20, Limited to self • 1 point
• Brain Lock: Perception Ranged Affliction 8 (Resisted by Will; Dazed, Stunned, Paralyzed), Subtle • 1 point
• Catapsi: Burst Area Affliction 8 (Resisted by Will; Powers Impaired, Powers Disabled, Transformed), Sustained, Limited to Psionics, Subtle • 1 point
• Dimension Slide: Teleport 4 • 1 point
• Ego Whip: Perception Ranged Weaken Presence 8 (Resisted by Will), Subtle • 1 point
• Skate: Speed 3, Affects Others • 1 point
Regeneration: Regeneration 10, Limited (no effect against acid or fire) • 5 points
Size: Growth 2, Permanent, Innate • 5 points
Advantages: Improved Initiative, Second Chance (Surprise)
Skills: Athletics 4 (+8), Insight 1 (+4), Perception 3 (+6), Stealth 4 (+4)
Offenses:
Initiative +6
Bite +6, Close, Damage 7 Linked to Weaken Intellect 10
Claws +6, Close, Damage 8 (Crit 19-20)
Mind Thrust -, Perception Ranged, Damage 8 (Resisted by Will)
Brain Lock -, Perception Ranged, Affliction 8
Catapsi -, Burst Area, Affliction 8
Ego Whip -, Perception Ranged, Weaken Presence 8
Defenses: Dodge 4, Parry 5, Will 9, Fortitude 7, Toughness 11
Power Points: Abilities 38 + Powers 89 + Advantages 2 + Skills 6 + Defenses 12 = 147
Descriptors: Monstrous Humanoid, Psionic

A phthisic is a repressed neurosis wrenched from the subconscious mind to walk the world in living, breathing flesh. Phthisics feed on the mental energy of other beings.

A phthisic stands 10 feet tall and weighs 600 pounds. It vaguely resembles the person whose mind the phthisic escaped from, but is severely distorted

A phthisic is initially drawn from a troubled psyche by means of psionics. Once free, it is an independent creature and may very well attack its progenitor.
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

Re: LEGEND's 13 H'ween Builds: 10. MANNEQUIN

Postby Thorpacolypse » Sun Oct 28, 2012 9:09 am

I think your mannequin build needs a Feature 1 - This song plays during every encounter. :D
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: LEGEND's 13 H'ween Builds: 10. MANNEQUIN

Postby legend » Sun Oct 28, 2012 9:14 am

Thorpacolypse wrote:I think your mannequin build needs a Feature 1 - This song plays during every encounter. :D


:lol: I could picture it. An army of Mannequins with the lyrics "nothings gonna stop us now" playing in the background. Twisted and awesome.
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PUPPETEER (PL 8)

Postby legend » Mon Oct 29, 2012 4:52 pm

Image
STR -4, STA 1, AGL 2, DEX 0, FGT 2, INT 2, AWE 3, PRE 2
Powers:
Blindsight: Senses 11 (Mental - Accurate, Acute, Radius, Ranged; Touch - Acute, Ranged) • 11 points
Enthrall: Perception Area (Touch) Affliction 8 (Resisted by Will; Controlled), Limited Degree, Limited (single target affected by Charm), Mental Link, Subtle • 6 points
Hide Mind: Concealment 10, Limited (psionic or magical detection) • 10 points
Psionics: Array (14 points) • 16 points
• Charm: Perception Ranged Affliction 12 (Resisted by Will; Dazed, Compelled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid obviously harmful orders) • 14 points
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Mental Barrier: Enhanced Defenses 10 (Dodge +5, Parry +5) • 1 point
Size: Shrinking 16, Permanent, Innate • 33 points
Telepathy: Mental Communication 1, Comprehend 3 • 10 points
Skills: Close Combat: Unarmed 1 (+3), Deception 8 (+10), Insight 4 (+7), Intimidation 0 (-10), Perception 5 (+8), Stealth 0 (+18)
Offenses:
Initiative +2
Unarmed +0, Close, Damage 0
Defenses: Dodge 10/15*, Parry 10/15*, Will 14, Fortitude 2, Toughness 1
Power Points: Abilities 24 + Powers 86 + Advantages 0 + Skills 9 + Defenses 12 = 131
Descriptors: Psionic
*Mental Barrier

Puppeteers are psionic parasites that vicariously experience the lives of their victims by taking control of their minds.

Once a puppeteer establishes control over a victim (now called a host), it attaches to the host’s skin in a spot hidden by fur, hair, or clothing. It draws nutrients from the host’s blood, but since it is so small, its requirements are minimal.

Puppeteers seek to secretly infect the societies of other creatures and take control of them so as to ensure a continuous supply of bodies. They do not speak, though they can
speak indirectly using a host body’s vocal cords, in whatever
language the host knows.

Puppeteers use their psionic powers in conjunction with their enthrall ability to gain control over potential hosts. Once it is in control, a puppeteer almost exclusively relies on the host, although it can use its own powers to enhance their effectiveness in a particularly dangerous situation.
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOOTH FAIRY (PL 2)

Postby legend » Wed Oct 31, 2012 8:04 am

Image
STR 0, STA 0, AGL 2, DEX 2, FGT 0, INT 2, AWE 2, PRE 2
Powers:
Anyspeak: Comprehend 4 (Languages) • 4 points
Fey Rod: Array (12 points), Easily Removable (-6 points) • 11 points
• Sleep: Perception Ranged Burst Area Affliction 2 (Resisted by Will; Fatigued, Exhausted, Asleep), Progressive • 12 points
• Daze: Perception Ranged Affliction 2 (Resisted by Will; Dazed, Stunned), Progressive, Limited degree • 1 point
• Knock: Burst Area 4 Move Object 1, Close, Limited (open things), Precise; Enhanced Advantages 2 (Improvised Tools, Skill Mastery (Technology)), Limited to Security; Enhanced Skill 4 (Technology +8), Limited to Security • 1 point
• Light: Environment 4 (Light 2) • 1 point
• Magic Missile: Perception Ranged Damage 2, Split 1 • 1 point
• Strike: Strength-based Damage 2 • 1 point
Invisibility: Visual Concealment 4, Passive, Limited (nightime only) • 2 points
Low-Light Vision: Senses 1 (Low-Light Vision) • 1 point
Wings: Flight 1, Subtle, Wings • 2 points
Advantages: Defensive Roll 2, Improved Initiative
Skills: Acrobatics 1 (+3), Close Combat: Fey Rod 2 (+2), Deception 1 (+3), Insight 1 (+3), Intimidation 1 (+3), Investigation 1 (+3), Perception 1 (+3), Sleight of Hand 1 (+3), Stealth 2 (+4), Technology 1 (+3)
Offenses:
Initiative +6
Sleep -, Perception Ranged Burst Area, Progressive Affliction 2
Daze -, Perception Ranged Burst Area, Progressive Affliction 2
Magic Missile -, Perception Ranged, Damage 2 (Split 1)
Fey Rod (Strike) +2, Close, Damage 2
Unarmed +0, Close, Damage 0
Defenses: Dodge 2, Parry 2, Will 2, Fortitude 2, Toughness 2/0
Power Points: Abilities 20 + Powers 20 + Advantages 3 + Skills 6 + Defenses 4 = 0
Descriptors: Fey

Tooth fairies are wicked, horridly deformed creatures that antagonize and torment others out of spite or for amusement. A tooth fairy has an emaciated body, distended stomach, pointed ears, sunken eyes and crooked over sized teeth. A tooth fairy only appears at night.

Note: This build is a conversion of the Tooth Fairy from the D20 MSRD. The picture is the closest for amusement.
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

Re: LEGEND's 13 H'ween Builds: 10. MANNEQUIN

Postby Emerald Flame » Sun Nov 18, 2012 7:50 am

legend wrote:
Thorpacolypse wrote:I think your mannequin build needs a Feature 1 - This song plays during every encounter. :D


:lol: I could picture it. An army of Mannequins with the lyrics "nothings gonna stop us now" playing in the background. Twisted and awesome.


HA.. That's almost as bad as an army of zombies suddenly breaking into a dance routine just before attacking the hapless citizens.

Of course they are led by one zombie in a red zipper-ladened jacket.
Emerald Flame's 3e Builds
Emerald Flame's 2e Misc. Builds

The ultimate measure of a person is not where they stand in moments of comfort, but where they stand at times of challenge and controversy. -Martin Luther King, Jr.-
User avatar
Emerald Flame
Paragon
Paragon
 
Posts: 3035
Joined: Wed Aug 03, 2005 11:28 am
Location: In geosynchronus orbit above OA

Re: LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

Postby Thorpacolypse » Fri Jan 25, 2013 9:08 pm

Bump. I love that Tooth Fairy. :)
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Previous

Return to Roll Call



Who is online

Users browsing this forum: Bing [Bot] and 2 guests