Hound Town

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Bladewind
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Re: Hound Town

Postby Bladewind » Mon Jul 22, 2013 7:39 pm

Hound wrote:At first she simply wanted something to help in everyday live. Give fire fighters the power to set flipped over cats right side up.



Aawwww. Such a kind soul ! :wink:

Seriously, great build and background !

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Hound
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Amalia the Voodoo Witch

Postby Hound » Wed Jul 24, 2013 12:26 pm

It's life that we eat, and life that we feed. Life must survive and so we forgive, when life consumes life, in order to live.


Amalia the Voodoo Witch
Description:
Job: Druid
Age: 19
Gender: Female
Race: Human
Height: 5'1”
Weight: 102lbs
Skin: Brown
Eyes: Moss Green
Hair: Pine Green
Battle Outfit:
Image
Day to Day:
Image
PL 6: 90 PP
Abilities: 10 PP
STR 00
STA 01
DEX 00
AGI 00
FGT 00
INT 03(05)
AWE 01(03)
PRE 00

Combat:
Initiative: +5
Melee Attack: +8 Staffs(Bludgeoning Damage, DC 17)
Range: +8 Nature's Wrath(Electric Damage, DC 19), +6 Sleep Spores(Will Save 16)

Defenses: 6 PP
Dodge +5
Parry +5
Toughness +7
Fortitude +6
Will +6

Skills: 10 PP(20 Ranks)
Close Combt (FGT) [Staffs] +8
Expertise (INT) [Herbology and Alchemy] 5+1=6
Expertise (INT) [Magic] 5+1=6
Expertise (INT) [Nature] 5+2=7
Insight (AWE) 3+3=6
Investigate(INT) 5+1=6
Perception (AWE) 3+3=6
Treatment (INT) 5+1=6

Advantages: 5 PP
Attractive
Artificer
Favored Environment[Woodland Areas]
Languages [Default: Druidic, Extra 1: Common]
Ritualist
Equipment 3 *Free*
Advangtes from Powers:
Eidetic Memory
Speed of Thought
Power attack(Nature's Wrath Only)
Improved Critical [19-20](Nature's Wrath)


Equipment 3: 15 EP
Iron Wood Bo Staff: Strength-Based Damage 2 (2 EP)
Iron Wood Chest Armor: +4 Toughness (4 EP)
Iron Wood Bracers: +2 Active Defenses (4 EP)
Spell Pouch (Provides Tools for Rituals and Spell casting) (1 EP)
Alchemy Set (+5 To using Alchemy to craft) (2 EP)
Plant Collection Kit (+2 To Gathering Plants) (1 EP)
Traveler's Cloak (Immunity Environment Cold and Heat, Limited Half Effect) (1 EP)

Powers: 59

Amulet of Resistance (Removeable, 10 PP -2, total 8 PP)
Enhanced Traits: +2 Dodge, +2 Parry, +2 Toughness, +2 Fortitude, +2 Willpower

Voodoo Mask of Wisdom (Removeable, 10 PP -2, total 8 PP)

Enhanced Trait: +2 INT, +2 AWE, Eidetic Memory, Speed of Thought

Voice of the Forest: Comprehend 1: Understand Plants (2 PP)

Plant Control Array (19 PP's +4 Alt's, total 23 PP's)
    Wall of Wood: Create 6: continuous, moveable, innate, Unreliable(5 Uses) (19 PP) Create objects made of living plants.
    Entanglement: Ranged Affliction 6: (Hindered/Impaired, Immobile/Disabled) Alternate Resistance(Strength), Cumulative, Extra Condition, Limited Degree, Accurate 3, Indirect, Reversible, Unreliable(5 Uses) (1 PP)
    Nourish: Burst Transform 1: Broad(Young plants like Sapling or Seeds) into Broad (Adult/Mature Plants), Increased Mass 14 (1 PP)
    Wild Growth: Environment 4: Selective, Impeded Movement (2 Ranks), Visibility(-5), Unreliable(5 Uses) (1 PP)
    Avatar Doll of the Forest: Summon 5: Active, Heroic, Mental Link, Quirk[To Summon, must have access to dirt to plant a "Doll" seed], Quirk[Must use Move Action to Plant Seed], Unreliable(5 Uses) (1 PP)
Druidic Magic Array (14 PP's +4 Alt's, total 18 PP's)
    Nature's Wrath(Lightning Bolt): Blast 4: Accurate 4, Affects Insubstantial 2, Improved Critical 1(19-20), Power Attack, Quirk[Must be free to move to cast spell], Activation[Casting Time, Move Action] (14 PP)
    Sleep Spores: Ranged Affliction 6: Entranced, Stunned, Asleep, Resisted by Will, Accurate 3, Activation[Casting Time, Move Action] (1 PP)
    Detect Magic: Accurate, Acute, Analytical, Radius, Detect 2[ Magic] (1 PP)
    Spirit of the Wild: Shape Shift 2: Fast, Limited[Mundane Animals like Owls, Wolves, Horses, nothing magical], Limit[Can not use or have anything from the Plant Control Array active, while shifting points, can not use any points from Plant Control] (1 PP)
    Druidic Spell Crafting: Variable 2: Slow(This means changing my spells are complex. This means it can take anywhere from 10 seconds(Longer than a round, so it can not be used inside combat), to 1 minute, to even an hour or more, depending on the complexity and ruling of the GM. This can also fail and usually requires an expertise Magic skill check to perform.) (1 PP)
Complications:
Balance of Nature: Amalia believes firmly in preserving the balance. She can not stand people who abuse nature, animals, or the earth.

Pilgrimage: She is on the hunt for any one of a list of rare plants. She must find the plant, collect it, and bring it back alive. At the very least, she must obtain a seed, which she can then grow once home.

Motivation[Good]: Amalia will save innocents and defend the weak.

Sheltered Life: She lived in a small village where there was no crime. She is rather naive and thinks the best of people, until proven wrong. Additionally she has never seen many things that are common place to most people. Especially the wonderful inventions of the Gnomes and Goblins. These devices can leave her awe struck.

Fear/Weakness[Ocean/Flying]: While she can control any plant, out in the water, she is highly limited in what she can control and summon, and while in the air(I don't know if you have hot air balloon ships in your game), there is almost nothing to use at all. Besides having large limitations on her powers, she generally feels uneasy and scared if there isn't dirt below her feet, to the point where she could completely freeze up, panic, or run away sobbing and crying.

History:
Amalia was born and raised in a small village deep with in a thick forest. The village was primarily populated by druids, whom believed in living in a balance with the world. Amalia proved from an early age to be highly skilled at using magic to manipulated plants, commanding them with ease.

Her Father, was the village Alchemist, using only wild plants cuttings, roots, flowers, or berries to craft healing potions that could cure any disease or infection. He taught her much, but she wouldn't limit her self to just Alchemy. She learned from the village elders how to transform into animals, and how to call upon the wrath of nature to defend her self.

When she reached the age of 18, like every member of the village, she was sent on a pilgrimage. Like all who go on the pilgrimage, she was given a quest to find rare plant. She could choose any one of a list of ten. In truth, the pilgrimage was meant to give the young ones experience of the real world, and to give them a chance to make a choice. Return to their home, or to stay in the cities.

Before leaving, the village elders passed on to her the Ancient Mask of Wisdom, a powerful artifact said to be crafted from the bark of the world tree. A tree the druids believe to be the heart of the world, said to be so massive, that it would take a week to travel around it's trunk, that it's branches touch the clouds, and that it's roots spread out for hundreds of miles in all directions.

Amalia's father gave her his amulet of protection, an item he obtained on his own pilgrimage.

It has been a full year since Amalia started her quest, she only has one year left to find one of the rare plants she seeks, and to return home. She might have already succeed except for the fact that she stops and helps anyone in danger that she meets.




Avatar Doll of the Forest

Image

PL 6: 75 PP
Abilities: 16 PP
STR 06
STA 06
DEX 00
AGI 00
FGT 04
INT 00
AWE 00
PRE 00

Combat:
Initiative: +0
Melee Attack: +4
Range: +0

Defenses: 14 PP
Dodge +4
Parry +4
Toughness +8
Fortitude +6
Will +6

Skills: 12 PP(24 Ranks)
Athletic 4+6=10
Insight (AWE) +6
Intimidate (PRE) 8+2=10
Perception (AWE) +6

Advantages: 10 PP
Chokehold
Fast Grab
Favored Environment[Woodland Areas]
Fearless
Great Endurance
Improved Grab
Improved Hold
Improved Smash
Interpose
Startle

Powers: 23
Main Power Monster Doll:
Growth 4 (8 PP) Linked With
Iron Wood Doll: Immune to Critical hits, Protection 2 (4 PP) and
Strength of the Forest: Power Lifting 2 (2 PP) and
Thorns: Strength-based Damage 2, Improved Critical 1(19-20), Indirect 1(Can make the thorns come from the ground instead of his fist, range is Elongation 4) (4 PP) and
Grow: Elongation 4 (4 PP) Total: 22 PP
  • Alternate Effect: Pocket Doll: Shrink 8 (16 PP) linked with Enhanced Trait Stealth +4 (2 PP), Flight 2(Glide)(2 PP), Elongate 2 (2PP) Total: 22PP, Alternate effect (1 PP)
Last edited by Hound on Sat Mar 08, 2014 8:07 pm, edited 5 times in total.
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Re: Hound Town

Postby Spectrum » Wed Jul 24, 2013 3:31 pm

Adorable choices in pictures.

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Hound
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Doctor Mid-Nite

Postby Hound » Fri Jul 26, 2013 9:02 pm

Doctor Mid-Nite
Pieter Anton Cross

Occupation: Doctor
Description:
Age: 28
Gender: Male
Height: 5'10”
Weight: 175lbs
Eyes: Blue
Hair: Black
Image
PL 7, 105 PP
Abilities 32 PP
STR 02
STA 02
DEX 00
AGI 04
FGT 02
INT 03
AWE 03
PRE 00

Combat:
Initiative: +4
Melee Attack: +10(Unarmed DC 17, with Gloves DC 19)
Range Attack: +10 Boomerangs(DC 19), +10 Anesthetic Spray(Fort DC 14), +10 Hallucinogenic Fear Spray(Will DC 14)

Defenses 17 PP
Dodge +7
Parry +7
Toughness +3/+7
Fortitude +7
Will +7

Skills 26 PP
Acrobatics (AGL) 1+4=5
Close Combat (FGT)[Unarmed] 8+2=10
Expertise (INT) [Surgical Doctor] 11+3=14
Insight (AWE) 4+3=7
Investigation (INT) 4+3=7
Perception (AWE) 4+3=7
Stealth (AGI) 8+4=12
Technology (INT) 1+3=4
Treatment (INT) 11+3=14

Advantages: 24 PP
Benifit Status: Retired Army Captain(Medical)
Defensive Roll 1
Favored Environment[Complete Darkness]
Improved Disarm
Power Attack
Ranged Attack 10
Takedown
Throwing Mastery 1
Equipment 7

Equipment: 7 PP = 35 EP
Armored Suit: 4 Toughness, Noticeable (3 EP)
Black Cloak: Camo Clothing for Darkness (1 EP)
Medical Bag: Tool Kit (1 EP)
Gas Mask (1 EP)
Rebreather (1 EP)
Restraints (1 EP)

Reinforced Knuckle Gloves
+2 to Unarmed Damage (2 EP)

Crescent Moon Boomerangs
Ranged Strength Based Damage 1 (2 EP)

"Gadgets"
  • "Blackout Bombs" Range Cloud Concealment Attack 7: (2 Normal Visual, +5 Custom Ranks), Resisted by Dodge, Sustained Effect, (21 EP)
  • "Medical Gauntlet Anesthetic Spray" Ranged Cumulative Affliction 4: (Fatigued, Exhausted, Asleep), Resisted by Fortitude (1 EP)
  • "Medical Gauntlet Hallucinogenic Fear Spray" Range Cumulative Affliction 4: (Entranced [by fear], Compelled [to be Stunned by Fear], Controlled [by Fear and incapacitated]), Resisted by Will Power, (1 EP)

Powers: 6 PP
Venom Mutation
Senses 1: Dark Vision[Quirk: does not work in low light, must be complete darkness] (1 PP)

Goggles(Removeable)
  • Feature 1: Compensates for Blindness and Hides his Identity (1 PP)
  • Senses 1: Infravision (1 PP)

Vital Strikes
"Disabling Strike" Linked with Unarmed Strikes: Affliction 4[Impaired, Disabled] Limited Condition, Resisted by Fortitude (2 PP)
"Hobbling Strike" Linked with Unarmed Strikes: Affliction 4[Hindered, Immobile] Limited Condition, Resisted by Fortitude (1 PP)


Complications:

Blind: In the presence of light, and with out his special Goggles, Doctor Cross is completely blind.

Doctor: His first priority is to save lives.

Enemy[Venom Makers]: His main target in his crusade against crime is the gang that produces and sells the narcotic known as Venom.

Motivation[Good]: He will always do the right thing.

Mentor[Thomas Wayne]: Doctor Wayne passed down many pearls of wisdom... Pieter can never repay him enough.

History:
Doctor Cross is a talented medical surgeon, who immigrated to England from Norway when he was a young child. He was so young when he immigrated, he can now only recall a few words from his native tongue. He was always a brilliant boy and attended medical school through the military. He spent most of his practical time in the field, working side by side with a young Doctor Wayne during the second Anglo-Afghan War.

Prior to seeing any live combat or victims, Cross was very naieve boy, thinking war was grand and glorious, and victory was sweet. He figured he would earn a few medals for saving a few lives, then retire from service when his term was over and take up his own practise. However war is nothing like the stories they tell you. It is mud caked young men, barely old enough to shave, but riddled with a dozen holes, filled with metal shrapnel. With every move they make, the metal rips and tears more. Far to often it is a slow and agonizingly painful death.

For the first few weeks, Cross tried to hold on to his original training, but it made him slow. He tried to be too perfect, instead of just taking a patient out of danger, and moving on. He would spend too long trying to save men that were too far gone, instead of moving on to those that could he saved.

He watched as young men, boyss really, died no matter what he did. The young Doctor nearly fell into complete dispair, but Doctor Wayne caught him. Even with his own massive work load, Wayne took the time to teach Cross. To guide and mentor him. He forced him to make the hard choices, skipping over those too far gone. Corss hated it, but it was true, he could save five or six lives in the time it would take to save or fail at saving some others.

Wayne taught Cross the tricks of field doctoring, how to patch them up so they were stable, not worrrying about weither their scar would be minimal or ugly, just that they were alive. That was all that mattered. After the war, Cross retired from the military and began a private practise.

He eventually became rather famous among the medical community for his invention of, and innovation of advanced medical techniques which have greatly increased the survival rate of his patients.

In addition to his amazing medical talents, Doctor Cross practiced hand to hand combat training to keep his body fit and healthy.

While practicing medicine in England. he encountered a new drug, called "Venom." This terrible narcotic was designed to enhanced the strength and endurance of it's user, but the effect is short lived, and it is highly addictive. Additionally the strain on the body caused by constant use of the drug left it's users crippled, or even dead. Those crippled by the drug are so far gone, nothing in current medical science can cure them.

Compelled to rid the world of such a vile narcotic, the young Doctor began investigating the source. Confident in his skill in melee combat, he was more than a little careless when it came to his investigation.

Gang members jumped the Doctor, and overwhelmed him with numbers. They injected him with the latest test Venom Recipe. The drug made the Doctor pass out. While out, they put him behind the wheel of a car. They cut the breaks, and rigged the gas pedal to fully accelerate.

The Doctor awoke days later in a hospital, badly wounded and blind. But the drug had an unexpected side effect. In the blanket of darkness, the Doctor could see normally, but in day light he was completely blind.

Outraged, the Doctor began work on a way to bring down the criminals of London. Not just the wretched gang that nearly killed him, but every criminal.
Last edited by Hound on Sat Mar 08, 2014 8:07 pm, edited 1 time in total.
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Gearbox

Postby Hound » Sat Feb 01, 2014 11:59 pm

Gearbox
Character Name: Jonathan Harper
Occupation: Doctor of Robotics
Age: 26
Gender: Male
Height: 5'11”
Weight: 170lbs
Eyes: Brown
Hair: Dark Brown
Image

PL 62
Prior to Power Up.
Abilities 40 PP

STR: 2
STA: 2
AGL: 2
DEX: 2
FGT: 2
INT: 6
AWE: 4
PRE: 0

Initiative: +6
Melee Attack: +0
Range Attack: +0

Defenses 10 PP
Saves: Toughness +2 Fortitude +6 Dodge +4 Parry +4 Will +6

Skills 8 PP
Expertise[Science]: 4+6=10
Investigation: 2+6=8
Insight: 3+4=7
Perception: 2+4=6
Slight of Hand: 1+2=3
Technology: 2+6=8
Treatment: 1+6=7
Vehicle: 1+2=3

Feats: 4 PP
Assessment, Eidetic Memory, Inventor, Speed of Thought

Powers 0 PP

Image
PL 6, 90 Power Points
Abilities -33 PP

STR: -5/4
STA: -5/6
AGL: -5/0
DEX: -5/6
FGT: -5/4
INT: 6
AWE: 4
PRE: 0

Initiative: +6
Melee Attack: +8 Unarmed (DC 19)
Range Attack: +8 Blaster (DC 19)

Defenses 4 PP
Saves: Toughness +8 Fortitude +6 Dodge +4, Parry +4, Will +6

Skills 8 PP
Expertise[Science]: 4+6=10
Investigation: 2+6=8
Insight: 3+4=7
Perception: 2+4=6
Slight of Hand: 1+6=7
Technology: 2+6=8
Treatment: 1+6=7
Vehicle: 1+6=7

Feats: 4 PP
Assessment, Eidetic Memory, Inventor, Speed of Thought

Powers 104 PP
Armored Suit(Removable) (121-24=97 PP)
    "Computer Assisted Hydraulic System" Enhanced Agility +5, Strength +9, Stamina +11, Dexterity +11, Fighting +9, Dodge +2, +4 Unarmed Combat, Diehard, Great Endurance, Power Attack, Quick Draw (98 PP) Leaping 1, Speed 1 (2 PP)
    "Armored" Protection 2: Noticeable (1 PP)
    "Life Support" Immunity 9: All environmental, All suffocation, poison, disease (9 PP)
    "Built in Tools" Feature 1[Commlink, Computer, Flash Light, Multi-tool, Fire extinguisher] (1 PP)
    "Sensors" Senses 10: Direction sense, Radio sense, Time sense, Microscopic Vision 2, Infravision, Analytical Vision 4[Chemical, Energy/Radiation, Metallurgical, Biological] (10 PP)

Blaster(Easily Removable)(11-4=7 PP)
"Charged Bolt" Blast 4: Accurate, Variable Descriptor[Radiological, Thermal, Electrical, Explosive]
AE: "Debilitating Ray" Ranged Affliction 4: Impaired/Fatigued, Disabled/Exhausted, Limited Degree, Extra Condition, Improved Critical 2(18-20)

Complications:
Cripple
: After the accident, with out his suit, Harper is completely bed ridden, and can barely breath on his own.

History:
Last edited by Hound on Sat Mar 08, 2014 8:07 pm, edited 1 time in total.
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The Witch of Ashburn

Postby Hound » Wed Feb 05, 2014 7:01 pm

The Witch of Ashburn
Real Name: Wendy Benton
Age: 17
Gender: Female
Height: 5'1”
Weight: 100lbs
Eyes: Blue
Hair: Short Brown in everyday life, Long green in witch form
Image
PL 10, 150 PP
Abilities 32 PP
STR 00
STA 00
DEX 00
AGI 00
FGT 00
INT 10
AWE 04
PRE 02

Combat:
Initiative: +10
Melee Attack: +0
Range Attack: +10 Magic

Defences 28 PP
Dodge +6
Parry +6
Toughness +14
Fortitude +8
Will +12

Skills 13PP
Deception (PRE) 4+2=6(20 with Charm, 25 with Charm and Attractive 2)
Expertise (INT)[Arcane Lore] 1+10=11
Expertise (INT)[Supernatural Lore] 1+10=11
Expertise (INT)[Alchemy] 1+10=11
Insight (AWE) 6+4=10
Investigation (INT) 1+10=11
Perception (AWE) 6+4=10
Persuasion (PRE) 4+2=6(20 with Charm, 25 with Charm and Attractive 2)
Technology (INT) 1+10=11
Treatment (INT) 1+10=11

Advantages: 13 PP
Apothecary
Artificer
Eidetic Memory
Language[Latin]
Ritualist
Speed of thought
Takedown 2
Equipment 5
Magical Pouch (Carries up to 50 pounds, but bag itself only weights up to 5) 1 EP
Spell Pouch (Ritual Supplies, reduces tool penalty to 0) 1 EP
Smart Phone 2 EP

Wizard Tower in my Closet 21 EP
As the name suggests, in her bedroom closet is the entrance to her secret base.
    Toughness: 10, Size: Tiny
    Communications (Crystal Ball)
    Concealed
    Defense System
    Dual size: Huge (It's bigger on the inside)
    Feature: Change Exit (A ritual that takes a day to perform, allows her to change the exit)
    Grounds (There's even a garden in here to grow my herbs for my potions!)
    Gym
    Holding Cells
    Laboratory
    Library
    Living Space
    Infirmary
    Power System
    Secret
    Sealed
    Security System
    Self-Repairing
    Workshop

Powers: 64 PP
"Magical Girl Transformation Sequence" Feature 1[Quick Change] From short Brown Hair and everyday clothes, to long green hair and witch robes. (1 PP)

Magic Array
“Constructs” Create 10, Moveable (30 PP)
    “Arcane Blast” Blast 10, Accurate 5(+10), Affects Insubstantial 2, Variable 1 (Magical Fire Blast, Magical Ice Lance, Magical Lightning Strike), Homing 1, Improved Critical 1(19-20)(1 PP)
    “Sleep” Ranged Affliction 8(Fatigued, Exhausted, Asleep) Cumulative, Accurate 6(+12), Resisted by Will (1 PP)
    “Chain” Ranged Affliction 8 (Hindered/Vulnerable/Impaired, Immobile/Defenceless/Disabled) Accurate 6(+12), Extra Condition 2, Limited Degree, Resisted by Strength (1 PP)
    “Charm” Magically Enhanced Presence 4, Enhanced Persuasion 14, Enhanced Deception 14, Attractive 2 (1 PP) Note this has the Magical Illusion descriptor to it for immunity purposes
    “Portal” Teleport 5(Accurate, Extended, Extended Only, Easy, Portal) (1 PP)

“Sense Magic” Senses: Magical Awareness[Mental], Extended(100 Ft with out Perception Penalties), Radius(All Directions), Accurate, Acute (6 PP)

“Combat Mage” Improved Aim, Power Attack (2 PP)

“Cat Eyes” Dark Vision (2 PP)

“Mana Absorption” Regeneration 1 (1 PP)

“Mage Armor” Force Field 14: +14 Toughness (14 PP)

“Summon Broomstick” Flight 1, Limit: Platform, Feature[Magically Summons a Broomstick out of thin air to fly upon] (2 PP)

Complications:
Identity: Her quick transformation works well for people at a distance (short hair to long hair, witch robes and large witch hat), it does nothing for people up close who know her face. She has a very distinctive (and attractive) tear drop mole below her left eye.

Obsession: The Book that granted her, her powers is always near. Usually in her back pack. She won’t let anyone else touch. Sometimes, Wendy can hear a strange whisper, but she can never understand it.

Weakness[Fire]: Salem Witch Trials used fire for a reason, all Witches have a natural weakness against fire. Fire Does 50% more damage. (A Rank 6 attack is treated as Rank 9)

History:
Wendy was a fairly typical unpopular high school girl. She blended into the background with ease, rarely, if at all, asked out by boys, and usually only so she would do their homework for them.

She had straight A’s in every subject (but gym), yet rarely stood out. She spent most of her free time with a few close friends watching Movies, Cartoons, Reading, or playing games.

In short she was a fairly typical geeky girl. The one subject, above all else that got her blood boiling were old books about magic and the supernatural. In Particular Lovecraft was one of her absolute favourite authors, which inspired her to search out books that were claimed to be magical tomes.

Eventually her search led her to discover a rather old, rather odd book, said to be made from real human skin, and inked in blood. She of course didn’t believe it, it was probably at worst, pig skin. It was a common practice, as Pig skin similar to Human.

Still she couldn’t pass it up, and purchased the book. When she took it home and opened it for the first time, her world changed.

The book unlocked her latent magical potential, granting her powers far beyond normal people. However an amazing gift like this is rarely free…
Last edited by Hound on Sat Mar 08, 2014 8:06 pm, edited 2 times in total.
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Ninja Number 21

Postby Hound » Wed Feb 05, 2014 7:02 pm

Ninja Number 21
Image
Real name: Jack Bennett
Age: 20
Gender: Male
Height: 6'1”
Weight: 180lbs
Eyes: Blue
Hair: Black
Race: Half Japanese, Half English

PL 7, 105 PP
Abilities: 30 PP

STR 03
STA 03
DEX 00
AGI 05
FGT 02
INT 00
AWE 02
PRE 00

Combat:
Initiative: +5
Melee Attack: +10 Unarmed (DC 18), +10 Ninja Array (DC 19)
Range Attack: +9 Throw (Shuriken DC20, Improvised DC 19, Snare Bomb [StrDC14])

Defences: 18 PP
Dodge +8
Parry +8
Toughness +3/+6
Fortitude +6
Will +8

Skills: 28 PP
Acrobatics (AGL) 3+5=8
Athletics (STR) 3+3=6
Close Combat (FGT) [Unarmed] 8+2=10
Deception (PRE) +8
Insight (AWE) 7+2=9
Perception (AWE) 7+2=9
Ranged Combat (DEX) [Throw] +9
Slight of Hand (DEX) +9
Stealth (AGL) 1+5=6

Advantages: 7 PP
Languages: English and Japanese
Power Attack
Takedown 2
Throwing Mastery
Tracking
Equipment 1
Equipment: 1 PP = 5 EP
Ninja Mask (Gas Mask, Rebreather) (2 EP)
Cheap Prepaid throw away Phone (1 EP)
Ninja Outfit (Thick Black Kevlar armour: Toughness 3, Noticeable) (2 EP)

Powers: 22 PP
    Ninja Vanish: Teleport 1: Turnabout, Change Direction, Change Velocity(5 PP)
      • ALT: Ninja Run: Speed 5 (1 PP)
      • ALT: Ninja High Jump: Leap 5 (1 PP)
    Ninja Climb: Wall Crawl 1 (2 PP)
      • ALT: Ninja Water Walk: Walk on Water (1 PP)
    Ninja Array (Main Power 6 + 6 Alts = 11 PP)
    "Ninja Shuriken": Strength Based Damage 1, Increased Range(with 2 extra ranks for strength), Improved Critical 2 (18-20) (6 PP) "Counts as throwing"
    • ALT: "Taijutsu Attack: Sweep and Strike" Affliction 4: [Hindered/Dazed, Prone/Stunned], Limited Degree, Extra Condition, Feature 1: Master Trip(Like Improved Trip the user can choose to make the defender resist with Athletics or Acrobatics) Linked with Strength Based Damage 1 (1 PP) "The user sweeps the legs, or performs some other stunt to knock the target off balance or flat on the ground, then lands a powerful blow when they are unprepared"
    • ALT: "Taijutsu Attack: Flash Trick" Affliction 4: [Visually Impaired/Vulnerable, Visually Disabled/Defenceless], Cumulative, Limited to Visual Sense, Limited Degree, Extra Condition, Resisted by Fortitude, Linked with Strength Based Damage 1, Improved Critical (19-20) (1 PP) "The user tosses a small device, about the size of a quarter at the target, the device explodes in a flash of blinding white light. While blinded, the user takes the chance to land a massive blow"
    • ALT: "Taijutsu Attack: Cheap Shot" Strength Based Damage 1, linked with Affliction 4: [Fatigued, Exhausted], Cumulative, Limited Degree, Resisted by Fortitude. Improved Critical (19-20) (1 PP) "Knocks the wind out of you!"
    • ALT: "Ninja Weapon: Snare-Bomb" Ranged Affliction 4: [Hindered/Physically Impaired, Immobile/Physically Disabled], Extra Condition, limited Degree, Limited to Physical actions(For example, if you fly with Mental powers, you are not affected by this, however if you fly with wings, it does work), Cumulative, Unreliable(5 Uses), Resisted by Strength, Linked with Ranged Strength Based Damage 1, Improved Critical 1(19-20) (1 PP) "The User throws a ball at the target, when it hits, it explodes in a tangle of steel wires which wrap around the body of the target. Counts as throwing."
    • ALT: "Ninjutsu: Fire Fist" Strength Based Damage 1, linked with Weaken [Toughness] 4, Resisted by Fortitude, Improved Critical (19-20) (1 PP)
    • ALT: "Genjutsu: Veil of Invisibility" Concealment All senses, Blending, Passive (1 PP)
Complications
Enemy: King Pin; he wants his Teddy back.

Enemy: All of King Pin’s enemies which include but are not limited to Spiderman, Daredevil, Black Cat, White Knight, Powerman, Iron Fist, and worst of all, The Punisher

Motivation[Revenge]: The Hand murdered his parents. He plans to return that pain 10 fold.

Weakness[Women]: Women with the attractive Advantage double their bonus when interacting with Ninja Number 21.

Background
What most Heroes would know: A ninja formally employed by the King of all New York Crime, Winston Fist, alias the King Pin. Ninja number 21, as implied by his number, was a member of a large unit of ninja who performed various deeds. His tasks included everything from abductions and murders to espionage and routine security.

But how did Ninja number 21 come to be? To that we must go back 30 years. His mother was an agent of the Japanese criminal organization known only as The Hand. She was a master of murdering with out causing investigations. Making the killings look like simple accidents, or common health problems.

One day on assignment to murder a Governor who was famous for being “unbuyable” she met his father, the Governor’s assistant. It was love at first sight, though her ninja training tried to tell her other wise. Still the goof ball man with the large brown horn-rimmed glasses, tacky grey suit, and ugly maroon tie with white pinstripes some how melted her heart. She delayed the murder, saying she needed to investigate more, when really she just wanted to spend more time with this odd ball man who was sweet and charming in a nerdy kind of way.

In the end she abandoned her mission, took her “new man” and went into hiding…. Since birth, Ninja 21 was trained to in the arts the same as his mother. To him, life was amazing. He got to learn to be a ninja. How cool was that? Sure he had to hide it, but he had the coolest secret ever. He dreamed of one day being a super hero, of saving people with his awesome Ninjutsu.

One day, when he was sixteen, his mother didn’t pick him up from high school. Odd, But not too unusual. On his way home, however he passed the car accident… His mother and father had passed away. Faulty Breaks the Police said. Ninja 21 knew the truth. The hand had found them. Outraged, the boy wanted revenge, but how could he take on a whole organization? He needed funding, he needed help, he needed power.

As he dreamed of revenge, the police told him he would be sent into foster care, but the boy refused. He took his belongings and ran.

One bad event lead to another, then another. His talent for surviving horrible things gained the attention of some bad men. One day he was made an offer he couldn’t refuse.

That is how he came to work for the King Pin.

But not anymore. No. Today, Ninja 21 sets out to what he wants. To get vengeance and be the man he wants. Before leaving Ninja 21 decided he had to stick it to that fat sack of crap.

Ninja 21 considering stealing money… advanced technology… weapons of mass destruction… but in the end he took the thing the King Pin loved most. The thing he would lay awake at night cursing about, every night for the rest of his life.

Ninja 21 stole… the King Pin’s teddy bear. The Teddy bear Winston had, had since he was a small child.

It was old, and it was thread bare. It smelt faintly of mildew, and nearly every limb had been sown back on at some point in time. But it was the King Pin’s favourite possession.

And now… Ninja 21 had it.
Last edited by Hound on Sat Mar 08, 2014 8:06 pm, edited 1 time in total.
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Gabriella Flores

Postby Hound » Mon Feb 10, 2014 9:53 am

Gabriella Flores
Description:
Age: 21
Gender: Female
Height: 5'10”
Weight: 155 lbs
Eyes: Blue
Hair: Black
Image
PL 8: 123 PP
Abilities: 20 PP
STR 02
STA 02
DEX 00
AGI 00
FGT 04
INT 00
AWE 02
PRE 00

Combat:
Initiative: +0
Melee Attack:
Liquid Attack +10 Unarmed (DC 21) (60ft Reach) +4 Grab
Solid Attack +6 Unarmed (DC 25) (Crit 19-20) +6 Grab
Range Attack: +0

Defenses: 22 PP
Dodge +7/+3
Parry +7/+3
Toughness +9/+13
Fortitude +8
Will +8

Skills: 21 PP(42 Ranks)
Close Combat (FGT) [Unarmed] 6(+10)
Deception(PRE) 8(+8)
Insight (AWE) 6(+8)
Investigation (INT) 8(+8)
Perception (AWE) 6(+8)
Stealth (AGL) 8(+8)

Advantages: 4 PP
Favored Environment[Watery Conditions]
Language[English, Spanish]
Move-by Action
Take down 1

Powers: 56 PP
Night Breed Body
    Protection 7: +7 Toughness (7 PP)
    Immortal 1: (2 PP)
    Immunity 11: Aging, Critical Hits, Disease, Poison, Suffocation(All), Environmental Effects[Radiation, Pressure, Cold]. Hunger and Thirst (11 PP)
    Regeneration 2: Persistent, Every 5 Rounds, Advantage: Great Endurance (5 PP)
    Feature "Internal Compartment": Able to store small objects inside her body. (1 PP)
Shape Changing
    Main Power: Flowing Water Form (28 PP)
      -Elongation 3: 60 Feet (3 PP)
      -Insubstantial 1: Fluid, Precise, Subtle 2 (8 PP)
      -Speed 3: 250 feet/round (3 PP)
      -Movement 3: Water Walk, Wall crawling 1, Safe fall (6 PP)
      -Enhanced Strength 4 (8 PP)
    Alternate Power: Ice Form (1 PP)
      -Enhanced Strength 08 (16 PP)
      -Protection 4 (4 PP)
      -Immunity: Bludgeoning, Limited Half Effect (10 PP)
      -Enhanced Skill: Grab +6 (3 PP)
      -Enhanced Fighting -4 (-8 PP)
      -Enhanced Dodge -4 (-4 PP)
      -Movement 1: Water Walking (2 PP)
      -Enhanced Advantages: Improved Critical 1[Unarmed], Fast Grab, Improved Grab, Improved Hold, Interpose (5 PP)
    Alternate Power: Morph (1 PP)
      Morph 4(20 PP)
      Feature[Voice Mimicry] (1 PP)
      Feature[Clothing Change] (1 PP)
      Enhanced Advantages: Attractive 2, Variable 1[Changes depending on gender disguised as] (3 PP)
    Alternate Power: Ice Constructs (1 PP)
      Create 8: Permanent, Innate, Moveable, Reversible (26 PP)
Complications:
Dehydration: Though she does not require drinking water the same way humans do, in extreme heat conditions, her body will start to evaporate. While as steam she has no control of that part of her body. She can reabsorb her own steam body if the temperature returns to normal, or she can absorb other water to heal. Fire Damage is 50% stronger. Negative effects from Hot Environments are doubled.

Sleeps in a Bucket: While asleep or unconscious, she is unable to control her body, and thus requires a container of some sorts to sleep in.

No longer Human:
Her senses are no longer human, so while she still receives information from her senses, she no longer receives the same positive emotions from drinking something sweet, or feeling something soft and fluffy.

Woman Scorned: She has... trust issues.

History:
Though young and not yet out of college, Gabriella was engaged to the man of her dreams. Marcello was a few years older, graduating soon. He was always kind and gentle, and Gabriella never had any reason to doubt him. He and his friends would get together for paintball, or bowling, or what ever every Saturday, and that was Gabriella's time alone.

However one Saturday, while shopping she ran into Marcello's best friend, when questioned, the man said the group had not been meeting for months. So where was Marcello going?

Of course Gabriella couldn't help but fret if it was another woman, but about this time she realized she was more than a week late. She took home a test, and when Marcello returned home that night, instead of questioning him, she simply told him the good news.

Marcello however became angry, angrier than she had ever seen him. He shattered a lamp, broke the television. He scared her like never before. He ordered her to get in the car, and through fear and intimidation, she followed him. However as they walked to the car, he suddenly struck her in the back of the head.

She woke up a few hours later in the back seat of her car. She could hear him cursing in Spanish as they drove down the highway. She cried out, and begged him to let her out but instead he explained to her the situation.

He had developed a gambling problem, he owed hundreds of thousands of dollars, he had dropped out of college, their house was mortgaged four times. They were an inch away from living on the street, and now a child? He couldn't take it any more..,

Suddenly the car struck something, and entered a free fall. A moment later it hit water. He had driven off bridge right into a lake.

Water began to fill the trunk, it was ice cold, and Gabriella struggled with all her might to escape, but there was no way out. As water filled her lungs, and her chest began to burn for oxygen, she kept repeating over in her head, I want to live.

The world went dark, but when she awoke, she was on the beach, perfectly fine. Despite the freezing cold water, and her soaked body, she was fine. She didn't even feel cold. Fearing she was hypothermic, she made her way to a hospital to report the incident, but things only got weirder from there...

The end result of the accident had left her body made of living water, able to change shape, colour, density, and even texture at will. However this miracle was not with out it's price, Gabriella had lost her baby...

Last edited by Hound on Sat Mar 08, 2014 8:05 pm, edited 1 time in total.
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Blue Wizard

Postby Hound » Sat Mar 08, 2014 8:05 pm

Blue Wizard
  • Real Name: Thomas Sparrowhawke
  • Occupation: Engineering College Student
  • Age: 23
  • Gender: Male
  • Height: 6'1”
  • Weight: 180lbs
  • Eyes: Blue
  • Hair: Black
Image
PL 10, 151 PP
Abilities 24PP
STR -01, STA 00, DEX 00, AGI 00, FGT -01, INT 10, AWE 04, PRE 00

Combat:
Initiative: +10
Melee Attack: Unarmed -1 (DC 14)
Range Attack: Arcane Blast +10 (DC 25), Sleep/Chain +12 (DC 18), Age +8 (DC 22)

Defences 27PP
Dodge +5, Parry +5
Toughness +15
Fortitude +8, Will +12

Skills 17PP
Deception (PRE) +6
Expertise (INT)[Arcane Lore] 6+10=16
Expertise (INT)[Supernatural Lore] 3+10=13
Expertise (INT)[Science] 3+10=13
Insight (AWE) 6+4=10
Investigation (INT) 1+10=11
Perception (AWE) 6+4=10
Technology (INT) 4+10=14
Treatment (INT) 1+10=11

Advantages: 14 PP
Artificer, Defensive Roll 3, Eidetic Memory, Language[Latin], Ritualist, Speed of thought, Takedown
Equipment 5
Magical Pouch (Carries up to 50lbs., but bag itself only weights up to 5lbs.) 1 EP
Spell Pouch (Ritual Supplies, reduces tool penalty to 0) 1 EP
Smart Phone 2 EP

Wizard Tower in my Closet 21 EP
As the name suggests, in his bedroom closet is the entrance to his secret base.
    Toughness: 10, Size: Tiny, Dual size: Huge (It's bigger on the inside)
    Feature: Change Exit (A ritual that takes a day to perform, allows him to change the exit)
    Grounds (There's even a garden in here to grow my herbs for my potions!)
    Communications (Crystal Ball), Concealed, Defense System, Gym, Holding Cells, Laboratory, Library, Living Space, Infirmary, Power System, Secret, Sealed, Security, System, Self-Repairing, Workshop
Powers: 69 PP
“Aeternitas Magus” Immunity 1: Ageless(1 PP) Note, Sparrowhawke does not know he is now aging extremely slowly, he will grow more powerful the more he ages, not weaker, and will be at his strongest moments from his death.

Magic Array (Main 31 + 5 Alts = 36 PP Total)
“Fabrico” Create 10, Moveable, Stationary (31 PP)
  • “Sagitta Magica” Blast 10, Accurate 5(+10), Affects Insubstantial 2, Variable 1 (Ignem Furoris, Gelu lancea, Fulmen Perditio), Homing, Split, Improved Critical 1(19-20)(1 PP)
  • “Somnia Aeterna” Ranged Affliction 8(Fatigued, Exhausted, Asleep) Cumulative, Accurate 6(+12), Resisted by Will, Improved Critical 1(19-20) (1 PP)
  • “Vinculum Adamas” Ranged Affliction 8 (Hindered/Vulnerable/Impaired, Immobile/Defenseless/Disabled) Accurate 6(+12), Extra Condition 2, Limited Degree, Resisted by Strength, Improved Critical 1(19-20) (1 PP)
  • “Deus Bestia” Summon 4: Type(Broad): Spirit Animals(Ex: 9-tailed Fire Fox, 3-eyed Raven) Multiple Minions 1(2 Minions), Active, Mental Link (1 PP) 60 Points per Animal
  • “Porta Fatorum” Teleport 5(Accurate, Extended, Extended Only, Easy, Portal, Change Velocity) (1 PP)
  • “Tempus Omnia Vincit” Range Weaken 12(Toughness) Resisted by Willpower Accurate 4(+8), Reversible, Improved Critical 18-20 (1 PP)
“Sensus Magia” Senses: Magical Awareness[Mental], Extended(100 Ft with out Perception Penalties), Radius(All Directions), Accurate, Acute (6 PP)

“Oculus Draco” Infravision(1 PP)

“Magister, tempus et spatium” Time Sense (1 PP)

“Vitae Lorem” Regeneration 1 (1 PP)

“Magus Oallium” Protection 5, Sustained, Activation: Move Action (4 PP) If knocked unconscious, robes vanish and are replaced by street clothes

"Moon Prism... wait sorry wrong show." Summon and Unsummon Staff Feature 1[As a free action, Summons the Staff. If the Staff is already summoned, the Staff must be in a clear line of sight and unrestricted(Example: Being Held prevents this), To Unsummon the Staff a clear line of sight must be maintained, if the Staff is in the Wizard's possession it is a free action, however if it is not, it uses a Standard Action to Unsummon the Staff, the staff can not be summoned again in the same turn.] (1 PP)

“Aeternitas Baculus” (21 Power Points, - 4 PP = 17 PP)
    Hard to Remove(The Staff, like Thor's Hammer, can not be used by others)
    “Infragilis” Feature(Indestructible) (1 PP)
    “One Master” Feature(Restricted Use to Thomas Sparrowhawke) (1 PP)
    “Vita Bulla”Immunity 9: All Environmental, All Suffocation, Poison, Disease, Activation: Move Action (8 PP)
    “Combat Magi” Improved Aim, Power Attack (2 PP)
    “Summon Platform” Flight 3, Platform (3 PP)
    “Nullam Armaturam” Force Field 7, Activation: Move Action (6 PP)

Complications:
Identity: His quick transformation works well for people at a distance, it does nothing for people up close who know his face.

Obsession: The Book that granted him, his powers is always near; usually in his back pack. He won’t let anyone else touch. Sometimes, Thomas can hear a strange whisper, but he can never understand it.

Weakness[Fire]: Salem Witch Trials used fire for a reason, all Mages have a natural weakness against fire. Fire Does 50% more damage. (A Rank 6 attack is treated as Rank 9)

Weakness[Can't Swim]: Mages sink like rocks.

Allergies[Gluten, Shellfish, Peanuts]: It's not fun.

History:
Thomas was a fairly typical unpopular high school boy. He blended into the background with ease, rarely, if at all, talked to girls, and usually only so he would do their homework for them.

He had straight A’s in every subject (but gym), yet rarely stood out. He spent most of his free time with a few close friends watching Movies, Cartoons, Reading, or playing games.

In short he was a fairly typical geeky guy. The one subject, above all else that got his blood boiling were old books about magic and the supernatural. In Particular Lovecraft was one of his absolute favorite authors, which inspired his search, to seek out books that claimed to be magical tomes.

Eventually his search led him to discover a rather old, rather odd book, said to be made from real human skin, and inked in blood. He of course didn’t believe it, it was probably at worst, pig skin. It was a common practice, using Pig skin since it was so similar to Human.

Still he couldn’t pass it up, and purchased the book. When he took it home and opened it for the first time, his world changed.

The book unlocked his latent magical potential, granting him powers far beyond normal people. However an amazing gift like this is rarely free.

The book taught Thomas how to create a pocket dimension secret base, and even how to summon the fabled Staff of Eternity. Thomas has yet to draw out the Staff's true potential.
Last edited by Hound on Fri Mar 21, 2014 2:32 pm, edited 3 times in total.
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Sendoa Ochoa

Postby Hound » Sat Mar 08, 2014 8:05 pm

Sendoa Ochoa
Occupation: Ex-military, Mercenary/Warrior, Token Human
Age: 25
Gender: Male
Race: Human
Height: 6'1”
Weight: 182lbs
Eyes: Brown
Hair: Silver
Image
PL 7: 105 PP
Abilities: 46 PP
STR 03, STA 03, DEX 00, AGI 03, FGT 03, INT 00, AWE 03, PRE 08

Combat:
Initiative: +3
Melee Attack: +3 Unarmed (DC 18), +8 Swords (DC 21)
Range: +8 Throw (DC 20)

Defenses: 10 PP
Dodge +7, Parry +7, Toughness +7
Fortitude +7, Will +7

Skills: 23 PP(46 Ranks)
Acrobatics (AGL) 1(+4), Athletics (STR) 1(+4), Close Combat(FGT)[Sword]: 5(+8), Deception(PRE): 1(+9) Expertise (INT) [Military] 4(+4), Expertise (INT) [Streetwise] 4(+4), Insight (AWE) 7(+10), Investigate(INT) 4(+4), Perception (AWE) 6(+9), Ranged Combat(DEX) [Throw]: 8(+8), Stealth (AGL) 1(+4), Riding(Vehicles) (DEX) 4(+4)

Advantages: 15 PP
Assessment, Attractive 2*, Defensive Roll, Improved Defense, Improved Disarm, Inspire 5*, Leadership*, Luck 2, Quick Draw, Take down, Teamwork, Tracking, Weapon Bind, Equipment 4

*Free from Presence Bonus

Equipment
Arsenal
Throwing Daggers: Str-Based Damage 2, Ranged 5 (7 EP)
  • AE: Master Craft Sword: Str-Based Damage 3, Improved Critical (19-20) (1 EP)
Pauldron of Deflection: +3 Active Defenses (6 EP)
Mithril Chain Mail: +3 Toughness, Subtle[Light and Flexible, it fits comfortable under the Warrior's Tunic] (4 EP)
Rod of Light: Like a magic powered flash light (1 EP)
Collapsible Telescope: Extended Vision (1 EP)

Powers: 11 PP
Sword Skills
"Disabling Strike" Linked to Sword Damage, Affliction 6 (Impaired/Hindered, Disabled/Immobile) Limited Degree, Extra Condition, Resisted by Fort, Improved Critical (19-20) (7 PP)
  • AE: "Rend" Linked to Sword Damage, Weaken 6 (Toughness) Resisted by Parry, Improved Critical (19-20) (1 PP)
  • AE: "Riposte" Deflect 7, Redirect, Limit: Reduced Range[Close Combat] (1 PP)
"I'm not left-handed" Enhanced Trait 4 (Skill: Deception +8; Limited to feinting in combat, Limited: Once per combat, Limited: Anyone who has seen this feint performed can not ever be affect by this feint.) (1 PP)
"I'm just switching hands." Feature 1: The Feint "I'm not Left Handed" may be used as a move action, rather than a standard action. (1 PP)
Complications:
  • Arrogant: "The women want me, the men wish they were me. Can you blame them?"
  • Lecherous: "Sex can be as much a weapon as any sword... and way more fun, though sometimes just as dangerous."
  • Obsession for collecting rare and exotic shiny things: "A beautiful and unique man deserves beautiful and unique things."
  • Greed: "Gold lasts longer than lust."
  • Honorable: "Men duel. Beasts fight." "I live by a code. The code doesn't always make sense to others, but I'm still alive so it must be working."
  • Revenge: "I must kill the Orc that slaughtered my family. When I find him, I will say Hello, my name is Sendoa Ochoa, you killed my family, prepare to die. "
History:

Several years ago in a land far, far away...

A gentle summer breeze blew through the open window of the officer's cabin at the barracks, it was still a few hours before noon so the room was still cool and comfortable. Two people, a man and a woman, laid on top of the duck feather bed, a thin white sheet was all that covered them. The woman groaned and stirred, she sat up and the cool breeze tickled her nude body. She swung her legs over the bed, eyes still half closed and her mind still in a fog. Her right foot kicked an empty wine bottle and she cursed. This woke her up almost instantly, as the adrenaline filled her body, that was when she realized the situation.

The woman was a beauty, if she were human one might think she was in her early thirties but she had the distinctive pointed ears of an Elf, which made it almost impossible to guess her real age. She had long golden wheat blonde hair, sky blue eyes, and a tiny mole to the left of her ruby red lips. Her skin was lightly tanned by long hours of training in under the sun, which made a stark contrast with her golden hair. She was gorgeous by any man's definition with an hour glass figure that would make most women jealous. Despite her figure, her muscle tone was actually surprisingly high, her arms, thighs, and stomach were all attractively defined and firm for a woman.

She cursed lower and pushed on the man in her bed, "Sendoa, wake up! The alarm-cucco never went off!" She pointed to the sleeping, full grown chicken, bred to the size of a baseball, inside a small cage on the bedside table.

The man, Sendoa, reached up and grabbed the woman, pulling her into a hug, "You're so loud. Come back to bed, Flavia." He grunted still half asleep. Sendoa was obviously young, but quite well defined for a young man. Not a heavily muscular man by any means, but definitely in shape. Sendoa's was obviously human.

She struggled against his tight grasp, "Sendoa, we're late!" She protested, "We were suppose to meet with our unit at dawn!"

Suddenly a knock came at the wooden door. "Instructor Flavia. Are you unwell? Please answer the door." A stern male voice called from the other side.

"C-coming!" Flavia said in a panic looking for her clothes, they were have buried under the empty wine bottles. Last night had gotten a little out of hand... they had even changed the cucco's water with wine cause it seemed funny... THAT'S WHY!

With a pair of pants and a shirt hurriedly put on, she got up and made her way to the door, she paused and turned back to the bed to tell Sendoa to hide, but he was already gone. "Where?" She began to ask but stopped herself and opened the door by a crack.

However the moment the door was cracked open, the man on the other side forced himself inside, opening the door fully. "Instructor Flavia." Grunted the man. He was tall, muscular, with extremely short hair and a thin well maintained beard. He wore the Hyrulian military uniform and everything about it screamed perfection. Every button, his belt buckle, his medals, everything shone to a mirror. "You and Student Sendoa were absent this morning from your unit's training meeting. Someone said they saw you with someone fitting Student Sendoa's description last night... Missing a timing is bad enough, however if you are having a relationship with a student..." He trailed off but his tone suggested how severe the punishment was.

"Commander, I can explain..." She began when the Commander pushed passed her.

"You seem to have done quite a bit of drinking last night." The commander grunted, checking the room. He checked the washroom, the closet, everywhere. The entire time Flavia held her breath, scared any second now Sendoa or something belonging to him would be found.

Little did either know, Sendoa was currently hanging off a ledge just outside the window, desperately trying to dress and hold on at the same time.

When no one else was found in the room, the Commander turned back to Flavia, "Well? You said you could explain?"

The woman nodded, "I... I..." Suddenly Sendoa was looking in the window, the Commander's back was too him, but Flavia could see him perfectly. She nearly had a heart attack from it. Sendoa made some hand hand motions, which instructed her what to say. She was doubtful but she followed his lead, "I got some bad news from home. My... horse died. The one I grew up with. Old age. I know it's no excuse, but, I loved that horse so much."

The commander glared at Flavia for a moment before a tear rolled down his eye, "Your horse? I love horses. I grew up on a ranch, you know. Horses are such magnificent creatures." The commander went on and on, talking about how much he loved horses. Sendoa gave a thumbs up before disappearing.

In the end, the commander only gave Flavia a warning, she didn't even receive a punishment.

Later...

On training field B, the class was practicing with the Bow and Arrow against straw dummies. Under the guise of assisting Sendoa with his aiming, Flavia whispered, "How did you know?"

"His uniform is perfect; absolutely nothing outside of the strict guidelines... except his leather sword scabbard. It has a horse embroidery instead of the default miltiary symbol. It's a custom that anyone is allowed to do, but it's the only customization to his outfit. Clearly he loves horses." Sendoa smirked.

"Amazing... you really know how to make me hot." She whispered in a seductive voice, "When can you visit my place again?"

Sendoa smirked, "Hard to tell... A lot of ladies have asked for my expertise."

Flavia frowned, "I hate sharing. Why do you have to be so popular with the other ladies?"

"Because being a great lover is no different than being a great swordsmen. One must know when to thrust, parry, or bind. When it's time to withdraw or riposte. And of course, one must always know when to commit it all to the deep lunge."

~~~

Our hero ladies and gentlemen.

Highlights reel:
  • War Orphan at age 8
  • Lived at Orphanage until 14
  • Used his impressive looks even at a young age, high skill in insight and deception to pull confidence tricks on people, earning him money, food, and other items.
  • Age 16 charged with being a Con artist,(Tried to sell the same land to multiple people, didn't even own the land to begin with) found guilty, opted for Military service to avoid the dungeons
  • Displayed an impressive aptitude for sword play and tactics, though his scores in other areas were mostly average.
  • Advanced to Officer training through a recommendation of several High ranking officers(all of which were female)
  • Graduated at age 19
  • Obtained the rank of Captain by 21
  • Time served for crimes completed at age 22, resigned immediately after
  • Works as a Mercenary, Body guard, Treasure Hunter, and all round Adventurer.
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