Every Marvel FASERIP Character

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Mike5000us
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Re: Every Marvel FASERIP Character

Postby Mike5000us » Wed Dec 07, 2011 9:38 pm

OH MY F**KING GOD...WOW! Pages upon pages of Marvel Characters...Gods and Cosmic Beings included! This DEFINITELY needs to be Sticked. I just wish it had index because it is easy to get lost in the sheer magnitude of it. I am surprised by some of the PL though, some of them seem to be off...I am looking at you Gaea.
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Re: Every Marvel FASERIP Character

Postby Jabroniville » Wed Dec 07, 2011 9:46 pm

Holy balls, that's a lot of characters. I think you just trumped me for sheer number of Jobbers statted too, you big poopyhead :). And your Zodiac Cartel is hilariously even weaker than when *I* statted them (and there's some powers there I didn't know about. Air Bags & Steam Sprayers and stuff- I may have to add some of that gear to mine)! It's always interesting to see how characters "translate" from one system to the next- 2e to 3e resulted in points-hikes for everyone but Strong Guys, and D&D to M&M sometimes creates some bizarre PL discrepancies thanks to higher fighting skill being more valuable in M&M.

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Re: Every Marvel FASERIP Character

Postby Gazman » Wed Dec 07, 2011 11:52 pm

Daaaaaaaamn! What a project. Congratulations to you, Legend for finishing it and for doing a really good, comprehensive job. And thanks for what will probably be a great resource to me and the rest of Roll Call.

Can't say I agree with everything, and I know you didn't write those original stats to convert from. But scanning down one page and seeing things like Wolverine 12, Wonder Man 9, Wrecker 13 is a little ???

Wyld0007 wrote:this is a big WOW!!!

nice work legend. that is some amazing dedication.

and i agree with Arthur Eld that this is a great guideline Marvel Universe resource. and while my favourite builders are Taliesin, the J-Mart, Jabroniville, Woodclaw, Itheryl Knight and fastly growing Gazman, i gotta throw the suggestion of putting this thread as a sticky here on the Roll Call purely for it's basic iconic research building blocks.

and i haven't even gotten through the first 6 pages yet.

anyone else agree?


Thanks for the shout out, Wyld!

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A THROUGH L

Postby legend » Thu Dec 08, 2011 8:38 am

MOVED TO FIRST PAGE
Last edited by legend on Thu Dec 08, 2011 9:07 am, edited 1 time in total.

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M THROUGH Z

Postby legend » Thu Dec 08, 2011 8:39 am

MOVED TO FIRST PAGE
Last edited by legend on Thu Dec 08, 2011 9:08 am, edited 1 time in total.

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ABOMINATION

Postby legend » Thu Dec 08, 2011 9:00 am

Tyrannus (PL 11)
STR 13, STA 13, AGL 4, DEX 4, FGT 4, INT 11, AWE 4, PRE 0
Powers:
Body Armor: Immunity 20 (cold effects, heat effects), Half Effect Linked to Impervious Protection 11 • 21 points
Resistances: Immunity 5 (cold, heat, disease, suffocation effects) • 5 points
Leaping: Leaping 11 • 11 points
Mind-Scanning: Mind-Reading 11 • 22 points
Advantages: Inventor
Skills: Expertise: Computers 1 (+12), Expertise: Electronics 1 (+12), Expertise: Engineering 1 (+12), Intimidation 9 (+9), Technology 2 (+13)
Offenses:
Initiative +4
Unarmed +4, Close, Damage 13
Defenses: Dodge 4, Parry 4, Will 9, Fort 13, Toughness 13
Power Points: Abilities 106 + Powers 59 + Advantages 1 + Skills 7 + Defenses 5 = 178
Complications:
Weakness: Extreme temperatures or lack of oxygen can force him to go into a coma like state until more hospitable conditions return.
Source(s): MU1

Emil Blonsky (PL 10)
STR 13, STA 12, AGL 2, DEX 2, FGT 6, INT 3, AWE 2, PRE 0
Powers:
Body Armor: Immunity 20 (cold effects, heat effects), Half Effect Linked to Impervious Protection 11 • 21 points
Resistances: Immunity 5 (cold, heat, disease, suffocation effects) • 5 points
Leaping: Leaping 11 • 11 points
Advantages: Connected, Languages
Skills: Insight 2 (+4), Investigate 1 (+4), Perception 2 (+4)
Offenses:
Initiative +2
Unarmed +6, Close, Damage 13
Defenses: Dodge 2, Parry 6, Will 2, Fort 12, Toughness 12
Power Points: Abilities 80 + Powers 37 + Advantages 2 + Skills 3 = 122
Complications:
Weakness: Extreme temperatures or lack of oxygen can force him to go into a coma like state until more hospitable conditions return.
Source(s): MU1

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Re: Every Marvel FASERIP Character (Now with Index)

Postby IronSledge » Thu Dec 08, 2011 1:45 pm

I'll add my voice to the chorus and observe that this is an awesomely ambitious project and I appreciate the resource you've given us!
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Re: Every Marvel FASERIP Character (Now with Index)

Postby Wyld0007 » Thu Dec 08, 2011 8:40 pm

still loving this thread. very cool.

BUT.... did you delete your conversion notes? :shock:

i was looking forward to checking them out in more detail.

if you have deleted them, would it be possible to re-post them for schlubs like me?

great work. and thanks

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Re: Every Marvel FASERIP Character (Now with Index)

Postby Avenger » Thu Dec 08, 2011 10:55 pm

Truly amazing, something to behold, WOW! Thank you so very much! :D

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Re: Every Marvel FASERIP Character (Now with Index)

Postby legend » Fri Dec 09, 2011 6:32 am

Wyld0007 wrote:still loving this thread. very cool.

BUT.... did you delete your conversion notes? :shock:

i was looking forward to checking them out in more detail.

if you have deleted them, would it be possible to re-post them for schlubs like me?

great work. and thanks



ABILITIES & MOST POWERS: FE 0, PR 1, TY 2, GD 3, EX 4, RM 6, IN 9, AM 11, MN 12, UN 13, SHX 14, SHY 15, SHZ 16, CL1000 17, CL3000 19, CL5000 20

AWARENESS: Lower of Intuition & Psyche. Higher Intuition converted to ranks of Insight & Perception. Higher Psyche converted to ranks of Will.

POPULARITY: Positive score equals Persuasion. Negative Score Equals Intimidation.

RESOURCES: EX Benefit 1, RM Benefit 2, IN Benefit 3, AM Benefit 4, MN & UP Benefit 5.

BODY ARMOR: Rank converted to Impervious Toughness (and Protection if necessary).

EQUIPMENT: Ignored MSH & used M&M stats when possible.

FLIGHT: FE 3, PR-TY 5, GD-EX 6, RM-AM 7, MN-UN 8, SHX 9, SHY 10, SHZ 11, CL1000 12 & Movement 1 (Space Travel 1), C31000 13 & Movement 2 (Space Travel 2), CL5000 14 & Movement 3 (Space Travel 3)

SPEED: FE 3, PR-TY 4, GD-RM 5, IN-UN 6, SHX-SHZ 7

SWIMMING: SPEED+2

OTHER POWERS: Many based upon measurement conversion

Most Prevalent Conversion Issues
-Growth not always clear or present.
-Teleportation almost always rank 23
-Elemental/Molecular Conversion (Transform) in MSH based upon mass, not volume
-Weather Control often scaled down

TALENTS
Weapon Skills
Guns = +1CS Ranged Combat: Pistol, Ranged Combat: Rifle, Ranged Combat: Submachine Gun
Thrown Weapons = +1CS Ranged Combat: Throwing (stacks with Thrown Objects)
Bows = +1CS Ranged Combat: Bow, Ranged Combat: Crossbow
Blunt Weapons = +1CS Close Combat: Club, Close Combat: Unarmed, Close Combat: Warhammer
Sharp Weapons = +1CS Close Combat: Battleaxe, Close Combat: Knife, Close Combat: Spear, Close Combat: Sword
Oriental Weapons = +1CS Close Combat: Knife, Close Combat: Spear, Close Combat: Sword, Ranged Combat: Crossbow, Ranged Combat: Shuriken
Marksman = +1CS Ranged Attack
Weapon Master = +1CS Close Attack
Weapon Specialist = +2CS Close or Ranged Combat with specific weapon, Improved Initiative

FIghting Skills
Martial Arts A = Improved Critical (Unarmed), Improved Trip
Martial Arts B = +1CS Close Combat: Unarmed
Martial Arts C = +1CS Athletics, Improved Defense, Improved Hold
Martial Arts D: Unarmed Penetrating 1 • 1 point
Martial Arts E = Improved Initiative
Wrestling = +2CS Close Combat: Grab
Thrown Objects = +1CS Ranged Combat: Throwing (stacks with Thrown Weapons)
Acrobatics = +1 CS Active Defenses, Evasion
Tumbling = Instant Up

Professional Skills
Medicine = +1CS Expertise: Medicine & Treatment
Law = +1CS Expertise: Law
Law Enforcement = +1CS Expertise: Law Enforcement, Ranged Combat: Pistol, Ranged Combat: Rifle, Ranged Combat: Shotgun
Pilot = +1CS Expertise: Aircraft, Vehicles (maybe Expertise: Spacecraft)
Military = +1CS Expertise: Military, Connected
Business/Finance = +1CS Expertise: Business, Connected
Journalism = +1CS Expertise: Current Events, Expertise: Journalism, Connected, Contacts
Engineering = +1CS Expertise: Engineering, Technology, Inventor
Criminology = +1CS Expertise: Criminology, Insight, Connected
Psychiatry = +1CS Deception, Expertise: Psychiatry, Insight, Persuasion
Detective/Espionage = +1CS Investigation, Connected

Scientific Skills
Chemistry = +1CS Expertise: Chemistry, Treatment
Biology = +1CS Expertise: Biology
Geology = +1CS Expertise: Geology
Genetics = +1CS Expertise: Genetics
Archaeology = +1CS Expertise: Archaeology, Expertise: History
Physics = +1CS Expertise: Physics
Computers = +1CS Expertise: Computers
Electronics = +1CS Expertise: Electronics, Technology

Mystic & Mental Skills
Trance = Trance
Mesmerism & Hypnosis = Fascinate
Sleight of Hand = +1CS Sleight of Hand
Resist Domination = +1CS Will or Second Chance (Mental Control)
Occult Lore = +1CS Expertise (Occult Lore)
Mystic Background = nothing

Other Talents
Artist = +1CS Expertise in art or similiar
Languages = Languages
First Aid = +1CS Treatment
Repair/Tinkering = +1CS Technology
Trivia = +1CS Expertise in type of Trivia
Performer = +1CS Expertise in performance type
Animal Training = Animal Empathy
Heir to Fortune =Benefit 2 (Independently Wealty or better
Student = Beginner's Luck
Leadership = Inspire, Leadership, Teamwork

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Re: Every Marvel FASERIP Character (Now with Index)

Postby Avenger » Fri Dec 09, 2011 8:22 am

The more I look through these characters, the more it blows my mind on what a fantastic job you done. I am huge Marvel fan too! Unbelievable Legend you are a legend & again thank you very much! :mrgreen:

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Re: Every Marvel FASERIP Character (Now with Index)

Postby Thorpacolypse » Sat Dec 10, 2011 7:57 am

That is fine work, Legend. I never played the FASERIP system but I'm wont to now.
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Re: Every Marvel FASERIP Character (Now with Index)

Postby Speed Monkey » Sat Dec 10, 2011 11:45 am

This is a super cool thread! Thank you for all your hard work. One question for you about Captain America. In the tattered old copies of my FASERIP books he's always listed as having EXCELLENT strength which would mean in FASERIP he could lift 800 lbs and in M&M he'd have str 4. However, you have him at str 6. Did a later FASERIP book have him at Remarkable strength?

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Re: Every Marvel FASERIP Character (Now with Index)

Postby legend » Sat Dec 10, 2011 1:45 pm

Speed Monkey wrote:This is a super cool thread! Thank you for all your hard work. One question for you about Captain America. In the tattered old copies of my FASERIP books he's always listed as having EXCELLENT strength which would mean in FASERIP he could lift 800 lbs and in M&M he'd have str 4. However, you have him at str 6. Did a later FASERIP book have him at Remarkable strength?


You are correct. His Strength was Excellent in every book except MU1. I used that stats in MU1 because they are more recent.

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Re: Every Marvel FASERIP Character (Now with Index)

Postby Speed Monkey » Sat Dec 10, 2011 6:26 pm

legend wrote:
Speed Monkey wrote:This is a super cool thread! Thank you for all your hard work. One question for you about Captain America. In the tattered old copies of my FASERIP books he's always listed as having EXCELLENT strength which would mean in FASERIP he could lift 800 lbs and in M&M he'd have str 4. However, you have him at str 6. Did a later FASERIP book have him at Remarkable strength?


You are correct. His Strength was Excellent in every book except MU1. I used that stats in MU1 because they are more recent.


Thanks for the clarification. :)


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