Every Marvel FASERIP Character

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legend
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MCKENNA, FIONA (PL 7)

Postby legend » Wed Dec 14, 2011 10:08 am

STR 2, STA 3, AGL 3, DEX 3, FGT 4, INT 2, AWE 2, PRE 0
Powers:
Material Transformation: Impervious Protection 11, Limited by rank of materals transformed Linked to Transform 11 (solids to liquids) • 55 points
Skills: Athletics 1 (+3), Expertise: Law Enforcement 1 (+3), Ranged Combat: Pistol 1 (+4), Ranged Combat: Rifle 1 (+4), Ranged Combat: Shotgun 1 (+4)
Advantages: Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip
Offenses:
Initiative +3
Unarmed +3, Close, Damage 2
Defenses: Dodge 3, Parry 3, Will 3, Fort 3, Toughness 3
Power Points: Abilities 38 + Powers 55 + Advantages 1 + Skills 3 + Defenses 1 = 98
Source(s): X-Forces
Last edited by legend on Wed Dec 14, 2011 10:09 am, edited 1 time in total.

legend
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TERRA FIRMA (PL 6)

Postby legend » Wed Dec 14, 2011 10:09 am

STR 6, STA 11, AGL 1, DEX 1, FGT 6, INT 2, AWE 2, PRE 0
Powers:
Earth Control: Array (28 points) • 33 points
• Raise Earth: Create 9, Innate, Continuous • 28 points
• Move Earth: Move Object 11, Limited to earth and stone • 1 point
• Dig: Burrowing 7 • 1 point
• Earth Wave: Speed 6 • 1 point
• Entrap: Snare 9 • 1 point
• Fire Rocks: Ranged Damage 9 • 1 point
Life Support: Immunity 3 (Starvation & Thirst, Suffocation Effects) • 3 points
Offenses:
Initiative +1
Move Earth +1, Ranged, Move Object 11
Entrap +1, Ranged, Snare 9
Fire Rocks +1, Ranged, Ranged Damage 9
Unarmed +6, Close, Damage 6
Defenses: Dodge 1, Parry 6, Will 6, Fort 4, Toughness 4
Power Points: Abilities 58 + Powers 36 + Defenses 4 = 98
Complications:
Mandy cannot transform to her normal human body. Water based attacks have a +5 circumstance bonus against her.
Source(s): X-Forces

legend
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WARPATH (PL 8)

Postby legend » Wed Dec 14, 2011 10:10 am

STR 12, STA 9, AGL 3, DEX 3, FGT 4, INT 3, AWE 6, PRE 0
Powers:
Body Armor: Impervious Toughness 3 • 3 points
Tracking: Senses 2 (Tracking 2) • 2 points
Advantages: Languages (Apache), Beginner's Luck
Skills: Expertise: Native American History 1 (+4), Expertise: Survival 1 (+4), Persuasion 2 (+2)
Offenses:
Initiative +3
Unarmed +4, Close, Damage 12
Defenses: Dodge 3, Parry 4, Will 6, Fort 9, Toughness 9
Power Points: Abilities 80 + Powers 5 + Advantages 2 + Skills 2 = 89
Source(s): MU2 (Hellions as Thunderbird), X-Forces

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Avenger
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Re: Every Marvel FASERIP Character (X-Forces Update)

Postby Avenger » Thu Dec 15, 2011 9:40 am

Yer Awesome :mrgreen: Thanks again

legend
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CARNAGE (PL 11)

Postby legend » Fri Dec 16, 2011 6:44 am

STR 11, STA 9, AGL 9, DEX 9, FGT 9, INT 3, AWE 2, PRE 0
Powers:
Symbiote: Removable (-22 points) • 92 points
-Webbing: Array (33 points) • 35 points
• Snare 11 • 33 points
• Speed 5 linked to Movement 1 (Swinging) • 1 point
• Move Object 9 • 1 point
-Claws: Enhanced Advantage (Improved Critical) • 1 point
-Spider Sense Immunity: Immunity 1 (Immunity to Spider-Man's Spider-Sense) • 1 point
-Skin Armor: Protection 2, Limited to physical damage • 1 point
-Object Creation: Ranged Throwing Damage 4 • 8 points
-Elongation: Elongation 2 • 2 points
-Enhanced Abilities: Enhanced Strength 8, Enhanced Stamina 6, Enhanced Agility 6, Enhanced Dexterity 6, Enhanced Fighting 6 • 64 points
-Alter Appearance: Feature 2 (change into any outfit) • 2 points
Skills: Insight 4 (+6), Intimidation 6 (+6), Perception 4 (+6)
Offenses:
Initiative +9
Webbing +9, Ranged, Snare 11 or Move Object 9
Object Creation +9, Ranged, Damage 4
Claws +9, Close, Damage 9 (Crit 19-20)
Defenses: Dodge 9, Parry 9, Will 2, Fortitude 9, Toughness 9
Power Points: Abilities 40 + Powers 92 + Skills 7 = 139
Complications:
Weakness: Sonic attacks against Carnage receive +5 circumstance bonus and fire attacks a +2 circumstance bonus. The bond between Cletus and Carnage can be broken by Mental Blast (DC 21).
Source(s): WEBS

legend
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CYCLONE (PL 7)

Postby legend » Fri Dec 16, 2011 6:44 am

STR 2, STA 4, AGL 3, DEX 3, FGT 3, INT 3, AWE 2, PRE 0
Powers:
Costume: Array (22 points), Removable (-5 points) • 21 points
• Vacuum: Ranged Affliction 11 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 22 points
• Wind Control: Move Object 11, Limited to air • 1 point
• Flight: Flight 6 • 1 point
• Lift: Ranged Affliction 11 (Resisted by Acrobatics or Athletics; Vulnerable, Prone), Instant Recovery, Limited Degree Linked to Ranged Damage 9, Limited to rank 4 if target makes Affliction resistance check • 1 point
• Control Air Patterns: Environment 4 (Impede Movement 2) • 1 point
Skills: Insight 1 (+3), Intimidation 2 (+2), Perception 1 (+3)
Offenses:
Initiative +3
Vacuum +3, Ranged, Affliction 11
Wind Control +3, Ranged, Move Object 11 (limited to air)
Lift +3, Ranged, Affliction 11 Linked to Damage 9 (4 unaffected by Affliction)
Unarmed +3, Close, Damage 2
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 4, Toughness 4
Power Points: Abilities 40 + Powers 21 + Skills 2 = 63
Source(s): WEBS

legend
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DEMOGOBLIN (PL 12)

Postby legend » Fri Dec 16, 2011 6:44 am

STR 9, STA 9, AGL 11, DEX 11, FGT 6, INT 3, AWE 2, PRE 0
Powers:
Body Armor: Impervious Toughness 5 • 5 points
Glove Blasts: Ranged Damage 6 • 12 points
Pouch: Array (27 points), Removable (-6 points) • 26 points
• Knock-Out Gas Grenades: Ranged Cloud Area Affliction 9 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 27 points
• Pumpkin Bombs: Ranged Burst Area Damage 4 • 1 point
• Smoke Grenades: Ranged Cloud Area Concealment Attack 4 • 1 point
• Incendiary: Ranged Cloud Area Damage 9 • 1 point
• Spider-Sense Negator: Nullify Spider-Sense 13 • 1 point
• Throwing Bats: Ranged Multiattack Damage 3 • 1 point
Demon Glider: Flight 5, Platform • 5 points
Martial Arts D: Unarmed Penetrating 1 • 1 point
Advantages: Close Attack 3, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip
Skills: Athletics 2 (+11), Close Combat: Unarmed 2 (+11), Insight 2 (+4), Intimidation 12 (+12), Perception 2 (+4)
Offenses:
Initiative +11
Glove Blasters +11, Ranged Damage 6
Knock-Out Gas Grenades -, Ranged Cloud Area Affliction 9
Pumpkin Bombs -, Ranged Burst Area Damage 4
Smoke Grenades -, Ranged Cloud Area Concealment Attack 4
Incendiary -, Ranged Cloud Area Damage 9
Spider-Sense Negator +11, Ranged, Nullify Spider-Sense 13
Throwing Bats +11, Ranged Multiattack Damage 3
Unarmed +11, Close, Damage 9 (Crit 19-20)
Defenses: Dodge 11, Parry 6, Will 2, Fort 9, Toughness 9
Power Points: Abilities 102 + Powers 49 + Advantages 7 + Skills 10 = 168
Source(s): MU6, WEBS

legend
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FEMME FATALES

Postby legend » Fri Dec 16, 2011 6:45 am

Bloodlust (PL 9)
STR 3, STA 6, AGL 6, DEX 6, FGT 4, INT 1, AWE 3, PRE 0
Equipment:
Claws: Strength-based Damage 1, Improved Critical • 2 points
Body Armor: Protection 2, Limited to physical attacks • 1 point
Advantages: Equipment 1, Evasion, Improved Initiative
Skills: Close Combat: Claws 5 (+9), Insight 1 (+4), Intimidation 2 (+2), Perception 1 (+4)
Offenses:
Initiative +10
Claws +9, Close, Damage 4 (Crit 19-20)
Unarmed +4, Close, Damage 3
Defenses: Dodge 9, Parry 6, Will 3, Fort 6, Toughness 6 (8 vs. physical attacks)
Power Points: Abilities 58 + Advantages 3 + Skills 5 + Defenses 5 = 71
Source(s): WEBS

Knockout (PL 9)
STR 9, STA 9, AGL 3, DEX 3, FGT 4, INT 4, AWE 3, PRE 0
Powers:
Body Armor: Protection 4, Limited to physical attacks • 2 points
Advantages: Equipment 1
Offenses:
Initiative +3
Unarmed +4, Close, Damage 9
Defenses: Dodge 3, Parry 4, Will 3, Fort 9, Toughness 9 (13 vs. physical attacks)
Power Points: Abilities 70 + Advantages 1 = 71
Source(s): WEBS

Mindblast (PL 9)
STR 2, STA 3, AGL 2, DEX 2, FGT 2, INT 3, AWE 2, PRE 0
Powers:
Telekinesis: Perception Ranged Move Object 9, Damaging, Precise • 37 points
Flight: Flight 5 • 2 points
Energy Shield: Impervious Protection 3, Sustained • 6 points
Skills: Intimidation 1 (+1)
Offenses:
Initiative +2
Telekinesis -, Perception Ranged, Damaging Move Object 9
Unarmed +2, Close, Damage 2
Defenses: Dodge 2, Parry 2, Will 9, Fort 3, Toughness 6
Power Points: Abilities 32 + Powers 45 + Skills 1 + Defenses 7 = 85
Source(s): WEBS

Whiplash (PL 6)
STR 2, STA 4, AGL 4, DEX 4, FGT 3, INT 2, AWE 2, PRE 0
Powers:
Steel Whips: Strength-based Damage 4, Improved Grab, Improved Trip, Reach 3, Removable (-1 point) • 8 points
Equipment:
Body Armor: Protection 3, Limited to physical attacks • 2 points
Advantages: Equipment 1
Offenses:
Initiative +4
Whips +3, Close (Reach 3), Damage 6
Unarmed +3, Close, Damage 2
Defenses: Dodge 4, Parry 3, Will 3, Fort 4, Toughness 4 (7 vs. physical attacks)
Power Points: Abilities 42 + Powers 8 + Advantages 1 + Defenses 1 = 52
Source(s): WEBS

legend
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JACKAL (PL 4)

Postby legend » Fri Dec 16, 2011 6:45 am

STR 3, STA 3, AGL 4, DEX 4, FGT 4, INT 2, AWE 3, PRE 0
Powers:
Claws: Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) Linked to Strength-based Damage 1, Improved Critical, Removable (-1 point) • 5 points
Skills: Expertise: Biochemistry 1 (+3), Intimidation 2 (+2)
Offenses:
Initiative +4
Claws +4, Close, Affliction 4 Linked to Damage 4
Unarmed +4, Close, Damage 3
Defenses: Dodge 4, Parry 4, Will 3, Fort 3, Toughness 3
Power Points: Abilities 46 + Powers 5 + Skills 2 = 53
Source(s): WEBS

legend
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MAN-MOUNTAIN MARKO (PL 11)

Postby legend » Fri Dec 16, 2011 6:45 am

STR 11, STA 6, AGL 4, DEX 4, FGT 9, INT 1, AWE 3, PRE 0
Powers:
Growth 2 (Permanent, Innate) • 5 points
Skills: Close Combat: Unarmed 2 (+11)
Offenses:
Initiative +4
Unarmed +11, Close, Damage 11
Defenses: Dodge 4, Parry 9, Will 3, Fortitude 6, Toughness 6
Power Points: Abilities 76 + Powers 5 + Skills 1 = 82
Source(s): WEBS

legend
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VULTURIONS

Postby legend » Fri Dec 16, 2011 6:46 am

Gripe (PL 5)
STR 3, STA 4, AGL 3, DEX 3, FGT 3, INT 2, AWE 1, PRE 0
Powers:
Flight: Flight 5, Removable (-2 points) • 8 points
Blowgun: Ranged Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Incapacitated) Linked to Ranged Damage 1, Easily Removable (-4 points) • 10 points
Offenses:
Initiative +3
Blowgun +3, Ranged, Affliction 6 Linked to Damage 1
Unarmed +3, Close, Damage 3
Defenses: Dodge 3, Parry 3, Will 2, Fort 4, Toughness 4
Power Points: Abilities 38 + Powers 18 + Defenses 1 = 57
Source(s): WEBS

Honcho (PL 5)
STR 3, STA 3, AGL 3, DEX 3, FGT 2, INT 2, AWE 2, PRE 0
Powers:
Flight: Flight 5, Removable (-2 points) • 8 points
Blowgun: Ranged Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Incapacitated) Linked to Ranged Damage 1, Easily Removable (-4 points) • 10 points
Offenses:
Initiative +3
Blowgun +3, Ranged, Affliction 6 Linked to Damage 1
Unarmed +2, Close, Damage 3
Defenses: Dodge 3, Parry 2, Will 3, Fort 3, Toughness 3
Power Points: Abilities 36 + Powers 18 + Defenses 1 = 55
Source(s): WEBS

Pigeon (PL 5)
STR 3, STA 4, AGL 3, DEX 3, FGT 2, INT 2, AWE 1, PRE 0
Powers:
Flight: Flight 5, Removable (-2 points) • 8 points
Blowgun: Ranged Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Incapacitated) Linked to Ranged Damage 1, Easily Removable (-4 points) • 10 points
Offenses:
Initiative +3
Blowgun +3, Ranged, Affliction 6 Linked to Damage 1
Unarmed +2, Close, Damage 3
Defenses: Dodge 3, Parry 2, Will 1, Fort 4, Toughness 4
Power Points: Abilities 36 + Powers 18 = 54
Source(s): WEBS

Sugar-Face (PL 5)
STR 3, STA 4, AGL 4, DEX 4, FGT 3, INT 2, AWE 1, PRE 0
Powers:
Flight: Flight 5, Removable (-2 points) • 8 points
Blowgun: Ranged Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Incapacitated) Linked to Ranged Damage 1, Easily Removable (-4 points) • 10 points
Offenses:
Initiative +4
Blowgun +4, Ranged, Affliction 6 Linked to Damage 1
Unarmed +3, Close, Damage 3
Defenses: Dodge 4, Parry 3, Will 2, Fort 4, Toughness 4
Power Points: Abilities 42 + Powers 18 + Defenses 1 = 61
Source(s): WEBS

legend
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WHITE RABBIT (PL 5)

Postby legend » Fri Dec 16, 2011 6:46 am

STR 2, STA 4, AGL 3, DEX 3, FGT 2, INT 4, AWE 2, PRE 0
Powers:
Boots: Flight 5, Removable (-2 points) • 8 points
Umbrella: Array (12 points), Easily Removable (-4 points) • 9 points
• Laser: Ranged Damage 6 • 12 points
• Knock-Out Gas: Affliction 6 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Cumulative • 1 point
Carrots: Ranged Piercing Damage 4, Removable (-1 points) • 7 points
Advantages: Benefit 1 (Well-Off), Equipment 2 (Bunny Mobile – Car)
Skills: Insight 1 (+3), Perception 1 (+3)
Offenses:
Initiative +3
Laser +3, Ranged, Damage 6
Knock-Out Gas +2, Close, Cumulative Affliction 6
Carrots +3, Ranged, Damage 4
Unarmed +2, Close, Damage 2
Defenses: Dodge 3, Parry 2, Will 2, Fort 4, Toughness 4
Power Points: Abilities 40 + Advantages 3 + Skills 1 = 44
Source(s): WEBS

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Avenger
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Re: Every Marvel FASERIP Character (WEBS Update)

Postby Avenger » Fri Dec 16, 2011 11:39 am

Again as I look through the characters, (maybe it’s just me) but I don’t think that some realize how much work that is put into these characters. Fist again it’s an amazing job, I tried to do some converting myself both with my homebrew & with other trademarked characters, & for some its exhausting & very time consuming. But you Legend & others here on the site make it look easy (Thank You). It would have been nice if M&M would have attained the gaming license for Marvel as well as DC. Obviously if they could have individuals like you creating the profiles for the PDF’s & Hardcover’s, we arguably could have had at least 2 character volumes 1 for DC and the other for Marvel.

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Re: Every Marvel FASERIP Character (WEBS Update)

Postby JoshuaDunlow » Fri Dec 16, 2011 2:18 pm

Avenger wrote:Again as I look through the characters, (maybe it’s just me) but I don’t think that some realize how much work that is put into these characters. Fist again it’s an amazing job, I tried to do some converting myself both with my homebrew & with other trademarked characters, & for some its exhausting & very time consuming. But you Legend & others here on the site make it look easy (Thank You). It would have been nice if M&M would have attained the gaming license for Marvel as well as DC. Obviously if they could have individuals like you creating the profiles for the PDF’s & Hardcover’s, we arguably could have had at least 2 character volumes 1 for DC and the other for Marvel.



I second the regard of wishing MnM had attained a Marvel Liscense. Perhaps Marvel got tired of RPGS going belly up , though you have to admit TSR lasted the longest. Ah revised basic, my favorite version :)

legend
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Re: Every Marvel FASERIP Character (WEBS Update)

Postby legend » Fri Dec 16, 2011 3:53 pm

Avenger wrote:Again as I look through the characters, (maybe it’s just me) but I don’t think that some realize how much work that is put into these characters. Fist again it’s an amazing job, I tried to do some converting myself both with my homebrew & with other trademarked characters, & for some its exhausting & very time consuming. But you Legend & others here on the site make it look easy (Thank You). It would have been nice if M&M would have attained the gaming license for Marvel as well as DC. Obviously if they could have individuals like you creating the profiles for the PDF’s & Hardcover’s, we arguably could have had at least 2 character volumes 1 for DC and the other for Marvel.


Thank you. It wasn't easy at first. It took a lot of time to come up with basic conversion rules. After that, it was mostly a lot of typing and became easier. I used to be a Director of Regulatory affairs in the medical device industry. So I have a lot of experience with data, overwhelming paperwork, and conversions (like matching US paperwork to other nations' regulations). I am currently unemployed so I have both the time and desire to work on big projects.

Also, don't forget that TSR did most of the work for me! I am just the translator.

When working at anything just have an ultimate goal in mind an chip away at it slowly through a series of small actions.

I only have one more batch of updates left (Avengers Archives) before I am done with FASERIP. However there's a new Marvel came coming out in early 2012 & I hope to work on converting it too.

I am also working on Amalgam Comics' characters but it is less scientific as I have nothing to convert. I would love another big project. Something different. If anyone has anything in mind, let me know.


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