Aerlwyn Characters 2e/3e

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Tue Apr 16, 2013 3:03 pm

A first stab at a vehicle for my Castellan character idea. I borrowed the idea for it from a vehicle i saw online. Need to work out names for the weapons as i borrowed them straight from the site i got the overall idea from.


Image

Crusader - Tank

Strength 14, Defense 10, Toughness 14, Size Huge

Features:
Communications 1, Computer 1, Infirmary 1, Living Space 1,
Navigation System 1

Powers
Impervious Defense: Impervious Toughness 14

Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)

Weapon Systems
Hurricane Bolter
Bolter(x6): Shapeable Area Damage 4 (Linked; DC 19;
Shapeable Area: 30 feet, cubic, Increased Range: ranged,
Multiattack, Selective)

Hurricane Bolter
Bolter (x6): Shapeable Area Damage 4 (Linked; DC 19;
Shapeable Area: 30 feet, cubic, Increased Range: ranged,
Multiattack, Selective)

Linked Assault Cannons
Assault Cannon (x2): Damage 8 (Linked; DC 23;
Accurate 5: +10, Increased Range: ranged, Multiattack,
Penetrating 6)

Multi Melta
Multi Melta: Damage 8 (Linked; DC 23; Accurate 5: +10,
Increased Range: ranged)
Multi Melta: Weaken 8 (Linked; Affects: Toughness,
Resisted by: Fortitude, DC 18; Accurate 5: +10, Increased
Range: ranged)

Storm Bolter
Bolter (x2): Damage 4 (Linked; DC 19; Accurate 7: +14,
Increased Range: ranged)

Offense
Assault Cannon (x2): Damage 8, +25 (DC 23)
Bolter (x2): Damage 4, +29 (DC 19)
Bolter (x6): Shapeable Area Damage 4 (DC 19)
Bolter(x6): Shapeable Area Damage 4 (DC 19)
Multi Melta: Damage 8, +25 (DC 23)
Multi Melta: Weaken 8, +25 (DC Fort 18)

Power Points
Abilities 8 + Powers 65 + Advantages 0 + Features 5 + Skills
0 (0 ranks) + Defenses 19 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 97

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HustlerOne
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Re: Aerlwyn Characters 2e/3e

Postby HustlerOne » Wed Apr 17, 2013 10:55 am

Your crusader tank for Castellan reminds me of the Tumbler from dark knight. It certainly matches her aesthetic look with the black paint scheme and all.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Thu Apr 18, 2013 2:01 am

It was the style i was looking for the character, i need to change up the names of the weapon systems to make it more Castellan's style. I think i got all the details i wanted on it and remembered to include details that they list in the write up of the vehicle. I did not bother with how many people the vehicle could carry or the idea of a motorcycle like the tumbler had as the vehicle was more than enough of the tank/command vehicle i wanted.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Wed May 01, 2013 6:30 am

My paragon idea for a teen campaign i am playing in.

Image



Crusader
Isabella Stanford

Power Level: 8; Power Points Spent: 120/120


STR: +10 (30), DEX: +1 (12), CON: +9 (28), INT: +0 (10), WIS: +0 (10), CHA: +0 (10)


Tough: +10, Fort: +9, Ref: +6, Will: +5

Skills: Bluff 4 (+4), Diplomacy 4 (+6), Gather Information 4 (+4), Intimidate 4 (+4), Knowledge (civics) 4 (+4), Knowledge (current events) 4 (+4), Knowledge (nobility and royalty) 4 (+4), Knowledge (popular culture) 4 (+4), Notice 6 (+6), Sense Motive 6 (+6)


Feats: All-Out Attack, Attack Focus (melee) 2, Attractive (+4), Leadership, Power Attack, Ultimate Effort (Toughness)


Powers:
Comprehend 2 (languages - speak all, languages - understand all)
Flight 5 (Speed: 250 mph, 2200 ft./rnd)
Immunity 3 (aging, sleep, starvation & thirst)
Paragon Toughness (Impervious Toughness 5) (Feats: Ultimate Effort (Toughness))
Protection 1 (+1 Toughness)
Regeneration 1 (resurrection 1 (1 week); True Resurrection, Persistent)
Super-Strength 3 (+15 STR carry capacity, heavy load: 6.4 tons; +3 STR to some checks)


Attack Bonus: +4 (Ranged: +4, Melee: +6, Grapple: +16/+19)

Attacks: Unarmed Attack, +6 (DC 25)

Defense: +6 (Flat-footed: +3), Knockback: -7

Initiative: +1

Languages: English

Totals: Abilities 40 + Skills 11 (44 ranks) + Feats 6 + Powers 33 + Combat 20 + Saves 10 + Drawbacks 0 = 120

Complications
Dark Secret
Enemy-Arisa
Secret ID
Doing Good

Back story
When Isabella was 13 years old she was kidnapped, along with a whole bus load of others from her Junior High. The kidnapper was Arisa - a villain who had created a Beta particle ray she was sure would turn ordinary teenagers in to an army of super villains. The energy ray didn't work, and most of the children ended up dying from the exposure. Luckily for Isabella, however, the energy ray awakened latent powers within her, and not only did she live, but she managed to escape Arisa's clutches, taking some of the others with her as she fled. Isabella still regrets the lives of those she couldn't save, and she and Arisa have been sworn enemies ever since.

It took her a while to understand and accept her new powers and the responsibilities that came along with them, but eventually she came to terms with it, and since then has been doing all she can to protect the innocent from the many villains that lurk in the shadows - Arisa especially.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Thu Sep 12, 2013 7:04 am

A character I am playing in a Skype game. Borrowed several ideas from a Deathstroke build i like the look of.


Image
Image

Beltran - PL 12

Strength 6, Stamina 7, Agility 9, Dexterity 7, Fighting 10, Intellect 6, Awareness 7, Presence 2

Offense
Initiative +13
Grab, +15 (DC Spec 16)
Throw, +14 (DC 25)
Unarmed, +15 (DC 21)

Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 10, Will 12

Advantages
Attractive, Benefit Wealth 4 (multimillionare), Connected, Contacts

Skills
Athletics 3 (9), Intimidation 7 (9)

Powers
Cyberhair

Nanite Weapon Creations
- Throwing Weapons: Enhanced Trait 4 (Advantages: Throwing Mastery 4)

Nanotech Backup: Immortality 1 (Return after 2 weeks; Limited: to nano assembler site and backed-up information)

Nanotech Blood
- Regeneration: Regeneration 1 (Every 10 rounds)
- Protection 3

Nanotech Combat Software (Advantages: Accurate Attack, Close Attack 5, Power Attack)
- Enhanced Ability: Enhanced Fighting 6 (Linked; +6 FGT)

Nanotech Enhanced Body
- Enhanced Ability: Enhanced Stamina 3 (Linked; +3 STA)
- Enhanced Ability: Enhanced Strength 2 (Linked; +2 STR)

Nanotech Enhanced Eyes
- Enhanced Trait: Enhanced Trait 5 (Linked; Traits: Ranged Combat 7 (14), Perception 3 (10))

Nanotech Enhanced Hearing

Nanotech Hyper Information Processing (Advantages: Improved Initiative)
- Quickness: Quickness 2 (Linked; Perform routine tasks in -2 time ranks; Limited to One Type: Mental)

Nanotech Hypercognitive Functions (Advantages: Assessment, Eidetic Memory, Inventor, Jack-of-all-trades, Skill Mastery Technology, Ultimate Effort: Technology, Well-informed)
- Enhanced Ability: Enhanced Awareness 3 (3 AWE)
- Enhanced Ability: Enhanced Intellect 2 (1 INT)
- Enhanced Trait: Enhanced Trait 6 (Traits: Investigation 7 (13), Technology 5 (11))

Nanotech Neural Boosters (Advantages: Evasion, Seize Initiative, Uncanny Dodge)
- Enhanced Ability: Enhanced Agility 5 (Linked; +5 AGL)
- Enhanced Ability: Enhanced Dexterity 3 (Linked; +3 DEX)

Equipment
Costume
- Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
- Senses 6 (Commlink, Darkvision, Direction Sense, Distance Sense, Infravision)

Utility Belt
- Biometric Decoder: Morph 2 (+20 Deception checks to disguise; Narrow group; Precise; Check Required 5: DC 15 – Technology, Limited: to Biometrics)
AE Audio/Digital Recorder: Feature 2
AE Chemical Analyzer: Senses 4 (Accurate: Olfactory, Acute: Olfactory, Analytical: Olfactory)
AE Electronics Lockpick: Feature 2 (Notes: +5 bonus to technology checks to open electronic locks)
AE Evidence Kit: Feature 2 (Notes: Gather Evidence/Analyze Evidence)
AE Multi tool: Feature 2 (Notes: No penalty)
AE Restraints: Feature 2 (Notes: Escape 20/Toughness 10)

Mountain HQ: 37 points
Toughness 18, Size Colossal
Features:
Combat Simulator, Communications, Computer, Concealed 4,
Defense System, Fire Prevention System, Garage, Gym,
Hangar, Infirmary, Isolated, Laboratory, Library, Living Space,
Power System, Security System 4, Workshop

Powers
Hermes: Enhanced Trait 6 (Advantages: Minion 6)
Long Range Teleporter: Teleport 12 (4000 miles in a move
action, carrying 50 tons; Increased Mass 11, Triggered: 2
uses – Return to HQ; Check Required 12: DC 22 – Technology
check, Extended; Limited to Extended)
Short Range Teleporter: Teleport 9 (2 mile in a move
action, carrying 1600 lbs.; Accurate, Increased Mass 5; Check
Required 5: DC 15 – Technology, Distracting)

Hermes AI Computer, 90 points
Intellect 6, Awareness 6

Advantages
Eidetic Memory, Fearless, Improved Initiative, Jack-of-all trades, Speed of Thought, Teamwork

Skills
Expertise: Criminology 3 (9), Expertise: Science 3 (9),
Insight 2 (8), Investigation 2 (8), Perception 2 (8),
Technology 2 (8), Treatment 2 (+8)

Powers
Comprehend: Comprehend 4 (Languages – Read All,
Languages – Speak All, Machines / Electronics)
Growth: Density Growth 8 (+8 STR, +8 Tough, -4 active
defenses; Density, Innate)
Immunity: Immunity 30 (Fortitude Effects)
Sensors
Remote Sensing: Remote Sensing 9 (Affects: 2 Types -
Auditory, Visual, Range: 2 miles; Simultaneous; Medium: Hq
Sensors)
Senses: Senses 1 (Communication Link: HQ)
Upload: Immortality 12 (Return after 15 minutes)

Team HQ 11 points (23 total)
Toughness 10, Size Large
Features:
Combat Simulator, Communications, Computer, Defense
System, Fire Prevention System, Gym, Hanger, Infirmary,
Laboratory, Library, Living Space, Power System,
Security System 2, Workshop

Powers
Long Range Teleporter: Teleport 12 (4000 miles in a move
action, carrying 50 tons; Increased Mass 11, Triggered: 2
uses – Return to HQ; Check Required 12: DC 22 – Technology
check, Extended; Limited to Extended)

Complications
Responsibility: To the company she runs in American Eagles name. Keeping it from falling into the hands of the criminal elements looking to turn his creations to their own for sales to foreign powers and to use in their street wars against other crime families and police.

Secret: ID

The Ethics of Superiority: A preventor of violence by virtue of superior violence. Taking an increasingly curt and presumptuory attitude with people, assuming that she knows better than them, especially when it comes to moral quandries and such.

Languages
English, Russian

Bio:

The only daughter of wealthy parents, Elouise Calloway spent most of her life sheltered from the violence and crime of the world around her. Until, that is, she became old enough to venture in to the city without her parents. That’s when she learned what her parents had been sheltering her from, and how humans weren’t always the kind-hearted and well meaning creatures she’d always supposed them to be.

Curious about human nature, and determined to understand why humans were so cruel to one another, she decided to study psychology at the nearby university. But as she drove through the city on her way to and from class, she witnessed more and more of the cruelty and violence her parents had sheltered her from. It tore at her heart to watch such behaviour, and she wished she could do something to put a stop to it.

Eventually she could sit back and watch no longer, and decided to take action. With her parents’ wealth to fund the production of the items she’d need when the martial arts training she’d insisted on having as a child proved unable to do the trick, she assumed the identity of Beltran – a Spanish form of the German for “Bright Raven” – and took it upon herself to defend those who needed it wherever she could.
Last edited by Aerlwyn on Sun Mar 23, 2014 8:55 pm, edited 59 times in total.

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HustlerOne
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Re: Aerlwyn Characters 2e/3e

Postby HustlerOne » Mon Sep 16, 2013 2:21 pm

Another cool character with Beltran. 8) Well done Aerlwyn. I especially like that you posted a pic of what Beltran looks like in her civilian identity. It's often difficult for me to picture what some heroes look like without the mask.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Tue Sep 17, 2013 1:47 am

Glad you like Beltran, I am still working on fleshing out her back story more as it needs more details i think.

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HustlerOne
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Re: Aerlwyn Characters 2e/3e

Postby HustlerOne » Tue Sep 17, 2013 12:03 pm

Aerlwyn wrote:Glad you like Beltran, I am still working on fleshing out her back story more as it needs more details i think.


Her backstory seems fine to me. Although more detail never hurts. Just don't go overboard to the point
where there's too much to read.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Tue Sep 24, 2013 9:50 am

I updated Castellan with a more streamlined ideas as others were suggesting. Will also keep adding to Beltran as the campaign she is in is still ongoing.

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Claire Redfield
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Re: Aerlwyn Characters 2e/3e

Postby Claire Redfield » Sun Sep 29, 2013 11:33 am

Yeah, it's pretty cool. I always like your characters, Aerl! Looking forward to more updates.
Claire Redfield • Onyx Path Freelancer
Demon: The Descent, Blood & Smoke, Book of the Wyrm and Umbra 20

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Wed Oct 02, 2013 11:33 pm

Glad you are enjoying the characters. Will be updating some characters as i work them out in more detail.

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Aerlwyn
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Re: Aerlwyn Characters 2e/3e

Postby Aerlwyn » Mon Oct 07, 2013 8:32 am

Technomage concept

Image

Technomage - PL 10

Strength 0, Stamina 0, Agility 1, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 4

Advantages
Artificer, Eidetic Memory, Equipment 3, Inventor, Ranged Attack 5, Skill Mastery: Expertise: Technomancy

Skills
Deception 4 (+8), Expertise: Technomancy 7 (+10), Insight 4 (+10), Perception 3 (+9), Sleight of Hand 3 (+6), Technology 7 (+10)

Powers
Built-in Functionality: Feature 1 (Notes: You have a “built-in” capability similar to a 1-point piece of equipment, such as a timepiece, cell-phone, calculator, or similar technology.
Your body or mind may simply mimic the technology’s capabilities or you may literally have one installed as part of your body (a cybernetic implant or a feature of an artificial body).)

Machines Like Me: Feature 1 (Notes: Routine break-downs, crashes,and similar problems do not affect you or the technology you operate. The GM should emphasize this.)

Remote: Feature 1 (Notes: You can function like a “universal remote control” in relationship to machines that include such capabilities, turning them on or off or controlling
them like a regular remote would.)

Staff (Removable)
- Forcefield: Protection 12 (+12 Toughness)
- Sensor Network: Remote Sensing 10 (Affects: 2 Types - Visual/Auditory, Range: 4 miles; Limited: to Technological Sensors)

Technomancy
- Phantasms: Illusion 4 (Affects: All Sense Types, Area: 15 cft., DC 14; Alternate Resistance: Will, Selective)
AE Animate Machines: Summon 8 (Controlled, Type (General): Machines; Limited: Self Powered)
AE Control Technology: Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Fortitude, DC 20; Affects Objects, Increased Range 2: perception; Limited: to 3rd degree only, Limited: to Technology)
AE Cyberspace: Movement 1 (Dimensional: Cyberspace 1: one dimension, 50 lbs.)
AE Deactivate Technology: Burst Area Nullify 6 (Counters: Technology, DC 16; Burst Area: 30 feet radius sphere, Broad, Simultaneous)
AE Force Construct: Create 7 (Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise)
AE Illusory Appearance: Burst Area Morph Attack 2 (+20 Deception checks to disguise; Narrow group, DC 12; Burst Area: 30 feet radius sphere, Attack: Will, Selective)
AE Interface: Comprehend 2 (Machines / Electronics)
AE Manipulate Technology: Move Object 1 (100 lbs.; Increased Range: perception, Precise; Limited: to Operating Machines)
AE Message: Visual Communication 4
AE Network Jump: Teleport 8 (1 mile in a move action, carrying 50 lbs.; Accurate, Extended: 250 miles in 2 move actions; Medium: Networks)
AE Particle beam: Blast 12 (DC 27; Indirect 4: any point, any direction; Custom: Medium (Artifical Light Source))
AE Sensor Masking: Concealment 10 (All Senses; Limited: to Technology)

Equipment
Library
Toughness 10, Size Large
Features:
Defense System, Laboratory, Library, Living Space, Secret 2,
Security System 2, Self-repairing 2, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0
ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 15

Offense
Initiative +1
Control Technology: Affliction 10 (DC Fort 20)
Deactivate Technology: Burst Area Nullify 6 (DC Will 16)
Grab, +4 (DC Spec 10)
Illusory Appearance: Burst Area Morph Attack 2 (DC Will 12)
Manipulate Technology: Move Object 1 (DC 11)
Particle beam: Blast 12, +8 (DC 27)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
Power Source: Must be in a developed area or powers fade.
Sustenance: The character doesn't need food. He needs electricity.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12, Will 13

Power Points
Abilities 42 + Powers 57 + Advantages 12 + Skills 14 (28 ranks) + Defenses 25 = 150
Last edited by Aerlwyn on Sat Dec 14, 2013 11:17 pm, edited 3 times in total.

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HustlerOne
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Re: Aerlwyn Characters 2e/3e

Postby HustlerOne » Mon Oct 07, 2013 11:34 am

I'm intrigued if you're doing a Technomage character. I'm a huge fan of Peter Woodward's portrayal
of Galen from Babylon 5/Crusade.

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cbwjm
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Re: Aerlwyn Characters 2e/3e

Postby cbwjm » Mon Oct 07, 2013 2:49 pm

Whenever I think of a technomage I always think of the techno-wizard from rifts, done up like some kind of fighter ace.

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JoshuaDunlow
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Re: Aerlwyn Characters 2e/3e

Postby JoshuaDunlow » Mon Oct 07, 2013 3:17 pm

Aerlwyn wrote:Technomage concept

Image

I did a tecnomage template on my own old 2nd ed. sci-fi thread

viewtopic.php?p=478246#p478246


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