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Character sheet wrote:
Russ Jones, The Gambler
Toughness 6 (2 w/o Defensive Roll)
Deception 12 (+16)
Expertise (Strategy) 6 (+8)
Insight 10 (+13)
Perception 8 (+11)
Persuasion 10 (+14)
Sleight of Hand 12 (+16)
Stealth 4 (+7)
Vehicles 4 (+8)
Close Attack 3
Defensive Roll 4
Ranged Combat 3
Apprentice Pistols (Ranged Multiattack Damage 3 with Accurate 2) [11/15 ep spent]
Khef • 7 pp
• Communication 2 (Mental; Extra: Area; Flaws: Limited [Only ka-tet], Unreliable) • 6 pp
• Enhanced Trait 2 (Feats: Leadership, Teamwork; Flaw: Limited [Only ka-tet]) • 1 pp
Unarmed +6 (DC 15)
Apprentice pistols +11 (DC 18)
Grab +6 (DC 15)
Abilities 42 + Defense 16 + Skills 33 + Advantages 19 + Powers 7 = 117
Motivation (Thrills) – Russ's primary motivation for doing anything is for the thrills of it, pure and simple. Nothing makes you feel alive like a rush of adrenaline.
Wanna Bet? – Russ can't resist taking any bet he's offered, no matter the odds.
Unlucky – Although Russ might make some winnings every now and then, he can't resist sticking around long enough for his luck to turn sour. His bad fortune isn't limited to games of chance, though.
Deep in Debt – Russ has been around the States a lot and unfortunately for him every city seems to have someone who he owes a whole lot of money to. This can be a problem at times.
Russ is the son of a stage magician and a cocktail waitress who took off soon after his birth when she realized his father couldn't deliver on the fame and fortune he'd promised. His father raised him on the road travelling from one venue to another, teaching him what skills he could. Truth is his father could have probably been a good conman if he wasn't so honest. As it was, Russ learned early on to how to read people and tell them what they wanted to hear. His deft fingers could make coins dance and he often ran games like 'find the queen of hearts' to earn a couple of extra bucks while his father was performing.
When his father passed away he set off again, this time on his own. Instead of looking for theaters and hotels willing to hire an act for a night's entertainment, Russ travelled from the biggest casinos in Las Vegas to street-games run by the Triad in New York's Chinatown. He often brags he's won more fortunes than he can count but the truth is he's also always lost them all, with unsavory types in every major city of America looking to collect on his debts with interest.
Not that violence is what he first resorts to but he's had enough close calls to have gotten a gun. In his eyes it's an ugly thing, but atleast it's small and easy to conceal if need be and he's gotten fairly good with it by necessity. Russ is likely to get into something just because it's exciting, which is why he finds it nearly impossible to refuse a wager. This has gotten him into trouble on several occasions, but his quick-thinking and way with words have saved his hide many times.
Russ is dogged by bad fortune, both at the pokertable and elsewhere. He's crashed a meeting of crimelords disguised as a pokertournament and hit on a female police officer working undercover, to name a few. This is why he rarely stays in town for long: something always comes up and then he's on the road again. Brown-eyed and black-haired, Russ is slim and not very muscular. He has an easy grace and slight swagger to his step
Modified 23.7. Added a 3rd rank of Equipment to allow for Multiattack on the Apprentice Pistols.
Modified 15.10. Added 6 ranks of Defensive Roll to bring Russ up to PL defensively.
Modified 16.10. Removed 2 ranks of Defensive Roll to add 1 rank of Stamina and 1 rank each of Dodge and Parry.
Str  4
Sta  4
Ultimate Effort (Toughness save)
Close Combat: Unarmed 2 (+8)
Expertise: Streetwise 4 (+4)
Insight 4 (+5)
Intimidation 6 (+8)
Perception 6 (+7)
Ranged Combat: Thrown 6 (+6)
Technology 4 (+4)
Vehicles 4 (+4)
Super-Strength: Enhanced Strength 8; Power-lifting 4 
Cut Loose!: Penetrating 10 on Strength 
AE: Shockwave: Burst Area Damage 10, Powerhouse and
targets must be in contact with the same surface 
Super-Stamina: Enhanced Stamina 10 
Thick Skin: Impervious Toughness 14 
Super-Movement: Speed 5 (60 MPH); Leaping 7 (1,000 feet) 
Enhanced Senses: Senses 5 (Extended Auditory 2, Extended Vision 2, Low-light Vision) 
Unarmed +8, Damage 12, Close
Thrown +6, Damage 12, Ranged
Shockwave DC 20 Dodge, DC 25 Toughness, Burst Area
Abilities 36 + Advantages 6 + Skills 18 + Powers 82 + Defense 10 = 152
If I had to absolutely beat her, I would...
Brawl can hit hard and take a hit as well, but tricky opponents can use attacks that focus on her weakpoints, namely her will and dodge saves. Her temper and thrillseeking attitude can also be used against her to draw her into traps or otherwise disadvantageous situations. Finally, her friends and family are an indirect avenue of attack against Bobbie.
Secret Identity: Danny Ward
2E // PL 10 // 150 pp
Str 14 (+2)
Dex 20 (+5)
Con 16 (+3)
Int 10 (+0)
Wis 14 (+2)
Cha 16 (+3)
Attack Focus (Melee) 3
Defensive Roll 5
Dodge Focus 6
Acrobatics 6 (+11)
Bluff 7 (+10)
Computers 8 (+8)
Diplomacy 6 (+9)
Gather Information 6 (+9)
Knowledge: Current Events 5 (+5)
Notice 8 (+10)
Search 8 (+8)
Sense Motive 6 (+8)
Teleport 9 (Accurate, Change Direction, Change Velocity, Turnabout) 
- Teleport 8 (800 ft, 2000 miles [full action], Accurate, Change Direction, Change Velocity, Progression x 4 [2500 lbs]) 
Feature: Quick-change 
- Shakedown: Nauseate 10 
- Rapid Attack: Damage 9 (Melee, Autofire 1, Accurate) 
Super-Senses 1 (Communication Link 1 [The Woman In Black]) 
Toughness +8/+2 (Flat-footed)
Attack +6/+9 (Melee)/+11 (Rapid Attack)
Defense +3 (Flat-footed)/+12
1 pp towards collective point pool
Motivation (Do good) – Danny does his best to live up to the example set forth by his heroes.
Rookie – Danny's still very new to the game and likely to make mistakes.
Secret Identity - Only Danny's teammates in Freedom's Avengers know he is Danny Ward.
Abilities 30 + Feats 24 + Skills 15 + Powers 53 + Saves 15 + Combat 24 + Team 1 = 162
Like a lot of kids growing up in Freedom City, Danny grew up idolizing the heroes that flew in the skies above the city and fought for justice in it's streets. It was during one such battle between good and evil that Danny discovered his own abilities. Captain Thunder was battling it out with his arch-nemesis Doctor Stratos and like always a crowd of onlookers had gathered. A stray blast of lightning knocked loose some debris from a nearby building. As Danny looked up at the falling masonry, he froze, closing his eyes. When he opened them, he was surprised to find himself upright and unharmed. At first he thought he'd just instinctively dodged the falling debris, until he realized he was half-way across town. As Danny got to know his powers and started getting a better handle on what he could do, he started working as a solo hero, dreaming of someday getting to join the League. He's still very much a rookie, all eager to leap before he looks. When he's not out fighting crime he studies at the Freedom City College as a Journalism Major, although really it's just a release-valve for his inner fanboy.
Edit 15.5: Modified Rapid Attack within the Teleporter Stunts array as discussed with Kenseido, dropped Instant Up to get the Communication Link w/ Woman in Black.
Edit 19.8: Added 1 point to Team Equipment pool, 1 point each to Notice and Search, 2 points to Computers, 1 point to Feature: Quick-change, 1 point to Will, 2 points to Attack, switched 1 rank of Defensive Roll for 2 points to Constitution.
Edit 11.1: Spent the lose point I had on Skills, 2 ranks of Sense Motive and 1 rank each of Gather Information and Knowledge : Current Events. Held back the point previously in the communication link until I figure out what to do with it.
Edit 16.5: Spent 2 pp on Set-up and Teamwork.
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