The Felonius Farceur - PL 8

Strength 2, Stamina 3, Agility 2, Dexterity 3, Fighting 3, Intellect 10, Awareness 3, Presence 1
AdvantagesEidetic Memory, Inventor, Luck 2, Ranged Attack 4, Set-up, Speed of Thought, Taunt, Teamwork
SkillsAcrobatics 3 (+5), Deception 12 (+13), Insight 4 (+7), Investigation 1 (+11), Perception 5 (+8), Sleight of Hand 1 (+4), Technology 8 (+18), Vehicles 2 (+5)
PowersCoat of Many Colors (Removable (indestructible))
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Only Usable by Farceur: Feature 1. .
Reactive Material: Protection 8 (+8 Toughness)
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Shifting Patterns. . . .
Cloaking: Concealment 10 (All Senses)
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Holograms: Illusion 5 (Affects: Three Sense Types - Vision and Audio, Area: 60 cft., DC 15; Illusion Area)
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Morph: Morph 4 (+20 Deception checks to disguise; Any form)
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Phasing: Insubstantial 4 (Incorporeal)
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Poltergeists: Move Object 7 (3 tons; Accurate: +2, Indirect 4: any point, any direction, Precise)
Nothing Up My Sleeves (Removable)
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Disco Dazzler's Mirrorball: Hypnotism: Mind Control 9 (DC 19; Reduced Range: ranged, Sense-dependent: Sight)
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Disco Dazzler's Mirrorball: Reflection: Deflect 5 (Redirection, Reflect; Reduced Range: close)
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Lightshow's Glow Stick: Laser: Blast 9 (DC 24)
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Lightshow's Glow Stick: Strobe: Cone Area Dazzle 8 (Affects Sense: Sight, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone; Reduced Range: close)
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Sleetseeker's Ice Blaster: Brittle as Ice: Weaken 9 (Affects: Toughness, Resisted by: Fortitude, DC 19; Increased Range: ranged)
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Sleetseeker's Ice Blaster: Freeze Solid: Affliction 9 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 19; Increased Range: ranged)
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Sleetseeker's Ice Blaster: Ice Sculptures: Create 8 (Volume: 250 cft., DC 18; Innate, Precise)
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Sleetseeker's Ice Blaster: Ice Sickles: Blast 9 (cold, DC 24)
Pack Rat's Packotrix (Easily Removable)
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Nanomachine Assembly: Variable 1 (Limited: Equipment Only)
OffenseInitiative +10
Disco Dazzler's Mirrorball: Hypnotism: Mind Control 9, +7 (DC Will 19)
Grab, +3 (DC Spec 12)
Lightshow's Glow Stick: Laser: Blast 9, +7 (DC 24)
Lightshow's Glow Stick: Strobe: Cone Area Dazzle 8 (DC Fort 18)
Poltergeists: Move Object 7, +9 (DC 17)
Sleetseeker's Ice Blaster: Brittle as Ice: Weaken 9, +7 (DC Fort 19)
Sleetseeker's Ice Blaster: Freeze Solid: Affliction 9, +7 (DC Fort 19)
Sleetseeker's Ice Blaster: Ice Sickles: Blast 9, +7 (DC 24)
Throw, +7 (DC 17)
Unarmed, +3 (DC 17)
Complications Motivation: Thrills : Benedict became Farceur purely for the excitement of being a costumed criminal.
Quirk: Punchclock Punster : Farceur has been a "professional" supervillain for a long time but it's more of an act than anything. He likes the thrills and theatrics. He tends to adopt a voice not unlike Frank Gorshin's Riddler and has a bad habit of monologuing. He also has a deep love for absurd (and often terrible) jokes.
Relationship: Beatrice Price Leonard : Benedict is desperate to find out what happened to Bee during Operation Jormangundr
Reputation: Failed Villain : Farceur has been beaten by heroes so many times that most people consider him a joke.
Secret: Husband of Stinger : Farceur is actually married to his "Arch-Enemy", the shadowy superheroine Stinger.
Power Loss: Taking the Toys Away: While the weapons are stored in a subdimension accessed through his armbands, each of the individual weapons can be taken away or destroyed like any handheld weapon.
LanguagesNative Language
DefenseDodge 5, Parry 5, Fortitude 7, Toughness 11, Will 9
Power PointsAbilities 54 + Powers 51 + Advantages 12 + Skills 18 (36 ranks) + Defenses 15 = 150
Background: Benedict Leonard was a bright kid that spent a lot of time in the shadow. Although he was brilliant, being an awkward foster child made him a natural target for bullies and his intelligence didn't win him many friends. As he got older, the bullying only got worse and his like might have taken a far darker path had he not met Beatrice. Beatrice Price was a charming, talented child and heiress to the powerful Price family. Despite seemingly having it all, Beatrice saw something worth befriending in Benedict. Benedict soon became the only person Bee would trust with just how much pressure she felt from her family and she became the one person he could count on to support his often eccentric ideas. When a tragic robbery gone awry left Beatrice an orphan, Ben had a chance to return the favor to his friend. Though she was obviously grateful to her friend, Ben could see that the crime had left Bee changed. She became far more focused on her studies as she was forced to grow up too fast. Ben dedicated himself to trying to lighten Bee up whenever possible and poke a few holes in her ego whenever she got too serious about anything.
After college, Bee ensured Ben had a job at Price though the young man's genius soon made it clear that he would be an incredible asset to any company. For his part, Ben was glad to help as one of the Price Corporations lead engineers. But Bee seemed to be more and more distant with her new role as CEO and Ben soon found himself bored with his work. When the superheroine Stinger first made the headlines, Ben was struck with a sudden idea. He had no desire to be a costumed hero and serve the status quo that had so often treated him badly but there were other paths. Using his brilliant mind and the resources of the Price Corporation, he designed his fantastic Coat of Many Colors and created the identity of Farceur. While Ben was usually a quiet and reserved person, Farceur gave him a chance to really let loose. He created the flashiest personality he could imagine and threw himself wholeheartedly into the role of costumed criminal. After a few daring heists, he finally got the attention of the Stinger. He was thrilled when the shadows began to form around him and the shadowy figure stepped into the light. And then his jaw dropped. As though a domino mask and wig could ever keep Ben from recognizing his oldest friend. After a token struggle, he let himself be captured and Bee's subsequent shock at finding his true identity. Although she felt betrayed, Ben had come up with a plan to keep his friend entertained, sure of herself, and above all, safe.
Farceur was barely in prison long enough for his fingerprints to dry. He engineered his escape and began searching for the people he'd need to bring his plan to fruition. He carefully began recruiting arrogant, petty, but mostly harmless criminals and outfitting them as a rogues gallery for Stinger. He provided them with fantastic tools and weapons while suiting them up with costumes and themes to dominate the headlines. Those with any propensity to use lethal force found their powers failed at the worst possible moment and replaced with new villains. Through it all, Ben became wealthy but cared little for such petty things. Farceur became the de facto leader of Stinger's rogues gallery but the rogues had no respect amongst the "real" supervillains. That was just what Ben had intended. But through it all, Ben watched Bee and began to feel more than friendship. With the rogues gallery finally where he wanted them, he told Bee the truth. Though he expected little, Bee revealed that she reciprocated his feelings. Ben retired the Farceur soon after but Beatrice remained Stinger, despite his concerns. When the Horde attacked, Stinger volunteered to be part of Operation Jormagundr. With his wife missing, Ben donned the Farceur. He was determined to find what had happened and either save Beatrice or ensure the Horde paid in blood.
Personality: Farceur is the very picture of the colorful costumed criminal but beneath the absurd exterior lies a brilliant mind. While Farceur is firmly of the "no killing heroes" school and deliberately created his gear and that of the other rogues to ensure it was not used to full and deadly potential, he also has a deep understanding of it. He knows exactly what the gear can do and given sufficient reason, could put it to deadly use. When he stops smiling, that's a good time to run. For all his bad puns and over-the-top theatricality, Farceur is an experienced combatant and has spent years working as part of a team.

Edited to combine the rogue's gallery gear into one array. All of the items are stored in a little extradimensional pocket connected to the armbands under Farceur's coat. While removing the sleeves is difficult, each of the rogue's weapons is Easily Removable (not included in costs) so a disarm can take them away and remove that group of powers from the Array until he can retrieve or replace it. I limited the sleeves to three weapons with any others left for stunting.

The Coat of Many Colors is a brightly colored longcoat that constantly shifts color and shape around Farceur when he's not actively using it. It's a bit like Spawn's cape in that it doesn't really follow the rules of normal fabric as it's some sort of techno material. It produces the extra mass needed for Morph but doesn't have enough to really maintain strength at large size (thus why it doesn't provide any Growth benefit) and can shunt extra mass to a pocket dimension for smaller shapes but this is so disruptive and unpleasant that Ben usually avoids doing it (this being the explanation of why Morphing to a smaller form doesn't provide any kind of Shrinking benefits). The coat is activated by Ben's stray thoughts and if he isn't paying attention to it, the coat will often express tiny illusions or patterns in the fabric.

Lightshow's Glow Stick is green rod about a foot in length that constantly gives off a low level glow. It works just like you'd expect.

Disco Dazzler's Mirrorball is a disco ball small enough to hold in one hand. It projects patterns of light independent of the actual ambient light.

Sleetseeker's Ice Blaster looks like a blue and silver nerf blaster. It fires beams of extreme cold to make targets brittle or freeze them solid. It can also form thin blades of ice that it fires like bullets or more detailed ice shapes.

Packrat's Packotrix looks like an old canvas messenger bag. When the user reaches inside and pulls his hand out, microscopic nanomachines spread out and quickly convert inorganic material (including air) into the desired object. The objects form outside of the bag but does so quickly enough that any handheld object seems to just be drawn from the bag itself. Larger gear is more obvious given the time and material consumed to create them.