scc wrote:I posted this question in general M&M. Maybe you could answer this question:
I do have the Mecha gadget guide but I am trying to figure out dodge and parry. Do you stack the characters vehicle skill with the Mech's parry or Dodge to get the amount minus half the Mech's size? I know skills can be used for offense of the Mecha just not sure how defense works. Thanks. The examples in the Mecha guide did not help me either. I know the guide says this 'A mecha’s abilities substitute for the pilot’s, combining the controlling pilot’s skill rank with the mecha’s ability rank (subject to power level limits).'
Also how would initiative work as well. Have to check out your builds to see what you did.
I noticed that the pilot's vehicle skill rank does not stack with the Mech's Parry or dodge. Instead it stacks
with the Mecha's Dexterity. So you would disregard a pilot's natural dodge/parry and just use the Mecha's
own. A pilot no matter how good they are at dodging (out of the cockpit) will be limited once inside a bulky mecha. So a pilot with a dodge of 6 outside the cockpit would be forced to use the Mecha's dodge of 3 no matter what.
The same goes for the initiative. You use the Mecha's agility to determine initiative instead of the pilot's natural agility. Although presumably a pilot can still use his improved initiative advantage to increase it.
Hopefully this helps you.
This sorta makes sense since I remember Amuro from the original Gundam soon surpassed the mecha he piloted. The Gundam was getting too slow for Amuro! Notice that the Red Comet (aka Char) could only
do so much with his awesome piloting skills to make up for the shortcomings of his obsolete Zaku.
All this confusion is probably due to the fact that we didn't get Mecha Pilot Archetypes to go along with
the sample mechas. Heck, some more Mecha examples probably would have helped. Especially when it
came to transforming and gestalt mechas.