"Major Matthew 'Hawk' Masterson: Hawk to Jumpship, come in Jumpship.
Corporal Jennifer Chase: Jumpship here. Hawk, you alright?
Major Matthew 'Hawk' Masterson: My butt's sore, but the sky is clear."Name
: Jumpship, Size: Gargantuan (3), Strength: 12 (0), Speed: 11 (22),
Defense: 4 (10), Toughness: 12 (1), Cost: 164Features:
(3) Navigation System, Remote Control, Security System 1Powers:
Communicator: Communications 4 (Radio, Extras: Area, Selective, Flat: Subtle 1) (25),
HoloCam: Concealment 4 (Normal Hearing, Normal Vision, Radar) (8),
PowerShields: Sustained Protection 2 (Extras: 14 Impervious) (16),
Sensors: Senses 4 (Accurate Extended 1 Radio [radar], Communication Link with Mentor)(4) Weapons:
Proton Blasters: Ranged Damage 12 (24),
Alternate Effect: Wide Dispersal Mode: Line Damage 12 (1),
Proton Missiles: Ranged Damage 12 (Extras: Burst 10, Flat: Homing 8 ) (42)Notes:
The jumpship was the primary transport of Captain power and his team. It was mainly piloted by Jennifer "Pilot" Chase. Although Captain Power and Hawk can pilot it as well. It has room for some cargo and extra passengers. It can even carry a few small vehicles such as the skycycles.
The powerjet can be seen riding piggyback on top of the Jumpship. The jumpship was also used to assault hardened targets such as Fortresses and Biodreads.
It carries a Holocam which uses a holographic projector that camouflaged the ship with it's current environment. The holocam's controls were remote controlled by Sergeant Robert "Scout" Baker's wrist on his powersuit. Originally the holocam can only be utilized while the jumpship was stationary. It acted more like the illusion power rather than concealment. I updated it to a true cloaking device since it's conceivable for the advanced technology of the captain power world to have a cloaking device.
It should be noted that a Biodread's infravision can still see through all versions of the Holocam.
Afterburners were shown on the show that boosts the speed of the jumpship for a short period of time. The afterburners are best left as a powerstunt. The jumpship carries 5 Crew, 7 or more Passengers, 1 PowerJet, and 3 SkyCycles.
The BioDread empire has a counterpart with the Air troop transport. The Air Troop transport does not have the holocam. It carries a squad of sixteen Biomechs. It can also carry one Biodread, cargo, and possibly a Armored Destroyer.