
The Lizard - PL 11 Cold-Blooded Killer
Strength 10, Stamina 10, Agility 8, Dexterity 0, Fighting 9, Intellect 0, Awareness 3, Presence 0
Advantages
Agile Feint, All-out Attack, Chokehold, Close Attack, Daze (Intimidation), Diehard, Evasion, Fast Grab, Improved Critical: Claws and Fangs: Strength-based Damage 2, Improved Grab, Improved Initiative, Power Attack, Prone Fighting, Startle, Takedown, Tracking
Skills
Acrobatics 8 (+16), Athletics 8 (+18), Intimidation 12 (+12), Perception 6 (+9), Stealth 4 (+12)
Powers
Lizard Brain Array
. . Reptile Control
. . . . Affliction: Affliction 11 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Increased Range 2: perception; Limited: Reptiles Only)
. . . . Communication: Mental Communication 2 (Limited: Only Reptiles)
. . . . Comprehend: Comprehend 2 (Animals - Speak To, Animals - Understand; Broad Type: Reptiles)
. . Unleash Lizard Brain: Burst Area Affliction 5 (1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 15; Burst Area 9: 1 mile radius sphere; Limited: Only Primal Impulses, Limited Degree, Sense-dependent: Scent)
Lizard Movement
. . Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
. . Movement: Movement 2 (Wall-crawling 2: full speed)
. . Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Lizard Senses: Senses 2 (Acute: Scent, Low-light Vision)
Natural Weapons Array
. . Claws and Fangs: Strength-based Damage 2 (DC 27, Advantages: Improved Critical)
. . Tail Grasp
. . . . Elongation: Elongation 1 (Elongation: 15 feet)
. . . . Extra Limbs: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
. . Tail Whip: Strength-based Damage 2 (DC 27; Reach (melee): 5 ft.)
Regrowth: Regeneration 2 (Every 5 rounds; Persistent)
Scaly Hide: Protection 3 (+3 Toughness; Impervious [3 extra ranks])
Offense
Initiative +12
Affliction: Affliction 11 (DC Will 21)
Claws and Fangs: Strength-based Damage 2, +10 (DC 27)
Grab, +10 (DC Spec 20)
Tail Whip: Strength-based Damage 2, +10 (DC 27)
Throw, +0 (DC 25)
Unarmed, +10 (DC 25)
Unleash Lizard Brain: Burst Area Affliction 5 (DC Will 15)
Defense
Dodge 9, Parry 9, Fortitude 13, Toughness 13, Will 9
Power Points
Abilities 80 + Powers 67 + Advantages 14 + Skills 19 (38 ranks) + Defenses 10 = 190
Complications
Disability: The Lizard's unstable mutation and unwilling host mean that sometimes its smarter or dumber or more savage or more cultured or whatever.
Identity: The Lizard is also Dr. Curt Connors, a one armed biology genius. One will sometimes transform into the other involuntarily.
Relationship: Dr. Curt Connor loves his wife and son Martha and Billy. Sometimes the Lizard cares. Sometimes it hates them extra much.
Weakness: The Lizard is an ectotherm and thus vulnerable to cold attacks and environments.
Curt Connors was a doctor and scientist who lost his arm. He decided that using the DNA of lizards that can regrow lost limbs to genetically alter himself was a good way to get that arm back. What he got instead was a crazy case of split personalities complete with a new body to host the persona of The Lizard. The Lizard is a classic Spidey villain, hitting most of the high notes. Somebody Peter knows, an animal theme, the dangers of misapplied scientific advancement, and a built in weakness. This is good because Lizzie is also on par with Spider-Man physically being just as fast, a sticky climber, super agile, and even stronger than our hero. The Lizard is a hard PL 11 with all three defense pairs and two natural weapon attacks. Like many Spider-Man villains its also an accomplished grappler hitting PL 10.5. As a secret weapon the Lizard can also control the minds of other reptiles in the area or unleash the primitive "lizard brain" of all the humans in the area. Vicious.










