- PL 12 Merc With A Mouth
Strength 6, Stamina 6, Agility 6, Dexterity 6, Fighting 11, Intellect 1, Awareness -1, Presence 1Advantages
All-out Attack, Benefit, Ambidexterity, Close Attack 4, Daze (Deception), Defensive Roll 3, Diehard
, Equipment 4, Fascinate (Deception), Great Endurance
, Improved Aim, Improved Critical: Twin Swords
, Improved Initiative, Languages 3, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 5, Takedown 2, TauntSkills
Acrobatics 8 (+14), Athletics 8 (+14), Deception 12 (+13), Expertise: Mercenary 10 (+11), Expertise: Pop Culture 10 (+11), Intimidation 10 (+11), Investigation 3 (+4), Perception 6 (+5), Ranged Combat: Guns 3 (+9), Sleight of Hand 2 (+8), Stealth 8 (+14), Vehicles 6 (+12)PowersBreaking the Fourth Wall: Senses 1
(Awareness: Fourth Wall)Healing Factor
(Advantages: Diehard, Great Endurance)
. . Immunity: Immunity 23
(Aging, Disease, Poison, Very Common Descriptor: Mental; Limited - Half Effect)
. . Regeneration: Regeneration 10
(Every 1 round; Persistent)Teleportation Device
. . Teleport 8
(1 mile in a move action, carrying 800 lbs.; Extended: 250 miles in 2 move actions, Increased Mass 4; Unreliable (roll))EquipmentArsenal
. . Big Gun: Damage 8
(DC 23; Increased Range: ranged)
. . Bolas: Cumulative Affliction 5
(1st degree: Vulnerable, Hindered, 2nd degree: Defenseless, Immobile, DC 15; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Grenades: Burst Area Damage 5
(DC 20; Burst Area: 30 feet radius sphere, Increased Range: ranged; Diminished Range)
. . Twin Guns: Damage 4
(DC 19; Increased Range: ranged, Multiattack)
. . Twin Swords: Strength-based Damage 3
(DC 24, Advantages: Improved Critical; Multiattack [6 extra ranks])Offense
Big Gun: Damage 8, +14 (DC 23)
Bolas: Cumulative Affliction 5, +11 (DC Dog/Fort/Will 15)
Grab, +15 (DC Spec 16)
Grenades: Burst Area Damage 5 (DC 20)
Throw, +11 (DC 21)
Twin Guns: Damage 4, +14 (DC 19)
Twin Swords: Strength-based Damage 3, +15 (DC 24)
Unarmed, +15 (DC 21)Defense
Dodge 13, Parry 13, Fortitude 13, Toughness 9/6, Will 7Power Points
Abilities 72 + Powers 51 + Advantages 30 + Skills 43 (86 ranks) + Defenses 24 = 220Complications
Disability: Deadpool is a seriously damaged individual. He's got hideous emotional and physical scars, a profoundly unhinged mind, and perpetual cancer.
Motivation: Recognition: Deadpool craves recognition and regard and would probably accept getting paid in attention. He'll still ask for large sums of money, though.
Obsession: Yoo-Hoo, Bea Arthur, the word "chimichanga", and other stuff like that.
Relationship: Deadpool loves Copycat, Siryn, and Cable. He's kinda adopted Weasel, Blind Al, and Bob of HYDRA.
Reputation: Disgusting, annoying, insane, untrustworthy, motor-mouth mercenary.
Rivalry: Wolverine, Taskmaster, and Bullseye.
Wade Wilson is Weapon X experiment in what happens when you give a cancer ridden solider Wolverine's healing factor. Apparently you get a violent nutball with enhanced strength and a warped sense of humor. Deadpool attacks with both quite effectively. He hits PL 12 caps with his sword attack and his Deception ranks are even higher than his Fighting. That score can Daze, Fascinate, and Taunt. People always says Wade's most dangerous weapon is his mouth. Other dangerous weapons are his PL 11 guns and fists. The constant flux of Wade's cancerous brain renders him mostly immune to mental powers. This is good because he doesn't so much have a an attention deficit as complete attention poverty. Aside from that DP is fast, unpredictable, and equipped with a wonky teleportation device and humorous little yellow boxes.