- PL 9 Sneaky Snake
Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 4, Presence 4Advantages
Attractive, Benefit 5: Madame Hydra, Chokehold, Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 4, Fascinate (Deception), Improved Critical: Knife: Strength-based Damage 1, Improved Critical: Sword: Strength-based Damage 3, Improved Grab, Improved Trip, Languages 3, Leadership, Luck, Ranged Attack 5, Set-up, Skill Mastery: Deception, Taunt, Well-informedSkills
Acrobatics 4 (+9), Athletics 4 (+6), Deception 10 (+14), Expertise: Criminal 8 (+11), Expertise: International Terrorist 12 (+15), Insight 4 (+8), Investigation 2 (+5), Perception 4 (+8), Persuasion 3 (+7), Ranged Combat: Assault Blaster: Damage 5 2 (+7), Sleight of Hand 4 (+9), Stealth 6 (+11), Technology 4 (+7), Vehicles 2 (+7)PowersChthon Pact: Immunity 1
(Aging)Controlled Exposure: Immunity 1
. . Deadly Poison: Progressive Weaken 8
(Affects: Stamina, Resisted by: Fortitude, DC 18; Progressive)Teleport Ring
. . Teleport: Teleport 16
(250 miles in a move action, carrying 50 lbs.; Accurate, Change Direction; Activation 2: standard action, Distracting)EquipmentArsenal
Assault Blaster: Damage 5 (DC 20; Increased Range: ranged, Multiattack)
Bullwhip: Strength-based Damage 1 (Alternate; DC 18, Advantages: Chokehold, Improved Grab, Improved Trip; Reach (melee) 3: 15 ft.)
Knife: Strength-based Damage 1 (Alternate; DC 18, Advantages: Improved Critical; Subtle: subtle)
Sword: Strength-based Damage 3 (Alternate; DC 20, Advantages: Improved Critical)Offense
Assault Blaster: Damage 5, +12 (DC 20)
Bullwhip: Strength-based Damage 1, +10 (DC 18)
Deadly Poison: Progressive Weaken 8, +10 (DC Fort 18)
Grab, +10 (DC Spec 12)
Knife: Strength-based Damage 1, +10 (DC 18)
Sword: Strength-based Damage 3, +10 (DC 20)
Throw, +10 (DC 17)
Unarmed, +10 (DC 17)Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 6/3, Will 8Power Points
Abilities 72 + Powers 46 + Advantages 31 + Skills 35 (69 ranks) + Defenses 16 = 200Complications
Enemy: HYDRA has many enemies, Viper has some personal ones like Wolverine, Spider Woman, Captain America, and Nick Fury
Motivation: Thrills: Viper is really into devestation, destruction, nihilism, and other crazy stuff.
Power Loss: Viper's ability to remain ageless is dependent on her pact with the Elder God Chthon.
Responsibility: Viper is out for herself but this usually entails running HYDRA, the Serpent Society, or the island nation of Madripoor.
Ophelia Sarkissian was an Eastern European orphan in the 1920s. A Faustian bargain later she was ready to train alongside Wolverine under the Madripoor martial arts master Seraph. She later gets recruited into HYDRA and a long term career of master villainy. And despite her puny PL of 9, Viper is a full fledged 200 point master villain. She ranks PL 9 on offense with her blaster pistol and hits caps with the specially formulated poison she packs into the hollow fangs she wears on her canines. Viper also hits caps with her active defenses, but a fight against Viper is never just against Viper. It will usually include the Silver Samurai and a full squad of HYDRA agents at the very least. Viper is smart, lucky, and very very well connected. Also more than a little bit crazy.