"Amuro, ready to engage!"Amuro Ray - PL 12
Strength 12/0, Stamina 12/0, Agility 1, Dexterity 2, Fighting 3, Intellect 3, Awareness 1, Presence 1
AdvantagesBeginner's Luck, Improved Initiative, Takedown
SkillsClose Combat: Mobile Suit Weaponry 6 (+9), Expertise: Mobile Suit Piloting 7 (+10), Expertise: Tactics 2 (+5), Insight 4 (+5), Perception 8 (+9), Persuasion 2 (+3), Ranged Combat: Mobile Suit Weaponry 8 (+10), Technology 7 (+10), Vehicles 2 (+4)
PowersMobile Suit Ace: Enhanced Trait 22 (Traits: Dodge +11 (+10), Parry +11 (+10); Limited: Only while in mobile suit)
Newtype Powers: Senses 2 (Awareness: Newtype, Danger Sense: Mental, Advantages: Uncanny Dodge)
RX-78-2 Gundam (Removable)
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Activate Systems (Activation: Standard Action)
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Core Block System: Feature 1
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Giant Mecha: Growth 12 (+12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size categories, +1 speed ranks; Innate; Permanent)
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Head Mounted Vulcan Guns: Blast 7 (ballistic, DC 22; Multiattack)
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Hyper Bazooka: Burst Area Blast 11 (explosive, DC 26; Burst Area: 30 feet radius sphere [8 ranks only])
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Beam Saber: Damage 15 (Alternate; laser, slashing, DC 30, Advantages: Improved Critical 2)
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Experimental Beam Rifle: Blast 12 (Alternate; laser, DC 27)
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Giant Shield: Deflect 10 (Alternate; Reduced Range: close)
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Hyper Hammer: Strength-based Damage 3 (Alternate; bludgeoning, DC 30; Reach (melee) 3: 15 ft.)
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Laser Comm System: Auditory Communication 2 (Limited: Line of Sight, Subtle)
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Learning Computer: Enhanced Trait 5 (Traits: Dodge +2 (+10), Parry +2 (+10), Advantages: Assessment)
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Leg Actuators: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
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Lunar Titanium: Protection 2 (+2 Toughness; Impervious [12 extra ranks])
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Minovsky Interference: Concealment 1 (Other Sense: Radar; Permanent)
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Re-entry Coolant System: Feature 1
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Rocket Thrusters: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Limited: Only in space)
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Boosted Jumps: Leaping 7 (Alternate; Leap 900 feet at 250 miles/hour)
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Sealed System: Immunity 9 (Disease, Environmental Conditions (All), Poison, Suffocation (All))
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Sensors: Senses 3 (Extended: Sight 2: x100, Infravision)
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Zero-G Thrusters: Movement 1 (Environmental Adaptation: Zero-G)
OffenseInitiative +5
Beam Saber: Damage 15, +9 (DC 30)
Experimental Beam Rifle: Blast 12, +10 (DC 27)
Grab, +3 (DC Spec 22)
Head Mounted Vulcan Guns: Blast 7, +10 (DC 22)
Hyper Bazooka: Burst Area Blast 11 (DC 26)
Hyper Hammer: Strength-based Damage 3, +9 (DC 30)
Throw, +2 (DC 27)
Unarmed, +3 (DC 27)
DefenseDodge 10/-3, Parry 10/-3, Fortitude 12, Toughness 14, Will 7
Complications:Enemy: The Principality of Zeon
Quirk: Amuro can occasionally get caught up in his interest in machines. This can cause him to lose track of time and even forget such things as food or sleep. After becoming part of the White Base crew, this wanes some, though mostly because he's working on the Gundam quite a bit.
Relationship: The entire White Base crew is like Amuro's surrogate family
Responsibility: Amuro must protect the White Base at all costs and stop the Zeon's war.
Rivalry: Char Aznable
Power PointsAbilities 22 + Powers 124 + Advantages 3 + Skills 23 (46 ranks) + Defenses 8 = 180
What would a series be without statting out its main protagonist? Amuro Ray is the basic prototype for all Gundam main characters that come before him, literally falling into the Gundam and becoming an unwilling participant in a war that he never wanted. He soon finds reason to fight to protect the ones he cares for, but really he's just an unfortunate case of being drafted into the Federation's side. On top of it all his burgeoning Newtype abilities are causing him to slowly further himself from humanity as he strives to save it. But that is a story for another time, as right now Amuro is simply fighting to stay alive.
Amuro is probably the only other PL 12 I'd have from the first Mobile Suit Gundam. In comparison to Char, he's more accurate, but not as skilled at war. He's a gifted young man, very focused into technology (which will only increase as the series go on), but not very deft in social situations (thus the lower Presence and people skills).
For a good deal of the show, its the Gundam itself which gives Amuro the capability to last (Char once mentions how he gave a beating to the Gundam that would have destroyed any other mobile suit), equipped with an advanced learning computer which gathers combat data to increase the performance of the machine along with state of the art weaponry. The Gundam also has two systems which make it different than other mobiles suits at the time. One is the capability to re-enter the atmosphere unaided. The second is the Core Block System, which lets the Gundam's main section separate in order for the pilot to escape while saving the main computer of the unit, which can then be attached to another unit. I represented this with a simple Feature that basically acts like the Metamorph feat from the Morph power. I would basically use the fighter jet from the core book with only the machine guns equipped to represent the Core Fighter itself.