Joe Armstrong, the American Ninja
Averaged PL 8
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Abilities
Strength_ 02 Stamina_ 03 Agility_ 04 Dexterity_ 04 Fighting_ 08 Intellect_ 02 Awareness_ 02 Presence_ 01
Powers
Master of ninjutsu • 8 points • Descriptor: Skill
Array :
- - Arrow-cutting technique -- Protection 5, Concentration, Limited 2 to slow projectiles such as arrows and thrown weapons
- Ninja blind fighting -- Senses 2 (Accurate hearing)
- Improvised throwing weapons -- Enhanced Advantage (Throwing Mastery 1), Ranged Combat (Thrown weapons) 7 (+12)
- Ninja evasion -- Enhanced Advantage (Evasion), Enhanced Dodge 2 (Limited 1 to gunfire)
Combat Advantages
Chokehold, Close Attack 2, Defensive Roll 2, Evasion, Improved Initiative, Improved trip, Improvised weapon, Power Attack, Ranged Attack 1, Throwing Mastery 1
Other Advantages
Instant up
Skills
Acrobatics 4 (+8), Athletics 8 (+10), Close combat (Ninja melee weapons) 2 (+12), Close combat (Unarmed) 1 (+11), Deception 1 (+2), Expertise (Military) 3 (+5), Expertise (Truck driver) 4 (+6), Insight 2 (+4), Perception 5 (+7), Ranged combat (Ninja weapons) 7 (+12), Ranged Combat (Thrown weapons) 7 (+12), Stealth 5 (+9), Vehicles 4 (+8) (Limited 2 to common land vehicles)
Offense
Initiative_ +8
Unarmed_ +11, Close, Damage 2
Ninja weapons +12, varies
Defense
Dodge_ 11 (can be 13 vs. firearms)
Fortitude_ 8
Parry_ 12
Toughness_ 5/3*
Will_ 7
Defense notes:
* Without Defensive Roll
Complications
Amnesiac Armstrong's past is a mystery to him, and may bring plot elements from nowhere.
Relationship Armstrong is shy around women, but tends to get involved in romantic subplots and will react violently when the pretty starlet in the movie is threatened
Ninja honor The American Ninja apparently upholds a completely undefined code of honor.
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Power levels
Trade-off areas. Attack/Effect PL 7, Dodge/Toughness PL 8, Parry/Toughness PL 9, Fort/Will PL 8
Point total 114 Abilities 52, Defences 21, Skills 22, Powers 8, Devices 0, Advantages 11. Equiv. PL 8.
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