Frank Castle, The Punisher
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AbilitiesStrength 03, Stamina 04, Agility 04, Dexterity 06, Fighting 07, Intellect 05, Awareness 03, Presence 01
Averaged PL 10.6
Combat AdvantagesAll-Out Attack, Benefit (shotgun blast weapons do not suffer diminished damage over range), Close Attack 4, Contacts, Defensive Roll 3, Fearless, Improved Critical (guns) 2, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Quick Draw, Ranged Attack 5, Seize Initiative, Takedown, Uncanny Dodge
Other AdvantagesAssessment, Equipment 6, Tracking
SkillsAthletics 8 (+11), Deception 7 (+8), Expertise: Military 11 (+16), Expertise: Streetwise 7 (+12), Expertise: Underworld 7 (+12), Insight 6, Intimidation 12 (+13), Investigation 4 (+9), Perception 6, Persuasion 2 (+3), Ranged Combat: Guns 4 (+15), Sleight of Hand 4 (+10), Stealth 6 (+10), Treatment 1 (+6, Limited 2 - stabilize only), Technology 5 (+10), Vehicles 4 (+10)
Equipment- Costume -- Protection 2, Limited 2 (ballistics), Subtle • 2 points
- Weapons Locker -- Array (25 points)
• High-capacity .45 handgun (Ranged Damage 4)
• Gerber MkII combat knife (Strength-based Damage 2, Improved Threat)
• Semmerling LM-4 derringer (Ranged Damage 2, Diminished Range, Feature [Concealable])
• Mini-Uzi (Ranged Multiattack Damage 3)
• Benelli M121 Combat shotgun (Shotgun Blast 5)
• M16 assault rifle (or M4 assault carbine) (Ranged Multiattack Damage 5)
• with grenade launcher (Ranged Damage 6, Burst Area 3, Activation [move])
• Hand grenades (Ranged Damage 6, Burst Area 3)
• M60 machinegun (Ranged Multiattack Damage 6, Quirk 2 (requires STR 1 to use without a bipod, heavy and cumbersome (cutting movement speed by 1) unless your STR is 4+)
• High-powered sniper rifle (Ranged Damage 5, Improved Range, Improved Threat, Quirk (fragile); Improved Aim; Senses [Extended Vision])
OffenseInitiative +8
Unarmed +11, Close, Damage 3
Knife +11, Close, Damage 5, Threat 19-20
Various gun +15, Ranged, see above; damage is mostly 3 to 5, with a Threat of 18-20
DefenseDodge 12, Parry 11
Toughness* 7/4**, Fortitude 9, Will 12
* 9/6 versus ballistics.
**Without Defensive Roll bonus.
ComplicationsObsession The Punisher is dedicated to killing all criminals. Even other vigilantes tend to end up on his guilty list.
Guilt Probably the last tattered remnant of Frank Castle is the memory of his wife and child.
Mistrust The Punisher is viewed as an enemy by criminals, the police, most heroes, and even most vigilantes who are less ruthless in their approach.
Power levelsTrade-off areas. Attack & Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness 9, Fort & Will PL 11.
Point total 172 Abilities 66, Defences 26, Skills 48, Powers 0, Advantages 34. Equiv. PL 12.
Other DepictionsThe power level of this character has varied a lot ; the two main variants are :
- The “bull Punisher” (STR 04, with 4 more ranks of Close Attack, plus Improved Grab). His strength, weight, rage and training are emphasized, and he becomes unstoppable in HtH combat. This was seen mostly during the early 90s.
- The “super-Punisher” (has two more ranks of Ranged Attack, Ranged Combat: Heavy weapons 4 (+17), and gains Precise Shot (Ranged Cover), Accurate Attack, Improved Disarm, and Improved Smash). He is a comic books sharpshooter, and is accuracy is unsurpassed - allowing him to shoot Spidey’s webshooters or DD’s baton. This was mostly seen during his early appearances.