Green Lantern Sector 1003
Zan-El
PL13AbilitiesStrength 8,
Stamina 4,
Agility 1,
Dexterity 1,
Fighting 3,
Intellect 3,
Awareness 2,
Presence 1
PowersGreen Lantern Power Ring: Removable (-25 points)
AI & Database: Feature 2, Communication: Senses 1 [Communication Link to Central Power Battery],
Flight 14,
Space Travel: Movement 3,
Environmental Adaptation (Zero G): Movement 1,
Force Field: Protection 10 [Impervious 10],
Life Support Immunity: Immunity 10 [Impervious 12],
Scanning Beam: Senses 6 [Analytical Auditory, Chemical and Visual],
Universal Translator: Comprehend 4
(58 points)
Force Manipulation: Force Blast: Damage 14 [Ranged; Dynamic]
Dyn: Force Bubble: Immunity 10 [(Life Support); Affects Others, Burst Area, Ranged]
Dyn: Force Constructs: Create 13 [Precise, Increased Mass]
Dyn: Lifting: Move Object 14
Dyn: Mobile Constructs: Create 9 [Movable; Increased Mass]
(37 points)
Ring Training: Enhanced Advantages: Enhanced Trait 7,
Precise on Ring Force Manipulation: Feature 1,
Quick Change: Enhanced Trait 2 [Any clothing; Signature Colours - Black, White and Green]
(9 points)
Equipment 4 pts unspent
Standard Equipment Commlink (Kelex) (1 ep)
AdvantagesUltimate Effort [Spend HP for auto 20 on Will Save],
Fearless,
Minion 5 [Krpyptonian Robot Servant],
Inventor,
Extraordinary Effort,
Diehard,
Improvised Tools,
Beginner's Luck,
Defensive Attack,
Leadership,
Equipment 1,
Great Endurance,
Accurate Attack,
Extraordinary Effort,
Precise Attack 2,
Ranged Attack 3SkillsAthletics 2 (+10),
Close Combat: Unarmed 3 (+6),
Deception (+1),
Expertise: Archaeology 7 (+10),
Expertise: Kryptonian History 5 (+8),
Expertise: Earth History 2 (+5),
Insight 8 (+10),
Intimidation (+1),
Investigation 6 (+9),
Perception 5 (+7),
Persuasion (+1),
Ranged Combat: Power Ring 8 (+12),
Stealth (+1),
Technology 3 (+6),
Vehicles 1 (+2)
OffenseInitiative +1
Ring Blast +12, Damage 14
Unarmed +6, Damage 8"
DefenseDodge 10,
Parry 9
Toughness 14 (Def Roll 0),
Fortitude 12,
Will 14
Power PointsAbilities 46 +
Powers 104 +
Advantages 16 +
Skills 25 +
Defenses 35
= Total 226[/b]
ComplicationsPower Loss (Strength reduces to 4 or less on high gravity world)
Power Loss (The power ring needs periodic recharging and issues a warning as its power runs low)
Weakness (Power Rings depend on the willpower of the wearer; the max rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail."
BackgroundAt virtually the same time a rocket carrying the child who would be named Bruce Wayne landed on Earth in the outskirts of Gotham City, Dr. Jonathon Kent became convinced that a meteor headed towards Earth was going to destroy civilization. Unable to convince anyone to listen, Dr Kent instead sought a way to save his newborn child.
Although the rocket he created held room for both the child and his wife, Martha Kent refused to leave her husband’s side. The rocket blasted off and headed into the atmosphere… just as the meteor passed between the Earth and the moon… missing the planet. The rocket was somehow lost in a spatial distortion. Dr Kent committed suicide in shame and Martha Kent disappeared in grief.
Their child, however, survived. Displaced across the cosmos, Clark Kent was found by another prominent scientist who had made a similar prophecy of doom… one Jor-El of Krypton.
Found by Jor-El and Lara, the child was raised despite Lara’s revulsion of the small creature. Unfit for the much higher gravity of Krypton, the child was first raised in a zero-g bubble where the gravity was slowly increased until he could walk with aid of an exoskeleton. Given the name Zan-El and accepted into the House of El in place of the child doomed to space, the young man found himself unable to accept Kryptonian culture and would often go for extended forays into the wilderness to explore Krypton in ways that were simply frowned upon.
On one such foray, Zan-El discovered a Green Lantern ring on a deceased silicone-based life-form. He also discovered that his father had not been wrong that Krypton was doomed. He had simply miscalculated. Using every iota of his will and the power within the ring, Zan-El save Krypton and subsequently discovered he was not Kryptonian…
Leaving Krypton to visit Oa and learned of his true heritage, Zan-El eventually came to Earth. At first Zan-El did little to try and fit in with Earth society outside his role of Green Lantern. Before being called back to Oa with the intention to return to his sector, Zan-El discovered his place of birth and tracked down his mother, regaining the name of his birth. As a result, he has a more personal link to his homeworld and a reason to want to be a part of it.
Zan-El/ Clark Kent eventually was able to return to Earth after becoming a member of the GLC Honor Guard for a role he played in the Sinestro Corps War. With the freedom to not be restrained to his original sector, Zan-El now divides his time between Sector 1003 and Sector 2814, his two homes…
He has formed a friendship with Kal-El, essentially his step-brother, but has yet to convince the true heir to the House of El to return home, even for a visit. Until such time as he does manage to convince Kal-El to return, Zan-El has decided not to inform his adoptive parents that their son lives as they cannot leave Krypton due to a genetic dependency on the planet…
Design Notes
This build is the first of a new campaign setting that I've started - named Earth 218 as props to Thorp. More as I eventually post more builds from that world. There's an obvious hint to the next build that I plan to post in the first paragraph of the background.

Zan-El is essentially the Green Lantern from Superman: Last Son of Earth. Obviously, in this instance the Earth was not destroyed and I used the name of a child of Jor-El and Lara from an issue of Zero Hour that temporarily rebooted the DCU to a point where Krypton had not been destroyed.

Not a conversion of my 2nd Ed version as such, I built this one from the ground up (taking the ring as written from H&V Vol 1). Without the Ring, he's roughly PL 6, strong and resilient due to spending 20 some odd years on a heavy gravity world.

Difference versus my
Arisia build posted over on Thorp's thread in that Ring Training grants an extra rank of removable. Essentially, I'm working on how best to represent that training. I still have the Ranged Combat skilled outside of the "power set." It's a work in progress. (The removable flaw is applied once in the ring although all three power sets apply.)

I made him a member of the Honor Guard to be able to journey freely between the two disparate sectors.

He has a minion, a robotic servitor named Kelex. I have yet to stat it out.

I was a little torn about his PL, making him DCA compatible was a priority. However, in the end I decided on one PL below Hal Jordan to represent less experience, but still sufficiently powerful enough to have saved Krypton…