
Damphyr
PL10
Abilities
Strength 5, Stamina 3, Agility 4, Dexterity 3, Fighting 7, Intellect 4, Awareness 4, Presence 3
Powers
Damphyr Armor: Removable (-9 points)
Flight 4 [Wings; Flaw (2 ranks) - Gliding],
Combat Systems: Enhanced Advantages 10 [See Advantages List],
Enhanced Intimidation: Enhanced Trait 4,
Strength: Enhanced Strength 3,
Awareness: Enhanced Awareness 2,
Armor: Protection 4,
Sensory Array: Senses 6 [Darkvision, Danger Sense, Direction Sense, Infravision, Radio],
Response Time Accelerator: Enhanced Dodge 2,
Quick: Quickness 1
Rebreather - Immunity (Breathing)
(36 points)
Equipment
Standard Equipment
Cell Phone, Camera, Audio Recorder, Video Recorder, Computer
Utility Belt
Bolos: Affliction 4 [Resisted by Dodge, Hindered and Vulnerable, Defenseless and Immobilized); Ranged, Extra Condition; Limited Degree]
Alt: Batarangs: Damage 2 [Strength Based; Ranged; Split Attack]
Alt: Explosive Batarangs: Damage 4 [Burst Area, Ranged]
Alt: Flash Bombs: Affliction 4 [Resisted by Fortitude, Vision Impaired/ Vision Disable/. Vision Unaware; Ranged, Burst Area]
Alt: Sleep Gas: Affliction 4 [Resisted by Fortitude, Fatigued, Exhausted, Asleep; Ranged Cloud]
Alt: Tear Gas Pellets: Affliction 3 [Resisted by Fortitude, Dazed & Vision Impaired/ Stunned & Vision Disabled/ Incapacitated; Extra Condition, Ranged, Cloud Area]
Alt: Smoke Bombs: Concealment 4 [Cloud Area, Attack]
Alt: Cutting Torch: Damage 1 [Linked to Weaken Object's Toughness 1]
Advantages
Assessment,
Benefit 1 [Wealth],
Chokehold,
Defensive Roll 2,
Equipment 5,
Fast Grab
Hide in Plain Sight,
Improved Grab
Instant Up
Languages 2 [English, French, Russian, +1 more],
Move-by Action
Takedown 2,
Ultimate Effort [Investigation],
Uncanny Dodge
Enhanced Advantages
Accurate Attack,
Close Attack 2,
Defensive Attack,
Defensive Roll 1,
Improved Defense,
Improved Trip,
Power Attack,
Startle,
Throwing Mastery 1,
Weapon Bind,
Skills
Acrobatics 6 (+10), Athletics 6 (+11), Close Combat: Unarmed 6 (+15), Deception 6 (+9), Expertise: Business 3 (+7), Insight 5 (+9), Intimidation 2 (+5/ +13), Investigation 8 (+12), Perception 6 (+10), Persuasion (+3), Ranged Combat: Thrown 6 (+9), Sleight of Hand 4 (+7), Stealth 8 (+12), Technology 2 (+6), Vehicles 4 (+7)
Offense
Initiative +4
Unarmed +15, Damage 5
Batarangs +9, Damage 8
Explosive Batarangs +9, Damage 5
Defense
Dodge 8/ +10,
Parry 7
Toughness 10 (Def Roll 3),
Fortitude 8,
Will 11
Power Points
Abilities 46 + Powers 36 + Advantages 21 + Skills 36 + Defenses 16 = Total 155
Complications
Motivation Justice. Damphyr found it nigh impossible to be a part of law enforcement given his background. Damphyr, in addition to charity works, became a way to serve and protect.
Enemy Rusalka. Damphyr has become something of a thorn in the side of the Russian Mob. Rusalka is an enforcer in their employ and seems to have made it her personal mission to make his life miserable.
Secret ID This one works on a few levels as his secret id is relatively well known, is connected to several politicians in a way that would make them look bad if his secret ever got out...
Design Notes
Background
Eric Molson lacks the angst and tragedy of the Bat Clan but is no less an ideal choice to be a part of the team known as Batman Incorporated.
Growing up in a life of privilege and opportunity, Eric had the best that his upbringing could offer. Smart, athletic and good looking he excelled in almost everything he touched. Having tutors available and not wanting for anything did not hurt, that’s certain.
But Eric always looked beyond what he had and at those around him. Already heavily involved with working as anonymously as possible in various places including the Old Brewery Mission, he was always disgusted when people spoke about crime and poverty in far off places. What about our backyard? Who stands up for the people around us? He always felt that it was easy to talk about the “third world” and to ignore the “first world.” Made it somehow less real.
Eric wanted to join the police force, but he found that he was never taken seriously. So he shifted his attention. Using his wealth and resources, Eric was able to touch many lives in many ways through charity, philanthropy and job creation. Still, he felt that somehow he should do more. Fascinated by superheroes and how they stood up for the law while not always standing within the restrictions of red tape, he imagined perhaps there might be a way to more.
He studied martial arts and took to problem solving in much the same way that police training is offered. Eric’s studies would have made an excellent detective but instead they forged the hero Damphyr.
Inspired by Batman, Green Arrow, Steel and others in the Justice League, he began to craft an enhancement suit. This suit put him on equal footing with a small SWAT team, giving him the ability to stand against larger numbers but nowhere in the same ballpark as Steel.
Damphyr soon began patrolling the streets. It did not take long to come across the true movers and shakers of Montreal’s organized crime as well as their brutal enforcer, Rusalka. Now, he works to prevent crime, knowing that the pushers and the petty crimes are just the tip of a much larger iceberg…














