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Blade's 3rd Ed Builds

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Blade's 3rd Ed Builds

Postby Bladewind » Sat Feb 26, 2011 3:14 pm

Index of Builds/ Credits

Credit where Credit is due


:arrow: The same preamble as my original character thread, although I find that 3rd Ed takes a little longer than 2nd Ed...

:arrow: Any image posted by me in any thread is generally used without permission and will be removed or credited to the artist at their sole discretion. No disrespect is intended. If I used your image, it's because I felt that it represented the feel of what I was statting.

:arrow: I tend to use HeroLab to check power construction and Ski's Character Sheet to set up my character stats...

:arrow: Some of the links below point to other threads where I've posted characters instead of double posting. (Especially for game submissions.)

:arrow: The micro heroes I use for some pics (and my avatar) are from Ze Ball Breaker Micro Heros Site

:arrow: Air Razor's courtesy by Voidrazor

House Rules
A Guide to Building Transformers in the Bladeverse

Transformers - Autobots

Broadside - Robot Form
*Broadside - Aircraft Carrier
*Broadside - Jet Form
Caliburn
Caliburn - Vehicle Mode
Caliburn - White Knight
Hound, Green Lantern
Optimus Prime
Scanner

Transformers - Decepticons
Scourge
- Sweeps.
Stunticons

Menasor
*Motormaster
*Wheeljack (Dead End)
*Road Rage (Roadhugger)
*Swindle (Streetview)
*Wildrider
*Downshift (Dragstrip)

Original & Quasi Original Builds
Project Raptor
Masquerade

Earth 218 Builds
Green Lantern Sector 1003: Zan-El
Faircastle (MJ23/ Stormwatch)
Superman II (Bruce Wayne)

Modeled DC Builds
Green Lantern: Arisia

Playtest
Air Razor vs Scourge (& Sweeps) Part 1
Air Razor vs Scourge (& Sweeps) Part 1
Last edited by Bladewind on Thu May 30, 2013 6:57 pm, edited 35 times in total.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Sat Feb 26, 2011 3:18 pm

Builds made for The Atomic Think Tank Games Room

Games I'm in
Sekhmet Young Injustice
Gladius 3e Time of Crisis
Malefalikszynder Council of Wyrms
Raptor Stranded Supers

Current Applications


Games Seen Through to Completion
Air Razor Crinoverse: Darkness in the Heavens

Games on Hiatus
Were Cheetah New Beginnings

Withdrawn Characters
Wildebeest Young Injustice
Imskian GL (Solon Darvin) Crinoverse: Darkness in the Heavens
Poseidon Mecha & Manga's Mugen no Odyssey 3E
Roola Eronat This Broken Earth
Agent Grant (Myrmidon): Agents of SHIELD

"Passed Over" Applications
Fiona Masterson Aliens, Myths & Legends
Kevin Tydings Aliens, Myths & Legends
Raptor Starguard
Grimm Injustice Gang
Midnight DC Adventures
Scott Trakker - Override

Characters in Limbo
Atalanta Justice League: Legacies
Firestorm II (Sue & Johnny Storm Dark Twilight
Firestorm II (Reed Richards/ Johnny Storm) Dark Twilight
Damphyr Batman Inc
Duplicate Damsel/ Triad Comic Convention
Intercepteur Heroes of the North
Burn The Human Games
Firestorm X-League
Shadowcat X-Men: New Beginnings
Sekhmet Defenders
Shikome Arkham City Wars
Billy the Kid Cowboys from Hell
Green Lantern 0112 Lantern Corps
Orko DCU Where have all the Heroes Gone?
Syrinx Nightbreeze D&D Type Fantasy Setting
Stalks-from-Shadow Deadlands
Atalanta Justice League: Legacies (rebooted game)
Lara Croft - League of Extraordinary Gentlepersons

More Than Meets the Eye - NPCs
White Knight
Mouse/ Laura Baker

Justice Legion - NPCs
Strike Force Edge
Psyche
Jotun
Snapdragon
Shadow

Dr Kimmo Tuolema
Laura Tuolema
Col Harold Everson
Major Robert Greenbaum
Last edited by Bladewind on Tue Nov 26, 2013 8:32 pm, edited 74 times in total.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Sat Feb 26, 2011 3:19 pm

Caliburn
PL12


Image

Code: Select all
Abilities
Strength     8,
Stamina      3,
Agility      4,
Dexterity    2,
Fighting     5,
Intellect    1,
Awareness    3,
Presence     3

Powers
"More than meets the Eye:
     Size: Growth 8 [Permanent; Innate],
     Head Lights: Senses 2 [Penetrates Concealment (Darkness);
                  Affects Others, Area (Cone);
                  Limited to Natural Darkness, Obvious],
     Direction Sense, Distance Sense: Senses 2, Extended Vision (x2):   
     Mechamorph: Shapeshift 2 [Limited to Machines (Vehicules and Weapons)],
     Movement: Speed 2, Fortitude Immunity: Immunity 30

(71 points)

Weapons Array:
     Energy Cannons: Blast 12 [Penetrating]
     Alt: Missiles: Blast 7 [Area x2, Penetrating; Innate]
     Alt: Sonic Cannon: Blast 11 [Penetrating; Precise]
     Alt: Sword/ Shield: Deflect 7 [Reflect, Redirect;
                Linked Penetrating (12) Strength-Based Damage 1]
(27 points)"

Equipment

Advantages
Equipment 2 -  White Knight's Trailer (HQ)
Sidekick 33 - White Knight (Semi - 165 pts)]

All-out Attack,
Assessment,
Close Attack 2 [+2 to close attack checks],
Defensive Attack,
Eidetic Memory,
Favoured Environment [bonus to att/ def in Urban area],
Defensive Roll 4,
Improved Aim,
Improved Disarm,
Improved Initiative 1,
Interpose,
Power Attack,
Quick Draw,
Takedown,
Weapon Bind,
Accurate Attack,
Improved Defense

Skills
Acrobatics                        6 (+10),
Athletics                         2 (+22),
Close Combat: Sword               7 (+14),
Close Combat: Hand-to-Hand Combat 4 (+11),
Deception                           (+ 3),
Insight                           2 (+ 5),
Intimidation:                     8 (+15), Growth modifier included
Perception                          (+ 3),
Persuasion                          (+ 3),
Ranged Combat: Arm Cannons        8 (+10),
Ranged Combat: Sonic Cannons      9 (+11),
Ranged Combat: Missile Launchers  6 (+ 8),
Stealth                             (+ 4),
Technology                        4 (+ 5)

Offense
Initiative +8
  Energy Cannon   +10, Damage 12
  Missiles        + 8, Damage  7
  Sonic Cannon    +11, Damage 11
  Sword           +14, Damage  7

Defense
Dodge              12,
Parry               6
Toughness          12 (Def Roll 4),
Fortitude          NA,
Will               11

Complications
Motiviation: Doing Good
Honor: Chivalrous Code
Signature Vehicule Form

Power Points
Abilities          34 +
Powers             98 +
Advantages         21 +
Skills             28 +
Defenses           25 =
            Total 202


Design Notes
:arrow: This character is by far an excerise un getting accustomed to the rules. It's about understanding Growth and how arrays work in 3rd vs 2nd Ed. Hence the reason why it's not an interpretation of a cannon character.

:arrow: Ignoring standard PP per PL was also part of the experience: I was looking for something that could stand beside the builds in the DCA book and since I’ve already done my exploration of other builds by deconstructing them…

:arrow: Having said that, the build is heavily inspired by the Wordverse (if for no other reason than he uses the Michael Bay Transformers which is my "preference" for a universe model. It was also inspired by a game started/ starting on the forums using the Wordverse (even though the game is 2nd Ed...)

:arrow: The complication of “Signatrue Vehicule” is not one that should really come up. It’s used because of the way I view the Transformers in the film is that they model themselves on a vehicule and don’t deviate from that type… Take Bumblebee for instance: he starts off as a beat up old Camaro. When the comment is made by Makaela he drives off in a huff, then comes back as the concept car… Also, in a novel based on the setting that I read, the Autobots change their make identifiers change because of region…

:arrow: I used Shapeshift instead of Morph for no particularly good reason other than to be able to reassign for weapons and the like.

:arrow: I didn’t have the character “pay” for his HQ and Sidekick. The sidekick is a semi trailer a la one used in Knight Rider…

:arrow: I envision the robot for Caliburn to have a quasi-medieval feel to it, especially when he draws the sword and extends the shield...

:arrow: I have yet to stat the vehicle mode. And the pic is, of course, Jazz. I felt I needed a picture though...
Last edited by Bladewind on Thu Mar 17, 2011 4:34 pm, edited 4 times in total.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Sat Feb 26, 2011 3:29 pm

White Knight
PL 11/ 163 PP


Image

Code: Select all
Abilities
Strength   12,
Stamina    NA,
Agility    10,
Dexterity  10,
Fighting    0,
Intellect  NA,
Awareness   0,
Presence   NA

Powers
Description:
     Gargantuan: Growth 12 [Permanent; Innate],
     Holographic Driver: Feature 1,
     Headquarters Features:
          Small Size, Toughness 12, HQ Features 12 (See Equipment List)]
    (26 points)

Sensory Array:
     Dark Vision:
       Senses 2, Direction Sense: Senses 1, Distance Sense: Senses 1,
       Extended Vision: Senses 3, Radio: Senses 1, Time Sense: Senses 1,
       Communication 3,
       Understand Computers: Comprehend 2 [Machines, Computer Code]
       (25 points)

Weapons Array:
     Energy Cannons: Blast 10
     Alt: Missile Launcher: Blast 5 [Burst Area x2]
     (21 points)

Speed:
     Speed 4
     (4 points)

Construct Immunities:
     Fortitude: Immunity 30, Interaction Skills: Immunity 5
     (33 points)

HQ Features
     Communications: Feature 1, Computer System: Feature 1,
     Defense System: Feature 1, Fire Prevention System: Garage,
     Living Space (Sleeper Cab) [Limited to one person], Power System:
     Workshop, Toughness 12, Protection 3

Advantages
 Assessment,
 Defensive Attack,
 Eidetic Memory,
 Interpose,
 Languages 1  (English, Cybertonian)

Offense
 Initiative +10

Defense
Dodge      4,
Parry      0

Power Points
 Abilities     10 +
 Powers       109 +
 Advantages     5 +
 Skills        23 +
 Defenses       0 =
        Total 147


:arrow: White Knight is a mobile HQ, I imagine as Sidekick, although as noted above, Caliburn did not "pay" for the character...
Last edited by Bladewind on Thu Mar 17, 2011 4:40 pm, edited 1 time in total.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Sat Feb 26, 2011 5:35 pm

Caliburn – Vehicle Mode
PL12


Image

Code: Select all
Abilities
 Strength     8,
 Stamina     NA,
 Agility      7,
 Dexterity    6,
 Fighting     5,
 Intellect    1,
 Awareness    3,
 Presence     2

Powers
 More than meets the Eye:
   Size: Growth 4 [Permanent; Innate],
         Head Lights: Senses 2 [Penetrates Concealment (Darkness);
                      Affects Others, Area (Cone); Limited to Natural
                      Darkness, Obvious], Direction Sense, Distance
                      Sense: Senses 2, Extended Vision (x2): Senses 2,
   Fortitude Immunity: Immunity 30,
   Armour Plating:     Protection 4
   Mechamorph: Shapeshift 2 [Limited to Machines (Vehicules and Weapons)],
  (51 points)

Advantages
 Assessment,
 Defensive Attack,
 Eidetic Memory,
 Favoured Environment [bonus to att/ def in Urban area],
 Defensive Roll 4,
 Improved Initiative 2,
 Interpose,
 Power Attack,
 Accurate Attack,
 Evasion 2

Skills
 Acrobatics    6 (+13),
 Athletics     2 (+22),
 Deception       (+ 2),
 Insight       2 (+ 5),
 Intimidation: 8 (+12), (Growth Mod Included)
 Perception      (+ 3),
 Persuasion      (+ 2),
 Stealth       4 (+11),
 Technology    4 (+ 5),
 Vehicles     16 (+22)

Offense

Initiative +15

Defense
 Dodge       8,
 Parry       8
 Toughness  16 (Def Roll 4),
 Fortitude  NA,
 Will       11

Power Points
 Abilities  46 +
 Powers     65 +
 Advantages 15 +
 Skills     21 +
 Defenses   16 =
     Total 163

Complications
 Motiviation: Doing Good
 Honor: Chivalrous Code
 Signature Vehicule Form


Design Notes
:arrow: Simply a lower PP version of the Robot form, if he really needs weapons in vehicle mode, he has two ranks of Shapeshift available, allowing shifting of points as needed. A bit of a cheese factor… perhaps not something I’d want to play as a character (or would allow…) It was simply an exercise in getting to understand the system…
Last edited by Bladewind on Thu Mar 17, 2011 4:37 pm, edited 1 time in total.
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Re: Blade's 3rd Ed Builds

Postby chuckachu » Thu Mar 17, 2011 8:34 am

I've found you save ALOT of points making their transformations part of a morph:metamorph power. And those triplechangers are easily stated by making the metamorph a 2 portion to add the second form. Using Herolab to do it can get tedious as you can't easily copy paste your main stats but it works fine otherwise.
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Re: Blade's 3rd Ed Builds

Postby cassius335 » Thu Mar 17, 2011 2:33 pm

Bladewind wrote:Caliburn
PL12


Image

Code: Select all
Abilities
Strength    20,
Stamina      3,
Agility      4,
Dexterity    2,
Fighting     5,
Intellect    1,
Awareness    3,
Presence     3


I assume that's supposed to be Strength 2....
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Thu Mar 17, 2011 4:32 pm

cassius335 wrote:I assume that's supposed to be Strength 2....


Actually, that is a typo, but it should be at 8.

Holdover from 2nd Ed that... thanks for the catch.

(The Stamina would be up there too, except that 'it's a construct...)

Thanks for the catch !

(And I corrected the other two builds as well...)
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Sat Apr 30, 2011 12:21 pm

Image

My name is Keira, and I am Gladitori. I realize the term means little to you. To me… it is my existence.

I became a “superhero” at the age of 14, some five years ago. There was nothing glorious about it, despite what the holovids tell you. But we went along with the image for the good of everyone.

When I was ten, the Va-shaak arrived. We were a peaceful people, and had recently established a world peace leaving us with little ability to defend ourselves against the aliens. But they did not simply conquer us. They occupied our world from the safety of their ships high in orbit. Our efforts to rearm and resist were met with brutal force.

But we still tried.

The Va-shaak raided and pillaged at their leisure, taking what and who they pleased. You can imagine that when news came in about a group of superhuman beings striking back that scepticism quickly gave way to hope. Hope gave way to a means to fight back when we discovered that this was a process that could give those whose genetic structures were compatible the ability to fight back on a scale that was barely imaginable.

The downside is that the power would kill us.

We took the name of Gladitori in deference to the first four who gained their powers – criminals given a second chance… We fought for two years, losing and gaining allies quickly. When an alien virus turned out to be a cure for the rejection or the metabolism that gave us our powers, we gained a kernel of the hope that we were giving to others.

Among the last generations of Gladitori, my teammates were ambushed and slaughtered, leaving me alone behind enemy lines where I spent a year in isolation and fear, trying to survive and fight against the aliens. The weapons that I carry are my trophies. Trophies I won even as I fought against aliens who wore the skulls of people who had been my friends as prizes of their own.

When the war finally ended in our favour and we were welcomed into the Galactic Republic I joined the Starguard as there was little place for a war-relic like me on my homeworld.

Ha.

War-Relic.

I’m 19.

The name I currently use is not the name I used as a Gladitori. I use the name that the Va-Shaak hunters used for people that they captured to stalk. I am the only of those left, and to honor all those that fell, I call myself what in your language translates as "Raptor."


Secret Origins
Raptor is an enhanced human. Although the fatality aspect of her powers has been neutralized, using extra effort scares her inasmuch as it causes symptoms like a power surge that usually preceded a burnout of the Gladitori.

Her equipment, although modelled on the Predators, is actually looted for the concept and applied to the Va-Shaak in a kind of blended version of both aliens.

Raptor
PL8


Abilities
Strength 5, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect 0, Awareness 1, Presence 2

Powers
Va-Shaak Equipment: (2 points)
Wrist Blades: Damage 2 [Strength Based; Removable ; Subtle (Retractable)]
Super-Senses: (3 points)
Spatial Awareness: Senses 1, Distance Sense: Senses 1, Direction Sense: Senses 1
Shunting Field: (3 points)
Protection 3
Travel Vortices: (31 points)
Personal Vortex: Teleport 8 [Accurate; Change Direction, Mass x2 (200 lbs)]
Alt: Dimensional Vortex: Movement 3 [Dimensional Travel 3; Any Dimension, Increased Mass x2 (200 lbs)]
Alt: Long-Range Personal Vortex: Teleport 8 [Accurate, Extended,; Limited to Extended; Change Direction, Increased Mass x2 (200 lbs)]
Alt: Vortex Portal: Teleport 8 [Accurate, Portal; Distracting, Tiring; Change Direction]
Alt: Attack Teleport: Damage 8 [Burst Area, Selective]

Equipment
Va-Shaak Hunter's Helmet
Low Light Vision: Senses 1, Infravision: Senses 1, Ultravision: Senses 1, Radio: Senses 1
Standard Equipment
Personal Data Server (0 ep), Sword (+3 damage, crit 19-20) (4 ep), Rebreather (1 ep), Gas Mask (1 ep)

Advantages
Accurate Attack, All-out Attack, Assessment, Close Attack 1, Defensive Attack, Equipment 2, Evasion, Improvised Weapon, Takedown

Skills
Acrobatics 4 (+6), Athletics 5 (+10), Close Combat: Wrist Blades 5 (+9), Close Combat: Sword 3 (+7), Close Combat: Unarmed 7 (+11), Deception (+2), Insight 2 (+3), Intimidation 4 (+6), Perception 2 (+3), Persuasion (+2), Stealth 6 (+8), Treatment 2 (+2)

Offense
Initiative +2
Wrist Blades +9, Damage 7
Sword +7, Damage 4
Unarmed +11, Damage 5
Teleport Attack +4, Damage +8

Defense
Dodge 7,
Parry 7
Toughness 7 (Def Roll 0),
Fortitude 4,
Will 5

Power Points
Abilities 38 + Powers 39 + Advantages 10 + Skills 20 + Defenses 13 = Total 120

Complications
Phobia - Being alone (Raptor has a need to be a part of a group. This is a result of being Hunted for so long.)
Motivation - Helping Others (Raptor genuinely wants to make sure that no one suffers the way her people did.)

Design Notes
:arrow: Raptor is a character created as a submission for the Starguard. Sadly she did not make it in, but I just might eventually start a game based on her background... if I do it will be toward the end of the summer...

:arrow: The build is "missing" quite a bit of standard "predator equipment." This is a combo of power points being available balanced with not wanting to jump the shark. That, and a desire to move slightly away from the Preds...

:arrow: Much of the actual powers are from a desire to play Vortex from the Sentinels...

:arrow: I have not sunk any points into languages. She should speak the language of her people, the language of the Va-Shaak and now the common tongue... I simply don't have the points left.
Last edited by Bladewind on Fri May 20, 2011 3:50 pm, edited 1 time in total.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Mon May 16, 2011 5:42 pm

Image

Scanner
PL10


Abilities
Strength 0, Stamina 5, Agility 0, Dexterity 2, Fighting 3, Intellect 4, Awareness 2, Presence 0

Powers
"More than Meets the Eye:
Life Support: Immunity 10, Machine Forms: Shapeshift 2 [Limited to Electronic Devices of similar size], Size: Shrinking 8 [Continous; Permanent; Innate], Normal Strength extra on Shrinking: Enhanced Strength 8, Language Base: Comprehend 5 [Speak/ Understand, Read, Write Any/ Understand Machines], Quickness 4 [Limited to Mental Tasks], Machine Interface: Affliction 9 [Overcome by Technology skill or Will; Limited (third degree only), Limited to Technology
]
(66 points)"

Equipment
"Communications Array
Communications: Communication 4 [Medium (Satellites, Networks)], Dark Vision: Senses 2, Distance and Direction Sense: Senses 2, Radio Sense: Senses 1, Rapid Hearing 2, Rapid Vision 2: Senses 4
Standard Equipment
Computer (1 ep), Audio/ Video Recorder (2 ep), Cell Phone (1 ep)"

Advantages
Assessment, Beginner's Luck, Close Attack 1, Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 5, Evasion 1, Hide in Plain Sight, Jack-of-all-Trades, Skill Mastery [Technology], Ultimate Effort [Technology], Well-Informed

Skills
Acrobatics 3 (+3), Athletics (+0), Close Combat: Unarmed 4 (+8), Close Combat: Energon Blades 5 (+9), Deception 3 (+3), Expertise: Electronics 6 (+10), Expertise: Communications 4 (+8), Expertise (+4), Expertise (+4), Insight 7 (+9), Intimidation: Note: Perm Shrinking mod included. (+-4), Investigation 6 (+10), Perception 5 (+7), Persuasion (+0), Sleight of Hand 5 (+7), Stealth: Note: Perm Shrinking mod included. 11 (+19), Technology 8 (+12), Treatment 4 (+8), Vehicles 5 (+7)

Offense
Initiative +0
"Energon Wrist Blades +9, Damage 8
Unarmed +8, Damage 0"

Defense
Dodge 12, Parry 11
Toughness 8 (Def Roll 3), Fortitude 10, Will 10

Power Points
Abilities 32 + Powers 66 + Advantages 19 + Skills 38 + Defenses 25 = Total 180


Complications
Vulnerable - Cybertronians take

Design Notes
:arrow: Redone to fit into my More than Meets the Eye campaign.
:arrow: Scanner is a rare Transformer without a signature form. He will spend a lot of time as a standard laptop (often preferring the more “durable” form of a military-issue laptop, the embossed logo of the Autobots prominent on his clamshell.)
:arrow: He has 10 points unassigned traits from his Shapeshift abilities. This is why I prefer the Morph trait for Transformers, but since I already broke the character creation rule and bought points with a PL...
:arrow: a Blade type attack is listed but not paid for. Use the Shapeshift ability to pull points from other traits.
:arrow: The original concept had 3 minions. Pixel (An AI), Flash (A USB key capable of assuming a miniature spider form) and Mouse (a computer mouse able to assume a form similar to a regular mouse). I quickly ran out of points, but may stat them out for the fun of it.
:arrow: If the image didn’t give it away, Scanner was a tribute to Blaster. The aforementioned minions were meant to represent some of the cassettes (original/ quasi-original as those may be…) As for the image itself, bear in mind that it is a functional USB and is thus a little bulky on the bottom. Its still the closest I can come to what I am looking for...
Last edited by Bladewind on Sat Nov 03, 2012 7:32 pm, edited 2 times in total.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Fri May 20, 2011 2:24 pm

Image

Optimus Prime
PL14


Abilities
Strength 12, Stamina 0, Agility 2, Dexterity 2, Fighting 8, Intellect 4, Awareness 4, Presence 4

Powers
Robot Form:
Size: Growth 11 [Permanent; Innate], Toughness: Protection 15 [Impervious 10], Fortitude Immunity: Immunity 30, Immovable: Enhanced Trait 1 [Enhanced Athletics (4 ranks); Limited to Resisting Trip Attacks]
(79 points)

Vehicle Form:
Peterbilt 379: Shapeshift 2
(16 points)

Weapons Array:
Arm Cannon: Blast 14 [Auto-Fire, Penetrating]
Alt: Hand Blades: Damage 2 [Strength Based Damage; Penetrating 14]
(57 points)

Sensors:
Extended Vision: Senses 1, Detect Allspark Energy: Senses 2, Darkvision: Senses 2, Direction Sense: Senses 1, Distance Sense: Senses 1, Radio: Senses 1, Communication 5 [Radio Based; Area, Selective; Subrlw]
(39 points)

Equipment


Advantages
Languages 1 [Cybertronian, English], All-Out Attack, Benefit 1 [Ambidextertrous], Close Attack 6 [+6 close attack checks], Eidetic Memory, Fascinate 1 [Persuasion to entrance others], Inspire 5, Interpose, Leadership, Power Attack, Set-Up 1, Teamwork

Skills
Acrobatics 6 (+8), Athletics (+12), Deception 6 (+10), Expertise: History 6 (+10), Expertise: Tactics 10 (+14), Expertise: Theology & Philosophy 6 (+10), Insight 10 (+14), Intimidation: Note: Perm Growth modifier included. 4 (+13), Perception 6 (+10), Persuasion 10 (+14), Ranged Combat: Arm Cannon 6 (+8), Stealth 6 (+8), Technology 6 (+10)

Offense
Initiative +2
Arm Cannon +8, Damage 14
Hand Blades +14, Damage 14"

Defense
Dodge 8, Parry 8
Toughness 15 (Def Roll 0), Fortitude 0, Will 8

Power Points
Abilities 40 + Powers 191 + Advantages 21 + Skills 41 + Defenses 20 = Total 313

Complications
Loyalty (Autbots)
Responsibility (Sam Witwicky)
Freedom is the Right of All Sentient Beings

Design Notes
:arrow: This version of Optimus Prime is a converted version of Word’s Optimus Prime, which is in turn inspired by the movie continuity.
:arrow: Although Word set Prime as PL 12, I have him at PL 14 to be above the average PL of many of my Transformers and yet still be below my Ultra Magnus (who is very much "pimped out.)
:arrow: Also, as noted in previous builds, my Transformers are constructs. Word built his Transformers as living beings. The net cost of this is 20 points versus his builds from the get-go. (Fortitude Immunity minus Lack of Stamina is 30 points minus 10, equalling 20 points). Other diversions from Word’s build include Shapeshift instead of Morph (minimal cost difference) and the vehicle mode has some Mecha Traits. I also included a mechanic for Headlights. It is worth noting that a number of abilities that are paid for can be achieved by simply "rerouting power" via the use of Shapeshift…
:arrow: The cost of this character is 313 points, versus Word’s 2nd Edition 283 points. In reality, mine only costing 10 points more if one considers the Construct versus Living Being differences.
:arrow: Finally, note my Transformers are constructs in "name only." They still have Intellect and Presence scores but do not have Stamina (purchasing Immunity: Fortitude). They are constructs mostly to represent the vast differences in their physical make-up versus that of humans.

Vehicule Mode
PL14

Image

Abilities
Strength 12, Stamina 0, Agility 2, Dexterity 2, Fighting 4, Intellect 4, Awareness 4, Presence 4

Powers
Peterbilt 379:
Size: Growth 11 [Permanent; Innate], Toughness: Protection 15 [Impervious 10], Fortitude Immunity: Immunity 30, Immovable: Enhanced Trait 1 [Enhanced Athletics (4 ranks); Limited to Resisting Trip Attacks], Ground Movement: Speed 4, Headlights: Senses 2 [Penetrates Concealment (Darkness); Affects Others, Area (Cone); Limited to Natural Darkness, Obvious]
(87 points)

Transform:
Robot Form: Shapeshift 2
(16 points)

Sensors:
Extended Vision: Senses 1, Detect Allspark Energy: Senses 2, Darkvision: Senses 2, Direction Sense: Senses 1, Distance Sense: Senses 1, Radio: Senses 1, Communication 5 [Radio Based; Area, Selective; Subrlw]
(39 points)"

Equipment
Cab
Extra Seat: Feature 2 [4 seats], Crew Quarters: Feature 1, Cargo Space: Feature 2 [50 tonne capacity]"

Advantages
Languages 1 [Cybertronian, English], All-Out Attack, Close Attack 6 [+6 close attack checks], Eidetic Memory, Fascinate 1 [Persuasion to entrance others], Inspire 5, Interpose, Leadership, Power Attack, Set-Up 1, Teamwork, Equipment 1 [Cab Features]

Skills
Acrobatics 6 (+8), Athletics (+12), Deception 6 (+10), Expertise: History 6 (+10), Expertise: Tactics 10 (+14), Expertise: Theology & Philosophy 6 (+10), Insight 10 (+14), Intimidation: Note: Perm Growth modifier included. 4 (+13), Perception 6 (+10), Persuasion 6 (+10), Stealth 4 (+6), Technology 6 (+10), Vehicles 10 (+12)

Offense
Initiative +2

Defense
Dodge 8, Parry 4
Toughness 15 (Def Roll 0), Fortitude 0, Will 8

Power Points
Abilities 32 + Powers 142 + Advantages 21 + Skills 40 + Defenses 20 = Total 255
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Fri Jul 08, 2011 8:21 am

Image
Atalanta
PL11

Atalanta of Themiscyra

Abilities
Strength 12, Stamina 7, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 6, Presence 3

Powers
Wisdom of Solomon:
Enhanced Advantages: Enhanced Trait 4 [See Adv list],
Enhanced Awareness: 4,
Gift of Tongues: Comprehend 3 [Speak/ Understand/ Write]
(18 points)
Strength of Hercules:
Enhanced Strength 3 [Limited to Lifting]
(3 points)
Courage of Achilles:
Enhanced Fighting 4,
Enhanced Will 5
(13 points)
Power of Zeus:
Dyn: Lightning Strike: Blast 10 [(AP of Flight); Area; Distracting; Indirect x4]
Quick Change: Feature 2 [Alter Clothing at will; Move Action]
(3 points)
Stamina of Atlas:
Protection 4,
Impervious Toughness: Impervious 6
(10 points)
Speed of Mercury:
Flight 12 [Dynamic]
Alt: Dimensional Travel: Movement 1 [(Rock of Eternity)]
Dyn: Quickness/ Speed: Quickness 12 [Speed]
(28 points)

Equipment

Advantages
Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-Trades, Accurate Attack, Interpose, Move-by Action, Power Attack, Benefit 1 [Diplomatic Immunity]

Skills
Acrobatics 6 (+8), Athletics 4 (+16), Close Combat: Unarmed 6 (+11), Deception (+3), Expertise: Sports 1 (+3), Expertise: Mythology 2 (+4), Expertise (+2), Expertise (+2), Insight (+6), Intimidation (+3), Investigation (+2), Perception 1 (+7), Persuasion 1 (+4), Ranged Combat: Throwing 8 (+10), Sleight of Hand (+2), Stealth 1 (+3), Technology (+2), Treatment 2 (+4), Vehicles (+2)

Offense
Initiative +2
"Unarmed +11, Damage 11
Throwing +10, Damage "

Defense
Dodge 11, Parry 9
Toughness 11 (Def Roll 0), Fortitude 7, Will 10

Power Points
Abilities 62 + Powers 75 + Advantages 5 + Skills 16 + Defenses 13 = Total 171

Complications
Power Loss - She can lose powers if tricked into saying magic word or fails against a sufficiently powerful lightning strike
Secret Identity - Atalanta is actually a 14 year old girl, perhaps wise for her age (even without powers). STR 2, STA 3, FGT 3
Motivation - Doing good, living up to the legacies that she embodies

Design Notes
:arrow: I took the Captain Marvel build from the Hero's Handbook, scaled back some power levels and tweaked skills.
:arrow: Advantages in italics are Enhanced Traits, paid for in the powers section.
:arrow: I've always noticed that the "Power of Zeus" has been rarely defined... I always liked a few tricks used when Jerry Ordway was writing Shazam... at one point Billy "poses" as his father by using the magic word to become a bearded adult, and even gets a job as a dock worker... on another occasion, he alters his costume to a space suit for a trip to Venus... If needed, these will be Power Stunts...
:arrow: I added Comprehend to my build. I find it appropriate and in keeping with the level of Wisdom he is supposed to have (and being patronized by the god of messengers as well...)
:arrow: I really wanted the Lightning strike - the first place I think we were treated to it as a stunt was in Kingdom Come. Here it's more akin to the powers demonstrated in the Justice League film Crisis on Two Earths by the Marvel Analogues...
:arrow: Atalanta will wear bracers in her "civilian" identity, but is not fast enough to deflect bullets without the power of SHAZAM (where the ability would be redundant).
:arrow: As an aside, I envision the second "A" as being silent, giving her name the pronunication of the city...
:arrow: Found a pic I like... The actual pic is twins, I cut out one of course. I am not sure who the artist is but it isn't me...

Background

Some years ago, the once fanatical group that lived on the isle of Dianata, modeling themselves on the Amazons and the religion of Ancient Greece realized that they could not continue to provide for their children in a safe environment given the political climate and constant scrutiny that they were subject to. Although none of it was true by this time, the Dianatians were often accused of many of the rituals and practices of the Ancient Greeks that are frowned upon by a modern society.

Their leaders appealed to Queen Diana, and many of the women and children were accepted into Themiscyra, far from the eyes of those who would judge them, however incorrectly that judgment might be.

Atalanta, a 14 year old girl with a gift for athletics (much like her namesake) and a wisdom beyond her years yearned to compete in the completion to choose the next Wonder Woman. Denied because of her age, she visited the temple of Athena for guidance, much like Diana herself once did when she had been denied entry into the very same contest.

Athena herself did not appear, instead a powerful sorceress bade Atalanta to speak the word Shazam. Transformed into an adult, she joined the competition...

Queen Diana raised an eyebrow when the contest ended and the decisive winner removed her helm. It was a face not completely familiar to the assembled Amazons and most wondered exactly who she was.

Diana, for her part, saw more than a passing resemblance to Superman's now adult cousin... despite the Amazon Armour.

"And who might you be, Champion?" Diana asked as she gestured for silence to the crowd. "Speak."

Atalanta hesitated, looked to the dias where her queen waited, and spoke.

"SHAZAM !"

When the lightning cleared, Diana was surprised to see Atalanta, but knew from the wisdom that Athena had granted her as a child, just as Solomon would for the young woman before her, that the gods worked in mysterious ways.

There was no choice but to allow the young woman to go into man's world as Themiscyra's ambassador.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Tue Aug 02, 2011 5:56 pm

Image

Masquerade
PL10


Abilities
Strength 2, Stamina 6, Agility 5, Dexterity 4, Fighting 7, Intellect 2, Awareness 2, Presence 2

Powers
Mutant Physique:
Ageless: Immunity 2 [Aging, Disease], Regeneration 8 [2/ 3 rounds; Persistent], Prehensile Tail: Extra Limbs 1 [Subtle], Wall Crawling: Movement 1, Shadow Blending: Concealment 2 [Visual; Blending], Enhanced Advantages 2 [See advantages]
(26 points)
Enhanced Senses:
Extended Sight: Senses 1, Extended Hearing: Senses 1, Scent: Senses 3 [Tracking; Extended Accurate, Acute], Low Light Vision: Senses 2
(7 points)
Shape Shifting:
Morph 3 [Humanoids; Dynamic]
Dyn: Mimic: Variable 2 [Traits; Move Action]
Voice Mimicry: Feature 1
(19 points)
Admantium Claws:
Slashing: Damage 5 [Strength Based; Penetrating (5), Subtle]
(11 points)
Bamf Array:
BAMF !: Teleport 7 [Change Direction, Change Velocity, Increased Mass (4), Turnabout]
Alt: Rapid Attack Bamfs: Damage 6 [Blugeoning; Burst Area 2, Selective]
Alt: Rapid Jab Bamfs: Damage 6 [Blugeoning; Burst Area 2, Selective]
Alt: Rapid Slash Bamfs: Damage 6 [Blugeoning; Burst Area 2, Selective]
Alt: Sickening Bamfs: Affliction 6 [Dazed/ Stunned/ Incapacitated; Alt Resistance (Fort), Cumulative, Extra Condition (2)]
(25 points)

Equipment
Telepathic Earplugs
Mind Shielding: Immunity 2 [Mind Reading], Enhanced Will 5 [Limited (Mental Effects)]Twin Light Machine Pistols
Machine Guns: Damage 3 [Ballistic; Ranged, Multi Attack; Split]

Advantages
Diehard, Great Endurance, Equipment 5, Agile Feint, Attractive 1, Benefit 1 [No ID], Defensive Roll 3, Evasion 1, Grabbing Finesse, Jack-of-all-Trades, Languages 3 [English, French, Japanese, Spanish, Italian], Move-by Action, Precise Attack, Taunt, Well-Informed

Skills
Acrobatics 4 (+9), Athletics 6 (+8), Close Combat: Claws 4 (+11), Deception 5 (+7), Expertise: Computers 3 (+5), Expertise (+2), Expertise (+2), Expertise (+2), Insight 2 (+4), Intimidation 3 (+5), Investigation 5 (+7), Perception (+2), Persuasion 5 (+7), Sleight of Hand 5 (+9), Stealth 8 (+13), Technology 2 (+4), Treatment 2 (+4), Vehicles (+4)

Offense
Initiative +5
Claws +7, Damage 7
Bamf Attacks +NA, Damage 6

Defense
Dodge 11, Parry 7
Toughness 9 (Def Roll 3), Fortitude 7, Will 9

Power Points
Abilities 60 + Powers 88 + Advantages 21 + Skills 27 + Defenses 14 = Total 210

Complications
Enemies : In addition to inheriting the enemies of her personas, Masquerade has run afoul of several other people…
Identity: Masquerade is quite adept as assuming the roles of Mystique, Nightcrawler, X-23 and even Wolverine
Reputation: Of the person she is masquerading as
Vulnerable : Her claws make her slightly more vulnerable to magnetic attacks

Design Notes
:arrow: First, props to Thorp. I liberally pillaged his builds to create this pastiche and hella-fanboy character. The character is NOT strictly a conversion of my 2nd edition versions of her.
:arrow: I'm taking a break from my Transformers setting (even if I don`t have a ton of builds up, I have a veritable sourcebook of notes on combining a low powered DCU/ Marvel/ Freedomverse setting with Transformers...) and I’m revisiting Project Raptor. Project Raptor in my universe is a division of Weapon X, and a modern division at that. The Raptors are a team with variant/ legacy/ new versions of characters from the various Weapon Programs (including the Super Soldier program of World War II). I started them in 2nd Edition but never went very far.
:arrow: As noted above, Masquerade is a pastiche of Mystique/Nightcrawler/Wolverine (and/or X-23 if you prefer for the last). She can convincingly pass herself off as any of those four due to morphing abilities and her claws. In fact, the first real traces of her appearance are as Nightcrawler, shortly after Fuzzy`s death in mainstream MU. There is no telling how many times she has passed herself off as another hero or villain and kept her own identity secret.
:arrow: I have an extra two alt powers on Thorp`s BAMF power set - representing powers she would be unlikely to use if passing herself off as Nightcrawler, but still well within her abilities - she can move in quickly and slash or jab at opponents instead of just punching them...
:arrow: Not much else to say about her that is not already said in her parent builds...

Background
Many heroes and villains in the Marvel and DCU are shrouded in mystery or have taken years for their origins to come out. Masquerade is one such character. It is actually a fact that she banks on.

Katrina is Kurt`s twin sister and a sibling he is completely unaware of. She not only gained the same powers as her brother, she also inherited her mother`s powers, making her a formidable adversary. Katrina has been operating in secret ever since her powers emerged, and her exploits are easily attributable to any of her preferred personas. As such, tracing a background on her is next to impossible. She may even have assumed the roles of other heroes and villains, including the Chameleon and possibly Cassandra Cain, Jason Todd and others…

Consequently, it is not known exactly when she obtained adamantium claws or even exactly how the procedure was accomplished as it does not seem that she would have had claws originally like X-23, Wolverine or Dakken for instance.

Her current role as leader of the Raptors has her using the name of Masquerade. She is using a "base form" more reminiscent of the Changelings from Star Trek DS9 or D&D Doppelgangers to cover her true form - which is virtually identital to her mother, Mystique.
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Sun Aug 14, 2011 3:48 pm

Image

Menasor
PL15


Abilities
Strength 17, Stamina 0, Agility 2, Dexterity 2, Fighting 7, Intellect 1, Awareness 3, Presence 0

POWERS
Cybertronian Physiology:
Size: Growth 13 [Permanent],
Impervious Toughness: 7,
Toughness: Protection 13,
Fortitude Immunity: Immunity 30,
Immovable: Enhanced Trait 3 [Enhanced Athletics (4 ranks/ rk);
Limited to Resisting Trip Attacks],
Ground Movement: Speed 5,
(70 points)
Stunticon Gestalt:
Motomaster:
Summon 13 [Heroic, Linked to Arms and Legs/ Spine;
Limited, Summoner Disappears],
Arms:
Summon 11 [Heroic, Horde, Linked to Legs/ Spine and Motomaster Variable;
Limited (Summoner Disappears); Multiple],
Legs/ Spine: Summon 9 [Heroic, Horde, Linked to Motomaster and Legs, Variable Type; Multiple 2
Limited (Summoner Disappears);]
(112 points)
Weapon Systems:
Ionizer Discharge: Blast 14
(28 points)

Equipment

Advantages
All-out Attack, Diehard, Favored Foe [Autobots], Fearless, Improved Critical 2, Improved Grab, Improved Hold, Improved Initiative 2, Improved Smash, Interpose, Move-by Action, Power Attack

Skills
Athletics (+17), Close Combat: Unarmed 6 (+13), Deception (+0), Insight (+3), Intimidation: Note: Perm Growth modifier included. 14 (+20), Perception (+3), Persuasion (+0), Ranged Combat: Ionizer Discharge 12 (+14), Stealth (+2)

Offense
Initiative +10
Unarmed +13, Damage 17
Blaster +14, Damage 16

Defense
Dodge 7, Parry 6
Toughness 13 (Def Roll 0), Fortitude 0, Will 13

Power Points
Abilities 28 +
Powers 210 +
Advantages 14 +
Skills 16 +
Defenses 26
= Total 294


Complications
Energon Junkie
Components Despise each other

Design Notes
:arrow: Oh, snap. Menasor. I found this pic while spelunking for images one night and was inspired. I took an hour or two to wrap my head around 3rd Edition gestalt (using the conversion document) and read 2nd edition Gestalt a few dozen times and came up with this.
:arrow: The build is more inspired by the picture and the blurb the creator put at the bottom than any in-continuity version of Menasor that I am aware of. Which, I suppose puts in line with the movie continuity as it looks a bit like Devestator (who, “sadly” my inner geek wants to see statted. I blame Thorp for giving me his statting obsession.)
:arrow: I envision this beast lumbering down the street like a gorilla – literally – and this is why I removed standard weapons from him. Much like Devestator, his primary weapon is in his mouth. He releases a deadly blast of Ionized air, essentially an electricity based attack with an EMP descriptor for good measure.
:arrow: The point total will be off if you try to calculate in the powers - the Toughness score is from Growth but written in seperately.
:arrow: The real trick and challenge will be getting the Stunticons to fit into the point allotments I’ve assigned above.
:arrow: Having worked this one out, I actually think Devestator would be an easier build as the components are all the same relative size.
:arrow: My browser seems to cut the image. Full image is available here if you have the same issue. (And I am ecstatic that for one I actually have the artists' name on the piece!)
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Re: Blade's 3rd Ed Builds

Postby Bladewind » Sun Aug 14, 2011 7:04 pm

Image

Image

Motormaster
PL13


Abilities
Strength 11, Stamina 0, Agility 2, Dexterity 2, Fighting 7, Intellect 1, Awareness 0, Presence 0

Powers
Robot Form:
Size: Growth 11 [Permanent; Innate],
Toughness: Protection 12 [Impervious 4],
Fortitude Immunity: Immunity 30,
Immovable: Enhanced Trait 1 [Enhanced Athletics (4 ranks); Limited to Resisting Trip Attacks]
(59 points)
Vehicle Form:
Lonestar International Truck: Shapeshift 1
(9 points)
Weapons Array:
Energon Rifle: Blast 14 [Penetrating]
Alt: Hand Blades: Damage 2 [Strength Based Damage; Penetrating 14]
(43 points)
Sensors:
Extended Vision: Senses 1, Radio: Senses 1, Distance Sense: Senses 1
(3 points)"

Equipment

Advantages
Languages 1 [Cybertronian, English], All-Out Attack, Close Attack 6, Power Attack, Diehard, Improved Smash, Move-by Action, Ranged Attack 2, Sidekick 15

Skills
Acrobatics 2 (+4), Athletics (+11), Deception 6 (+6), Expertise: Tactics 3 (+4), Insight (+0), Intimidation: Note: Perm Growth modifier included. 10 (+15), Perception (+0), Persuasion (+0), Ranged Combat: Energon Rifle 8 (+12), Stealth (+2), Technology 3 (+4)

Offense
Initiative +2
Energon Rifle +12, Damage 14
Hand Blades +13, Damage 13

Defense
Dodge 4, Parry 7
Toughness 12 (Def Roll 0), Fortitude 0, Will 10

Power Points
Abilities 14 +
Powers 114 +
Advantages 29 +
Skills 16 +
Defenses 22 =
Total 195


Complications
Hatred (Stunticons)
Addicition (Energon)
Obsession (Defeating Optimus Prime)
Obesession (Power)

Design Notes
:arrow: I'm cheating a little like I did with my 2nd Ed Voltron build. Motormaster has a sidekick - his trailer. The point cost of this is paid for by the big lug, and is a part of Menasor's point alottment for this character in the Gestalt.
:arrow: I will admit to watering down my Optimus Prime to create Motormaster, but I do believe that the build will stand on its own and be able to handle a few rounds with Prime. Lesser Autobots will not be left uncrushed.
:arrow: Trailer to follow...
Last edited by Bladewind on Wed Aug 17, 2011 7:35 pm, edited 1 time in total.
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