Tattooverse 2.5: WOF builds

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Fullbore build #1089

Postby Tattooedman » Mon Jun 04, 2012 11:31 am

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Fullbore:
PL:
11
Str 18 [36] (+4/+13) Dex 14 (+2) Con 18 [26] (+4/+8.) Int 10 (+0) Wis 16 (+3) Cha 14 (+2)

Skills: Acrobatics 3 (+5), Diplomacy 8 (+10), Gather Information 10 (+12), Intimidate 10 (+12), Knowledge [Streetwise] 10 (+10), Knowledge [Tactics] 8 (+8.), Language [French], Medicine 5 (+5), Notice 8 (+11), Profession [Soldier] 6 (+9), Sense Motive 8 (+11), Survival 7 (+10), Stealth 8 (+10)

Feats: All-Out Attack, Contacts, Equipment, Fast Overrun, Improved Overrun, Improved Trip, Luck 2, Power Attack, Stunning Attack, Takedown Attack 2

Powers: Superhuman Speed:
Enhanced Feats 8 [Improved Initiative 6, Instant Up, Move-By Action]
Quickness 10
Speed 10 (Flaw: Limited [no precision; has trouble with turns/stopping])

Fullbore Attack: Strike 0 (Power Feats: Improved Critical 4, Pinball 6, Mighty, Ricochet)

Superhuman Strength & Durability:
Enhanced Feat 1 [Withstand Damage]
Enhanced Strength 18
Enhanced Constitution 8
Impervious Toughness 8
Protection 5 (Extra: Impervious 4); (Flaw: Noticeable [rubbery looking skin])

Superhuman Senses: Super-Senses 3 [Radar (Accurate, Extended, Radius Mental Sense)]

Device [Fin Suit] 2 [hard to lose]
--Feature [Counters the Flaw on Speed power]

Saves: Toughness +13* [*Impervious 12]
Fort +12
Ref +5
Will +9

Combat: Attack +9
Damage +13 (Fullbore Attack; critical 16-20/Unarmed)
Defense +9 (+4 flat-footed)
Initiative +26

Equipment: Commlink, GPS


Costs: Attributes 30+ Skills 23+ Feats 12+ Powers 86+ Saves 13+ Combat 36= 200 pts.


Real Name: Harold ‘Harry’ Cole
Height: 6’ 3”
Weight: 200 lbs
Hair: Black with flecks of Grey
Eye Color: Brown


Complications:
Relationship ~Hellbent: Fullbore’s one true friend is his teammate Hellbent, and he would do almost anything to help his friend.

Relationships ~ Blur, Cheetah, & Whirligig: Fullbore considers those three to be like his extended family, the younger brothers and kid sister he never had. He often looks out for them and makes sure they get whatever help they.

Wanted Man: Besides his criminal activities, Fullbore is wanted by the Canadian Government. He is the only survivor of a super-soldier program that granted him his powers and they’d like very much to study him to find out why.


Background: Stubborn as a mule, Canadian army Sgt. Harry Coyle still isn't sure what in the super-soldier project he’d taken part in had caused him to gain superspeed and invulnerability, but he does know that combined with the lack of precision to stop easily or turn quickly, he's become a human artillery shell and didn’t want to spend the rest of his life as a test subject.

So he used his powers to break out of the building he had been held in, accidentally killing four guards as he caused a concrete wall to collapse on them. Now wanted by the Canadian military for going AWOL on top of several manslaughter charges Harry lived a life on the run, stealing what he needed to survive while staying under the radar of those hunting him.

After a few years of living like this Harry met another speedster whose life had been less than perfect, Drake Zarik, and the two men hit it off bonding over their mutual misfortunes in life. The duo keep their distance from one another, more because Zarik was in the process of putting his life back together under an assumed identity and Harry didn’t want to mess up his new friend’s chances by hanging around him all the time. So they would set up times and places to meet and do a big robbery or two then spend some time catching up with one another then go their separate ways.

During one of those breaks Harry met Dylan Sagan, a chemist who’d been driven to a life of crime by her corrupt boss. He managed to calm the frantic woman and gave her shelter and help with understanding her speed powers, eventually introducing her to Zarik and soon after the trio was using the name of the Masters of Speed in their crimes.

When Zarik started a business under his new identity, which he used as a base of for the group to operate out of Harry was thrilled to finally have a ‘normal place’ to go instead of living in one rundown hole in the wall or another. He still stays around the base for the most part, though he does venture out periodically just to get some ‘fresh air’ and ‘stretch his legs’ so to speak.

With all of his free time Harry started to frequent the internet and soon began to learn of other troubled speedsters and put forth the idea to Zarik that they bring them into the Masters. Years later it’s Harry who is responsible for looking into the backgrounds of all new possible members as well as training them once they join. He also serves as the Masters' second in command.
Last edited by Tattooedman on Tue Jun 05, 2012 6:53 am, edited 2 times in total.
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Cheetah build #1090

Postby Tattooedman » Mon Jun 04, 2012 12:01 pm

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Cheetah:
PL:
10
Str 12 (+1) Dex 10 [26] (+0/8.) Con 10 [20] (+0/+5) Int 18 (+4) Wis 14 (+2) Cha 14 (+2)

Skills: Acrobatics 4 (+12), Computers 6 (+10), Craft [Chemicals] 10 (+14), Knowledge [Life Sciences] 10 (+14), Knowledge [Physical Sciences] 10 (+14), Knowledge [Technology] 10 (+14), Notice 8 (+10), Search 8 (+12), Sense Motive 6 (+8.), Stealth 4 (+12)

Feats: Acrobatic Bluff, Attack Focus [Melee] 6, Attractive, Equipment, Inventor, Second Chance [Craft (Chemicals)], Set-Up, Skill Mastery [Craft (Chemicals), Knowledge (Life Sciences), Knowledge (Physical Sciences), Knowledge (Technology)], Teamwork 2

Powers: Cat-Like Mutations:
Tail: Additional Limb 1
Claws: Strike 9 (Extra: Penetrating 10); (Power Feats: Improved Critical 3, Improved Sunder, Mighty)

Superhuman Reflexes & Stamina:
Enhanced Feats 2 [Endurance, Seize Initiative]
Enhanced Constitution 10
Enhanced Dexterity 16
Enhanced Fortitude Save 5
Enhanced Reflex Save 7

Superhuman Speed:
Enhanced Feats 14 [Defensive Roll 2, Dodge Focus 6, Improved Initiative 5, Move-By Action]
Quickness 8
Speed 8

Saves: Toughness +9*/+7**/+5 [*Costume & Defensive Roll/**Costume]
Fort +6 [+11]
Ref +4 [+11]
Will +7

Combat: Attack +4/+10 (Melee)
Damage +1 (Unarmed)/+10 (Claws; critical 17-20)
Defense +11 (+2 flat-footed)
Initiative +28

Equipment: Costume [+2 Toughness; Subtle; Commlink, GPS]


Costs: Attributes 18+ Skills 19+ Feats 15+ Powers 95+ Saves 15+ Combat 18= 180 pts.


Real Name: Dylan Sagan
Height: 5’ 4”
Weight: 110 lbs
Hair: Red
Eye Color: Yellow


Complications:
Changes: Over the years since first taking her serum, Cheetah has slowly mutated into a more feline-like state.

Framed: Cheetah was framed by her crooked boss with charges of industrial espionage, assault, and attempted murder that are all false.

Relationship ~Hellbent: Cheetah is deeply in love with her teammate, Hellbent, and would do anything to make sure he stays out of jail and safe. Even kill.


Background: Doctor Dylan Sagan was a biochemist whose cosmetics research ended up creating a formula for superspeed, which she used on herself in a fit of rage when her corrupt boss pushed her too far trying to steal the formula and cut her out of the work she‘d spent years developing. Twenty-four hours later she was wanted for assault and attempted murder, and using her new powers to life on the literal run.

After a few months time Dylan was pretty much at the end of her rope when she happened to run into another speedster called Fullbore while in the middle of a robbery. Fullbore saw just how desperate and worn Dylan was and offered to take her back to his place to hide out, not having anywhere else to go and Fullbore was fairly convincing in his sincerity Dylan went along. That night she shared her story with him and Harry, Fullbore's real name, shared his as well, showing Dylan that it was possible for her to make a living for herself despite her situation.

Months later Dylan was calling herself Cheetah and was Fullbore's partner in crime and she soon met his best friend, another speedster named Hellbent that had suffered because of his powers. For Dylan it was love at first sight and when Hellbent suggested they all continued to work together as the Masters of Speed she was all for it.

When Hellbent built a hidden base for the Masters, Cheetah moved into it full time and Hellbent confessed that he cared for her as much as she did him. She and Hellbent soon became lovers and she is totally committed to him as well as the Masters.

Over the years Cheetah has underwent physical mutations as her body continues to react to the formula she injected herself with several years ago. At this point Dylan now looks like a hybrid between a woman and a cheetah, complete with spots, a tail and natural claws.
Last edited by Tattooedman on Tue Jun 05, 2012 6:54 am, edited 1 time in total.
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Re: Tattooverse 2.5: WOF builds

Postby catsi563 » Mon Jun 04, 2012 12:28 pm

Great takes on the Masters of Speed so far. Love the Cheetah mutation for Dyan.
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Re: Tattooverse 2.5: WOF builds

Postby Tattooedman » Mon Jun 04, 2012 1:00 pm

Thanks. I figured I'd take a try at finding alternative pics for the Masters since I had the builds done for over a week now and was so ready to post them, so I spent some time over on Comic Vine and managed to come up with some good choices.

One thing I wanted to try and do were make the characters a little bit different than how they were presented in VU just to shake things up a bit. I'm funny that way, and you'll see that with some of the other conversions I have in store.
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Whiplash build #1091

Postby Tattooedman » Mon Jun 04, 2012 1:05 pm

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Whiplash:
PL:
11
Str 16 (+3) Dex 16 [22] (+3/+6) Con 16 [22] (+3/+6) Int 14 (+2) Wis 14 (+2) Cha 10 (+0)

Skills: Computers 4 (+6), Drive 6 (+9), Gather Information 8 (+8.), Intimidate 12 (+12), Investigate 4 (+6), Knowledge [Civics] 4 (+6), Knowledge [Streetwise] 10 (+12), Notice 8 (+10), Profession [Government Agent] 4 (+6), Search 8 (+10), Sense Motive 8 (+10), Stealth 8 (+11)

Feats: Cunning Fighter, Distract [Intimidate], Equipment, Grappling Finesse, Improved Distract, Improved Feint, Improved Demoralize, Improved Grab, Luck 2, Power Attack, Reversal, Startle, Street Connections

Powers: Adhere to Any Surface: Super-Movement 2 [Wall Crawling 2]

Superhuman Endurance & Reflexes:
Enhanced Constitution 6
Enhanced Dexterity 6
Enhanced Feats 3 [Endurance, Instant Up, Seize Initiative]
Enhanced Fortitude Save 3
Enhanced Reflex Save 6

Superhuman Speed:
Enhanced Feats 10 [Dodge Focus 2, Endurance, Improved Initiative 6, Move-By Action]
Quickness 10
Speed 10
Super-Movement 1 [Water Run] (Flaw: Limited [Only when Running])

High Speed Attacks:
Whiplash: Strike 11 (Extra: Penetrating)
-Wave of Fists: Strike 11 (Extra: Area [Burst])
-Quick Hits: Strike 11 (Extra: Autofire)
-High Speed Grab: Snare 11 (Flaws: Requires Grapple, Touch Range)

Saves: Toughness +8*/+6 [*Costume]
Fort +8 [+11]
Ref +6 [+12]
Will +8

Combat: Attack +11
Damage +3 (Unarmed)/+10 (High Speed Attacks)
Defense +14 (+6 flat-footed)
Initiative +30

Equipment: Costume [+2 Toughness; Subtle; Commlink, GPS]


Costs: Attributes 26+ Skills 21+ Feats 14+ Powers 85+ Saves 8+ Combat 46= 200 pts.


Real Name: Jack Sieber
Height: 6’ 2”
Weight: 200 lbs
Hair: Black
Eye Color: Blue


Complications:
Sadistic: Whiplash loves to inflict pain upon others and often laughs or jokes about injuries he’s caused to others in the past.


Background: Jackson Sieber is a former CIA assassin and a brutal, remorseless killer. So much so that his handlers were ordered to ‘retire’ him but Sieber was somehow aware of their intent and instead dealt with them in the manner he’d been trained and went rogue. It’s not known at what point he’d gained his powers of superspeed but following his leaving of the CIA, Sieber soon made his first public appearance as Whiplash when he attacked an AEGIS team transporting Constrictor and Kryogen of VIPER’s Dragon Branch to Blackstone.

He managed to free the two super agents and get himself away clean, an act that earned him a high ranking on AEGIS’ most wanted list. After that Sieber spent several months dealing with teams of agents hunting him down and he realized that he needed to be part of a team to stay out of jail. So he used some of his CIA connections to learn what he could about the Masters of Speed (as they were the only group Sieber felt he belonged) and managed to track them down and asked to join them.

It threw the Masters off that someone had been able to track them down (at that point the Masters were only the three original members; Hellbent, Fullbore & Cheetah) and they decided to let Whiplash join but kept a close eye on him for several months until they were certain of his intensions. After four months Whiplash had taken part in several crimes with the Masters, several times leading the charge once on the scene and the others felt secure enough with their newest member.

Then on the following job Whiplash killed two security guards, something he’d not done before. On the job after that Sieber killed a bank teller who argued with him and assaulted one of the bank patrons who tried to stop him from continuing the robbery.

The Masters learned to regret not checking more into Whiplash’s past before they brought him onto the team and while they'd love to kick him off, Hellbent and Fullbore both know Whiplash would stop at nothing to take his revenge on them, be it through murder, or just making all their secrets and methods public and getting the Masters captured.
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Whirligig build #1092

Postby Tattooedman » Mon Jun 04, 2012 1:15 pm

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Whirligig:
PL:
10
Str 18 (+4) Dex 20 (+5) Con 18 (+4) Int 10 (+0) Wis 12 (+1) Cha 14 (+2)

Skills: Acrobatics 8 (+13), Concentration 8 (+9), Language [Base: German; English], Notice 7 (+8.), Perform [Ice Skating] 12 (+13), Sense Motive 7 (+8.), Stealth 5 (+10)

Feats: Acrobatic Bluff, All-Out Attack, Attack Spec. [Spinning Attack Array] 2, Endurance, Improved Defense 2, Improved Initiative, Move-By Action, Power Attack, Set Up, Takedown Attack 2, Teamwork 2

Powers: Spinning Like a Hurricane!:
Speed 10 [Linked to Spinning]
Spinning 6 (Power Feats: Defensive Roll 4, Dodge Focus 4, Radius Sight)
Super-Movement 2 [Air Walking 2] (Flaw: Limited [only while spinning])

Spinning Attack Array: [Linked to Spinning]
Needle through a Tree: Move Object 10 (Extra: Area [Burst]); (Flaw: Touch Range)
-Air Ram: Blast 10 [Air Ram]
-Tornado: Strike 10 (Extra: Area [Burst])
-High Winds & Debris: Environmental Control 10 [Mix-n-Match: Distract (flying debris) Hamper Movement (one quarter movement)]
-Spinning Backfist: Strike 10 (Power Feat: Improved Critical 2)

Saves: Toughness +8*/+4 [*Defensive Roll]
Fort +8
Ref +10
Will +8

Combat: Attack +6/+10 (Spinning Attack Array)
Damage +4 (Unarmed)/+10 (Air Ram/Spinning Backfist; critical 18-20/Tornado)
Defense +12 (+4 flat-footed)
Initiative +9


Costs: Attributes 32+ Skills 12+ Feats 15+ Powers 57+ Saves 16+ Combat 28= 160 pts.


Real Name: Otto Muller
Height: 5’ 11”
Weight: 168 lbs
Hair: Blonde
Eye Color: Blonde


Complications:
All for the Team: In Whirligig’s opinion, the Masters of Speed basically gave him his life back and he will always be in their debt and is willing to do whatever the founding members ask of him.

Guilt: Whirligig is haunted by his injuring people when his powers first manifested.


Background: Otto Muller was an Olympic gold medalist figure skater who developed the ability to spin himself at whirlwind velocities. He fled to America after his initial outbreak of his powers left his career in ruins.

At first he spent months living on the streets, covering his basic needs by performing on street corners for tips but he always holding back to keep his powers in check. Then one day he was approached by two men who first chatted Otto up wanted to see what he could really do. Nervous as to their intensions Otto tried to question them but instead they simply offered him an obscene amount of money for the best show he could give them. Seeing a way off the streets Otto agreed but said that they needed to meet him in a few hours at the nearby frozen lake with a pair of ice skates for him.

To his surprise the duo showed up, with the skates. So Otto decided to go through with the show, giving his all to show what he could do to the two well dressed men. He even went to the point that his powers manifested, but he managed to keep them basically under control and when he was done the two were applauding. They then took Otto out for one of the best meals he’d ever had and they explained who they were (Fullbore and Hellbent of the Masters of Speed) and that they wanted Otto to join their group, the Masters of Speed. They didn’t spare any detail of what the Masters did for a living but they stressed the point that they were more interested in making money above anything else.

The sincerity of their offer was clear and Otto didn’t hesitate in accepting it and by the end of the day he’d arrived at the Masters hidden headquarters. Like Cheetah, Otto is opposed to unnecessary violence, and would jump at the chance to throw Whiplash to the wolves (or for lack of wolves, the police) especially since Whiplash loves to taunt and bait him as a pastime in-between jobs.
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Blur build #1093

Postby Tattooedman » Mon Jun 04, 2012 1:16 pm

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Blur:
PL:
10
Str 16 (+3) Dex 14 (+2) Con 20 (+5) Int 10 (+0) Wis 12 (+1) Cha 12 (+1)

Skills: Acrobatics 4 (+6), Bluff 9 (+10), Climb 4 (+7), Concentration 9 (+10), Diplomacy 6 (+7), Notice 6 (+7), Profession [Construction Worker] 8 (+9), Sense Motive 6 (+7), Stealth 8 (+10)

Feats: Attack Focus [Melee] 6, Attack Spec. [Vibration Control] 3, Distract [Bluff], Improved Distract, Improved Taunt, Set-Up, Taunt, Teamwork

Powers: Superhuman Speed:
Enhanced Feats 10 [Dodge Focus 4, Improved Initiative 5, Move-By Action]
Quickness 8
Speed 8

Vibrating Body:
Feature 1 [Blurred Features]
Immunity 10 [Vibration Effects]
Insubstantial 4
Protection 5

Vibration Control:
Rattle Their Heads: Blast 10 (Extra: Penetrating)
-Rock Their World: Strike 10 (Extras: Area [Cone], Penetrating)
-Shake Their Foundations: Strike 10 (Extras: Area [Burst], Penetrating)
-Shatter Their Everything: Strike 10 (Extra: Penetrating)

Saves: Toughness +10
Fort +9
Ref +7
Will +8

Combat: Attack +4/+10 (Melee/ Vibration Control)
Damage +3 (Unarmed)/+10 (Vibration Control)
Defense +10 (+3 flat-footed)
Initiative +22


Costs: Attributes 24+ Skill 15+ Feats 15+ Powers 95+ Saves 16+ Combat 20= 187 pts.


Real Name: Jake Fenton
Height: 5’ 11”
Weight: 186 lbs
Hair: Brown
Eye Color: Brown


Complications:
The Jokester & Prankster: Blur is the member of the Masters of Speed who is always pulling a joke of some kind on his fellow teammates, but despite his jovial nature Blur is really miserable over the uncontrolled aspects of his powers.

To Be Normal: Blur would jump on any chance to give up his powers if it meant he could go back to his old life.


Background: Jake Fenton gained superspeed from exposure to a meteor that crashed near the construction site he was working, but it came at a price; he now constantly vibrates at a rate that makes him look like a complete blur. Because of his obvious superhuman nature it didn’t take long for Jake to be avoided by all his former friends and it wasn't much of a leap from there to become a criminal as he couldn‘t work any kind of job to support himself and Jake was forced to steal to take care of himself.

When Fullbore and Hellbent approached him to join a group of people who understood his problems and would help support him as well as try to help him cure him of his afflictions, Jake leapt at the offer.

Blur (as Jake is now called) is a reliable member of the Masters, often playing back up to the others as he’s not entirely sure of his offensive powers. He’s also the team jokester and prankster, but uses it to mask his misery. A fact most of the other members realize and let the vast majority of his pranks slide, except for Whiplash, who Jake has learned doesn’t have much of a sense of humor.
Last edited by Tattooedman on Tue Jun 05, 2012 6:59 am, edited 1 time in total.
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Re: Tattooverse 2.5: WOF builds

Postby Shock » Mon Jun 04, 2012 1:18 pm

I find it completely impossible to take a villain called Whirligig seriously.

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Slo-Mo build #1094

Postby Tattooedman » Mon Jun 04, 2012 1:25 pm

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Slo-Mo:
PL:
10
Str 20 (+5) Dex 18 (+4) Con 20 (+5) Int 10 (+0) Wis 16 (+3) Cha 14 (+2)

Skills: Concentration 8 (+11), Intimidate 12 (+14), Knowledge [Streetwise] 8 (+8.), Notice 10 (+13), Sense Motive 10 (+13)

Feats: All-Out Attack, Cunning Fighter, Defensive Strike, Distract [Intimidate], Dodge Focus 2, Endurance, Follow-Up Strike, Improved Defense 2, Improved Distract, Improved Feint, Improved Critical [Unarmed] 4, Improved Initiative, Luck 2, Martial Strike 3, Power Attack, Seize Initiative, Startle, Stunning Attack, Takedown Attack 2, Teamwork, Tough 3, Unbalancing Strike, Uncanny Dodge [visual], Veteran Fighter

Powers: Slow the Passage of Time: Paralyze 8 (Extra: Alternate Save [Will], Area [Burst], Selective, Sustained Duration)
-Hands That Move Faster Than The Eye Can Follow: Strike 3 (Extra: Autofire); (Power Feat: Mighty)
-Heavy Hands: Strike 3 (Extra: Penetrating 8.); (Power Feat: Mighty)

Device [Whysper Jet Pack] 4 [hard to lose]
--Flight 9 (Power Feats: Move-By Action, Subtle)

Saves: Toughness +8
Fort +10
Ref +9
Will +8

Combat: Attack +10
Damage +8 (Unarmed; critical 16-20)
Defense +12 (+5 flat-footed)
Initiative +8


Costs: Attributes 38+ Skills 12+ Feats 34+ Powers 58+ Saves 15+ Combat 40= 197 pts.


Real Name: John Blue (aka Johnny ‘Fast Hands’ Blue)
Height: 6’ 2”
Weight: 220 lbs
Hair: Black
Eye Color: Brown


Complications:
Motivation ~Money: Slo-Mo joined the Masters of Speed for one reason: to make money, and a lot of it.

The New Guy: Slo-Mo is the newest addition to the Masters of Speed, having only joined eight months ago. Honestly the first six months of that time was his probationary period and he’s just now been learning the workings of how the Masters operate.

Temper: Slo-Mo’s being barred from professional boxing and being forced into a life of crime has left him with something of a temper control issue.


Background: Johnny "Fast Hands" Blue was stripped of his boxing championship title when it was revealed he was a mutant with powers that allowed him to slow time around him to a crawl. He's the newest member of the team, and the only one without superspeed of some kind so to compensate he uses a jetpack.

So far all of the other members of the Masters like the Slo-Mo, even Whiplash who is an avid boxing fan, thanks to his easy going nature. He’s still considered a probationary member but Hellbent and Fullbore have already started talking about making him a full member soon as Slo-Mo has handled himself well on the jobs he’s been out on so far.
Last edited by Tattooedman on Tue Jun 05, 2012 7:00 am, edited 3 times in total.
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Re: Tattooverse 2.5: WOF builds

Postby Tattooedman » Mon Jun 04, 2012 1:26 pm

Shock wrote:I find it completely impossible to take a villain called Whirligig seriously.


That's ok, you don't have to. :twisted:
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Re: Tattooverse 2.5: WOF builds

Postby catsi563 » Mon Jun 04, 2012 3:06 pm

Yeah its kind of like The Blob, you dont take the big goon seriously right up until you try and move him or hit him, and you find he doesnt move or get hurt so easilly.
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Speedmetal build #1095

Postby Tattooedman » Mon Jun 04, 2012 9:26 pm

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Speedmetal:
PL:
8
Str 10 [26] (+0/+8.) Dex 14 (+2) Con 10 (+0) Int 12 (+1) Wis 12 (+1) Cha 12 (+1)

Skills: Acrobatics 2 (+4), Knowledge [Pop Culture] 5 (+6), Notice 5 (+6), Perform [Guitar] 7 (+8.), Sense Motive 5 (+6), Stealth 4 (+6)

Feats: All-Out Attack, Attack Spec. [Unarmed] 3, Endurance, Fast Overrun, Improved Overrun, Power Attack, Task Focus [Knowledge (Pop Culture): Music]

Powers: Superhuman Speed:
Enhanced Feats 9 [Dodge Focus 4, Improved Initiative 4, Move-By Action]
Quickness 6
Speed 8

Alternate Form [Solid Form (Metal):] 9 (Extra: Continuous Duration)
--Enhanced Strength 16
--Immovable 2 (Extra: Unstoppable)
--Immunity 5 [Disease, Environmental Cold, Environmental Heat, Pressure, Starvation & Thirst]
--Protection 10 (Extra: Impervious)

Saves: Toughness +10*/+0 [*Impervious Solid Metal Form]
Fort +7
Ref +7
Will +6

Combat: Attack +2/+8 (Unarmed)
Defense +6 (+1 flat-footed)
Initiative +18

Drawbacks: Vulnerable [Magnetic Based Attack; +100% damage; Common Frequency//Major Intensity] (-4 pts)


Costs: Attributes 10+ Skills 7+ Feats 9+ Powers 75+ Saves 17+ Combat 8- Drawbacks 4= 122 pts.


Real Name: Kyle Capote
Height: 5’ 7” [6’ 7” transformed]
Weight: 130 lbs [600 lbs transformed]
Hair: Black
Eye Color: Brown


Complications:
Responsible with his powers: Speedmetal can't let a situation pass him by when he knows he can do something to help/protect someone.


Secret: Speedmetal is currently struggling to keep his parents from finding out that he is a mutant.


Background: Kyle Capote was just your typical teenager living in Arcadia, high school sucked thanks to all the jocks and bullies while all Kyle wanted to do was enjoy either the latest version of HALO or bury his nose in the new RPG book he’d bought thanks to the part time job of washing dishes at a local diner

But that changed one day when Kyle’s powers manifested; superspeed and being able to transform his body into super strong, nigh invulnerable living metal. So far he’s managed to keep his powers a secret from his parents but after eight months they’re starting to suspect something is going on with their son.

For the most part Kyle has kept his head down but there have been a few times when he’s seen something about to go down and has done something about it. To date he’s managed to disappear immediately after the situation was handled but police would like to talk with this new superhuman that’s been active around town.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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catsi563
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Re: Tattooverse 2.5: WOF builds

Postby catsi563 » Tue Jun 05, 2012 11:39 am

I imagine Albright and or Claremont would like to talk to him as well.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Arkrite
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Re: Tattooverse 2.5: WOF builds

Postby Arkrite » Tue Jun 05, 2012 12:04 pm

Claremont is just the name of the school, I believe the person running it is named Summers.
I believe that is his name, what I know for sure is that you don't want to mess with him ;~)

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Re: Tattooverse 2.5: WOF builds

Postby Woodclaw » Tue Jun 05, 2012 12:32 pm

Arkrite wrote:Claremont is just the name of the school, I believe the person running it is named Summers.
I believe that is his name, what I know for sure is that you don't want to mess with him ;~)


The name is Duncan Summers, formerly "The Raven", which means that he's like the Batman of his world.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


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