Squee, Spleen, and Spoon, the Goblin Techies
"Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly."Squee
PL8, 75ppABILITIES (4p):
Strength -2, Stamina 0, Agility 3, Dexterity 3, Fighting -2, Intellect 0, Awareness 0, Presence 0POWERS (40p):Mortar Combat
: Area Burst Ranged Damage 4 • 12pProximity Sensors
: Remote Senses 10 (4 miles, Detect Proximity), Medium (Land Mines, Stasis Trap) • 5pRemote Mine Sensors
: Remote Senses 10 (4 miles, Visual), Medium (Remote Mines) • 10p"Suicide Squad, Attack!"
: Area Burst Damage 8, Side Effect (Always, Damage 8) linked Area Burst Affliction 8 (Resisted by Fortitude; Dazed, Stunned, Incapacitated; Side Effect [Always, Same Affliction]) • 8pTerrorist Tendencies
: Improvised Tools, Quickness 12, Only Making Explosives • 5pEQUIPMENTLand Mines
: Area Burst Ranged Damage 6, Triggered (Proximity) • 19epStasis Trap
: Area Burst Ranged Affliction 6, Triggered (Proximity, Resisted by Will; Dazed, Stunned, Incapacitated) • 19epRemote Mine
: Area Burst Ranged Damage 8, Triggered (Activation) • 25epADVANTAGES (21p)
Equipment 13, Inventor, Minions 5, Skill Mastery [Demolitions], Ultimate Effort [Demolitions]SKILLS (10p, 20 ranks)
Expertise: Demolitions 10 [+10], Perception 10 [+10]OFFENSE
Unarmed -2 (Close, Damage -2)DEFENSE
Dodge 3, Parry -2
Toughness 0, Fortitude 0, Will 0POINTS
Abilities 4 + Advantages 21 + Defenses 0 + Powers 40 + Skills 10 = 75 Total
PL8, 70pp Minion
Identical to Squee in every way, but without Minions 5
Spoon (the guy in the TNT barrel)
PL8, 5pp Minion
Strength -2, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0
"Suicide Squad, Attack!": Area Burst Damage 8, Side Effect (Always, Damage 8) linked Area Burst Affliction 8 (Resisted by Fortitude; Dazed, Stunned, Incapacitated; Side Effect [Always, Same Affliction]) • 8p
TNT Barrel Armor: Protection 10 • 10ep
Unarmed 0 (Close, Damage -2)
Dodge -1, Parry 0
Toughness 10, Fortitude 0, Will 0
Abilities -4 + Advantages 2 + Defenses -1 + Powers 8 = 5 Total
Obssession: Blowing things up
Reputation: Freakin' TechiesDesign Notes
A build I came up with in 15 minutes, just for fun. And thats what the Techies are, tons of fun. While generally considered to be a "stupid" hero, the Techies, in the hands of a savvy player, could wreak some crazy havoc in DotA, wracking up lots of kills against stupid enemies and otherwise frustrating the opposing team. They were very very weak, very very slow, so if attacked the Techies were pretty much dead (unless they managed to suicide).
Techies are all about laying traps (Stasis Wards) and mines (Land Mines); these are all Equipment, and Area Ranged Damage or Afflictions with Triggered. None of them are arrayed, since doing so would prevent the Techies from using all their abilities at once, which is what the Techies are about: overkill. I'm fairly certain they can lay as many of these mines as they wish, as long as they take a standard action per location... Not actually sure, though.
Since Trigger requires "your" senses, I gave Techies a limited Remote Senses to detect anything coming near their devices. The Remote Mines were Techies ultimate ability, which allowed him to activate them or not: usually, a Techies player would lay a ton in an area he KNEW the enemy would go to (a shop or path to a base, say), then wait till a few enemies congregated and then blow them sky high.
And, yes, the Techies can Suicide, blowing themselves and anyone near them to smithereens. Woe to the poor chucklehead who was the first death in a game as a result of a Techies suiciding themselves for the greater good (and extra money from the kill).
Since there are three of them, I made Squee the leader, with Spleen bought as a near identical minion. Both are genius demolitions inventors, and can jury rig explosives in no time at all (Quickness), even out of common household ingredients (Improvised Tools)! Spoon was the guy carrying around the giant barrel of TNT: he can't do much, but he's super tough, so he'll probably be the last Techies standing... long enough to blow himself up.