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scc 3rd Edition Builds: Batmanverse...Tally Man!!

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Re: scc 3rd Edition Builds(Pathfinder: Girtablilu with pets)

Postby scc » Tue Jun 05, 2012 3:02 pm

I love giant scorpions too. However they aren't very powerful in Pathfinder or D&D for some reason.
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Re: scc 3rd Edition Builds(Pathfinder: Girtablilu with pets)

Postby scc » Tue Jun 19, 2012 4:12 pm

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This titanic humanoid wears gilt-edged armor of ancient make and carries an immense hammer made of gleaming metal. -Pathfinder Roleplaying Game: Bestiary 2


Elysian Titan
PL 16


Abilities
Strength 11, Stamina 10, Agility 1, Dexterity 3, Fighting 10, Intellect 4, Awareness 6, Presence 5

Powers
Titan Traits:
Colossal: Growth 14 [Permanent; Innate, Quirk 2(Speed 1 movement)], Power-Lifting 2, Elongation 1 [Quirk(No grab bonus), Reduced Range -2(30 ft)] -30 pts
Chaotic Good Outsider: Feature 3 [Does not have a Dual Nature, soul and body form one unit. Attacks to overcome damage reduction are chaotic and good.] -3 pts
Damage Resistance: Impervious Toughness 15 [Limited(Not versus energy, spells, spell like and supernatural abilities)] -8 pts
Darkvision: Senses 2 -2 pts
Immortality 18 [Limited(Still suffers from damage conditions), Limited(Can be killed if regeneration stops working)] -9 pts
Immunity 11 [Aging, Disease, Death Effects, Sleep, Starvation and Thirst] -11 pts
Regeneration 8 [Persistent; Regrowth] -17 pts
Shapechanging: Morph 3 [Humanoid Forms; Linked(Shrinking, Variable)], Shrinking 18 [Normal Strength; Limited(Size Rank -2 to -3), Limited(Only when changing shape)], Variable 1 [Humanoid Form Abilities; Limited 2(Senses and Movement only)] -29 pts
Spell Resistance: Nullify 10 [Magical Effects; Action 3(Reaction), Effortless; Range 2(Personal)] -30 pts
Telepathy: Communication 1 [Close Range] -4 pts
Trample: Damage 13 [Strength-based; Area(Shapeable), Selective; Limited(Only through areas the Titan moved through)] -15 pts
Vital Strike: Strike 3 [Strength-based; Limited 3(When using Maul of the Titans)] -1 pt

Spell-Like Abilities:
Air Walk: Flight 1 [Continuous; Limited(Max of 45 degree angle up or down); Quirk(Speed reduced by half)] -1 pt
Bestow Curse: Weaken 7 [Weaken Attack, Saves, and Skills(Resisted by Will); Broad, Continuous, Simultaneous; Quirk 3(Max of a -4 penalty)] -39 pts
Alt: Bestow Curse: Weaken 7 [Weaken Abilities(Resisted by Will); Broad, Continuous; Quirk 4(Max of 5 reduced ranks and abilities can't go below -5)]
Greater Planar Ally: Summon 10 [Active, Heroic, Horde, Multiple Minions 2(3 Minions), Range; Limited 3(Once per day), Limited(Creatures require some form of payment before doing anything, Uncontrolled(Deity decides on what Outsider you get); Diminished Range -2, Quirk 2(Limited to one simple or complex task that the creature understands), Variable Type(Outsiders)] -57 pts
Alt: Greater Planar Ally: Summon 20 [Active, Heroic, Range; Limited 3(Once per day), Limited(Creatures require some form of payment before doing anything, Uncontrolled(Deity decides on what Outsider you get); Diminished Range -2, Quirk 2(Limited to one simple or complex task that the creature understands), Variable Type(Outsiders)]
Mind Blank: Enhanced Will 2 [Limited(Mind-Affecting effects only) ], Immunity 2 [Spells and Devices that gather info on the target through divination magic] -3 pts
True Seeing: Senses 13 [Counters Concealment(All Visual), Counters Illusion, Detect Ranged(Secret doors hidden by magic), Detect Ranged Acute Analytical(True form of polymorphed, changed, or transmuted things); Dimensional(Ethereal Plane), Extended(All True Seeing senses)] -39 pts
Magic Array
Greater Dispel Magic: Nullify 10 [Magical Effects; Area(Burst), Effortless, Selective, Simultaneous; Quirk(No effect on magic items)] -49 pts
Alt: Divination: Senses 4 [Precognition]
Alt: Sending: Communication 5 [Mental; Limited(Someone or something you are familiar with); Dimensional]
Alt: Greater Scrying: Remote Sensing 22 [Visual and Auditory; Action 2(Standard), Limited 2(Only 3 times per day), Resistible(Will); Dimensional 3, Subtle, Quirk 4(Resistible is only DC 18 and the subject of the remote viewing can get situational bonuses depending on how much the viewer knows about the character, the less the bigger the bonus, and if they are in another dimension)]
Alt: Heal: Healing 10 [Energizing, Restorative ; Limited 2(Only 3 times per day); Persistent]
Alt: Mass Suggestion: Ranged Affliction 8 [Resisted by Will(Compelled); Area(Burst), Selective ; Limited Degree, Limited(Compelled only), Limited 2(To a single reasonable suggestion that applies to all characters), Limited 2(Only 3 times per day); Diminished Range -1]
Alt: Freedom: Immunity 27 [Sleep, Maze, Hindering Effects, Entrapment, Paralysis, Petrification, Stunning, Temporal Statis; Affects Others Only, Perception ; Limited 3(Once per day)]
Alt: Meteor Storm: Blast 10 [Bludgeoning; Linked(Weaken); Limited 3(Once per day); Extended Range 2, Quirk 2(Max of 5 damage to a single individual), Split 3], Weaken 10 [Fire Toughness(Resisted by Fort); Linked(Blast), Range; Limited 3(Once per day), Limited 3(Fire Resistance only); Extended Range 2, Quirk 2(Max of 4 Toughness reduction to a single individual), Split 3], Blast 14 [Fire; Area 4(Shapable), Linked(Blast, Weaken); Limited 3(Once per day), Limited(Area Shapable is limited to four 40 ft burst where meteors landed); Extended 2, Quirk 2(Damage starts at 9 and increase by two for each overlapping area burst a character is in to a max of 14)Triggered(One round after Meteor Storm Blast and Weaken are used)]

Maul of the Titans:
Easily Removable (-4 points)
Maul Smash: Strike 5 [Strength-based; Improved Critical 3, Restricted(Strength 4 or higher to wield it properly), Close Combat Skill +1(Maul of the Titans)] -10 pts

Standard Equipment
Armor(Protection 2)

Advantages
Equipment 1 [Armor]
Improved Initiative 1
Languages 2 [Abyssal, Common, Base: Celestial]
Power Attack
Tough 2 [+2 bonus to Toughness per rank]

Skills
Athletics (+11), Close Combat: Maul of the Titans 2 (+12), Close Combat: Unarmed 2 (+12), Deception 8 (+13), Expertise: Crafting Weapons 8 (+12), Expertise: Engineering(Architecture) 7 (+11), Expertise: Planes 8 (+12), Expertise: Oratory 7 (+12), Expertise: Spellcraft 8 (+12), Expertise: Use Magic Device 8 (+13), Insight 7 (+13), Intimidation 3 (+15), Perception 7 (+13), Persuasion 8 (+13), Stealth (-13)

Offense
Initiative +5
Maul of the Titans +13, Damage 19, Improved Critical(17-20)
Trample, Damage 13, Area Shapable(30 ft)
Greater Dispel Magic, Rank 10, Area Burst(30 ft)
Meteor Storm Blast +3, Damage 10, Extended Range 2, Split 3, Quirk(Max 5 damage to an individual)
Meteor Storm Weaken +3, Damage 10, Resisted by Fort(Weaken Fire Toughness), Extended Range 2, Split 3, Quirk(Max 4 Toughness reduction)
Meteor Storm Triggered Blast, Damage 14, Area Shapable(Up to four 40 ft burst), Quirk 2(Damage starts at 9 and increase by two for each overlapping area burst a character is in to a max of 14), Triggered(One round after Meteor Storm Blast and Weaken are used)

Defense
Dodge 5, Parry 8
Toughness 14, Fortitude 10, Will 10

Power Points
Abilities 44 + Powers 351 + Advantages 7 + Skills 42 + Defenses 20 = Total 464

Complications
Power Loss: Evil attacks stop regeneration from working the next round it is used. Evil attacks bypass damage resistance. Darkvision and True Seeing do not work beyond 120 feet. Greater Dispel Magic does not work beyond 300 ft. Mass Suggestion does not work beyond 75 ft. Freedom does not work beyond 75 ft. For Freedom to work on maze or imprisonment the Titan must know it's name and background, and for maze you must cast it at the spot where character was banished. Greater Planar Ally is limited to 75 ft.

Design Notes
This is a Pathfinder Elysian Titan. Offensively she is PL 16 using the Maul of the Titans. Defensively she is only PL 11 due to Parry and Toughness. Elysian Titans are very powerful and have a lot of abilities. Some I didn't include like Break Enchantment which is basically magical nullify limited to curses and enchantments but Greater Dispel Magic seems to cover that and more. Many of these powers can have other alternate effects like Bestow Curse. I kept Bestow Curse and constant powers out of the array since they are either continuous or constantly on. Not sure if my build for Meteor Storm is legal but the initial effect is the target is hit with blunt spheres that cause damage and weaken fire resistance and then a powerful blast is triggered the next round where the meteors landed. Like most Spell-Like Abilities in Pathfinder they have a lot of limitations built into the power and as complications.

A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.
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Re: scc 3rd Edition Builds(Pathfinder: Elysian Titan)

Postby Mike5000us » Sat Jun 23, 2012 4:22 pm

Now that is what I call a TITAN!!!
"Ah man, I guess I'm just going to have to kill you now!"
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Re: scc 3rd Edition Builds(Pathfinder: Elysian Titan)

Postby scc » Sun Jun 24, 2012 1:43 pm

Thanks Mike5000us! I know how you love powerful characters. :)
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Re: scc 3rd Edition Builds(Pathfinder: Elysian Titan)

Postby scc » Mon Jun 25, 2012 1:37 pm

Image
This shambling corpse is twisted and mutilated. Fingers of sharpened bone reach out with malevolent intent.
-Pathfinder Roleplaying Game: Bestiary 2


Revenant
PL 8


Abilities
Strength 5, Stamina NA, Agility 1, Dexterity 3, Fighting 5, Intellect -2, Awareness 1, Presence 4

Powers
Revenant Traits:
Baleful Shriek: Affliction 6 [Resisted by Will(Impaired and Stunned); Area 2(Burst), Extra Condition; Limited Degree, Limited(Second Cond only); Quirk(Can only do it every other round)] -11 pts
Claws: Strike 2 [Strength-based; Fast Grab] -3 pts
Constrict: Strike 2 [Strength-based; Grab-based] -1 pt
Damage Resistance: Impervious Toughness 7 [Limited(Not versus energy, slashing, spells, spell like and supernatural abilities)] -4 pts
Darkvision: Senses 2 -2 pts
Reason to Hate: Speed 1 [Limited 3(When encountering murderer and those who confront it with it's reflection and it fails a save and lasts as long as they remain in sight)], Strike 2 [Claws; Action(Move); Limited 3(When encountering murderer and those who confront it with it's reflection and it fails a save and lasts as long as they remain in sight); Fast Grab], Enhanced Trait 6 [Fighting, Parry, Dodge 2, Will 2; Limited 3(Against Murderer and those who confront it with it's reflection and it fails a save only)] -5 pts
Sense Murderer: Senses 5 [Mental, Detect 2(Murderer), Extended 3], Senses 3 [Detect 2(Lies), Extended; Duration 2(Concentration), Limited 3(Against Murderer only)], Senses 13 [Counters Concealment(All Visual), Counters Illusion, Detect Ranged(Secret doors hidden by magic), Detect Ranged Acute Analytical(True form of polymorphed, changed, or transmuted things); Dimensional(Ethereal Plane), Extended(All True Seeing senses); Limited 3(Against Murderer only)] -13 pts
Spell Resistance: Nullify 5 [Magical Effects; Action 3(Reaction), Effortless; Range 2(Personal)] -15 pts
Undead: Immunity 72 [Cold, Fortitude, Mind-Affecting Effects, Necrotic Effects, Paralysis, Stunning, Ability and Energy Drains] -72 pts

Advantages
Improved Initiative 1
Language 0: Common
Power Attack
Takedown 1
Tough 10

Skills
Athletics (+5), Close Combat: Claws 3 (+8), Close Combat: Grappling 1 (+6), Deception (+4), Insight (+1), Intimidation 4 (+8), Perception 7 (+8), Persuasion (+4), Stealth 2 (+3)

Offense
Initiative +5
Baleful Shriek, Rank 6, Resisted by Will(Impaired and Stunned), Area Burst(60 ft)
Claws +8, Damage 7, Fast Grab
Hateful Claws +9, Damage 7, Fast Grab, Action(Move)

Defense
Dodge 5 (7 against murderer), Parry 5 (7 against murderer)
Toughness 5, Fortitude NA, Will 5 (7 against murderer)

Power Points
Abilities 24 + Powers 126 + Advantages 13 + Skills 9 + Defenses 8 = Total 180

Complications
Disability: Immediately slained if murderer dies unless it's murderer becomes one of the undead.
Obsession: To find and kill it's murderer.
Self-Loathing: When confronted with its reflection or any object that was important to it in life, a revenant must make a DC 17 Will save to avoid becoming overwhelmed with self-pity. It it fails the roll it is paralyzed and it lasts until it is attacked or it sees it's murderer. If it succeeds at it's roll it goes after the one that triggered the saving throw.

Design Notes
This is a Pathfinder Revenant. Offensively it is PL 8 when attacking it's murderer. Defensively it is PL 6 due to Dodge/Parry and Toughness against it's murderer.

Fueled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer. Devoid of any compassion, emotion, or logic, a revenant has but one purpose, and cannot rest until it has found vengeance.
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Re: scc 3rd Edition Builds(Pathfinder:Elysian Titan, Revenant)

Postby scc » Mon Jul 09, 2012 3:01 pm

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This enormous snail has a brightly colored shell and four tentacles on its head, each tipped with a mace-like club. -Pathfinder Roleplaying Game: Bestiary 3


Flail Snail
PL 5


Abilities
Strength 4, Stamina 2, Agility -1, Dexterity -1, Fighting 4, Intellect -3, Awareness 1, Presence -1

Powers
Flail Snail Traits:
Chemical Writing: Feature 1 [Within its trail, each snail records a running dialogue of its thoughts, observations, and memories in a complex interaction of scents that can linger on the stone long after the slime has dried to dust. Other snails can read this dense stream of information and edit it with their own trails] -1 pt
Climb: Enhanced Trait 4 [Athletics; Limited(Climbing only)] -1 pt
Darkvision: Senses 2 -2 pts
Fire Resistance: Impervious Toughness 13 [Fire; Limited(Fire only)], Protection 1 [Limited(Fire only)] -5 pts
Immunity 2 [Mucus(Flail Snails), Poison] - 2 pts
Large: Growth 4 [Permanent; Innate], Elongation 1 [Quirk(No grab bonus), Reduced Range -1(10 ft)], Power-Lifting 1 -11 pts
Retraction: Protection 1 [Shell; Limited(Cannot move or attack while retracted), Sustained] -1 pt
Scent: Senses 3 [Acute Extended Smell, Tracking] -3 pts
Slime Rope: Create 5 [Close, Limited 3(ropelike strands only), Permanent; Quirk(Slime Rope decomposes in a couple rounds when not in contact with Flail Snail), Innate, Tether] -3 pts
Slithering: Movement 1 -2 pts
Slimy Mucus: Affliction 4 [Prone(Resisted by Dodge); Action 2(Free), Area Shapable; Limited Degree, Limited(Prone only), Limited(Areas the Snail moves through) ; Triggered 10(When someone moves through area covered in slime)] -14 pts
Sticky Mucus: Environment 1 [Impede Movement; Action 2(Free), Continuous, Selective; Limited(Selective only affects areas the Snail moves through)] -4 pts
Suction: Movement 2 [Wall-Crawling] -4 pts
Tremorsense: Senses 2 [Extended, Ranged(Touch has accurate and radius by default)] -2 pts
Warp Magic: Variable 4 [Magical Effects; Reaction(When targetted by a spell); Uncontrolled] -36 pts

Advantages
Benefit 1 [Skill Knack(Move at normal speed while climbing)]
Languages 1 [Sign Language, Base: Slime Writing]
Power Attack
Tough 3

Skills
Athletics (+4), Close Combat: Slam 1 (+5), Insight (+1), Intimidation (+1), Perception 3 (+4), Stealth 5 (+0)

Offense
Initiative -1
Slam +5, Damage 4
Slimy Mucus, Rank 4, Resisted by Dodge(Prone), Area Shapable(30 ft), Triggered
Sticky Mucus, Impede Movement -1, Selective

Defense
Dodge 2, Parry 3
Toughness 5, Fortitude 5, Will 2

Power Points
Abilities -6 + Powers 91 + Advantages 6 + Skills 5 + Defenses 10 = Total 106

Complications
Addiction: Constantly needs to eat.
Disability: A Flail Snail is mute and doesn't have any hands.
Obsession: Weaving epic tales with their slime.
Power Loss: Special Senses do not work beyond 60 ft. Only one type of mucus can be in effect over a certain area at any given time. Fire nullifies the mucus's effects. Warp Magic only works on attacks directed at the Flail Snail, not area attacks.
Slow: Flail Snails can only move 10 ft per move action.

Design Notes
This is a Pathfinder Flail Snail. Offensively it is PL 4.5 using it's tentacle-like protrusions. Defensively it is PL 5 due to Parry and the combination of it's fire resistance and retraction. It's uncontrolled Warp Magic effects can render it immune and reflect or redirect the attack. It can make the spellcaster concentrate next time they use a spell. Or the ability might not work at all.

Flail snails are intelligent gastropods that subsist on fungus, mold, and vermin, though they may attack larger creatures in self-defense. Known for their magic-warping shells, flail snails roam slowly through subterranean caverns writing great epics in their slime trails.
Last edited by scc on Mon Jul 09, 2012 3:02 pm, edited 1 time in total.
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Re: scc 3rd Edition Builds(Pathfinder:Elysian Titan, Revenant)

Postby scc » Mon Jul 09, 2012 3:02 pm

Behold the Flail Snail! I like to thank Prodigyduck for the ideas and inspiration.
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Re: scc 3rd Edition Builds(Pathfinder:Elysian Titan, Revenant)

Postby prodigyduck » Mon Jul 09, 2012 3:26 pm

scc wrote:Behold the Flail Snail! I like to thank Prodigyduck for the ideas and inspiration.


That build if just made of awesome!
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.
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Re: scc 3rd Edition Builds(Pathfinder: Flail Snail!)

Postby Shock » Mon Jul 09, 2012 4:31 pm

All hail the Flail Snail!
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Re: scc 3rd Edition Builds(Pathfinder: Flail Snail!)

Postby Thorpacolypse » Mon Jul 09, 2012 7:26 pm

Shock wrote:All hail the Flail Snail!


I shake my tail as I hail the flail snail without fail! :mrgreen:
Shop J-Mart!

Service with a smilie! :)
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Re: scc 3rd Edition Builds(Pathfinder: Flail Snail!)

Postby Jabroniville » Tue Jul 10, 2012 12:21 am

Would you hail a male flail snail delivered by mail?

Nice build- that's a fun little set of powers he's got- it's funny how so many D&D creatures with varied abilities end up so expensive despite lower Power Levels- he's be REALLY scary at a higher PL. I like the weird Warp Magic spell, and how you handled the Sticky Environment thing.
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Re: scc 3rd Edition Builds(Pathfinder: Flail Snail!)

Postby scc » Tue Jul 10, 2012 3:51 pm

All Hail the Flail Snail, I knew this post couldn't fail. :lol:

I love the Flail Snail not just for it's quirkiness but it has a fun power set as well. The sticky/slimy environment was a little tricky but I like how it came out. It can use both at the same time but does not get any overlapping effects due to it's complication. A high powered Flail Snail would be fun. With all this love for the Flail Snail maybe I should do the variant types as well. Who knows. The one Pathfinder SRD I go to has some interesting info about theories on why the Flail Snail's shell warps magic. If you like that kind of stuff.
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Re: scc 3rd Edition Builds(Pathfinder: Flail Snail!)

Postby scc » Mon Sep 10, 2012 2:22 pm

Finally got to my 100th build. I never thought that would happen. This character is a obscure mystical entity from Marvel comics. Though obscure it has been built by two other people. That being said we all have our interpretations, though the other builds helped me out on this. This entity has also appeared in Marvel versus Capcon and Mugen.
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Re: scc 3rd Edition Builds(Pathfinder: Flail Snail!)

Postby scc » Mon Sep 10, 2012 2:53 pm

Image
Image
Image
That's right. I'm awesome!


Shuma-Gorath
PL 22


Abilities
Strength 18 (24 in home dimension at full size), Stamina 18 (24 in home dimension at full size), Agility -2, Dexterity 0, Fighting 6, Intellect 8, Awareness 10, Presence 8

Powers
He Who Sleeps, But Shall Awake:
Alien Physiology: Immunity 11 [Aging, Life Support] - 11 pts
Big as a Mountain: Growth 12 [Limited(Size varies depending if it's a conquered dimension and the ambient mystical energy), Partial Limit(No Strength & Stamina boost on 6 ranks)] -6 pts
Comprehend 4 [Languages] -8 pts
Floating Eye: Flight 4 [Subtle] -9 pts
Immense: Growth 12, Elongation 2 [Reduced Range -2 ] -25 pts
Indestructable: Immortality 1 -2 pts
Monstrous Forms: Morph 3 [Metamorph 4, Quirk(All forms have one eye)] -18 pts
Planes You Cannot Perceive: Insubstantial 4 [Precise, Subtle 2] -23 pts
Power-Lifting 2 -2 pts
Regeneration 6 [Persistent; Regrowth] -13 pts
Rubbery Skin: Protection 4 [Impervious 19] -23 pts
Telepathy: Communication 5 [Mental; Area, Selective; Dimensional] -31 pts
Tentacles: Extra Limbs 4 -4 pts
Empower: Variable 12 [Magic; Affects Others Only, Continuous, Perception ] -120 pts
Lord of Chaos: Variable 16 [Magic] -112 pts
Dyn: Dimensional Travel: Movement 3
Dyn: Drain Mystical Energy: Weaken 16 [Magic Resisted by Will; Broad, Simultaneous]
Dyn: Drain Energy: Weaken 16 [Energy Resisted by Will; Broad, Simultaneous]
Dyn: Fiery Emanations: Blast 20 [Magic; Area(Cone)]
Dyn: Illusion 15 [Independent, Selective]
Dyn: Mental Domination: Mind Control 16
Dyn: Mystical Blast: Blast 24
Dyn: Remote Sensing 24 [Visual, Hearing; Dimensional 2, Subtle] Dyn: Space Flight: Movement 2

Advantages
Benefit 1 [Ambidexterity]
Benefit 10 [Ruler of a 100 Dimensions]
Close Attack 2
Daze 1 [Intimidate]
Diehard
Extraordinary Effort
Fast Grab
Favored Environment [Home Dimension]
Great Endurance
Improved Hold
Power Attack
Ritualist
Startle
Well-Informed
Withstand Damage [Reduce Defense to increase Tough]

Skills
Athletics (+18), Close Combat: Unarmed 2 (+10), Deception 7 (+15), Expertise: Magic 14 (+22), Expertise: Philosophy 4 (+12), Expertise: History 4 (+12), Expertise: Dimensions 8 (+16), Insight 5 (+15), Intimidation 4 (+18), Perception 5 (+15), Persuasion 7 (+15), Ranged Combat: Magic 10 (+10), Stealth (-14)

Offense
Initiative -2
Fiery Emanations, Damage 20, Cone(60 ft)
Mystical Blast +10, Damage 24
Unarmed +10, Damage 18 (24 at full size)

Defense
Dodge 0 (-6 in home dimension at full size), Parry 2 (-4 in home dimension at full size)
Toughness 22 (28 in it's home dimension at full size), Fortitude 18 (24 in home dimension at full size), Will 20

Power Points
Abilities 84 + Powers 425 + Advantages 25 + Skills 35 + Defenses 20 = Total 589

Complications
Arrogance: Shuma-Gorath is very confident in it's abilities and overlooks those less powerful.
Bloodlust: Shuma-Gorath requests and enjoys blood sacrifices.
Enemy: Crom, Dr. Strange.
Obsession: Power and taking over other dimensions.
Power Loss: Shuma-Gorath abilities and powers will be significantly weaker when first 'awakened' and entering a dimension it has not conquered. It also needs special planning or for someone to summon it to enter the Earth's dimension.
Weakness: Shuma-Gorath is very vulnerable to attacks affecting equilibrium.

Design Notes
This is Shuma-Gorath. Offensively he is PL 20 though can be PL 22 in it's own dimension. Defensively he is PL 19 due to Will and Fortitude but PL 22 in it's own dimension. Using it's Lord of Chaos power it can increase it's offense or defense to meet it's power level. Shuma-Gorath is the ruler of the 'Old Ones' powerful creatures from another dimension. It ruled the ancient earth but was banished by the time traveling sorceror Sise-Neg. It showed up again during the Hyborean Age and required blood sacrifice. Some Shamans cried out to the god Crom who sent them three iron bound books with a key to unlock them. A shaman confronted Shuma-Gorath with the books in hand but was destroyed by a mystical blast. However a fiery head rose from the ashes and imprisoned Shuma-Gorath within the mountain. It was later released by Kulan Gath but was defeated by Conan using the iron books and Crom. During the modern age it tried to enter the Earth's dimension through the Ancient One. Dr. Strange had to kill his mentor to prevent that from happening. To save his friends from the alien sorceror Urthona Dr. Strange had to destroy his scrolls and talismans which helped hold the 'Old Ones' back. Dr. Strange went down a dark path to protect the earth and confronted Shuma-Gorath again in it's own dimension. He defeated a powerful minion of Shuma-Gorath and absorbed his power. He used a replica of earth that Shuma-Gorath created to destroy the Chaos Lord which caused death and destruction around the globe. Since Shuma-Gorath cannot be truly destroyed it has shown up since facing the Fantastic Four and the Invaders.

Shuma-Gorath is immensely powerful. When Strange and Kaluu traveled to Shuma-Gorath's dimension Kaluu said the enemies they know like Mephisto and Satannish would be like mice in a great temple. Nightmare was a minion of Shuma-Gorath who put a spell of silence on the demon so Dr. Strange would not know who sent him. To increase it's power even further than what I have here you can always use an alternate power which is limited to it's own dimension. Despite all it's power Shuma-Gorath has been defeated. It's PL would be a couple levels less when entering the earth's dimension. Even so it has only been defeated cause it's enemies used powerful magical artifacts like the Iron-Bound books of Shuma-Gorath and the Spear of Destiny. Dr. Strange was able to beat Shuma-Gorath in it's own dimension. But he was much more powerful and willing to do anything t stop the Chaos Lord. Plus Shuma-Gorath talked a lot so you can say it's arrogance complication came up. Some powers I don't have listed but you can use variable for is the silence spell he put on Nightmare, the rain of fire it used to destroy Conan's village, and the earth replica it made which it attacked with fire which affected the whole planet.
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Re: scc 3rd Edition Builds(100th Build: Shuma-Gorath!!)

Postby Jabroniville » Wed Sep 12, 2012 3:16 am

Wow, I thought MY Shuma-Gorath build was tough! This guy is REALLY high-tier, and capable of beating just about anybody. What kind of a PL would you give to his contemporaries like The Vishanti, Satannish, Dormammu, etc., or other high-end Cosmic Beings like Galactus?
Jabroniville
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