Emerald Flame's 3e Builds (COBOLT 3.0)

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Re: Emerald Flame's 3e Builds (Linus: The Pumpkin King)

Postby Spectrum » Sat Oct 26, 2013 12:26 pm

I look forward to seeing other ways that you despoil my childhood memories ;)

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Re: Emerald Flame's 3e Builds (Linus: The Pumpkin King)

Postby Emerald Flame » Tue Oct 29, 2013 7:53 am

Spectrum wrote:I look forward to seeing other ways that you despoil my childhood memories ;)


Be careful what you ask for.....








Image

Snoopthulu

Strength 10
Stamina 6
Agility 1
Dexterity 1
Fighting 2
Intellect 10
Awareness 5
Presence 5

Advantages
Accurate Attack, Assessment, Benefit, Cipher 5, Close Attack, Diehard, Eidetic Memory, Evasion 2,
Fascinate (Intimidation), Fearless, Hide in Plain Sight, Seize Initiative, Speed of Thought, Uncanny Dodge,
Well-informed

Skills
Deception 10 (+15), Insight 10 (+15), Intimidation 15 (+20), Perception 10 (+15), Persuasion 10 (+15),
Ranged Combat:Magic Blast 8 (+9), Stealth 10 (+11)

Powers
Creating what is needed: Create 5 (Volume: 30 cft., DC 15; Subtle: look natural)
Emotion Control: Affliction 10 (1st degree: Entranced, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Limited: Fear only)
Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
In-Human Body: Immunity 71 (Aging, Fortitude Effects, Life Support, Will Effects)
Language of the world: Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits -
Communicate)
Regeneration: Regeneration 1 (Every 10 rounds; Persistent)
Un-natural Protection: Protection 10 (+10 Toughness; Impervious)
Yellow Death Bird Swarm: Summon 6 (Active, Horde, Mental Link, Multiple Minions: 2 minions)

Magic
* Blast: Burst Area Blast 16 (DC 31; Burst Area: 30 feet radius sphere)
* Mind Control: Mind Control 15 (DC 25)
* Telekinesis: Move Object 15 (800 tons)

Offense
Initiative +10
Blast: Burst Area Blast 16 (DC 31)
Emotion Control: Affliction 10, +3 (DC Will 20 )
Grab, +3 (DC Spec 20)
Mind Control: Mind Control 15 (DC Will 25)
Telekinesis: Move Object 15, +1 (DC 25)
Throw, +1 (DC 25)
Unarmed, +3 (DC 25)

Languages
ALL (SEE POWERS)

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 16, Will Immune

Power Points
Abilities 80 + Powers 227 + Advantages 19 + Skills 37 (73 ranks) + Defenses 7 = 370

Image

Yellow Death Bird Swarm - PL 10
Strength -2
Stamina 0
Agility 3
Dexterity 1
Fighting 5
Intellect -4
Awareness 3
Presence 0

Advantages
Close Attack

Skills
Close Combat: Razor Claws and Beaks: Strike 10 4 (+9), Perception 6 (+9)

Powers
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
Razor Claws and Beaks[: Strike 10 (DC 25; Multiattack, Penetrating)
Senses: Senses 2 (Extended: Vision 1: x10, Low-light Vision)
Shrinking: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1
speed ranks; Innate; Permanent)

Offense
Initiative +3
Grab, +6 (DC Spec 8 )
Razor Claws and Beaks: Strike 10, +10 (DC 25)
Throw, +1 (DC 13)
Unarmed, +6 (DC 13)

Languages
Cthulueese

Defense
Dodge 7, Parry 9, Fortitude 0, Toughness 0, Will 5

___________________________________________________________

:arrow: Charlie Brown was an impressionable young boy who surrounded himself with friends and pet dog.... But who selected who? Charlie's pet Beagle was seen as a friendly family dog... but there was more to him. Time after time, Snoopy is seen doing things that were far in excess of a normal dogs' abilities.. and yet nobody seemed to question how or why. This is because He did not want them to ask.
Ancient people have given the entity different names...
* The Dark One..
* The Un-named one..
* That which shall not be named..
* Snoopy.
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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Spectrum » Tue Oct 29, 2013 4:35 pm

Sick. Wrong. I love it.

On the other hand...
looks like Snoopy is below his caps when it comes to his attacks.
Is life support considered part of fort immunity? (For some reason, based on this build, wondering if he should be some kind of construct?)

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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Emerald Flame » Tue Oct 29, 2013 4:42 pm

Spectrum wrote:Sick. Wrong. I love it.

On the other hand...
looks like Snoopy is below his caps when it comes to his attacks.
Is life support considered part of fort immunity? (For some reason, based on this build, wondering if he should be some kind of construct?)


I sort of went with the idea that Snoopthulu is a vessel of the main power. After all... To look upon Cthulu is to welcome madness!!

i personally like the Yellow Death Birds. Can you imagine a swarm of 'Woodstocks' swarming you and then ripping you to pieces??
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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Spectrum » Tue Oct 29, 2013 4:54 pm

*shudder* No, no.. No I won't imagine such a thing!

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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Thorpacolypse » Tue Oct 29, 2013 7:11 pm

Awesome. And the one who can save us is a snarky young girl in a blue dress who charges 5 cents for psychiatric help! 8)
Shop J-Mart!

Service with a smilie! :)

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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Emerald Flame » Tue Oct 29, 2013 7:49 pm

Thorpacolypse wrote:Awesome. And the one who can save us is a snarky young girl in a blue dress who charges 5 cents for psychiatric help! 8)


...or so you hope.
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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Devastation Bob » Wed Oct 30, 2013 7:59 am

Lucy's probably an avatar of Nyarlhotep, the football pulling chaos.
We really shook the pillars of heaven, didn't we, Wang? --Jack Burton

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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Emerald Flame » Thu Oct 31, 2013 10:16 am

C.O.B.O.L.T.- T.H.B.P. (Trans-atmospheric Hypersonic Booster Pack)

Image

Hypersonic Thrusters
> Flight 4
> Stacks with Thrusters: Flight 8
> Total Flight Ranks = 12

Trans-Atmospheric Shielding
> Immunity: Environmental_Re-Entry
> Immunity: Environmental_Cold of Space

Point Cost: 10 pts
_____________________________________________________________________

:arrow: This is a little break from my "Peanuts from Hell" builds... (I'm working on more).

:arrow: This is actually an Add-On to the C.O.B.O.L.T.- U.C.M. Mk 1
This is a 10 pt add-on that could be equipped to the provide COBOLT with the ability to get anywhere on the planet rather quickly.

I more or less envision it as a backpack that COBOLT dons and then it opens up and engulfs the base suit to provide the needed protection and speed.

I found the picture on-line. It was originally a "alternative design" for Iron Man 3, I believe.. but I do not know the artist. I might be wrong and would willingly change the post if I can get the proper information.
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Re: Emerald Flame's 3e Builds (Snoopthulu)

Postby Emerald Flame » Sat Nov 02, 2013 7:04 pm

HARLIQUIN 2.0 (H.A.H.C.S.)
[Hyper-Mobility Armored Hard-Light Combat System]

Image Image
_______________________________________________________

HARLIQUIN (Hard Light Combat System) - PL 10

Strength 10
Stamina 3
Agility 5
Dexterity 5
Fighting 4
Intellect 2
Awareness 2
Presence 2

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Benefit, Security Clearance: Police Officer,
Defensive Roll 2, Equipment 4, Evasion, Improved Aim, Improved Grab, Languages 1, Move-by Action,
Precise Attack (Ranged, Concealment), Startle, Uncanny Dodge, Well-informed

Skills
Acrobatics 8 (+13), Athletics 4 (+14), Close Combat: Melee Attacks 3 (+7), Deception 2 (+4), Expertise:
Law Enforcement 2 (+4), Insight 1 (+3), Investigation 3 (+5), Perception 3 (+5), Ranged Combat: Suit
Weapons 5 (+10), Stealth 2 (+7), Technology 2 (+4)

Powers
* Kinetic Manipulation Suit. (Removable)
> Enhanced Ability: Enhanced Strength 10 (+10 STR)
> Environmental Protection: Immunity 3 (Environmental Condition: Heat, Environmental Condition: Cold,
Suffocation: Breathing)
> Motion Blur: Concealment 5 (All Visual Senses, Sense - Hearing; Blending)
> Protective Field: Protection 10 (+10 Toughness; Impervious)
* Senses: Senses 4 (Darkvision, Infravision, Tracking: Visual 1: -1 speed rank)
* Tactical Computer: Enhanced Dexterity 5 (+5 DEX)

Veloci-Tech System: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
> Leaping: Leaping 4 (Alternate; Leap 120 feet at 30 miles/hour)
> Movement: Movement 1 (Alternate; Wall-crawling 1: -1 speed rank; Limited: Only when Stationary)
> Movement: Movement 1 (Alternate; Water Walking 1: you sink if stopped; Limited: Only when moving)
> Speed: Speed 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)

Hard-Light Weapon Array
> Energy Binders: Snare 10 (DC 20)
> Energy Cannon: Damage 10 (DC 25; Multiattack, Penetrating, Subtle: subtle)
> Energy Grenade: Burst Area Blast 8 (DC 23; Burst Area: 30 feet radius sphere)
> Energy Pistol: Damage 6 (DC 21; Increased Range: ranged)
> Energy Saber: Strength-based Strike 3 (DC 28; Penetrating)

Equipment
Car
Cell Phone (Smartphone)
Handcuffs
Light Pistol

Offense
Initiative +5
Energy Binders: Snare 10, +10 (DC Dog 20)
Energy Cannon: Damage 10, +4 (DC 25)
Energy Grenade: Burst Area Blast 8 (DC 23)
Energy Pistol: Damage 6, +10 (DC 21)
Engery Saber: Strength-based Strike 3, +7 (DC 28)
Grab, +4 (DC Spec 20)
Light Pistol, +5 (DC 18)
Throw, +10 (DC 25)
Unarmed, +7 (DC 25)

Complications
Disability: Only one hand (left only)
Secret: Nobody knows the true identity of Harlequin as being Jessica Crane.

Languages
English (Native), Spanish

Defense
Dodge 5, Parry 5, Fortitude 4, Toughness 15/13, Will 5
Power Points
Abilities 36 + Powers 91 + Advantages 20 + Skills 18 (35 ranks) + Defenses 5 = 170
--------------------
Car - PL 10
Strength 5, Defense -2, Toughness 8, Size Large
Powers
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Power Points
Ablities 2 + Powers 5 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0
ep) + Weapons & Armor 0 (0 ep) = 8
________________________________________________________

:idea: Before I say anything, I must stated that this build is HEAVILY influenced by Godfallen's builds, specifically Bumble Bee and Photonic. Thank You Godfallen for providing those great builds that inspired me.
__________________________________________________________________

This is the Harliquin (H.A.H.C.S.) [Hyper-Mobility Armored Hard-Light Combat System]. It is a combination of several different technologies that were melded together to create a new and potent combat system.

The base of the system is a series of Kinetic Manipualtion Modules (K.M.M.) mounted on a body harness that is worn by the operator. The harness consists of a back pack, a life-support module and a series of hard-light projectors positioned over the body. Also connected to the system is a an advanced sensor package that is mounted in a helemt. The backpack houses a state of the art system called Veloci-Tech. This system is based on the revolutionary designs of "Hyper-Wing" technology.* The Veloci-Tech system is capable of capturing, storing and manipulating kinetic energy through the K.M.M.'s. The wearer's movements provides the power supply for the system. The Veloci-Tech system can channel the energy into different forms of movement and even into offensive weapons. The Harliquin can perform sustained flight as-well-as manipulating kinetic energies to allow for enhanced leaping and movement at higher speeds. If the energy is focused onto specific K.M.M's, the suit is capable of sticking to walls and even moving across liquids. This is limited in that for the "wall crawling" the suit must be stopped prior to adhesion and for the "water walking" to function the suit must be moving. (* Hyper Wing is the design idea put forth by Godfallen.)

When activated the system projects a hard-light armor around the operator. A series of force-field projectors grant the operator protection as well as enhancing the operators abilities. On-board fuzzy-logic combat systems allow the operator to anticipate combat situations and also react more quickly when one comes up. The enhanced sensors grant the operator superb vision as well as interating a targeting system that improves the operator's ranged combat.

The entire suit is shrouded in a kinetic field that adds to the Hard-light armor to create a "fuzzy effect" to the armor. When moving at speed, the armor gets even more fuzzy. This provides a limited amount of concealment/blending and gives the operator a little more of an edge.

The suit is kept light-weight by NOT installing any weapon systems and instead utilizes a dedicated hard-light generator to manifest the needed weapon. The operator is also allowed to carry a small handgun that is encased by the armor. The H-L projectors, mounted in the fore-arms are the weapon deploymeny sites. There is one on each arm allowing for a "righty or a lefty" operator.

The suit is currently in the field-testing stages but Crane Technologies is confident that the suit will be fully functional shortly.
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Re: Emerald Flame's 3e Builds (Harlequin 2.0)

Postby Emerald Flame » Mon Dec 02, 2013 7:21 am

I tweaked my Deathwish build.

I up'd the PP/Level and tweaked some of the other stats.... I posted the new version over the older one.
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Re: Emerald Flame's 3e Builds (Harlequin 2.0)

Postby Emerald Flame » Mon Dec 02, 2013 7:33 am

Image
Image
by_harveytolibao

C.O.B.O.L.T. U.C.M. v-2.2 (Urban Combat Module) - PL 10

Strength 11
Stamina 5
Agility 1
Dexterity 1
Fighting 2
Intellect 5
Awareness 2
Presence 2

Advantages
Benefit, Wealth 3 (millionare), Equipment 4, Improved Initiative, Improvised Tools, Inventor, Minion 3,
Power Attack

Skills
Athletics 2 (+13), Close Combat: Unarmed 1 (+3), Expertise: Industry 3 (+8), Insight 1 (+3), Perception 1
(+3), Technology 8 (+13)

Powers
C.O.B.O.L.T. U.C.M. (Urban Combat Module) (Removable)
* Comm System: Radio Communication 3
* Flight Turbines: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
* Force-Field Enhanced Armored Exo-Skeleton
* Armor Plates: Protection 4 (Linked; technological, +4 Toughness)
* Conceals Identity: Concealment 4 (Linked; technological, All Visual Senses)
* Enhanced Stamina: Enhanced Stamina 5 (Linked; technological, +5 STA)
* Force-Field Support: Impervious Toughness 8 (Linked; technological)
* G.P.I.L. Laser Array: Blast 10 (technological, DC 25; Extended Range 2, Penetrating, Precise)
> Bunker Buster "Ex-Wife": Line Area Damage 9 (Alternate; DC 24; Line Area: 5 feet wide by 30
feet long, Increased Range: ranged, Penetrating 5; Tiring, Unreliable (5 uses))
> Cutting Laser
Damage: Damage 7 (Linked; DC 22; Penetrating)
Weaken: Weaken 4 (Linked; Affects: Toughness of material being cut, Resisted by: Fortitude, DC
14)
> Cybernetic Musculature: Enhanced Strength 10 (Alternate; +10 STR)
> Flares/Chaff: Cloud Area Concealment 4 (Alternate; All Visual Senses; Cloud Area: 15 feet radius
sphere, Reaction: reaction; Limited to Machines, Unreliable (5 uses))
> Forearm Blade: Strength-based Strike 2 (Alternate; technological, DC 28; Penetrating)
> Harpoon and Winch
Harpoon Launcher: Strike 8 (Linked; technological, DC 23; Increased Range: ranged,
Penetrating)
Power Winch: Move Object 5 (Linked; technological, 1600 lbs.; Limited: Pulls towards only)
> Micro Missle System: Blast 7 (Alternate; DC 22; Multiattack)
> Multi-Target Anti-Personnel Weapon: Blast 8 (Alternate; technological, DC 23; Split 4: 5 targets)
> Poly-Steel Binders: Snare 7 (Alternate; technological, DC 17)
> Reinforced Fists: Strength-based Strike 4 (Alternate; DC 30)
> Super-Cruiser Mode: Flight 6 (Alternate; technological, Speed: 120 miles/hour, 1800 feet/round;
Stacks with: Flight Turbines: Flight 8 )
* Life Support: Immunity 13 (technological, Environmental Condition: High-Pressure, Life Support,
Uncommon Descriptor: EMP Pulse)
* O.R.A.C.L.E. On-Board Computer: Enhanced Trait 3 (technological, Advantages: Minion 3)
* Psi-Shielding: Enhanced Trait 4 (technological, Will +4 (+6); Limited: Only -vs- Mental Attacks/Effects)
* Sensor Suite: Senses 10 (technological, Danger Sense: Visual, Detect: Visual 1, Direction Sense,
Distance Sense, Extended: Visual 2: x100, Infravision, Radio, Time Sense, Ultravision)
Targeting Computer: Enhanced Trait 8 (technological, Fighting +2 (+4), Advantages: Ranged Attack 4)

Nano-Genetic Re-wiring (Silver Storm effect)
Enhanced Ability: Enhanced Intellect 1 (Linked; genetic re-wiring, +1 INT)
Quickness: Quickness 2 (Linked; genetic re-wiring, Perform routine tasks in -2 time ranks; Limited to
One Type: Mental tasks only)
*Rapid Healing: Regeneration 5 (Linked; genetic re-wiring, Every 2 rounds)

Equipment
Car, Skyscraper HQ

Offense
Initiative +5
Bunker Buster "Ex-Wife": Line Area Damage 9 (DC 24)
Damage: Damage 7, +2 (DC 22)
Forearm Blade: Strength-based Strike 2, +3 (DC 28)
G.P.I.L. Laser Array: Blast 10, +1 (DC 25)
Grab, +3 (DC Spec 21)
Harpoon Launcher: Strike 8, +1 (DC 23)
Micro Missle System: Blast 7, +1 (DC 22)
Multi-Target Anti-Personnel Weapon: Blast 8, +1 (DC 23)
Poly-Steel Binders: Snare 7, +1 (DC Dog 17)
Power Winch: Move Object 5, +1 (DC 15)
Reinforced Fists: Strength-based Strike 4, +2 (DC 30)
Throw, +1 (DC 26)
Unarmed, +3 (DC 26)
Weaken: Weaken 4, +2 (DC Fort 14)

Complications
Motivation: Thrills: Being a hero gives Carter Hargrieves a feeling of "being alive" He tends to risk things
a little more than maybe he should and he constantly strives to improve the suit to allow him to push it
AND himself further.
Relationship: Carter is involved in an on-again/off-again relationship with Catherine Peterson (AKA Jovia).
They dated before her accident and couple of times since.
Responsibility: CEO of Hargieves International, a tech-driven corporation that helps design and develop
new and advanced technologies.
Secret: Secret Identity: Carter Hargrieves is the CEO of Hargrieves International... A think-tank for prototyping and developing new technologies. Nobody in the general public knows that Carter is the
person in the C.O.B.O.L.T. Suit

Languages
English

Defense
Dodge 8, Parry 6, Fortitude 8, Toughness 9, Will 6/2

Power Points
Abilities 26 + Powers 111 + Advantages 11 + Skills 8 (16 ranks) + Defenses 14 = 170
--------------------
Car - PL 10
Strength 5, Defense -2, Toughness 8, Size Large
Powers
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Power Points
Abilities 2 + Powers 5 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0
ep) + Weapons & Armor 0 (0 ep) = 8
--------------------
O.R.A.C.L.E._ Onboard Computer - PL 10
Strength 5, Stamina -, Agility 2, Dexterity 2, Fighting 1, Intellect 2, Awareness 5, Presence -
Advantages
Assessment, Eidetic Memory, Jack-of-all-trades, Well-informed
Skills
Close Combat: Unarmed 1 (+2), Insight 1 (+6), Perception 2 (+7), Ranged Combat: Suit Weapons 2 (+4)
Powers
Heuristic Processor: Quickness 1 (technological, Perform routine tasks in -1 time ranks; Limited:
Information Processing Only)
Immunity to Fortitude Effects
Use of Suit's STR: Enhanced Strength 5 (technological, +5 STR; Limited: Only if Carter is incapacitated,
Limited: Only up to the Suit's STR)
Offense
Initiative +2
Grab, +1 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +1 (DC 20)
Complications
Disability: Housed within the COBOLT armor
Responsibility: Designed to assist Carter Hargrieves.
Languages
Native Language
Defense
Dodge 2, Parry 1, Fortitude Immune, Toughness 0, Will None
Power Points
Abilities 4 + Powers 34 + Advantages 4 + Skills 3 (6 ranks) + Defenses 0 = 45
--------------------
Skyscraper HQ - PL 10
Toughness 10, Size Small
Features:
Communications, Computer, Gym, Library, Living Space, Power System, Workshop
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0
ep) + Weapons & Armor 0 (0 ep) = 9

______________________________________________________________________

Here is Version 2.2 of the COBOLT Suit.

The character was "tweaked" to show his involvement with the Silver Storm in Emerald City.
Last edited by Emerald Flame on Sat Dec 07, 2013 4:10 pm, edited 2 times in total.
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Re: Emerald Flame's 3e Builds (Jovia)

Postby Emerald Flame » Mon Dec 02, 2013 8:03 am

Image
Original pic from Deviant Art_ JamieFayX
Hair color changed by Emerald Flame

Jovia - PL 9
Strength 12
Stamina 12
Agility 3
Dexterity 3
Fighting 6
Intellect 3
Awareness 3
Presence 3

Advantages
Move-by Action, Power Attack

Skills
Acrobatics 5 (+8), Athletics 2 (+14), Expertise: Geology 4 (+7), Insight 6 (+9), Perception 8 (+11),
Persuasion 6 (+9), Ranged Combat: Throw 3 (+6), Stealth 2 (+5), Technology 8 (+11)

Powers
* Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
* Growth: Density Growth 2 (+2 STR, +2 STA, -1 active defenses; Density)
* Invulnerability
> Enhanced Ability: Enhanced Stamina 8 (Linked; +8 STA)
> Immunity: Immunity 12 (Linked; Critical Hits, Life Support)
> Impervious Defense: Impervious Toughness 10
* Superhuman Strength
> Enhanced Ability: Enhanced Strength 10 (Linked; +10 STR)
> Power-lifting: Power-lifting 2 (Linked; +2 STR for lifting)

Offense
Initiative +3
Grab, +6 (DC Spec 22)
Throw, +6 (DC 27)
Unarmed, +6 (DC 27)

Complications
Motivation: Responsibility: Catherine views her newly found powers as a gift and believes that she has a responsibility to help people and protect those who cannot protect themselves.
Motivation: Thrills: Catherine finds that using her powers and fighting "bad guys" is exhillerating. She enjoys the thrills of the action.
Relationship: Catherine is involved in an on-again/off-again relationship with Carter Hargrieves. They dated before the accident and couple of times since.

Languages
English

Defense
Dodge 6, Parry 5, Fortitude 12, Toughness 12, Will 6

Power Points
Abilities 46 + Powers 76 + Advantages 2 + Skills 22 (44 ranks) + Defenses 7 = 153
________________________________________________________________________________

Jovia is a classic Paragon-Babe. She is based off of an adventure that I ran (Critical Mass by Vigilence Press). She gained her powers in the game and has only recently come to terms with her new-found abilities.

She was previously involved in an on-again/off-again relationship with Carter Hargrieves and so there is a little history there.

She was built as a standard Paragon build... nothing unique..
Last edited by Emerald Flame on Tue Dec 03, 2013 2:15 pm, edited 1 time in total.
Emerald Flame's 3e Builds
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The ultimate measure of a person is not where they stand in moments of comfort, but where they stand at times of challenge and controversy. -Martin Luther King, Jr.-

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Gilliam
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Re: Emerald Flame's 3e Builds (Deathwish 2.0, Jovia)

Postby Gilliam » Tue Dec 03, 2013 2:57 am

I think the artwork for Jovia was "power_girl___legacy_by_witchysaint"

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Emerald Flame
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Re: Emerald Flame's 3e Builds (Deathwish 2.0, Jovia)

Postby Emerald Flame » Tue Dec 03, 2013 5:51 am

Gilliam wrote:I think the artwork for Jovia was "power_girl___legacy_by_witchysaint"


Thanks... I will edit the original with the info. I want to make sure that people get the acknowledgement that they deserve.
Emerald Flame's 3e Builds
Emerald Flame's 2e Misc. Builds

The ultimate measure of a person is not where they stand in moments of comfort, but where they stand at times of challenge and controversy. -Martin Luther King, Jr.-


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