Kaisius' Character Builds

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Kaisius' Character Builds

Postby Kaisius » Thu Oct 14, 2010 7:05 pm

Hello, all. I'm hoping to try my hand at PbP games here. EPIC's Hero Folio strikes me as a good idea, so I'm going to steal...er, I mean, homage it. I'll be mixing up 2e & 3e characters. Thank you for your time and interest.

EDIT : I haven't been saying so, but I have been using Hero Lab to create all these characters. I apologize for any breach of etiquette.
Last edited by Kaisius on Wed Feb 15, 2012 10:11 pm, edited 1 time in total.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
Otakumon in New Freedom League.
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Otakumon 3e.

Postby Kaisius » Thu Oct 14, 2010 7:27 pm

First up, Otakumon!

Image

OTAKUMON, The Anime Avenger
"In the name of Anime...I. Will. Punish. You!"
:arrow: Otakumon's High Concept is "Anime-flavored Green Lantern."
Real Name : Thomas Kirby
PL 11 182pts. Currently active in Tattooed Man's New Freedom League

Abilities 36pts.
STR 0 AGL 2 FGT2 AWE 4
STA 2 DEX 4 INT 4 PRE 0

Powers 80pts.
Anime Jutsu! - Array 49pts.
---Anime Jutsu!: Create 10 – DC: 20, R: 250'/500'/1000', 2000cft. Ex: Movable, Continuous Fe: Innate,
---------------------Progression: Volume, Stationary, Subtle 1, Precise (45pts.)
---Anime Beam!: Blast 10 – DC 25, R: 250'/500'/1000', Ex: Multiattack Fe: Imp. Crit 4,Indirect 4, Precise,
---------------------Variable Descriptor 2: Energy (any) (1pt)
---Anime Blast!: Blast 10 – DC 25, R: 250'/500'/1000', Ex: Multiattack Fe: Imp. Crit 4, Indirect 4, Precise,
--------------------Variable Descriptor 2: Physical (any) (1pt)
---Anime Strike!: Strike 10 – DC 25, Fe: Accurate 5(+10), Imp. Crit 4, Precise (1pt)
---Reality Check: Blast 10 - DC 25, R: 250'/500'/', Ex: Mutliattack, Penetrating Fe: Imp. Crit 4, Precise
Genre Savvy - Danger Sense (Mental)
Otakumon Transmute! - Feature: Quick Change (1pt)
Skybolt Akira! - Flight 6: 120 mph, 1800'/rnd, Fe: Feature: Variable Mode Fl: Platform (7pts.)
Strikesuit Zero! - Protection 9, Ex: Impervious (18pts.)
-----------------Immunity: Suffocation (All) (2pts.)

Advantages 19pts.
Benefit: Wealth 2
Improvised Tools
Jack-of-All-Trades
Improved Initiative 2
Luck: Determined Recovery 4
Luck: Determination 2
Precise Attack (Ranged, Cover)
Taunt
Equipment 3 – HQ: Drawing Board
Language 2 – Spanish, Japanese

Skills 21pts.
Deception 11(+1, 3.7pts.)
Expertise: Art 8(+12, 2.7pts.)
Expertise: Heroes & Villains 8(+12, 2.7pts.)
Insight 4(+8, 1.3pts.)
Perception 4(+8, 1.3pts.)
Persuasion 8(+8, 2.7)
Ranged Combat: Anime Jutsu Array 8(+12, 4pts.)
Vehicles: Air 4(+8, 1.3pts.)
Vehicles: Land(+8, 1.3pts.)

Defenses 26pts.
Dodge 10
Parry 8
Fortitude 8
Toughness 11
Will 10

Offense
Anime Beam! - Ranged +12, DC 25 Crit 20
Anime Blast! - Ranged +12, DC 25 Crit 20
Anime Strike! - Close +12 DC 25 Crit 20
Reality Check! - Ranged +12, DC 25 Crit 16-20
Grab - +2, DC Spec 10 Crit 20
Throw - +4, DC 15 Crit 20
Unarmed - +2, DC 25 Crit 20

36+80+19+21+26=183

Complications:
:arrow: Doing Good : Thomas has discovered a profound sense of satisfaction in using his powers to help others...
:arrow: Thrills :...turns out, its a lot of fun, too!
:arrow: Rivalry/Enemy : Dr. Otaku - Thomas has decided to faithfully oppose Dr. Otaku. There's no (real) animosity at work here.
He recognizes that Solo Takashi is really just a frustrated 12 year old nerd who can't get a real girl to even look at him, so he's built
three of them that will fawn over him. At the same time, if Otaku keeps down this path, he's going to cross the line and do
something he can't take back. Like Daedelus, Thomas desperately doesn't want that happen. But time is running out....
:arrow: Power Loss : Otakumon uses artwork as a focus for his Anime Jutsu array. He must either draw an image on the spot or use
a previously rendered image. He can also use sculpted works.

History :
Thomas Kirby grew up in Freedom City as the “bad old days” of the Moore Administration were ending. He was thrilled with the return of “real” heroes to Freedom, culminating in the founding of the Freedom League. Fascinated with super-heroics from an early age, Thomas gravitated toward comic books, especially anime and manga, and eventually a career in art. Thomas discovered his powers by accident, shortly before his graduation from Freedom School for the Arts. Pulling an all-niter on an important final project, Thomas found himself working in a kind of fugue state. He became driven, determined to perfect the image he was working on, a painting of a young woman. After several hours, without realizing it, he reached out to touch the painting. Instead, he reached into it and touched the woman's hand. Startled out of his trance, he pulled back his hand and accidentally pulled her out of the painting! Stumbling and falling backwards, his concentration broke completely and the woman began to fade back into the painting. Just before she disappeared completely, she whispered “Thank you...”. Thinking (hoping) at first that the girl was some sort fatigue induced hallucination, Thomas couldn't stop thinking about what had happened. Several days later, Thomas attempted to replicate what had happened on a smaller scale. (He was, and is, hesitant to try to “draw” the girl back out.) At first he was able only able to draw out small objects, marbles, flowers, and the like. With time, he was able to pull larger and more complex items.

Contrary to expectations, Thomas did not immediately become a superhero. At first, he didn't believe he could be a viable hero with these powers. Creating things out of (almost) thin air was great for him, but he wasn't sure how he could use them to fight evil. He would do good turns as circumstances demanded, but he didn't really consider a formal heroic career. As the years passed, he became a modestly successful comic book artist, freelancing for Castle Comics and other companies. (Being able to “make” your own clothes, furniture, and other sundries lets one save a fair amount of money as well.) Thomas might never become a hero but for two incidences. First, a fire in his apartment building forced Thomas to use his powers to help evacuate the building and contain the fire. He was able to avoid revealing his secret to most of his fellow tenants. However, Raven, who had arrived to help with the fire, determined who had done most of the work. Saving the building showed Thomas that his powers could be very effective. Second, comic book and anime fans began to get a bad rap because of the actions of Doc Otaku. Thomas became annoyed that a snot nosed 12 year old nerd was thrashing the reputation of an entire art form and its fans. On hand at the offices of Castle Comics when Otaku decides to give publisher Harry Wiseman a “You Suck” speech punctuated by his mech suit, Thomas decides he, and everyone else, has had enough. Using his powers to create a quick and dirty disguise, Thomas was able to keep Otaku and his Ark Angels busy enough for Daedelus to arrive and force their retreat. Realizing that he could be an effective hero, Thomas refined his hastily made costume and made the fateful decision to stand as Doc Otaku's opposite number. And thus was born Otakumon, the Anime Avenger.

:arrow: Thomas' powers involve the manipulation of a (possibly extra-dimensional) material most commonly referred to as ectoplasm. By focusing on a piece of artwork that he has created, or creates on the spot, Thomas can draw forth and shape a mass of ectoplasm to copy the artwork exactly. As Otakumon, the objects he creates have a brightly colored, cel-shaded look, however, he can also create photorealistic objects that are functionally "real". He has practiced his Strikersuit and Skybolt effects sufficently that he no longer requires a image to manifest them.

:!: Otakumon's constructs are NOT capable of independent action. A giant robot created to hold up a damaged building cannot then use its "weapons" to attack an enemy. Unattended constructs simply stop in place.

:arrow: The Skybolt Akira's default appearance is a anime styled flying motorcycle. However, it can change shape into a more compact hover board shape, so it can be better used indoors, if needed.
Last edited by Kaisius on Tue Apr 08, 2014 6:09 pm, edited 18 times in total.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
Otakumon in New Freedom League.
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Aviator Jones 3e.

Postby Kaisius » Thu Oct 14, 2010 7:48 pm

Next, Aviator Jones.

Aviator is actually one of my oldest character concepts. He was created back in the early 80's for possibly the most intense and enjoyable table top game I've ever been part of. Characters were first generated in TSR's Marvel Super Heroes, then converted to Mayfair's DC Heroes 1e. It was a Paragons game, before we ever had that word. It was a world with a sparse metahuman population, no more that a dozen, if that many, with 4 PC's as the only heroes. What the villains lacked in numbers, they made up for in savagery.

Everyone has one character that truly came to life for them, and Aviator Jones is mine.

He was submitted to Arthur Eld's Anarchy in Freedom game. Events in real life prevented me from doing anything more than a basic build and a REALLY basic background. At some point, I vow to expand it.


AVIATOR JONES
Andrew Jones
PL 11 / 165pts.

ABILITIES: 34pts.

STR 10 AGL 3 FGT 8 AWE 1
STA 10 DEX 1 INT 0 PRE 0

POWERS: 99pts.

Density Manipulation – Array 44pts.
-Increased Density 1 – En. STR. 8, En STA 8, Impervious Toughness 10 * 42pts.
-Increased Density 2 – En. STA. 8, Impervious Toughness 10, Affects Others (+1),
Only while touching (-1) * 1pt.
-Decreased Density – Insubstantial 4, Affects Others (+1), Only while touching (-1),
Precise, Subtle, En. STA 8 * 1pt.
Gravity Manipulation – Array 23 pts.
-Anti-grav. 1 – Move Object 10 * 20pts.
-Anti-grav. 2 – Burst Area Safe Fall * 1pt.
-Vertigo 1 – Affliction 5, Burst Area (+1), Selective (+1), Extra Condition (+1), Cumulative (+1)
Resisted by Fortitude (+0), Limited Degree (-1) (1st degree: fatigued/vulnerable (nauseous).
2nd. stunned/defenseless.(vomiting)) * 1pt.
-Vertigo 2 – Affliction 10, Extra Condition (+1), Cumulative (+1), Resisted by Fortitude (+0),
Limited Degree (-1), (1st degree: fatigued/vulnerable(nauseous). 2nd. stunned/defenseless.(vomiting)) * 1pt.
Zero G Adaptation 2pts.
Flight 10 (2000 MPH) 20pts.
Immunity 10 (Life Support) 10pts.

ADVANTAGES : 7pts.
Fast Grab
Improved Grab
Improved Weapons 1
Luck 4

SKILLS : 13pts.
Acrobatics 4(+7), Close Combat: Unarmed 2(+10), Insight 6(+7),
Perception 6(+7), Persuasion 5(+5), Vehicles 3(+4)

OFFENSE :
Initiative +3
Unarmed +10 Close, Damage 10

DEFENSE : 12pts.
Dodge 8
Parry 8
Will 8
Fortitude 10
Toughness 10

34+99+7+13+12=165

COMPLICATIONS :
Doing Good
Seeking Justice
Obsession: Saving Freedom City

Andrew Jones is a refugee from another Earth, one where superpowers did not exist until 1998. Even then, powered individuals were not common. Andrew and a handful of others were their home's only heroes. Almost everyone else to gain powers used them for their own ends and whatever the “villains” lacked in numbers, they made up for in savagery. For ten years, Aviator and his friends fought hard to protect their world. Then, the Terminus invaded. Against the massed armies of Omegadrones, the powered individuals of their world didn't stand a chance. Apoth, the most powerful of the villains, in a mad fit,decided to destroy the world, to deny Omega the privilege. Aviator and the others moved to stop him, but were too late. Whatever Apoth did to end it all, Aviator survived and was flung across the Terminus, to arrive in Freedom City. After coming to grips with the loss of his home world, Andrew had just begun to adventure again as Aviator when the Crime Union began their war on the Freedom League. Now, in 2010, Aviator Jones stands ready to take back his new (and only) home.
Last edited by Kaisius on Sun Feb 19, 2012 7:09 pm, edited 2 times in total.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
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Green Lantern (Kyle Rayner)

Postby Kaisius » Thu Oct 14, 2010 8:38 pm

Submitted to CelticREI's When Realities Collide.

Image

"I'm your worst nightmare. A manga nut with a power ring."

Green Lantern (Kyle Rayner)
PL 10 / 150pp.

ABILITIES : 36
STR 1 AGL 4 FGT 4 AWE 2
STA 2 DEX 3 INT 0 PRE 2

POWERS : 79pts.
Power Ring – 99pts. (Removable, -20pts) – Total 79pts.
--Force Manipulation – Array 45pts.
----Force Constructs – Create 10 Continuous +1, Movable +1, Stationary 1, Precise 1 – 42pts.
----Force Blast – Damage 10 Ranged (+1), Multiattack (+1), Precise 1 - 1pt.
----Force Bubble – Immunity 10 (Life Support) Burst Area 30' (+1), Ranged (+1) – 1pt.
----Lifting - Move Object 10 Damaging (+1), Precise 1, En. Traits 4 (Imp. Disarm, Imp. Grab, Imp. Hold, Imp. Trip)
--Force Field - Protection 8 Impervious (+1), Immunity 10 (Life Support) – 26pts.
--Flight – Array 15pts.
----Flight 1 - Flight 7 - 14pts.
----Flight 2 - Space Travel 3, Zero-G Adaptation – 1pt
--Communication And Sensor Suite – Array 10pts.
-----Universal Translator – Comprehend Languages 4 – 8pts.
-----Communication – Senses 1 (Comm. Link to Central Power Battery) – 1pt.
-----Scanning Beam – Senses 6 (Analytical Auditory, Chemical and Visual) – 1pt.
--A.I. And Database – Features 2 – 2pts.
--Uniform - Feature: Quick Change 1 - 1pt.

ADVANTAGES : 4pts.
Fearless, Precise Attack, Taunt, Ultimate Effort (Will)

SKILLS : 14pts.
Expertise : Art 4(+4), Deception 5(+7), Insight 4(+6), Perception 4(+6), Persuasion 4(+6), Ranged Combat : Power Ring 7(+10)

OFFENSE
Initiative +4
Force Blast +10 Ranged, Damage 10
Force Constructs +10 Ranged, Damage 10
Unarmed +4 Close, Damage 1

DEFENSE : 16pts.
Dodge 8 Fortitude 6
Parry 4 Toughness 10
Will 10

36+79+4+14+16=150

COMPLICATIONS:
Power Loss: The Ring requires periodic recharging, and warns the wearer as power levels drop.
Responsibility of Power: When Kyle was first given his Power Ring, he was left to his own devices as to its use. Without any Guardians or a Corp to mentor him, Kyle nevertheless recognized the world needed Green Lantern.
Rivalry: Kyle has been unfairly and unfavorably compared to Hal Jordan, even during Jordan's time as Parallax. Kyle is driven to prove he is just as dedicated and capable as Jordan is.
Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring's effects is equal to the wearer's Will rank, and moments of self-doubt or hesitation can cause the ring to fail.
Last edited by Kaisius on Mon Dec 05, 2011 8:12 pm, edited 2 times in total.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
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Aviator Jones-The Protectorate (PL12+)

Postby Kaisius » Thu Oct 21, 2010 9:00 pm

This build is being submitted to RedBstrd's The Protectorate mini-campaign. The games house rules grant an extra 30pts., because it is intended to be a limited run.

Image

The Protectorate
Andrew "Aviator" Jones
PL 12/210pts.

ABILITIES : 48pts.
STR 12*/2 AGL 4 FGT 6 AWE 4
STA 12*/4 DEX 2 IN 0 PRE 2

POWERS : 118pts.
Density Control - Array - 49pts.
-----Density Decrease - En. Sta 8, Insubstantial 4, Affects Other (+1), Only while touching (-1), Precise, Subtle - 1pt.
-----Density Increase - En. STR 10, En. STA 8, Impervious Toughness 12, Affects Others (+1), Only while touching (-1) - 48pts.
Flight - Flight 10 (2000mph), Space Travel 1 (Solar System) - 22pts.
Gravity Control - Array - 34pts.
-----Grav. Control 1 - Move Object 10, Damaging (+1) - 1pt.
-----Grav. Control 2 - Burst Area Safe Fall, Affects Objects, Affects Others, Ranged, Selective - 1pt.
-----G-Nav. – Gravitic Awareness, Accurate, Acute, Counters All Concealment, Direction Sense, Distance Sense, Extended 3 (1k), Radius, Ranged – 1pt.
-----High G Field - Damage 10, Burst Area (+1), Selective (+1) - 30pts.
-----Vertigo - Affliction 10, Cumulative (+1), Extra Condition (+1), Secondary Effect (+1), Limited Degree (-1), [1st. dazed/vulnerable (nausea), 2nd. stunned/defenseless (vomiting)] - 1pt.
Life Support - Immunity (Life Support), Rare Descriptor: Own Powers, Movement 1 (Zero G Adaptation) - 13pts.

ADVANTAGES - 17pts.
Agile Feint, All-out Atk., Chokehold, Close Atk. 6, Defensive Atk., Fast Grab, Improved Grab, Improved Hold, Interpose, Move-by Action, Power Atk., Uncanny Dodge.

SKILLS - 11pts.
Insight 8(+12), Perception 4(+8), Ranged Combat (Gravity Control) 10(+12),

OFFENSE
Initiative +4
Unarmed +12 Close, Damage 12
Grab +12 Close, Damage 12
Vertigo +12 Close, DC 20
High G Field Burst 30' Damage 10
Gravity Control +12 Damage 10

DEFENSES - 16pts.
Dodge (4) 12-8pts
Parry (6) 12-6pts
Fortitude (12/2) 12/2
Toughness (12/2) 12/2
Will (4) 6-2pts.

ABILITIES 48 + POWER 118 + ADVANTAGES 17 + SKILLS 11 + DEFENSES 16 = 210PTS.

Complications :
Motivation: Doing Good – Inspired by the heroes of the Silver Age, Andrew tries to follow their example, using his powers to aid his fellow man.
Motivation: Thrills – Andrew has grown to enjoy the contests of power and skill that superheroics has become (perhaps, a bit too much).
Quick Protecting/Avenging the Innocent – Andrew strives to protect innocent bystanders whenever possible, even if that means taking shots he wouldn't have to otherwise. If an enemy does injure a civilian , he moves to the top of Aviator's dance card.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
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Re: Kaisius' Character Builds

Postby Kaisius » Sat Feb 19, 2011 9:02 pm

Any suggestions or (constructive) critiques on any of these builds would be greatly appreciated.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
Otakumon in New Freedom League.
Jackson Wright in Valor Unlimited.

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Otakumon 2e.

Postby Kaisius » Tue Apr 12, 2011 7:56 pm

EDIT: New Freedom League recently converted to 3e., so the version at the top of this thread is now active.
This is a 2e. version of Otakumon being played in Tattooedman's New Freedom League
Image

OTAKUMON, The Anime Avenger.
Real Name : Thomas Kirby
PL 11 174pts.

ABILITIES: 28pts.
STR 10/+0
DEX 18/+4
CON 14/+2
INT 18/+4
WIS 18/+4
CHA 10/+0

POWERS : 69PTS.
---Anime Array : Array 22 - 46pts. (Drawback - Focus : Artwork)
-----Anime Jutsu! : Create Object 10(default) 10x5' cubes, DC 20, Ex: Moveable (Radius 50', STR 50, Force 12.8 tons),Duration (continuous); Stationary, Fe: Precise, Subtle 1, Innate.
-----Anime Blast! : Blast 10 DC 25, Kinetic, Ex: Autofire 2 (interval 1, max +5); Fe: Precise, Range 100'
-----Anime Beam! : Blast 10 DC 25, Energy, Ex: Autofire 2 (interval 1, Max +5); Fe: Precise, Range 100'
-----Anime Strike! : Strike 10, DC 25
---Skybolt Akira! : Linked Effects - 5pts.
-----Flight 4, 100mph, 880'/rnd; Fl: Platform.
-----Variable Mode : Feature 1 (Change from Skybike to Hoverboard)
---Strikersuit Zero! : Protection 9; Ex: Impervious - 18pts.

FEATS : 13pts.
Attack Specialization (Anime Jutsu! (Array))
Benefit 2 (Independently Wealthy)
Equipment 3 (Drawing Board, HQ)
Improvised Tools
Jack of All Trades
Luck 3
Precise Shot 1
Quick Change

SKILLS : 10pts.
Craft : Art 8(+12)
Diplomacy 8(+8)
Drive 4(+8)
KN : Heroes & Villains 4(+10)
Languages (English (native), Japanese, Spanish)
Notice 4(+8)
Pilot 4(+8)
Sense Motive 4(+8)

COMBAT : 40pts.
ATK +10(+12 w/Anime Jutsu) DEF +10 Grapple +10 Initiative +4

SAVES : 14pts.
TOU +11/2* FORT +8 REFLEX +8 WILL +8
* w/o Strikersuit Zero

28+69+13+10+40+14=174

History :
Thomas Kirby grew up in Freedom City as the “bad old days” of the Moore Administration were ending. He was thrilled with the return of “real” heroes to Freedom, culminating in the founding of the Freedom League. Fascinated with super-heroics from an early age, Thomas gravitated toward comic books, especially anime and manga, and eventually a career in art. Thomas discovered his powers by accident, shortly before his graduation from Freedom School for the Arts. Pulling an all-niter on an important final project, Thomas found himself working in a kind of fugue state. He became driven, determined to perfect the image he was working on, a painting of a young woman. After several hours, without realizing it, he reached out to touch the painting. Instead, he reached into it and touched the woman's hand. Startled out of his trance, he pulled back his hand and accidentally pulled her out of the painting! Stumbling and falling backwards, his concentration broke completely and the woman began to fade back into the painting. Just before she disappeared completely, she whispered “Thank you...”. Thinking (hoping) at first that the girl was some sort fatigue induced hallucination, Thomas couldn't stop thinking about what had happened. Several days later, Thomas attempted to replicate what had happened on a smaller scale. (He was, and is, hesitant to try to “draw” the girl back out.) At first he was able only able to draw out small objects, marbles, flowers, and the like. With time, he was able to pull larger and more complex items.

Contrary to expectations, Thomas did not immediately become a superhero. At first, he didn't believe he could be a viable hero with these powers. Creating things out of (almost) thin air was great for him, but he wasn't sure how he could use them to fight evil. He would do good turns as circumstances demanded, but he didn't really consider a formal heroic career. As the years passed, he became a modestly successful comic book artist, freelancing for Castle Comics and other companies. (Being able to “make” your own clothes, furniture, and other sundries lets one save a fair amount of money as well.) Thomas might never become a hero but for two incidences. First, a fire in his apartment building forced Thomas to use his powers to help evacuate the building and contain the fire. He was able to avoid revealing his secret to most of his fellow tenants. However, Raven, who had arrived to help with the fire, determined who had done most of the work. Saving the building showed Thomas that his powers could be very effective. Second, comic book and anime fans began to get a bad rap because of the actions of Doc Otaku. Thomas became annoyed that a snot nosed 12 year old nerd was thrashing the reputation of an entire art form and its fans. On hand at the offices of Castle Comics when Otaku decides to give publisher Harry Wiseman a “You Suck” speech punctuated by his mech suit, Thomas decides he, and everyone else, has had enough. Using his powers to create a quick and dirty disguise, Thomas was able to keep Otaku and his Ark Angels busy enough for Daedelus to arrive and force their retreat. Realizing that he could be an effective hero, Thomas refined his hastily made costume and made the fateful decision to stand as Doc Otaku's opposite number. And thus was born Otakumon, the Anime Avenger.

Complications:
Motivation : Doing Good - Thomas has discovered a profound sense of satisfaction in using his powers to help others...
Motivation : Thrills - ...Turns out to be a lot of fun to boot!
Rivalry/Enemy : Dr. Otaku - Thomas has decided to faithfully oppose Dr. Otaku. There's no (real) animosity at work here. He recognizes that Solo Takashi is really just a frustrated 12 year old nerd who can't get a real girl to even look at him, so he's built three of them that will fawn over him. At the same time, if Otaku keeps down this path, he's going to cross the line and do something he can't take back. Like Daedelus, Thomas desperately doesn't want that happen.

:arrow: Thomas' powers involve the manipulation of a (possibly extra-dimensional) material most commonly referred to as ectoplasm. By focusing on a piece of artwork that he has created, or creates on the spot, Thomas can draw forth and shape a mass of ectoplasm to copy the artwork exactly. As Otakumon, the objects he creates have a brightly colored, cel-shaded look, however, he can also create photorealistic objects that are functionally "real". His "utility belt" has a number of decks of prepared drawing he can use (insert Yu-gi-oh joke here) as well as a small pad and marker, so he can create on the fly. He has practiced his Strikersuit and Skybolt effects sufficently that he no longer requires a image to manifest them.

:!: Otakumon's constructs are NOT capable of independent action. A giant robot created to hold up a damaged building cannot then use its "weapons" to attack an enemy. Unattended constructs simply stop in place.

:arrow: The Skybolt Akira's default appearance is a anime styled flying motorcycle. However, it can change shape into a more compact hover board shape, so it can be better used indoors, if needed.

:arrow: HQ : DRAWING BOARD - 15ep.
PL 11 TOU +10 Size : Huge/Tiny
Features: Communications, Dimensional Portal, Dual Size 4(Huge int./Tiny ext.), Living Space, Power System, Sealed, Security System 1, Self Maintenance, Workshop (Studio)

The "Drawing Board" is a townhouse owned by Thomas Kirby. Thomas' powers have allowed him to access an extra dimensional space (possibly the Dream Dimension) and link it to the interior of the townhouse. In this space, he is able to create anything he needs. This space can be accessed from a full room mural, painted inside the actual townhouse. Presently, it is a well appointed (if eccentrically decorated) manor. Electrical power, wi-fi, and cell reception all work normally because, well, Thomas wants them to work. The Drawing Board also maintains itself: Rooms straighten and clean themselves, laundry and dishes are done when no ones looking, etc. (This works basically as Personnel, except without the actual personnel.)
Last edited by Kaisius on Wed Nov 21, 2012 9:17 pm, edited 8 times in total.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
Otakumon in New Freedom League.
Jackson Wright in Valor Unlimited.

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Captain Quantum

Postby Kaisius » Mon Aug 15, 2011 6:35 pm

Captain Quantum
PL 10 / 150pts.
Real Name : Calvin Parker

ABILITIES 22PTS.
STR 30/+10 (10/-)*
DEX 16/+3
CON 10/-
INT 20/+5
WIS 16/+3
CHA 10/-

POWERS 80PTS.
Quantum Field Emitter (Device 19 - Hard to lose, Subtle 2 (unnoticeable))
---Anti-Grav. Propulsion : Flight 6 (500mph, 4400'/rnd)
---Comm. System : Communication 4 (Radio)
---Dimensional Interface Field : Protection 12 Impervious
---Hostile Environment Enhanciles : Linked Effects
------En. Save : Fort +3/10
------Immunity 9 : Life Support
---Onboard Computer Systems : Features 2
------Neural Computer Interface, Wi-fi Connectivity
---Physical Combat Enhanciles : En. Trait 13
------En. Reflex +3/10
------Atk Focus (melee) 10
---Quantum Field Engage! : En. Trait 1 (Quick Change)
---Sensor Suite : Super Senses 7 (Direction Sense, Distance Sense, Radar, Radio)
---Strength Amplification Field : En. Str 20

FEATS 4PTS.
Inventor
Online Research
Second Chance : Disable Device
Taunt

SKILLS 13PTS.
Acrobatics 2(+5), Bluff 10(+10), Computers 7(+12), Craft : Electronics 5(+10), Craft : Mech 5(+10), Disable Device 5(+10), KN : Physical Sc. 5(+10), KN : Tech 5(+10), Notice 2(+5), Sense Motive 2(+5), Stealth 4(+7)

COMBAT 15PTS.
Initiative +3
Atk Bonus 0, Melee +10, Ranged 0, Grapple 20
Def Bonus +8, Knockback -12

SAVES 16PTS.
TGH 12/-* Fort 10/7* Reflex 10/7* Will 7
* without device

Complications:
Motivation : Thrills - Calvin has come to enjoy the contests of skill and power that go with being a superhero.
Enemy : Calvin's sister Tabitha uses an functionally identical Quantum Field Emitter as the villainess Dark Quantum. Calvin has recently discovered that the two devices are linked: any improvements that Calvin make to his unit are mirrored in Tabitha's. While they are on opposite sides, they do still care for each other and have no desire to see the other badly harmed. Tabitha will not go along with any plan that seriously threatens Calvin, and vice versa.

Background to follow.
Calvin Parker was an almost stereotypical tech geek in high school: Tall, thin, and gangly, more comfortable with electronics than people. The opposite of his twin sister Tabitha in most respects, though they were both very bright. Growing up in Emerald City, Tabitha was the more outgoing of the two, involved in sports and cheerleading. Most of Calvin's weekends were spent working on his computer or at electronic swap meets. It was at one of these meets that he came upon two unusual devices. At first he thought they were old cell phones or walkie-talkies. The man he bought them from couldn't remember how come by them. Once he got them home, Calvin found they weren't walkie-talkies. Cannibalizing one, he was able to repair the other and discovered they were apparently alien protective devices. They were capable of creating a very small pocket dimension. Inside the pocket, the wearer was protected from all environmental hazards, while still able to perceive the outside word. The exterior event horizon of the pocket acted as a force field, repelling most forms of damage. This allowed the wearer to fly by altering how gravity effected the field and also channeled kinetic energy outwards, imparting greater strength. He was also able to alter the exterior shape and appearance to a limited extent.

Repairing and refining the device took up most of Calvin's free time through the rest of high school and into his freshman year of college. Once the one working device was finished, Calvin planned to become a superhero for a very simple, time honored reason: to show off. During this time, his twin sister Tabitha became worried about the project that consumed so much of Calvin's time. Sneaking into his apartment one night, she found the device. Unimpressed with the idea of her brother as a superhero, Tabitha decided to play a prank on him, by altering the exterior shape of the field to look like a superheroic version of her. As she was trying the "suit" on, she heard a emergency radio message about an explosion at a nearby power plant. Without thinking, she took off to help and, after several hours, succeeded in saving the plant. However, exposure to intense electromagnetic fields and electrical arcs inside the plant caused the "suit" to not only "lock" in Tabitha's shape, but her neural profile as well: Tabitha was now the only person who could use it. Calvin was, frankly, pissed. He may not have had a very good reason to be a superhero, but considering he'd done all the work, he deserved a chance. However, he had no choice but to allow Tabitha to keep the device and begin operating as the superheroine Quantum. Calvin decided to return to the other, cannibalized device. He discovered that his hard won familiarity with the first device plus recent advances in electronics and computer technology would allow to him repair the second device after all.

In the meantime, Tabitha began to enjoy the power and fame that Quantum brought her. Too much. When an out of town villain team robbed a tech company in Emerald and Quantum intervened, their leader offered to split the take with her. Having grown vain and bored with being a hero, Tabitha agreed. In short order, she had taken over the team and was running a crime spree over much of the state. Horrified at what Tabitha had become, Calvin raced to finish the second device. Once completed, Calvin took off to confront her. In the ensuing battle, Calvin was able to defeat the other villains, forcing Tabitha to flee. Seeking a fresh start, Calvin has transferred to the Freedom Institute of Technology. Hoping to lure Tabitha out, Calvin has decided to begin operating in Freedom as Captain Quantum.

:arrow: The Subtle 2 is meant to reflect that the "suit" isn't actually a suit, that Quantum's powers do not obviously come from a Device. Given that the suit looks like a skin-tight costume, most villains will assume that his powers are innate and may not search for or attempt to remove a device (though if he is unconscious, they could do so.) When activated, the Quantum Field Emitter becomes a part of the "Q" symbol on his chest.
Last edited by Kaisius on Wed Sep 14, 2011 8:24 pm, edited 1 time in total.
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Misdirect

Postby Kaisius » Mon Dec 05, 2011 8:07 pm

Misdirect
Eric Locke
PL 10 160pp

Abilities 30pts.
STR 10/-
DEX 16/+3
CON 14/+2
INT 12/+1
WIS 20/+5
CHA 18/+4

Powers 75pts.
Incognito (Features 1 – No one recognizes Eric Locke and Misdirect as the same person)(Psionic) *1pt.
Offensive Psionics (Array 18 – default: Telekinesis)(Psionic) *36pts.
---Telekinesis 10 – STR 50 R: 100' Ex: Damaging, Fe: Accurate 2, Precise, Subtle, Imp. Grab, Imp.Grapple. (Telekinetic) *default
------AP: Mental Blast 8 – DC 23, Fe: Sedation, Subtle (Psionic) *1pt.
------AP: Mind Control 10 – DC 20 Ex: Conscious, Instant Command, Fe: Mental Link, Subtle, Fl: Staged Effect (as per UP)(Psionic) *1pt.
------AP: Sleep Touch (Stun 10 – DC 20 Ex: Alt. Save: Will, Accurate 2, Sedation, Subtle)(Psionic) *1pt.
------AP: Telepathy 8 – DC 18 R: 2000 miles, Ex: Action (free), Fe: Rapid (100X), Subtle 2 (unnoticeable)(Psionic) *1pt.
Precognitive Reflexes (Enhanced Trait 8 – Dodge Focus 3, Defensive Roll 5)(Psionic) *8pts.
------AP: Psionic Camouflage (Concealment 10 – All Senses, Fl: Blending, Phantasm)(Psionic) *1pt.
Psionic Translation – (Universal Translator)(Psionic) *8pts.
Psychometric Switchboard (Super-Senses 1 – Communication Link: Mental, Ex: Affects Others)(Psionic) *2pt.
Combat E.S.P. (Super-Senses 6 – Mental Awareness, Danger Sense, Spatial Awareness)(Psionic) *6pts
------AP:Psychometric Tracking (Super-Senses 6 – Detect 2 (Mask Tokens) Accurate, Extended 2 (R: -1/1k')(Psionic) *1pt.
Telekinetic Flight (Flight 4 – 100mph/880'/rnd)(Telekinetic) *8pts.

Skills 9pts.
Bluff 6(+10), Escape Artist 7(+10), Notice 5(+10), Perform: Stage Magic 5(+9), Sense Motive 5(+10), Slight of Hand 5(+8), Stealth 3(+6)

Feats 10pts.
Dodge Focus 5, Fascinate (Bluff), Imp. Initiative 1, Luck 2, Uncanny Dodge (Mental) 1

Combat 22pts.
Atk. +6, Def +13 (+10 w/o Precog. Reflexes, Flat-Footed +3), Grapple +6 (+20 w/Telekinesis), KNB -3

Saves 14pts.
TGH +7 (+2 w/o Precog. Reflexes) Fort +6, Reflex +8, Will +10

30+75+9+10+22+14=160pts.

Complications:
Show-Off – A showman by trade and at heart, Eric likes to play the mysterious, dramatic hero... but its a loud kind of mysterious.
Motivation : Responsibility – Realizing the mistrust some people feel toward powered individuals, Eric feels it is his responsibility to use his powers to help those in need....
Motivation : Thrills - ....Turns out, its a lot of fun, too!

Background: Eric Locke and his sister Alicia in 1985 and grew up at the end of the bad old days of the Moore administration. Their parents passed away shortly after Eric graduated high school. He and his sister were each set to receive a modest inheritance, however, Eric made arrangements for all of the money to go to his sister. This allowed her to go to college without worrying about any expenses. Eric then worked to turn his childhood hobby of magic tricks into a modestly successful career as a professional illusionist. He performs regularly at a number of venues around Freedom, though he has not yet broken through to the level of a Copperfield or Chriss Angel. (He hates been compared Angel.)

Eric's mutant powers first developed after he turned 20, as his magician career was beginning to take off. As his powers grew, the first vow he made was to never use his powers 'enhance' his act. Inspired by tales of the Freedom League , Eric's second vow was to use his powers to help others. He found himself especially inspired by heroes like Raven and Foreshadow, so he crafted an similar “stealthy” identity. However, his inherent showmanship forces him to be more...dramatic than his inspirations. And so, the mysterious Misdirect began patrolling the nights of Freedom City.

In general, Eric tries to plays up the “magic” aspect of his “masked magician” theme. He's been saved a number of times, thanks to bad guys taking precautions against a sorcerer, instead of a mutant psion.

As Misdirect, Eric wears a light grey tuxedo with a white full face mask, which leaves only his eyes exposed. Over this he wears a grey cloak, matching his tuxedo. He alternates between a grey fedora and a grey top hat.
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Jackson Wright (3e)

Postby Kaisius » Wed Feb 15, 2012 9:47 pm

Jackson Wright - Telekinetic Paragon (Valor Unlimited)
PL 10/141pts. (3e)(EDIT: Raised PL as per GM, spent XP 09/17/12)

Abilities 36pts.
Strength 10/1 Agility 3 Fighting 4 Awareness 4
Stamina 2 Dexterity 1 Intellect 0 Presence 3

Advantages 6pts.
All-Out Attack, Improved Initiative 1, Improvised Weapon 1, Jack of All Trades, Luck 1, Power Attack, Improved Grab*, Improved Hold*

Skills 19pts., 38 ranks
Close Combat: Grab 6(+10)*, Close Combat: Unarmed 6(+10), Deception 7(+10), Insight 6(+10), Perception 6(+10), Persuasion 5(+8), Ranged Combat (Telekinesis (Array)) 8(+9)

Powers 59pts.
Flight: Flight 7 - 250 mph, .5 miles/rnd, Subtle 2: undetectable (16pts.)
Telekinesis - Array (25pts.)
---Telekinetic Strength - Enhanced STR 9, Enhanced Traits: Imp. Grab, Imp. Hold (23pts.)
------AP:Telekinesis: Move Object 10 - R:250', 500', 1000; Precise, Subtle 2: undetectable (1pt.)
------AP:Telekinetic Blast: Blast 10 - DC 25, R: 250', 500', 1000': Precise, Subtle : undetectable (1pt.)
Subconscious Defense: Force Field 8 - Continuous, Subtle 2 (18pts.)

Offense
Initiative +7
Grab +10 (DC 20, special, Crit 20)
Telekinesis 1 (Blast 10) +9(DC 25, Crit 20)
Telekinesis 2 (Move Object 10) +9(DC 25, Crit 20)
Unarmed +10 (DC 24, Crit 20)

Defense 21pts.
Dodge 8
Parry 8
Fortitude 9
Toughness 10
Will 9

Abilities 36 + Powers 59 + Advantages 6 + Skills 19 + Defenses 21 = 141

Complications:
Enemy - Jacob Vance was Jack Wright's best friend in High School. Coming from a troubled home, he took solace in following stories of superheroics. When he found out about Jackson's powers, at first he was excited. He helped Jackson test his abilities, hoping to encourage his friend to become the hero Jacob longed to be. Eventually, these encouragements devolved into revenge fantasies that Jackson wanted no part of. After a bitter argument that ended their friendship, Jacob disappeared. Now that Jackson has been forced into the limelight, Jacob will find the means to get back at him.

Fame - Forced into fighting a supervillian to stop a bank robbery, Jackson was caught on film. Now an unintentional celebrity, holding down a job, attending college, or even walking down the street has become more problematic than he could have ever imagined.

Motivation: Responsibility - Jackson has always prided himself on being well-grounded. Even before the power boost the Storm gave him, he knew he had to be careful with what power he had. Now his only chance at having people treat him at all normally lies in using his powers with the greatest of care.

Background (Cliff Notes): Not all teenagers who gain powers don masks or murder their bullies. Sometimes they think "Neat" and go on living their lives, just as they were. Not that Jack's powers were all that earth-shattering. He could make himself a little stronger, a little tougher, move couches around with his mind, but that was about it. He wisely concluded that he wasn't powerful enough to fight crime, so he didn't. This drove a wedge between him and his best friend who was obsessed with superheroics. After this falling out, Jackson worked to become more empathetic to others and, after graduation, enrolled in (Local Generic) University, with a non-specific plan to go into psychology or sociology. After two and a half years, he was on his way to becoming another unemployed liberal arts major.

That all changed when he was forced to fight the supervillain called the Elephant, Caught on film during the fight, Jackson is now a superhero, whether he likes it or not. Now, the only chance he has at a halfway normal life is in using his powers to help others as a member of Valor Unlimited.

(Why yes, "Chronicle" is a pretty good movie. Why do you ask?.....)
Last edited by Kaisius on Fri Oct 26, 2012 4:56 pm, edited 6 times in total.
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Re: Kaisius' Character Builds

Postby Kaisius » Wed Feb 15, 2012 10:04 pm

Placeholder
Last edited by Kaisius on Tue Oct 09, 2012 7:25 pm, edited 2 times in total.
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Re: Kaisius' Character Builds

Postby Kaisius » Fri Feb 17, 2012 9:02 pm

Slipstream
PL 12, 190pts.

Abilities 26pts.
STR 10/-
DEX 18/+4
CON 15/+2
INT 20/+5
WIS 13/+1
CHA 10/-

Powers 83pts.
Mind Link (Super-Senses 1) (1 PP) Communication Link: Mental (None (Passive) - Personal - Continuous)
Slipstream Armor (Device 20) (82 PP) Hard to lose, Only you can use (Reaction - Personal - Permanent)
---Communication 5 (5 PP) Sense Type: Radio (Free (Active) - Extended, 5 miles - Sustained)
---Encrypted System (Enhanced Trait 2) (2 PP) Feats: Second Chance (Tech Power Control), Ultimate Effort
------(Tech Power Control) (None (Passive) - Personal - Continuous)
---ESP 5 (15 PP) Affects: 2 Types, inc. Visual - Hearing (Move (Active) - Extended, 5 miles - Concent)
---Firehose' (Telekinesis 12) (16 PP) Strength: 60, Carry: 17 tons / 34 tons / 51.2 tons / 102.4 tons, DC 27,
Feats: Chokehold, Improved Grab, Improved Pin, Improved Throw; Damaging; Custom (Push Only), Custom (1/4 Load) (Standard (Active) - Ranged, 120ft. - Sustained)
---Immunity 9 (9 PP) Life Support (None (Passive) - Personal - Permanent)
---Protection 10 (20 PP) +10 Toughness; Impervious (None (Passive) - Personal - Permanent)
---Super-Senses 4 (4 PP) Distance Sense, Radio, Ultravision (None (Passive) - Personal - Continuous)
---Teleport 5 (29 PP) 500 ft. as move action, 5 miles as full action, DC 15; Attack (+self) (Reflex), Range 2
---------(perception); Change Direction, Change Velocity, Turnabout (Move (Active) - Perception - Instant)
------Teleport 8 (alternate) 2000 miles as full action; Portal; Long-Range; Progression (Portal Size: 10'x10')
---------(Move (Active) - Personal - Instant)

Skills 15pts.
Computers 10(+15)*, Craft (electronic) 5(+10), Disable Device 10(+15)*, Kn: Chemistry 10(+5)* Kn: Phs. Sciences 10(+15)*, Kn: Technology 10(+15)*, Notice 8(+9)
* these skills benefit from Skill Mastery

Feats 6pts.
Chokehold*, Imp. Grab*, Imp. Pin*, Imp. Trip*, Jack of All Trades, Precise Shot, Quick Change, Second Chance (Emotion Control), Second Chance (Tech. Power Control), Skill Mastery, Ultimate Effort 2(Disable Device, Power Control (Tech) Saves)
*from Power: Firehose above

Combat 44pts.
Atk +12, Def +10, Grapple 0(+12 w/ Firehose), KNB -11

Saves 15pts.
TGH +12 (+2 w/o suit), Fort: +8, Ref: +6, Will: +8

26+83+15+6+44+15=189pts.

Slipstream
Real Name : Mary (Mariko) Butler
Age : 30 Ht : 5'10” Wt : 130 lbs.
Eyes/Hair: Blue/Lt. Brown
Relatives: Jonathan Butler, Father; Sachiko Tamura-Butler, Mother

Background : All I wanted in all this, all I ever wanted, Mary Butler thought to herself as the alarm began to sound, was a little recognition. The pounding on the reinforced lab door intensified. My name on a piece of paper, a single piece of paper. That's all.

Ever since she was a child, Mariko was never given credit, really, for anything she did. Not for her excellent grades, not for her dutiful behavior, nor for her hard work to put herself through college. Not even a Phd. in theoretical physics garnered her more that a restrained congratulations from her family. And, as a dutiful daughter, she accepted this. She considered it a fair (more or less) price to pay for being allowed to pursue a non-standard career by her more traditional father. Mary was quickly hired by a well-placed defense technology contractor and placed on “Slipstream”, an ambitious project to develop teleportation technology. She rapidly moved up the ladder and became a department head. Her contributions quickly formed the core of the project's advancements. It was widely acknowledged that after “Slipstream” concluded, Mary would be able to write her own ticket on either side of the military/industrial complex. However, as the project neared completion, the project leader maneuvered behind the scenes to insure that he would receive sole credit.

Mary had always understood that the public would never know about the project nor her contributions to it. She contented herself with the knowledge that somewhere, in the bowels of the Pentagon, there would be a folder titled “Project: Slipstream - Lead Researcher - Mariko Butler.” Upon learning that she was going to be denied even this small bit of recognition, Mary snapped. Working quickly, she able to jury rig the technology into a portable package and teleported past the lab's security measures. After escaping, Mary began a series of tech robberies, in order to quickly refine the package into an armored suit. Having made the choice to go rogue, Mary quickly embraced her new life of crime. She found a niche for herself as the ultimate wheelman: instantaneous convert transport of men and material. Mary was quickly able to make a comfortable living. Most of the money she earned went into refining the suit, only engaging in “typical” supervillian crimes when she needed specific components. That changed after she'd been hired to provide getaway services for a new mastermind type calling himself Mr. Twist.

Twist wanted to establish himself as the super villain “boss” of Atlanta and he planned to do that by eliminating the small hero presence there. The plan was going well until it came time to deal with the two most experienced heroes, Shepherd and The Remote. Mary was to provide back up to Twist's other agent, Mr. Apocalypse, in the battle. During the fight, however, the Remote's techno-pathic abilities allowed him to target Mary's armor and even take control of it. With almost ridiculous ease, he was able to hack the suit's OS and use Mary to fight the other villain. Once again, the one thing Mary had dedicated her life to, was taken away. She and Apocalypse were arrested, but Twist was able to free her before she could be handed over to federal authorities. Since then, Mary decided to join Twist's organization, to one day exact vengeance on the Remote. Currently, Slipstream mainly operates behind the scenes, providing transport for Twist, Nemesis, and the others. She continues to refine the armor, now with a focus on improving systems integrity/security. She is biding her time until she is confident she can counter the Remote's tech control powers.

Personality : For the most part, Mariko is a well adjusted person, pursuing supervillainy as just another career. While she was never a doormat, now she will never anyone make light of her contributions. She is confident in her abilities and sees no need to be (overly) arrogant about them. She has worked with enough villains over the years to know when to let stupid or inane comments slide. She is not given to excessive violence or cruelty and will tolerate only so much from other villains she works with. The one exception to this attitude is the Remote. The ease with which he was able usurp control her suit, the great (and main) achievement of her life, has earned him her wraith. She now works almost exclusively for Twist's organization and is dedicated (almost fanatically so) to Twist himself. (Mariko would be quite insulted at mere mention of the idea that Twist is using his emotion control powers to exacerbate her anger toward the Remote and secure her devotion to him.)

Powers : All of Mariko's abilities derive from her Slipstream armor. The suit's primary ability is to open subspace apertures, allowing instantaneous transport between them. The size of these apertures can be variable : small apertures allowing only the wearer or large gates allowing several people and even vehicles to be teleported. The suit can also auto-corrects these apertures to cancel momentum and maintain desired orientation. It also provides unique offensive capabilities. It can open apertures beneath a target, to extract fallen allies or teleport enemies to a great height and dropping them. Mariko has developed the system further. By setting an aperture at the bottom the ocean or a lake, she can “fire” a jet of pressurized water, which can damage and knock a target off their feet. The apertures can also be used to stealthily observe distant points. By opening small, dime-sized apertures connected to a given point, she can see and hear what goes on as if she were there.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
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Johnathan Spectre

Postby Kaisius » Mon Dec 02, 2013 9:03 pm

Johnathan Spectre
Johnathan Locke (High Concept: Not-Quite-As-Serious Shadow Homage)[/color]
PL 10 160PP

ABILITIES 38pts.
STR 0 AGL 3 FGT 4 AWE 5
STA 2 DEX 0 INT 1 PRE 4

POWERS 73pts.
Combat E.S.P. - Senses 6: Mental Awareness, Danger Sense (Mental), Spatial Awareness (6pts.)
---AP: Mental Detection: Senses 6: Detect Minds, Ranged, Extended (-1/100'), Acute, Accurate (1pt.)
Incognito - Feature 1: No recognizes Johnathan Locke and Spectre are the same person. (1pt.)
Offensive Psionics - Array (46 pts.)
---Mind Control 10: Will DC 20, Subtle 1 (41pts.)
------AP: Hallucination - Illusion 6: All Sense Types, 60 cft., Selective, Limit: One subject at a time. (1pt.)
------AP: Psi Blast - Blast 10 Will DC 23, Accurate 5, Subtle 1 (1pt.)
------AP: Sleep Touch: Affliction 10, Dazed, Stunned, Incapacitated - Accurate 2, Subtle 1 (1pt.)
------AP: Telekinesis: Move Object 10 Damaging, Accurate 5, Subtle 1 (1pt.)
------AP: Telepathy: Communication 3((Mental) R: Statewide), Mind Reading 8 (DC 18, Effortless, Subtle 2) (1pt.)
Predictive Reflexes - En. Trait 10 (Dodge +5, Parry+5) Quirk 2 (not vs. opponents immune to Mental Powers)(8pts.)
-----AP:Mental Invisibility: Concealment 10 (All Senses, Phantasm, Resistible by Will DC 20)(1pt.)
Psionic Translator: Comprehend 3 (Speak All, Understand All, You're Understood)(6pts.)
-----AP: Mental Communication: Communication 1((mental) R: 100', Subtle 2)(1pt.)
Telekinetic Skating: Flight 2 (8 mph, 120"/rnd) Subtle 1, Limited (Only along a surface) (3pts.)

ADVANTAGES 13PTS.
Defensive Roll 3, Fascinate (Deception), Imp. Initiative 1, Luck: Determination 1, Takedown 2, Taunt, Tough 3, Uncanny Dodge

SKILLS 16PTS. (48 Ranks)
Deception 8 (+12), Expertise: Stage Magic 4(+8), Expertise: Emerald City 7(+8), Insight 5(+10), Perception 3(+10), Persuasion 6(+10), Slight of Hand 10(+10), Stealth 5(+8)

OFFENSE
Mind Control - Perception Will DC 10
Psi Blast - +10 Will DC 23
Sleep Touch - +10, Will DC 20 Crit 20
Telekinesis - +10, Tgh DC 25 R: 250'/500'/1000' Crit 20

DEFENSE 20PTS.
Dodge 12 (7 w/o Predictive Reflexes)
Parry 12 (7 w/o Predictive Reflexes)
Fort 8
Toughness 8 (5 w/o Defensive Roll)
Will 12

Abilities 38 + Powers 73 + Advantages 13 + Skills 16 + Defenses 20 = 160

Complications:
Identity: Secret Identity - Johnathan Locke, Stage Magician
Motivation: Thrills
Relationship: Alicia Locke, Sister. Alicia is not aware that Johnathan adventures as Mr. Spectre
All The World's a Stage: A showman at heart, Eric likes to project the image of the Mysterious Avenger....But it's a loud kind of mysterious....
Legacy: Having learned more about Emerald City's heroic history, Johnathan has chosen to pay tribute to one of its former champions, Tom "Dr. Spectre" Kovack. Given the bad end Kovack came to, however, this may not have been wise....

Background: Johnathan Locke and his twin sister Alicia were born in 1985 and have lived in Emerald City all their lives. Their parents passed away shortly after Johnathan graduated high school. He and his sister were each set to receive a modest inheritance, however, Johnathan made arrangements for all of the money to go to his sister. This allowed her to go to college without worrying about any expenses. He then worked to turn his childhood hobby of magic tricks into a modestly successful career as a professional illusionist. He performs regularly at a number of venues around Emerald City, though he has not yet broken through to the level of a Copperfield or Chriss Angel. (He hates been compared Angel.)

Johnathan's powers, such as they were, first developed after he turned 20, as his magician career was beginning to take off. His abilities were never very powerful and of little help with his act, so he seldom used them. (It did occur to him that Alicia might have abilities of her own, but if so, she's never revealed them to him.) He was doing a street performance along the Yellow Brick Row the day of the Silver Storm. The storm gave Johnathan's powers a radical boost, but he was knocked unconscious before he could bring them to bear. He didn't recover until after the initial battle was over, but aiding in recovery efforts allowed him to learn the new limits of his abilities. After the storm, now that he had some real powers, completely hiding them was not an option, but using them in his act wasn't one, either. That left becoming a superhero. (Becoming a villain did occur to him, but that would've meant cutting ties to Alicia, so that was out.) The only problem he had left was creating an identity. He wanted something subtle, something mysterious, but it had to satisfy his flair for the dramatic, too. Unhappy with everything he was coming up with, he happened upon a flyer for the Victory Squadron Memorial Committee. Like most Emeraldites, he knew the city had had its own "mystery men" in WWII, but had never really given them much thought. He joined the Committee and began studying the Squadron, especially Dr. Thomas "Dr. Spectre" Kovack. Johnathan was moved by Kovack's story, of a decent man burdened with powers beyond his comprehension working to defend his home and country, only to break his mind and die forgotten and alone. In tribute to the fallen hero, Johnathan decided to become Johnathan Spectre and had crafted a costume modeled on Kovack's: A charcoal gray 3 piece suit, full face mask and cloak.

In general, Johnathan tries to plays up the “magic” aspect of his “masked magician” theme. He's been saved a number of times, thanks to bad guys taking precautions against a sorcerer, instead of a mutant psion.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
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Re: Kaisius' Character Builds

Postby CSABadass » Sun Apr 13, 2014 2:49 am

^Love this--well done!

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Re: Kaisius' Character Builds

Postby Kaisius » Thu May 01, 2014 7:18 pm

CSABadass wrote:^Love this--well done!


Thank you, CSA! Sorry I didn't see this earlier. see you on the other side.
"I am not a big, fat panda....I am THE big, fat panda."-Po, Kung Fu Panda
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