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Profession: Stock market analyst specialising in science and technology (public) / Information broker who heads a nation-wide information network (Not so public)
Base: City of London AKA the Square Mile, London, U.K.
Affiliation: Antenna Network, which he makes sure stays neutral. This neutrality is the main reason he's survived several gang and super-wars. No-one wants a good source of intel to go to waste.
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Strength 0, Stamina 1, Agility 0, Dexterity 0, Fighting 0, Intellect 3, Awareness 2, Presence 2
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Advantages
Benefit 3: Off Limits (British Gangs, British Spies, British Supers), Benefit, Status 3: Head of Antenna Network, Benefit, Wealth 3 (millionare), Connected, Contacts, Eidetic Memory, Equipment 2, Languages 1, Minion 3, Skill Mastery: Current Affairs, Skill Mastery: Economics, Skill Mastery: Expertise: Technology, Skill Mastery: Streetwise, Well-informed
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Skills
Expertise: Current Affairs 6 (+9), Expertise: Economics 6 (+9), Expertise: Streetwise 6 (+9), Expertise: Technology 6 (+9), Perception 5 (+7), Persuasion 7 (+9), Technology 2 (+5)
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Equipment
Cell Phone (Smartphone), Two Umbrellas (2 EP), Undercover Shirt
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Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
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Complications
Honour: Will not divulge his sources and he stays bought. Anyone who wants to deal with him must accept that.
Quirk: Always seen carrying two umbrellas in one hand. (This is the fastest way to identify him, see photo above)
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Languages
Japanese, U.K. English (Native)
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Defense
Dodge 0, Parry 0, Fortitude 1, Toughness 3, Will 9
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Power Points
Abilities 16 + Advantages 23 + Skills 19 (38 ranks) + Defenses 7 = 65
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Mr. Pound is from the Mega-LD (LaserDisc) game I Will: The Story of London. In the game, he gives you the more useful clues needed to solve the mystery.
In my setting, he's the top fixer on the British mainland. You want it, he'll fix it so you get it! For a price of course. He buys from or sells to anyone as long as the goods in question aren't fake or clearly stolen (don't expect him to buy stuff like a nuclear device, the Crown Jewels or any Starktech, but he'll gladly buy a load of guns you looted off a street gang with a smile on his face).
A persistent rumour has him having learnt some of his trade from the legendary Modesty Blaise. The rumour persists because, just like Blaise, he calls his group the Network, and he won't deal with drugs, human trafficking or prostitution. He's still willing to smuggle someone into or out of the country if they're willing to pay. That's among his most expensive services, but it comes with a valid passport for the country you're going to and you don't have to worry about spending the rest of your life in a sweatshop when you arrive.
His shop, Cowl & Cloak, is also the only shop in Cardiff, Edinburgh and London that sells Morphic Molecule Suits. Two qualities that make him well and truly valuable are that he stays bought (Unless you tried to sell something that's clearly stolen to him, in which case, you're getting handed over to the police. Even he doesn't want that kind of heat.), and that too many people need his services for anyone in their right mind to harm his agents. You can always tell an Antenna agent by the fact that they always carry two umbrellas in one hand.
His greatest achievement is the Antenna Network app. A pre-paid virtual grey/black market, where you can get goods and services that no-one else can sell on-line. Need to buy a gun, spend a week in a safehouse or leave Britain in a hurry? You can arrange it on there.
His stats are assuming that you're going to put him into a superhero campaign. To put his stats closer to the original game, remove Off Limits, Minion and Expertise: Streetwise.
Use a Criminal with Expertise: Bodyguarding for Antenna's Minion.