Jack of Spades: Mystique, Avalanche, Growth, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
User avatar
jspade
Collaborator
Collaborator
Posts: 338
Joined: Tue Aug 24, 2010 8:19 am

Jack of Spades: Mutant Force

Postby jspade » Sat Mar 22, 2014 9:17 pm

Mutant Force

Burner/Crucible (Byron Calley) • PL 7
    Str 1 Sta 2 Agl 1 Dex 2 Fgt 3 Int 0 Awe 1 Pre 0.
    Powers: Pyrokinesis: Perception Damage 7, Secondary Effect. AE Flamethrower: 60’ Line Area Damage 7, Secondary Effect. Fireproof: Immunity 10 (Fire Effects).
    Advantages: Defensive Roll 2
    Skills: Athletics 2 (+3), Expertise: Criminal 4 (+4), Intimidation 4 (+4).
    Offense: Init +1; Pyrokinesis (Perception Damage 7), Unarmed +3 (Damage 1).
    Defense: Dodge 8, Parry 7, Fort 2, Will 1, Toughness 4(2).
    Totals: Abilities 20 + Powers 43 + Advantages 2 + Skills 5 + Defenses 11 = 81

    Burner is a pyrokinetic, able to cause spontaneous combustion. He is himself immune to fire.
Lifter/Meteorite (Edward Lanthrop) – PL 7
    Str 8/3 Sta 2 Agl 1 Dex 0 Fgt 4 Int 0 Awe 0 Pre 0
    Powers: Gravity Control: Move Object 10, Limited to canceling or increasing gravity. AE Flight: Burst Area Flight 5 (60 mph), Affects Others, Platform. Density Control: Density 5, Side Effect (Hindered).
    Advantages: Ranged Attack 4.
    Skills: Athletics 2 (+3), Close Combat: Unarmed 2 (+6), Expertise: Criminal 4 (+4), Intimidation 2 (+2).
    Offense: Init +1; Gravity Control +4 (Move Object 10). Unarmed +6 (Damage 8).
    Defense: Dodge 6, Parry 7, Fort 2, Will 0, Toughness 7/2.
    Totals: Abilities 20 + Powers 26 + Advantages 4 + Skills 5 + Defenses 8 = 63

    Lifter’s gravitational powers allow him to manipulate objects and his own density.

Slither (Aaron Salomon) – PL 7
    Str 5 Sta 4 Agl 4 Dex 1 Fgt 4 Int 0 Awe 0 Pre −1
    Powers: Extra Limbs 1 (Neck), Enhanced Advantages 4 (Focus: Contortion, Improved Grab, Improved Hold), Movement 1 (Slithering), Protection 2
    Advantages: Benefit (Ambidexterity), Chokehold.
    Skills: Acrobatics 3 (+7), Athletics 3 (+8), Close Combat: Grab 4 (+8), Expertise: Criminal 4 (+4), Intimidation 4 (+3), Sleight of Hand 2 (+3/+8) [Focus], Stealth 4 (+8).
    Offense: Init +4; Grab +8 (STR 6), Unarmed +4 (Damage 5).
    Defense: Dodge 8, Parry 8, Will 0, Fort 4, Toughness 6
    Totals: Abilities 36 + Powers 9 + Advantages 2 + Skills 12 + Defenses 8 = 67

    Slither is a tailless snake-man with an elongated neck he can use for grappling. In his solo career he has employed a jetpack and firearms. He has been a member of the Serpent Society and the Fangs as well as Mutant Force.
Notes
Since I’m being completist, I have to acknowledge the existence of the second Brotherhood, better known as Mutant Force. Or the Resistants. Or “that bunch of losers” (not to be confused with The Losers, who aren’t mutants). I’m inclined to think Magneto bought this bunch, and the Savage Land Mutates, as minions.

For a team with such a large roster, there aren’t many of them left. M-Day got three of them, and Predator X ate Peepers. They spent most of their so-called career jobbing to Captain America, only really interacting with the rest of the mutant world toward the end.

I remember them mostly as the Resistants. Which is to say, I remember them as being on Captain America’s side of the Civil War before Captain America was.
Jack of Spades' Builds

User avatar
jspade
Collaborator
Collaborator
Posts: 338
Joined: Tue Aug 24, 2010 8:19 am

Jack of Spades: Mystique

Postby jspade » Tue Mar 25, 2014 9:35 pm

Image
MystiquePL 9
    Raven Darkholme
Abilities
STR 2, STA 5, AGL 4, DEX 4, FGT 8, INT 3, AWE 4, PRE 4

Powers
Structural Modifications: Variable 1 (5 points; physical traits), Move Action • 8 points
Shapeshifter: Feature 1 (Voice mimicry), Immunity 3 (Aging, disease, poison), Morph 3 (humanoids) • 16 points

Advantages
Contacts, Equipment 4, Grabbing Finesse, Hide in Plain Sight, Languages 3 (Czech, German, English, Farsi, Japanese, Mandarin, Portugese, Swedish, Spanish), Leadership, Quick Draw, Ranged Attack 4, Redirect, Set-Up, Uncanny Dodge

Skills
Acrobatics 5 (+9), Athletics 6 (+8), Close Combat: Unarmed 4 (+12), Deception 14 (+18) [Redirect, Set-Up], Insight 0 (+4), Intimidation 0 (+4), Investigation 3 (+6) [Contacts], Perception 5 (+10), Persuasion 0 (+4), Ranged Combat: Guns 5 (+13), Sleight of Hand 12 (+14), Stealth 6 (+10) [Hide in Plain Sight], Technology 4 (+7).

Equipment
Various firearms and explosives.

Offense
Initiative +4
High-Tech Pistol +13 (Ranged Lethal Damage 4), Unarmed +12 (Damage 2)

Defenses
Parry 12, Dodge 12, Fort 5, Will 4, Toughness 5

Power Points
Abilities 68 + Powers 24 + Advantages 19 + Skills 32 + Defenses 12 = Total 155 points

Complications
Motivation: Mystique looks out for herself first, Rogue second, and mutants in general a distant third.
Hatred: Mystique has been persecuted for a mutant to the point that she feels a deep hatred of humanity.
Prejudice: Mystique is a mutant.
Relationships: Mystique feels closer to Rogue than any of her natural children, and she still mourns Destiny.

Notes
Mystique is more super-spy than mutant; her mutant powers mostly complement her skills. She’s always struck me as slightly ill-at-ease with a team of mutant villains, a lot like the Black Widow; she shines best as a solo operator, or as the shadowy manipulator.

I still think they should have made her Nightcrawler’s father.
Jack of Spades' Builds

User avatar
jspade
Collaborator
Collaborator
Posts: 338
Joined: Tue Aug 24, 2010 8:19 am

Jack of Spades: Avalanche

Postby jspade » Thu Mar 27, 2014 6:14 am

Image
AvalanchePL 10
    Dominic Petros
Abilities
STR 3, STA 4, AGL 2, DEX 2, FGT 5, INT 1, AWE 0, PRE 0

Powers
Avalanche: 500’ Cone Area Move Object 10, Close, Limited to earth & stone, Limited to away • 30 points
    AE Chasm: 30’ Line Area Ranged Affliction 7 (Athletics; Dazed, Prone), Instant Recovery, Limited Degree; Linked to 30’ Line Area Burrowing 7 Attack, Limited to down; Linked to 30’ Line Area Ranged Damage 7, Limited to targets affected by second degree of Affliction • 1 point
    AE Earthquake: 500’ Burst Area Affliction 10 (Athletics/Fortitude; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Limited Degree, Limited to targets on the ground • 1 point
    AE Vibrations: 250’ Cone Area Weaken Toughness 10, Affects objects only • 1 point
Rock Surfing: Flight 4, Limited to within 60’ of the ground, Platform • 2 points

Advantages
Contacts, Equipment 1, Improved Grab, Improved Trip, Languages (English, Greek)

Skills
Athletics 0 (+3), Deception 4 (+4), Expertise: Bartender 4 (+5), Expertise: Gardner 4 (+5), Expertise: Mercenary 4 (+5), Insight 0 (+0), Intimidation 6 (+6), Perception 3 (+3), Persuasion 0 (+0), Stealth 0 (+2), Vehicles 3 (+5).

Equipment
Body Armor: Protection 3 • 3 points

Offense
Initiative +2

Avalanche (Area Move Object 10), Chasm (Area Affliction 7, Burrowing 7, & Damage 7), Earthquake (Area Affliction 10), Vibrations (Area Weaken Toughness 10), Unarmed +5 (Damage 3).

Defenses
Parry 11, Dodge 12, Fort 4, Will 4, Toughness 7

Power Points
Abilities 34 + Powers 35 + Advantages 5 + Skills 14 + Defenses 20 = Total 108 points

Complications
Motivation: While he claims to be motivated by mutant prejudice, Avalanche has turned his back on the cause when he could make a buck.
Accident: Even when under control, Avalanche’s powers are widely destructive. He tends to rupture gas lines, destroy streets, and collapse buildings without trying. There’s a reason he wears a helmet.
Prejudice: Avalanche is a mutant.

Notes
Avalanche is refreshingly simple. He does one thing – move Earth, or large area attacks if you want to look at it game-mechanically. He does it really well. He’s not out to rule the world; he just wants people to stop picking on him and get paid. He’s more or less retired now, running a bar in San Francisco; this is not a hard-core mutant terrorist. This is a guy with a lot of power who was staying out of things until Mystique talked him into joining her Brotherhood.

Avalanche is mostly a debuffer, but his earth-waves can be just destructive as well. And the property damage he can cause is immense.
Jack of Spades' Builds

User avatar
jspade
Collaborator
Collaborator
Posts: 338
Joined: Tue Aug 24, 2010 8:19 am

Jack of Spades: Growth

Postby jspade » Thu Mar 27, 2014 11:42 am

jspade wrote:Growth
Growth modifiers are restricted by PL limits.

Each rank of Growth adds 1 to your Strength and Stamina (constructs add 1 rank to Strength and Toughness if they lack Stamina), gives a +1 bonus to Intimidation, and a −1 to Stealth.

Odd-numbered ranks of growth give a −1 penalty to Dodge and Ranged attacks, and +1 to Lifting Strength. Even numbered ranks increase your weight by 3 ranks and your size rank by 1 (ordinary humans start out at size rank -2), which also increases your reach (your reach is equal to your size rank) and speed by 1 rank (you start at speed rank 0). You take a penalty equal to your size modifier vs. Area attacks resisted by Toughness or Fortitude.


House rules update. This is to keep really big guys for whom Growth isn't supposed to be their main power from being defined by it (think Galactus and Celestials), and keeps growing guys from being stronger than Thor and the Hulk. It now takes 4 ranks of Growth to go up a PL, and that gets you to 60' tall.
Jack of Spades' Builds

User avatar
jspade
Collaborator
Collaborator
Posts: 338
Joined: Tue Aug 24, 2010 8:19 am

Jack of Spades: Juggernaut

Postby jspade » Sat Mar 29, 2014 9:16 am

Image
JuggernautPL 13
    Cain Marko
Abilities
STR 15*(4), STA 11*(4), AGL 0, DEX −1, FGT 5, INT 0, AWE 1, PRE 0

Powers
Avatar of Cyttorak: Enhanced Attributes 14 (Strength 9, Stamina 5), Enhanced Strength 7 (100 ktons, Limited to Lifting), Growth 2, Immunity 18 (Aging, Fatigue effects, Lasting Injury, Life Support, Sleep), Penetrating Burrowing 5 (4 mph), Protection 9, Impervious Toughness 10 • 98 points

Crimson Cosmos Helmet: Immunity 20 (Effects resisted by Will), Removable • 16 points

Super-Strength Stunts: Alternate effects of Strength damage
    AE Ram: 30’ Line Area Damage 13, Limited to area moved through • 1 point
    AE Shockwave: 30’ Burst Area Affliction 13 (Athletics/Fort; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Limited Degree, Limited to targets on the ground • 1 point
    AE Thunderclap: Burst Area Affliction 8 (Fort; Dazed & Vulnerable, Defenseless & Stunned), Extra Condition, Limited Degree • 1 point
Unstoppable: Immunity 15 (Being stopped or lifted, Slam Damage), Limited to while moving • 8 points

Advantages
Chokehold, Close Attack 4, Improved Grab, Power Attack, Ranged Attack 1, Startle, Takedown (Close), Ultimate Toughness

Skills
Athletics 0 (+16), Deception 2 (+2), Expertise: Criminal 4 (+4), Expertise: Soldier 4 (+4), Insight 0 (+1), Intimidation 10 (+12) [Growth, Startle], Perception 0 (+1), Persuasion 0 (+0), Ranged Combat: Throwing 4 (+4), Stealth 0 (−2) [Growth].

Offense
Initiative +0
Unarmed +8 (Damage 15)

Defenses
Parry 6*(7), Dodge 5*(6), Fort 11(4), Will 1, Toughness 20*(4)

Power Points
Abilities 26 + Powers 125 + Advantages 11 + Skills 12 + Defenses 8 = Total 182 points

Complications
Motivation: Cain likes being the strongest, most powerful person around and can’t resist a challenge to prove it.
Hatred: Cain despises his half-brother, Professor X.
Power Loss: If the Juggernaut acts selflessly or otherwise defies Cyttorak, Cyttorak will withdraw his powers, starting with his Growth.
Relationships: Cain’s only real friend is Black Tom Cassidy.

* Includes Growth

Notes
My first encounter with the Juggernaut was one of his battles with the Hulk. I remember wondering how a man with a head that small could have hands that big. As a Hulk foe, he always had street cred with me; I didn’t find out he was mostly an X-Men foe until he and Black Tom went up against them for Erik the Red.

Juggernaut’s the kind of powerhouse I like. For all his power, he’s after simple things – money, dominance, and beating the crap out of Professor X. That means you can use him basically anywhere and any time you just need a huge brawl.

Turning off his Growth takes him down a notch; I didn’t make it permanent for that reason, and because various artists depict him between being a big man and actually gigantic. With Impervious Toughness 10, he’s bouncing a lot of heroes’ attacks, never mind anything short of strategic weapons that normal humans might use on him. And once he gets moving, the combination of his Unstoppable and Ram powers makes him a line of destruction.
Jack of Spades' Builds

Horsenhero
Cosmic Entity
Cosmic Entity
Posts: 13293
Joined: Thu Sep 17, 2009 5:24 pm
Location: Riding the range

Re: Jack of Spades: Mystique, Avalanche, Growth, Juggernaut

Postby Horsenhero » Sat Mar 29, 2014 12:52 pm

Favorite Juggernaut line- (after being punched in the nose by Captain Britain) "Nice punch. Cute suit. You the local good guy?"

The One Phil
Sidekick
Sidekick
Posts: 366
Joined: Sun Aug 24, 2003 6:27 am
Location: Glasgow, Scotland

Re: Jack of Spades: Cypher

Postby The One Phil » Fri Apr 04, 2014 10:15 am

jspade wrote:Image
CypherPL 9
    Doug Ramsey
Abilities
STR 2, STA 2, AGL 1, DEX 1, FGT 4, INT 4, AWE 3, PRE 0

Powers
Pattern Recognition: Comprehend Languages 3 (Read, Speak, Understand), Enhanced Advantages 4 (Focus (Computers, Trick), Skill Mastery (Computers, Investigation)), Enhanced Skills 24 (Investigation 10, Perception 10, Persuasion 4) • 22 points

Body Language: Enhanced Advantages 1 (Ultimate Insight); Enhanced Fighting 8, Limited to foes he can see; Enhanced Dodge 8, Limited to attacks he can see & not vs. Area attacks; Enhanced Skill 16 (Deception 6, Insight 10) • 21 points
    Brilliant Deduction: Senses 5 (Rapid Vision, Postcognition (based on Search)) • 5 points
    Situational Awareness: Senses 1 (Visual Danger Sense) • 1 point
    Speed Reader: Quickness 3, Limited to Reading • 1 point
Advantages
Beginner’s Luck, Defensive Roll, Equipment 1 (Comlink), Improved Trip, Redirect, Set-Up

Skills
Acrobatics 2 (+3), Athletics 2 (+4), Deception 0 (+6/+11) [Focus: Trick], Insight 0 (+13) [Ultimate Skill], Intimidation 0 (+0), Investigation 2 (+16) [Skill Mastery], Perception 0 (+13), Persuasion 4 (+8), Stealth 0 (+2), Technology 4 (+8/+13) [Focus: Computers, Skill Mastery] Vehicles 2 (+3).

Offense
Initiative +1
Unarmed +12*/+4 (Damage 2)

Defenses
Parry 16*/8, Dodge 16*/8, Fort 2, Will 3, Toughness 2
* with Body Language

Power Points
Abilities 34 + Powers 50 + Advantages 5 + Skills 8 + Defenses 11 = Total 108 points

Complications
Motivation – Acceptance: Doug’s best friends are mutant adventurers, so he tries to help them how he can.
Prejudice: Cypher’s a mutant.
Power Loss: Cypher’s Body Language power doesn’t work against attackers with no Presence, and the Enhanced Fighting and Dodge may not be useful for some saves.
Relationships: Doug and Warlock are pretty much inseparable. He had a crush on Psylocke and was in love with Wolfsbane when he died; he and Kitty Pryde were just friends.

Notes
Doug basically takes all the skills Dani doesn’t have. Before he died, he was basically “non-combat guy”, doing hacking and whatever other unglamorous, non-visual stuff the team needed. Since his resurrection, his powers have been interpreted much more broadly; he now squeezes maximum information out of anything he sees, which makes him come over like a super-detective at times. I’m really liking this interpretation; it’s a super-power I can’t recall ever seeing before.

They also gave Doug the body-language reading powers Cass Cain has, which supposedly make him an uber-martial-artist. That sorta presupposes he knows how to take advantage of knowing what the other person is about to do, but he has had basic X-Men combat training. As long as he’s fighting someone with body language to read who’s not too tough, he’s effective.


This is a phenomenal Cypher build. Like, I'm a bit in awe, but not enough in awe that I'm not gonna steal stuff.

User avatar
jspade
Collaborator
Collaborator
Posts: 338
Joined: Tue Aug 24, 2010 8:19 am

Re: Jack of Spades: Mystique, Avalanche, Growth, Juggernaut

Postby jspade » Sun Apr 06, 2014 10:58 am

You can't steal it, Phil; I give it to you. Open source characters FTW.
Jack of Spades' Builds

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: Jack of Spades: Mystique, Avalanche, Growth, Juggernaut

Postby Thorpacolypse » Sun Apr 06, 2014 7:44 pm

jspade wrote:You can't steal it, Phil; I give it to you. Open source characters FTW.


That's the stance I've taken as I have stole, er, used the Open Source from other builds for like 7 years now. 8)
Shop J-Mart!

Service with a smilie! :)


Return to “Roll Call”



Who is online

Users browsing this forum: Google [Bot] and 3 guests