JD's 3E Thread: More fantasy NPCS ?

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Re: JD's 3E Thread: D&D Conversion update

Postby JoshuaDunlow » Thu Mar 06, 2014 3:45 pm

scc wrote:Cool Chain Devil. I haven't studied your conversion method that close but the results look good. I imagine it could work for Pathfinder too for the most part.


It should work with pathfinder without any problems. Pathfinder is one of my favorite rule systems honestly. Honestly the pathfinder system, should convert a bit more smoothly. The only Issue have strived to maintain, is to convert into M&M without breaking the system what so ever. Or having to come up with new rules , just to handle what is in D&D.

Call my a purist, XD . I prefer a low key fantasy D&D setting as well.

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Mordenkainen converted.

Postby JoshuaDunlow » Fri Mar 07, 2014 12:35 pm

Image
“Do not Interfere in my plans. They are far more reaching then your mind can comprehend.”

Mordenkainen - PL 17 (327 pp)
Human Arch mage, and Shadowy Figure of the Circle of Eight

Abilities (33pp):
Str 1, Sta 3, Agi 3, Dex 3, Fgt 14, Int 9/6, Awe 2, Pre 4

Advantages (27pp):
Artificer, Benefit (Circle of Eight), Contacts, Connected, Languages 3 (Common, Ancient Backlunish, Draconic), Minion: Greater Owl Familiar 3, Ranged Attack 11, Quick Thinking, Wealth 5

Skills (48pp):
Close Combat: Staff 3 (+17), Deception 7 (+11), Expertise Magic 16 (+27), Expertise: Politics 10 (+19), Expertise: The Planes 12 (+21), Expertise: Oratory 10 (+14), Expertise: Religion 12 (+21), Insight 7 (+9), Persuasion 10 (+14)

Defenses (37 pp):
Dodge 12, Parry 14 , Fort 13, Tough 17/3, Will 20

Powers (186 pp):
Carpet of Flying (Flight 3 [platform, hard to remove]) · 2pp
Eldritch Armor (forcefield 14 [Impervious, Affects Insubstantial 2]) · 30 pp
Greater Familiar Pact: Communication 2 (Mental; Limited (to Familiar), Radius) + Remote Sensing 8 (Visual, hearing; Medium (Familiar), Feedback) + Senses 1 (low light vision) + feature: Owl affinity (+2 bonus to visual perception checks)· 18 pp
Immunity 10 (Magical Mental Effects) · 10 pp
Headband of Intellect (Enhanced Intelligence 3, hard to remove) · 5pp
Magical Knowledge (54 pt array, plus 12 alternate powers) · 65 pp
· Mordenkainen seems to specialize mostly in evocation, transmutation,and summoning powers. His most famous spells include.
· Mordenkainen's Disjunction (transform 9 [One object into component parts 4; Perception Ranged])
· Mordenkainen's Magnificent Mansion (movement [dimensional 1(Mansion), portal])
· Mordenkainen's Sword (Strength based damage 5 [improved critical 2, Affects Insubstantial 2, Penetrating 12])
· Mordenkainen's Faithful Hound (Summon 8 (Hound, Multiple Minion 1, Controlled, Horde, Mental Link)
· Chain Lightning (Blast 16 [Indirect 3, Penetrating, Split 2 ])

Magical Senses (Senses 10[Darkvision, counter visual concealment, Detect Magic (radius, extended, acute, accurate)]) · 10pp
Staff of the Archmage (easily removed device) · 26 pp
· Contains: Staff (strength based damage 3, Accurate) + Fiery Doom (Blast 14, Area [Burst], Penetrating) + Immunity 5 [fire damage]
Key of Portals ( easy to remove]) · 20pp
· Contains: Transform 10 [locked to unlocked] + Movement 3 [Permeate; Portal]

Offense:
Initiative +9, Unarmed +14 (dc 16), Grab +14 (dc 11), Staff + 19 (dc 19), Fiery Doom +17 (dc 29), Chain Lightning +17 (dc 31, split three times), Mordenkainen's sword +14 (dc 21)

Complications:
Nuetrality. Mordenkainen is a severe Nuetralist. But don't get him wrong, he is a schemer of the 1st caliber. He does great works of both good and evil, as long as it does not tip the scales. And as long as it serves his own needs.


Builders/ Charaters Notes:
Mordenkainen often travels disguised as a elderly merchant.
At first, I thought this character might be above pl 20.. But it seems my idea to turn saving throws and skill ranks into a level before putting them into the conversion is a very good idea. Once that was done, it brought him back into the rest of his abilities, which was about PL 17.
Last edited by JoshuaDunlow on Sun Mar 09, 2014 8:09 am, edited 1 time in total.

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Re: JD's 3E Thread: Mordenkainen

Postby Thorpacolypse » Fri Mar 07, 2014 2:36 pm

Love that build, JD. I think PL17 fits as well as the Variable Array. I like your take on Knock, too.

One of the most creative uses of Mordenkainen's Disjunction I've seen was that Gilwen, who is one here sometimes, back in the AD&D days had a dragon that BREATHED Mordernkainen's Disjunction so the characters caught in the cone lost all their stuff. Wicked.
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Re: JD's 3E Thread: Mordenkainen

Postby kenmadragon » Fri Mar 07, 2014 2:41 pm

I don't see a Variable... He just never statted out Mordenkainen's thirteen spells.

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Re: JD's 3E Thread: Mordenkainen

Postby JoshuaDunlow » Fri Mar 07, 2014 3:14 pm

Yeah, I'll leave it up the spell selection to the GM. :lol: I tried to keep it as minimal as possible.

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Re: JD's 3E Thread: Mordenkainen

Postby Thorpacolypse » Fri Mar 07, 2014 5:57 pm

kenmadragon wrote:I don't see a Variable... He just never statted out Mordenkainen's thirteen spells.


Poor choice of words, Kenma. JD said what I really meant to say. GMs choice. :)
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Re: JD's 3E Thread: Mordenkainen

Postby kenmadragon » Fri Mar 07, 2014 6:33 pm

Ah. Still, Mordenkainen is plain nasty. Effectively PL 15.5 or so everywhere but in exotic defenses (16.5) and in skills. But man, that Disjunction... In my D&D games (3.5), I was usually saddled with being DM for the group. And my players hated Disjunction. I ruled that you had ro have access to a scroll of it or you couldn't learn the spell (fluffl explanation being the spell was just that rare and incredibly hard to find). Then gave my stories' big bad (a very very old dragon wizard) the scroll, and had the dragon learn the spell. :mrgreen:

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Re: JD's 3E Thread: Mordenkainen

Postby JoshuaDunlow » Fri Mar 07, 2014 7:02 pm

Indeed he is. It was a great test run of some of my latest conversion thoughts. And was quite happy with how I represented him in M&M. Shall be fun, to hit some of the others in the circle. :D

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Re: Current D&D to M&M Conversions

Postby JoshuaDunlow » Fri Mar 07, 2014 7:07 pm

This update, fixes the skill conversion into M&M.

JoshuaDunlow wrote:Image

** Do not include Shield bonuses.
*** This bonus is added onto a weapons ( or shields) normal ranks. So a +2 sword that does 1d8 damage in D&D does Rank 4 damage in M&M.

Fighting Score & Ranged Combat: I usually base this off the creatures HD or Base Attack bonus which ever is lower. And I usually assume that their ranged combat, is 2/3rds this value.

Converting Multi Classed Characters: To find the true Hit Dice value before converting. Take your highest level class as your base. Then for every 3 levels in other classes add 1 to this.

Greater HitDice: Some monsters/classes use a D10 or a D12 for their hitdice. To represent their increased potentials. Grant them either Increased Stamina, or the protection power. D10 is 1 rank, D12 is 2 ranks.

Damage Reduction: Use the last column on the chart above for converting into Impervious ratings. I've decided for converting Damage Resistance to specific attacks. Should a monster have a DR of 20 or greater, the GM can opt to just give the creature half save immunities to the specific resistances. DR's of 40 or higher against specific attacks, can be full Immunities. But this is up to you. The main reason to keep there from being incredibly high Impervious ratings.

Skill Ranks: Treat skill ranks like "levels" before converting into Ranks in M&M, than modify that by the characters Ability Modifiers. This will give you the true Modifier of their skills.

Saving Throws to Defense: Since saving throws can get out of hand in D&D in extreme proportions. Ive decided to treat these like "levels" before converting to a rank. This is assumed to be the full defense rating after ability modifiers. Reflexes become Dodge, Will to Will, Fort to Fort. Parry should always be based off the converted characters Fighting score.

Making Spells Generic?: A quick rule, to converting spells. If you don't want to convert a bunch of spells into the game. Do this. The player has an aray of points equal to their caster level x 2. And has a number of spells 1/4th the amount of total spells castable (except for the 0 level spells).

Power / Magic Resistance: For the most part, this is often dropped when converting. Considering that everyone gets a save regardless. I suggest if you want to include some form of resistance from D&D over, try this. Those who have a resistance rating of 20 or higher, Give them a feature, with a +5 save vs. the particular descriptor or a limited impervious defense. . Anything higher consider a 1/2 save Immunity against the particular type.

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Re: Mordenkainen converted.

Postby Narsil » Sun Mar 09, 2014 4:17 am

JoshuaDunlow wrote:Image


Might I suggest this image from the cover of Mordenkainen's Fantastic Adventure, back before they decided he ought to be a physical double of Ming the Merciless;

Image
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Re: JD's 3E Thread: Mordenkainen

Postby Thorpacolypse » Sun Mar 09, 2014 6:13 pm

Aw...I liked Faux Ming. :D
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Re: JD's 3E Thread: Mordenkainen

Postby kenmadragon » Sun Mar 09, 2014 7:38 pm

Eh. I prefer not-bald Mordenkainwn. He looks more evil with that faux-Ming look, not the neutral schemer he is...

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Re: JD's 3E Thread: Mordenkainen

Postby Narsil » Mon Mar 10, 2014 1:28 am

I'll also point out that Mordenkainen with hair actually also looks like a powerful wizard given that most of the artwork of him features him, y'know, doing actual magic.
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Re: JD's 3E Thread: Mordenkainen

Postby JoshuaDunlow » Mon Mar 10, 2014 3:26 pm

Didn't even realize he did look like Ming till you pointed it out. Lol. But your right, i like him with hair too. Think I'll do Bigby next.

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Re: JD's 3E Thread: Mordenkainen

Postby Narsil » Tue Mar 11, 2014 11:37 am

JoshuaDunlow wrote:Didn't even realize he did look like Ming till you pointed it out.


Once you see it, you cannot un-see it, I suppose.
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