JD's 3E Thread: More fantasy NPCS ?

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JoshuaDunlow
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SG1 Builds

Postby JoshuaDunlow » Wed Jan 08, 2014 6:44 pm

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Fully Mature Goa'uld Symbiote - PL 5

Abilities
Strength -3, Stamina 0, Agility 3, Dexterity 0, Fighting 0, Intellect 3, Awareness 2, Presence 2

Powers
Genetic Racial Memory: Feature 1
Movement: Movement 1 (Environmental Adaptation: Water)
Possession: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Fortitude, DC 18; Cumulative, Custom: Merge with Subject, Insidious, Subtle: subtle)
. . Poisonous Decay: Progressive Weaken 4 (Alternate; Affects: Stamina, Resisted by: Fortitude, DC 14; Progressive; Limited: Only when near death)
Senses: Senses 1 (Communication Link: The Host)
Swimming: Swimming 1 (Speed: 1 mile/hour, 15 feet/round)
Symbiosis
. . Enhanced Trait: Enhanced Trait 8 (Traits: Strength +2 (-1), Stamina +2 (+2); Affects Others Only; Limited: Only in possession of a Host)
. . Immunity: Immunity 3 (Aging, Disease, Poison; Affects Others Only; Limited - Half Effect; Affects the host only)
. . Superior Healing: Regeneration 2 (Every 5 rounds; Affects the host only)
Tiny Creature: Shrinking 10 (-3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, -3 size categories, -1 speed ranks; Innate; Permanent)

Offense
Initiative +3
Grab, +0 (DC Spec 7)
Poisonous Decay: Progressive Weaken 4, +0 (DC Fort 14)
Possession: Cumulative Affliction 8, +0 (DC Fort 18)
Throw, +0 (DC 12)
Unarmed, +0 (DC 12)

Complications
Possession: Often times the only way to detect a Goa'uld is from the glowing of their eyes, which often happens during strong bouts of emotion. If the Symbiote dies within a host, it can kill the host if it should wish.
Power-Loss: The Goa'uld when possessing a host, only has access to the symbiosis multi power, and the Genetic Memory. And the Alternate part of the possession power.
Personality Quirks: The Goa'uld are not only hell bent on taking over known space, after using the Sacrophagus to extend their lives. Many are just plain pyscopahtic and down right evil. They all possess a God Complex, usually attempting to take on the role of a cultures god , so they can be worshipped. The System lords hold a loose alliance with each other, but are extremely territorial and each has their own goals and ideas of conquest, which usually has something to do, with taking out one of their own to do so.

Languages
Native Language

Defense
Dodge 9, Parry 6, Fortitude 2, Toughness 0, Will 4

Power Points
Abilities 20 + Powers 61 + Advantages 0 + Skills 0 (0 ranks) + Defenses 4 = 85

In the Stargate universe, the word "Goa'uld" means "children of the gods". The Goa'uld evolved on the planet P3X-888, where there are still populations of primitive Goa'uld. Their original hosts were the Unas, also native to the planet. The Goa'uld largely abandoned P3X-888 after deciphering the Stargate, spreading throughout the galaxy and conquering other races. Eventually, the Goa'uld began to die out, until in the eighth or ninth millennium BC Ra discovered Earth and found ancient humans to be much more suitable hosts, due to the ease by which they can be repaired by Goa'uld technology.

The Goa'uld ruled Earth for thousands of years, in the personae of gods from Earth's classical religions. It is never clarified, however, whether the Goa'uld impersonate deities that already existed in human mythology or if they themselves were the origin of those deities. From the humans, the Goa'uld engineered the Jaffa, who serve as soldiers and incubators for their young. They also transplanted humans from Earth throughout the galaxy via the Stargate network to serve as slaves and potential hosts.
Last edited by JoshuaDunlow on Wed Jan 08, 2014 9:31 pm, edited 3 times in total.

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Bladewind
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Re: JD's 3E Thread

Postby Bladewind » Wed Jan 08, 2014 7:04 pm

Wow. Nice Go'auld build.

Seems like a good candidate to use some of the more funky Summon Profile powers like combined beings and gestalt. OR do you envision the host having 18 points sunk into sidekick (or perhaps 6 pts in minion)? (for a 90 pt sidekick / minion)

Having said that, isn't Tiny too small? I thought that they were at least a foot long, if not closer to two. 12 ranks of shrinking brings the creature to about 6 inches IIRC...

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JoshuaDunlow
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Re: JD's 3E Thread

Postby JoshuaDunlow » Wed Jan 08, 2014 7:28 pm

Bladewind wrote:Wow. Nice Go'auld build.

Seems like a good candidate to use some of the more funky Summon Profile powers like combined beings and gestalt. OR do you envision the host having 18 points sunk into sidekick (or perhaps 6 pts in minion)? (for a 90 pt sidekick / minion)

Having said that, isn't Tiny too small? I thought that they were at least a foot long, if not closer to two. 12 ranks of shrinking brings the creature to about 6 inches IIRC...



Might lower the rank then. hmm.. Maybe like 10 ranks. I had though that perhaps Summon might be an interesting use for the Possession. But felt that this wasn't exactly accurate. I don't think that is necessary really to sink points into sidekick really, unless we are talking about NPC hosts.

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Re: JD's 3E Thread

Postby Bladewind » Wed Jan 08, 2014 9:00 pm

You're probably right. I tend to like making complicated representations of things and then wind up playing the simple version...

For instance, this is the Go'a'uld on its own, but inside a host it might simply be a template with the Genetic Racial Memory and the Symbiosis power.

Building a Tok'ra would be identical, as the ability to switch personas is largely a role playing advantage.

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Re: JD's 3E Thread

Postby JoshuaDunlow » Wed Jan 08, 2014 9:27 pm

Bladewind wrote:You're probably right. I tend to like making complicated representations of things and then wind up playing the simple version...

For instance, this is the Go'a'uld on its own, but inside a host it might simply be a template with the Genetic Racial Memory and the Symbiosis power.

Building a Tok'ra would be identical, as the ability to switch personas is largely a role playing advantage.


Exactly, And I have done the same thing in the past. Making things far more complicated than they needed to be. And Yep, thats how it would work. That gave me the idea for the other complication thanks!

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Re: JD's 3E Thread

Postby Bladewind » Thu Jan 09, 2014 7:37 am

Glad to be of assistance !

There`s another complication IIRC - if seperated from a host the symbiont cannot survive (or is that the host or the larval form?)

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Re: JD's 3E Thread

Postby JoshuaDunlow » Thu Jan 09, 2014 8:35 am

Bladewind wrote:Glad to be of assistance !

There`s another complication IIRC - if seperated from a host the symbiont cannot survive (or is that the host or the larval form?)


Symbiotes can survive outside the host. Though the Larval, not without some help. They do require submersion in appropriate fluid, and a constant low level electrical impulses.

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Re: JD's 3E Thread

Postby Bladewind » Thu Jan 09, 2014 9:29 am

I stand (sit) corrected !

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JoshuaDunlow
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Re: JD's 3E Thread

Postby JoshuaDunlow » Thu Jan 09, 2014 10:35 am

I've been watching a lot of SG1 again. :lol:

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The Sarcophagus Technology

Postby JoshuaDunlow » Sat Jan 11, 2014 11:04 pm

A Sarcophagus is a device the Goa'uld use to rapidly heal injuries and extend their lifespans. The device can also bring the recently deceased back to life. Despite the fact that the Goa'uld are scavengers and thieves of technology, there are a few of them who have come up with quite impressive adoptions of technology they have stolen and/or studied. Based on the Ancient healing device, but heavily modified so a human can use it, the Sarcophagus is one of the more impressive Goa'uld inventions.

The Sarcophagus (Device, hard to remove)
Feature: Prolonges the life span after repeated use. Pretty much halting the aging process while being used. The user is Immune to Aging, as long as they are in a Sarcophagus.
Healing 10 (Extras: Energizing, Restorative, Ressurrection, Stabilize, Persistent)

Complications:
Psychological effects: After repeated use, the psychological side effects can include megalomania and intense notions of superiority. This is one of the reasons that make the Goa'uld and Tok'ra different from each other, as the Goa'uld are evil and megalomaniacal. Some Goa'uld, such as Yu use the device nearly every day.

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Col. Jack O'Neill

Postby JoshuaDunlow » Sat Jan 11, 2014 11:23 pm

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"I'm a simple kinda guy. "


Col. Jack O'Neill - PL 5

Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 3, Fighting 5, Intellect 0, Awareness 1, Presence 1

Advantages
Benefit 5: Colonel , Security Clearance: Stargate command, Equipment 9, Luck, Precise Attack (Ranged, Concealment), Ranged Attack 3

Skills
Athletics 3 (+5), Expertise: Astronomy 2 (+2), Expertise: Business 1 (+1), Expertise: Survival 4 (+4), Expertise: Tactics 3 (+3), Intimidation 2 (+3), Investigation 5 (+5), Perception 4 (+5), Technology 3 (+3), Vehicles 6 (+9)

Powers
ATA Gene: Feature 1 (can utilize ancient technology)

Equipment
Flashlight, FN P90 [FN P90: Blast 4, DC 19; Multiattack, Precise], IDC Transmitter 1, Knife, Requisitional Equipment 20, Tactical Deployment Vest [Camouflage: Feature 1; Protection: Protection 2, +2 Toughness], Tactical Radio 1

Offense
Initiative +2
FN P90: Blast 4, +6 (DC 19)
Grab, +5 (DC Spec 12)
Knife, +5 (DC 18)
Throw, +6 (DC 17)
Unarmed, +5 (DC 17)

Languages
English

Complications:
Fame/Notoriety: SG1.

Defense
Dodge 5, Parry 6, Fortitude 5, Toughness 4, Will 4

Power Points
Abilities 32 + Powers 1 + Advantages 20 + Skills 17 (33 ranks) + Defenses 10 = 80
Last edited by JoshuaDunlow on Tue Jan 14, 2014 5:39 pm, edited 7 times in total.

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Military Ranks

Postby JoshuaDunlow » Sat Jan 11, 2014 11:32 pm

Benefit (rank) Levels

Rank = US Army & Airforce
1 = Private/Corporal
2 = Sergeant/Master Sergeant
3 = Lieutenant/Captain
4 = Major/Lt. Colonel
5 = Colonel
6 = General

Rank = US Navy
1 = Seaman/Petty Officer
2 = Chief Petty Officers
3 = Ensign/Lieutenant
4 = Lt. Commander/Commander
5 = Captain
6 = Admiral

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Teal'c

Postby JoshuaDunlow » Tue Jan 14, 2014 6:12 pm

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“Indeed”
"So, now what?"
"I have read of a place where humans do battle in a ring of Jell-O."

- O'Neill and Teal'c, taking some leave, "Ascension"


Teal'c - PL 8

Abilities
Strength 4/3, Stamina 5/3, Agility 2, Dexterity 5, Fighting 7, Intellect 2, Awareness 2, Presence 1

Advantages
All-out Attack, Benefit, Security Clearance: StarGate Command, Benefit, Status 2: Staff Sergeant, Benefit, Status: SG1, Defensive Attack, Diehard, Equipment 9, Improved Critical: Energy Blast: Blast 7, Improved Critical: Unarmed, Improved Initiative, Languages 2, Power Attack, Ranged Attack 2, Second Chance: Choose Hazard, Tracking, Trance, Uncanny Dodge

Skills
Athletics 5 (+9), Close Combat: Use like a Staff: Strength-based Damage 2 2 (+9), Expertise: Goa'uld 5 (+7), Expertise: Survival 8 (+10), Expertise: Tactics 5 (+7), Intimidation 6 (+7), Investigation 5 (+7), Perception 4 (+6), Ranged Combat: Zat'nik'Tel: Cumulative Affliction 6 2 (+7), Stealth 4 (+6), Technology 3 (+5), Treatment 2 (+4), Vehicles 9 (+14)

Powers:
Kelno`Reem Mastery
. . Enhanced Advantage: Trance: Feature 1
. . Need for sleep: Feature 1
Goa'uld Sensitivity: Senses 1 (Awareness: Goa'uld 1)
Staff Weapon (Easily Removable)
. . Attack Modes
. . . . Energy Blast: Blast 7 (DC 22, Advantages: Improved Critical)
. . . . Use like a Staff: Strength-based Damage 2 (DC 21; Split: 2 targets)
Symbiosis
. . Enhanced Trait: Enhanced Trait 6 (Traits: Stamina +2 (+5), Strength +1 (+4))
. . Regeneration: Regeneration 2 (Every 5 rounds; Persistent)
. . Superior Metabolism: Immunity 2 (Disease, Poison; Limited - Half Effect)
Zat'nik'tel (Easily Removable)
. . Zat'nik'Tel: Cumulative Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Custom: 4th Degree: Death (only on second shot), Feature: 3rd shot disintegrates a victim if dead., Increased Range: ranged)

Equipment
Flashlight, FN P90 [FN P90: Blast 4, DC 19; Multiattack, Precise], IDC Transmitter 1, Knife, Requisitional Equipment 20, Tactical Deployment Vest [Camouflage: Feature 1; Protection: Protection 2, +2 Toughness], Tactical Radio 1

Offense
Initiative +6
Energy Blast: Blast 7, +7 (DC 22)
FN P90: Blast 4, +7 (DC 19)
Grab, +7 (DC Spec 14)
Knife, +7 (DC 20)
Throw, +7 (DC 19)
Unarmed, +7 (DC 19)
Use like a Staff: Strength-based Damage 2, +9 (DC 21)
Zat'nik'Tel: Cumulative Affliction 6, +9 (DC Fort 16)

Complications
Fame: Unit SG1
Prejudice: Sho'fa: Amoung the ranks of the Goa'uld and Jafa still loyal to their gods, he is the Sho'fa.
Symbiote Dependancy: Its dependant on a symbiote for their immune system. Without it a Jaffa will die. They were created to host a larval goa'uld till they reach maturity. Teal'c looses this by season 7, when he starts taking Tritonan.

Languages
Ancient Egyptian, English, Goa`uld

Defense
Dodge 5, Parry 8, Fortitude 8, Toughness 7, Will 7

Power Points
Abilities 50 + Powers 41 + Advantages 26 + Skills 30 (60 ranks) + Defenses 12 = 159


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Re: JD's 3E Thread: SG 1 Stuff!

Postby JoshuaDunlow » Tue Feb 11, 2014 10:56 pm

The Pudding Man - PL 6
Real Name: Morte Flannigan
Identity: Secret
Body Cast: Keifer Sutherland
Occupation: Pastry Chef, Villain

Abilities
Strength 0, Stamina 1, Agility 0, Dexterity 4, Fighting 4, Intellect 5, Awareness -1, Presence -1

Advantages
Benefit, Wealth (well-off), Equipment 4, Inventor, Skill Mastery: Expertise: Cooking, Ultimate Effort: Technology

Skills
Athletics 5 (+5), Deception 5 (+4), Expertise: Cooking 10 (+15), Perception 4 (+3), Persuasion 4 (+3), Ranged Combat: The Pudding Gun 1 (+5), Technology 10 (+15)

Powers
The Pudding Gun (Easily Removable)
. . Explosve Custard Foam: Burst Area Damage 5 (DC 20; Burst Area: 30 feet radius sphere, Triggered: 2 uses - Set it for a specific time before exploding)
. . Quick Hardening Jello: Shapeable Area Affliction 4 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Shapeable Area: 30 feet, cubic, Increased Range: ranged)
. . Semi Automatic Rubber Pellet Gun: Blast 4 (DC 19; Multiattack)
. . Slippery Pudding: Shapeable Area Affliction 6 (1st degree: Hindered, 2nd degree: Prone, DC 16; Alternate Resistance (Dodge), Shapeable Area: 30 feet, cubic, Increased Range: ranged; Limited Degree)
The Pudding Suit (Removable)
. . Chocolate Camoflage: Concealment 2 (Sense - Sight; Limited: to the shadows, Partial, Passive)
. . Insulated: Immunity 5 (Damage Effect: Electricity. ; Limited - Half Effect)
. . Rubber Suit: Protection 2 (+2 Toughness)
. . Slippery: Immunity 5 (Custom: Grapples 5; Limited - Half Effect)
. . Suction Gloves: Movement 1 (Wall-crawling 1: -1 speed rank)

Equipment
The Icecream Truck
The Icecream Truck - PL 6

Strength 8, Defense -4, Toughness 12, Size Huge

Features:
Alarm 1, Caltrops (Weirdly shaped donuts), Hidden Compartments 1, Oil Slick, Reinforced Tires (immune to caltrops) 1

Powers
A catchy jingle that attracts the kids. : Feature 1
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)

Power Points
Abilities 2 + Powers 6 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16


Offense
Initiative +0
Explosive Custard Foam: Burst Area Damage 5 (DC 20)
Grab, +4 (DC Spec 10)
Quick hardening Jello: Shapeable Area Affliction 4 (DC Fort 14)
Semi Automatic Rubber Pellet Gun: Blast 4, +4 (DC 19)
Slippery Pudding: Shapeable Area Affliction 6 (DC Dog/Fort/Will 16)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Complications
Fame: Pastry Chef
Secret: Identity.
The Pudding Gun: Ocassionally his guns can get gunked up.
Responsibility: Villain Group.
Quirk: Morte has anger management & Self esteem issues. And really hates it when people laugh at him, or don't take him seriously.

Languages
English

Defense
Dodge 6, Parry 4, Fortitude 1, Toughness 3, Will 2

Power Points
Abilities 24 + Powers 18 + Advantages 8 + Skills 20 (39 ranks) + Defenses 9 = 79

Background:
Behold The Pudding Man, aka Morte Flannigan, a world famous pastry chef. Who turned to a life a crime, when his high tech cullinary skills made him the laughing stock of the food world. He has joined with several other villains to form a super villain group , that makes trouble for the local police force. Morte has anger management & Self esteem issues. And really hates it when people laugh at him, or don't take him seriously.

He has created a specialized suit, and gun to help him commit crimes. No one can stop his cullinary genius. His suit looks pretty much, like a blob of chocolate pudding that covers a specialized group of tanks upon his back. From which a nozzle connects to his Pudding gun.


Coming up next... The Gingerbread Man!!

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Re: JD's 3E Thread: The Pudding Man!!!

Postby jspade » Wed Feb 12, 2014 2:50 pm

How, HOW is it that the Pudding Man has never done battle with Batman? Brilliant! He deserves his own limited series/recipe book!
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