
Phylas - PL 10 (preturnatural)
"The Phylas are a mass of writhin vermin held together by a strange Preternatural Intelligence. Gestalt into a humanoid mass or shape. It is a horrid thing, a swelling, surging, glistening black mass that lurches about on two thick legs. These things eat, and eat, and eat. They do nothing but devour anything and everything around them. Their favorite tactic is to burrow underneath the ground, and create a trap door. When a victim falls through, they are devoured in a long grevious process. " -- Section 13 excerpt
Abilities
Strength 2, Stamina 5, Agility 3, Dexterity 0, Fighting 5, Intellect 4, Awareness 4, Presence -2
Advantages
Improved Grab, Improved Initiative, Languages 3
Skills
Athletics 2 (+4), Close Combat: Grab 3 (+8), Expertise: Preturnatural Lore 3 (+7), Insight 4 (+8), Intimidation 7 (+5), Investigation 3 (+7), Perception 8 (+12), Stealth 7 (+10)
Powers
Avatar of Decay (multiple powers; Innate)
• Anatomical Separation: Summon Minion 2 (Mind Link ; Limited (Part becomes unattached))
• Burrowing: Burrowing 1 (Speed: 900 feet/hour, 1 foot/round)
• Elongation: Elongation 1 (Elongation: 15 feet)
• Mass of Vermin: Insubstantial 1 (Fluid)
• Movement: Movement 2 (Slithering, Trackless: Choose Sense 1)
• Preturnatural Creature: Immunity 22 (Critical Hits, Damage Effect: Piercing Damage, Damage Effect: Slashing Damage, Damage Effect: Bludgeon, Damage Effect: Ballistic; Limited - Half Effect)
• Regeneration: Regeneration 4 (Every 2.5 rounds; Persistent)
• Semblance of Something Human: Morph 1 (+20 Deception checks to disguise; Single form)
• Senses: Senses 4 (Darkvision, Detect: Tremor Sense 1, Radius: Tremor Sense)
Preturnatural Power (Array)
• Decay: Progressive Weaken 3 (Affects: Toughness, Resisted by: Fortitude, DC 13; Affects Objects, Progressive)
• Engulf: Concentration Weaken 2 (Affects: Stamina, Resisted by: Fortitude, DC 12; Concentration; Grab-based)
• Worm Rot (disease): Progressive Affliction 4 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Progressive)
• Command Vermin: Mind Control 3 (DC13; Increased Duration, Limited to Vermin)
• Summon Vermin: Summon 2 (Horde [3 extra ranks], Mental Link, Type: broad)
Offense
Initiative +7
Command Vermin 3, (DC Will 13)
Decay: Progressive Weaken 3, +5 (DC Fort 13)
Engulf: Concentration Weaken 2, +5 (DC Fort 12)
Grab, +8 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +5 (DC 17)
Worm Rot (disease): Progressive Affliction 4, +5 (DC Fort 14)
Complications
Weakness: The Phylas is vulnerable against bright light, such as sun light or UV rays. They burn the phylas's flesh, suffering a Rank 5 attack each round they are in contact with the source. Light based powers are 1 degree more severe.
Languages
Arcane, English, Infernal, Latin
Defense
Dodge 8, Parry 5, Fortitude 10, Toughness 5, Will 9
Power Points
Abilities 42 + Powers 59 + Advantages 4 + Skills 13 (37 ranks) + Defenses 15 = 133
Builder's Notes:
This build is in anticipation for the new Supernatural book coming out. So I took one of the many Preturnatural Creatures I had created for a setting called Dark City Nights (which can be found on my 2E Archive thread). The phylas is a dangerous opponent that uses underhanded and dirty tactics to take care of foes. Using stealth and traps to its advantage. The Phylas is a spirit class demon, that encourages Disease , Decay and rot . Using its control of vermin to affect the outside world instead of possessing a human body.
I wasn't sure how to mimic anatomical separation, and my quick solution is probably incorrect.
Extra Limbs 5..













