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vitruvian wrote:Bombaatu wrote:Faster Than a Speeding Bullet!:
Alt: Quickness 6
Alt: Leaping 6
I think that's only Faster Than an Express Train!, actually.
Bombaatu wrote:vitruvian wrote:Bombaatu wrote:Faster Than a Speeding Bullet!:
Alt: Quickness 6
Alt: Leaping 6
I think that's only Faster Than an Express Train!, actually.
True, but it's what I had points for & consistent with his Golden Age speeds. Plus if you consider Interpose, he could move 1800 ft in response to a gunshot and jump in front of the bullet. Now that I think of it, that should probably be an Enhanced Advantage under the "Faster Than.." power...
vitruvian wrote:Oh, I'm not saying it's bad for a Golden Age, close to 1938 build. Not at all. I just don't think he was claiming to be faster than a speeding bullet at that point, although his speed was one of the first abilities to get massively inflated as time went on.
I'd also say that going by when they were introduced, the weakness complications are less iconic than the higher speed, flight, and x-ray vision, all of which were attributed to him by the time Kryptonite was introduced... on the radio!
Strength 5, Stamina 6, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 4, Presence 2
Wings & Harness:
Flight 6 [Wings; Removable ]
Damage 5 [Strength-based; Penetrating; Penetrating on base STR (5), Affects Insubstantial 1], Nullify Magic: Nullify 10 [Simultaneous, Broad; Close; Linked to Damage, Affects Insubstantial 1]
Alt: Weaken Toughness: Weaken 10 [Affects Objects; Linked to Damage, Affects Insubstantial 1]
Feature 2 [Throwable, Returns when thrown], Easily Removable (Mace) (-16 points)
Hawk's Vision: Senses 2 [Extended Vision 1, Low-light vision], Language of the Birds: Comprehend 2 [Speak to & understand Animals; Limited (Birds only)]
Enhanced Skill 8 [Acrobatics (+8); Limited (Only while flying)]
Weighted Nets: Snare 6 [Resisted by Dodge; Hindered & Vulnerable, Immobile & Defenseless. Short range 12', Med. 30', Long 60'; Secondary Effect; Unreliable (5 uses); Split 1, Dimished Range 3, Quirk: Targets must be adjascent, Accurate, Improved Crit]
Javelins: Damage 2 [STR-based (Total damage: 6). Short Rng: 60', Med. 150', Long 300'; Ranged; Unreliable (5 uses); Ranged on 4 STR, Accurate 2, Dimished Range 1]
Khopesh: Damage 3 [STR-based; Improved Crit (19-20), Accurate]
Agile Feint, Equipment 6, Improved Critical [Mace], Luck 2, Precise Attack 2 [Close & Ranged, Concealment], Power Attack, Defensive Roll 2, Move-by Action, Evasion 1, Favored Environment [Aerial], Languages 2 [Ancient Egyptian, Ancient Thanagarian]
Acrobatics 2 (+6/+14 w/ Flying), Athletics (+5), Deception (+2), Expertise: Egyptology 6 (+8), Expertise: Thanagar 4 (+6), Insight 4 (+8), Intimidation 6 (+8), Perception 4 (+8), Persuasion (+2), Ranged Combat: Throwing 6 (+10), Stealth 4 (+8)
Mace +10, Damage 10, Damage + Nullify Magic or Weaken Toughness, Crit 19-20
Net +12, Damage 6, Split attack, Accurate, Crit 19-20
Javelins +14, Damage 6, Accurate 2
Khopesh +12, Damage 8, Accurate, Crit 19-20
Dodge 12, Parry 12
Toughness 8 (Def Roll 2), Fortitude 10, Will 8
Abilities 74 + Powers 35 + Advantages 20 + Skills 18 + Defenses 18 = Total 165
Secret ID: Carter Hall
Honor (Does not preclude feints in combat)
Flashbacks to life as Hor-Oos Kator
Hatred: those who destroy natural habitats (loggers, strip-miners, polluters, etc.)
In Kator's time, Thanagar was a natural paradise and the Thanagarian's technology worked in conjunction with nature, not in opposition. Now that he has Kator's imprinted memories, Carter has developed an intense hatred of polluters, strip-miners, loggers - any who actively destroy habitat. Carter's eyesight has always been excellent due to his previously-unknown Thanagarian heritage. After the imprint, he found he could communicate with all types of avian life. Carter/Kator has a strong sense of personal honor, which also fuels his thirst for justice. Carter will also frequently find himself lost in Kator's memories - especially those of Sha-era, Kator's wife.
EDIT: Slight change to correct math mistake on cost of mace.
Prince Hamek ibn'Faheer
Strength 0, Stamina 2, Agility 6, Dexterity 6, Fighting 1, Intellect 0, Awareness 4, Presence 2
The Bow of Ma'akbar:
Unfailing Shot: Blast 3 [Homing 2, Ricochet 1, Extended Range 1] - 10pp
Alt: Wounding Shot: Blast 3 [Secondary Effect; Incurable] - 1pp
Alt: Crippling Shot: Affliction 3 [Hindered and Impaired Immobile & Disabled; Ranged, Extra Condition, Cumulative; Limited Degree; Incurable] - 1pp
Luck: Enhanced Advantages 6 [Luck 3, Takedown 2, Ultimate Aim; Limited: Attacks with Bow of Ma'akbar only] - 3pp
Easily Removable (-6pp):
Extended Vision: Senses 1 [-1 per 100 ft.]
Damage 1 [Ranged, Multi-attack; Accurate] - 4ep
Protection 1 - 1ep
5 pts. for HQ
Equipment 2, Defensive Roll 1, Improved Aim, Improved Critical 1 [Bow], Hide in Plain Sight, Minion 2 [Hawk (pg. 268)], Precise Attack 2 [Ranged, Cover & Concealment], Tracking, All-out Attack, Benefit 1 [Noble birth], Ranged Attack 1, Skill Mastery [Bow], Skill Mastery [Perception]
Acrobatics 6 (+12), Athletics 12 (+12), Deception (+2), Expertise: Animal Handling 5 (+5), Expertise: Survival 7 (+7), Insight (+4), Intimidation (+2), Perception 8 (+12), Persuasion (+2), Ranged Combat: Bow 4 (+11), Sleight of Hand 2 (+8), Stealth 2 (+8)
Bow +11, Damage 3, Secondary effect, others
Throwing Knives +9, Damage 1, Accurate, Multi-Attack
Dodge 10, Parry 7
Toughness 2/3/4 (Def Roll 1, Armor 1), Fortitude 6, Will 4
Abilities 42 + Powers 10 + Advantages 16 + Skills 23 + Defenses 14 = Total 105
Power Loss: Bow requires arrows
Enemy: Kaliph Hasaan
Motivation: Vengeance for his father's and brothers' murder
Hawk: "ar-Rysh Mn adh-Dhhb" ("Feathers of Gold"), Rysh for short. As per Hawk on pg. 268, with these additions: Close Combat: Claws +1 (brings it up to +8 ), Perception +3 (brings it up to +10 total), Damage 2 (brings it up to +0), +1 to Dodge & Parry (brings both up to 8 ). 6 additional PP, brings hawk up to 30pp total.
Yoseph Clay, The Golem of Prague
Strength 7, Stamina , Agility -1, Dexterity -2, Fighting 4, Intellect 5, Awareness 2, Presence 4
Immunity 32 [Fortitude Effects, Critical Hits], Regeneration 1, Protection 7, Comprehend 3 [All Languages, Literate], Immortality 3 [Limited: Not if stone heart enclosed. Limited: Only when stone heart buried in true earth (on 2 ranks)]
Jack-of-All-Trades, Beginner's Luck, Eidetic Memory, Ritualist, Improved Hold, Accurate Attack, Well-Informed
Acrobatics (-1), Athletics (+7), Deception (+4), Expertise: Magic 4 (+9), Expertise: any other (+5), Insight (+2), Intimidation (+4), Investigation (+5), Perception 3 (+5), Persuasion 1 (+5), Sleight of Hand (-2), Stealth (-1), Technology (+5), Treatment (+5), Vehicles (-2)
Unarmed +4, Damage 7
Dodge 2, Parry 4
Toughness 7 (Def Roll 0), Fortitude --, Will 4
Abilities 28 + Powers 48 + Advantages 7 + Skills 4 + Defenses 3 = Total 90
Motivation: Atonement for past actions
Weakness: Disabled saves vs Water; Affliction (Impaired, Disabled, Dying) if Immersed/Saturated
Weakness: Subject to magical control
Disability: No sense of smell/taste
Prejudice: Unusual appearance
Strength 12, Stamina 12, Agility 2, Dexterity 2, Fighting 4, Intellect 1, Awareness 4, Presence 2
Enhanced Stamina 10, Enhanced Strength 10, Power-Lifting 6 [Distracting], Leaping 7 [Check Required 5 (DC 15, Athletics)], Senses 9 [Extended Vision 2, Extended Hearing 2, Ultra-Hearing, Vision Penetrates Concealment; Distracting (on Vision Pen. conceal. only)], Immunity 7 [All environmental effects, disease, poison]
Alt: Heat Vision: Blast 10 [Distracting; Precise, Accurate]
Alt: Super-Breath: Move Object 10 [Cone Area; Close, Limited Direction (away)]
Speed 8, Quickness 6 [Limited: Physical tasks only], Blur effect: Concealment 4 [All Visual; Partial; Quirk: Only while using Quickness or Speed 6+]
Agile Feint, Beginner's Luck, Extraordinary Effort, Fast Grab, Languages 1 [Kryptonian (English native)], Power Attack, Ultimate Effort [Toughness saves], Attractive 1
Athletics (+12), Close Combat: Unarmed 4 (+8), Deception 3 (+5), Expertise: Photography 4 (+8), Expertise: Krypton 2 (+3), Insight 2 (+6), Intimidation 2 (+4), Perception 4 (+8), Persuasion 3 (+5), Ranged Combat: Heat Vision 6 (+8), Ranged Combat: Throwing 4 (+6), Stealth (+2)
Unarmed +8, Damage 12
Heat Vision +10, Damage 10, Precise, Accurate
Throwing +6, Damage 12
Dodge 8, Parry 8
Toughness 12 (Def Roll 0), Fortitude 12, Will 6
Abilities 38 + Powers 75 + Advantages 8 + Skills 17 + Defenses 12 = Total 150
Motivation: Responsibility - live up to father's example
Secret ID: Perry Kent
Relationships: Lois Lane Kent (mother), Daily Planet staffers
Power Loss: Under red sunlight or if deprived of yellow sunlight for extended periods
Vulnerability: Magic - Resistances are Impaired against Magic (receives HP if resistance misses due to Impairment)
This is the son of Superman & Lois Lane, grown to manhood some 18 years after his father was killed by Doomsday (in this campaign, the death was permanent).
If desired, add Equipment 5 for the Fortress of Solitude (use stats on pg. 233, swap Hanger for Teleport (Others)).
twilock wrote:I could be misreading but it looks as though you have done some attack/damage shift/tradeoff on his unarmed damage but not his heat vision. Am I reading that correctly or is that an oopsy?
Bombaatu wrote:twilock wrote:I could be misreading but it looks as though you have done some attack/damage shift/tradeoff on his unarmed damage but not his heat vision. Am I reading that correctly or is that an oopsy?
No, that's correct. Trade-offs can be done on a per-attack basis - they don't have to be universal. Check out the builds for Batman, Nightwing & Black Manta for examples.
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