Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
Thorpacolypse wrote:A new item in our Minions Line hits the Aisle 2 shelves.
The evil of ancient times combined with today's tech. This should really help their recruitment.
PL: 5 (72 pts) - OPL: 5 ; DPL: 5
ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 3, FIGHTING 5, INTELLECT 0, AWARENESS 1, PRESENCE 0
SKILLS: Acrobatics 4 (+7), Athletics 5 (+7), Close Combat [Unarmed] 2 (+7), Expertise [Ninja] 7 (+7), Insight 2 (+3), Intimidation 5 (+5), Perception 3 (+4), Sleight of Hand 3 (+6), Stealth 5 (+8)
ADVANTAGES: Defensive Roll (1), Equipment (3), Hide in Plain Sight, Interpose, Ranged Attack (3)
Mystic Ninjas: Feature 1 (Bodies of the slain/incapacitated always disappear at end of scene); 1 pt
Hand Robes: Feature 1 (Camouflage [Darkness]); 1ep
Shuriken: Piercing Ranged Damage 1, Extra: Multiattack; 25ft range, Small; 3ep
Chain: Bludgeoning Strength-Based Damage 2, Reach 2 [10ft.], Improved Trip, Improved Grab; Medium; 6ep
Katana: Slashing Strength-Based Damage 3, Critical 19-20, Medium; 1ep
Nunchakus: Bludgeoning Strength-Based Damage 2, Critical 19-20, Small; 1ep
Close Attack +5 [Katanas +5, Critical 19-20; Nunchakus +4; Chain +4]
Unarmed +7 [Unarmed +2]
Ranged Attack +6 [Shuriken +1, Multiattack]
Dodge +7 [DC17] Parry +7 [DC17]
Toughness +3, Fortitude +4, Will +5
Enemy: The Chaste, Wolverine, Elektra (sometimes), Daredevil (sometimes), many others
Responsibility: To the code of The Hand and to their leaders at the time
Abilities 32 + Skills 18 (36 ranks) + Advantages 9 + Powers 1 + Defenses 12 = 72 / 72
Comments: I’m a self diagnosed ninja-holic so it was a only matter of time until I whipped up The Hand.
At this point in my setting, they are still just The Hand, without DD's leadership. For now...
Clean Up 10/27/12: Took The Hand up a PL.
Thorpacolypse wrote:Our last item in our MORE POWER! run is a J-Mart Favorite. And how can you have a special about power and not have THE PRINCE OF POWER?!?!?
Come on, Herc...
OK, I figure THAT oughta get him moving...
Come on, Herc, there's serious heroing to be done...
Now, THAT'S what I'm talking about!
PL: 14 (220 pts) - OPL: 14 ; DPL: 14
ABILITIES: STRENGTH 17, STAMINA 14, AGILITY 3, DEXTERITY 4, FIGHTING 9, INTELLECT 0, AWARENESS 3, PRESENCE 5
SKILLS: Acrobatics 2 (+5), Athletics 6 (+23), Close Combat [Unarmed] 2 (+11), Deception 2 (+7/+9) [Attractive], Expertise [Mythology] 7 (+7), Insight 4 (+7), Intimidation 8 (+13), Perception 2 (+5), Persuasion 2 (+7/+9) [Attractive, Connected], Ranged Combat [Bow] 6 (+13), Stealth (+3), Vehicles 3 (+7)
ADVANTAGES: All-Out Attack, Attractive (1), Benefit (3) (Status – Son of Zeus, Prince of Power), Connected, Diehard, Equipment (1), Great Endurance, Improved Grab, Improved Hold, Interpose, Languages (1) (English, Base: Ancient Greek), Leadership, Power Attack, Ranged Attack (3), Takedown (1), Ultimate Effort (1) (Ultimate Strength Check)
Alternate Effects of Strength Array: 2 pts
Groundstrike: Burst Area Force Damage 14 (Extras: Burst Area 2 [60 ft], Flaws: Distracting, Limited [Herc must be on the ground, targets must be on the ground]); 1 pt
Shockwave: Burst Area Affliction 14 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Area Burst [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Limited [Herc must be on the ground, targets must be on the ground]); 1 pt
Olympian Physiology: Feature 1 (Increased Mass), Immunity 5 (Aging, Cold, Disease, Heat, Pressure); 6 pts
Herculean Stamina: Protection 2, Impervious 4; 10 pts
Olympian Athleticism: Speed 5 (60 mph), Leaping 6 (250 ft); 11 pts
Prince of Power: Enhanced Strength 8 (200,000 Tons; Flaw: Limited to Lifting); 8 pts
Bow of Hercules: 18 pts traits, Easily Removable (-8 pts), (Extra: Restricted [10 or greater strength to wield]); 11 pts
Olympian Arrows: Piercing Ranged Damage 9; 18 pts
Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep
Close Attack +9
Unarmed +11 [Unarmed +17]
Ranged Attack +7
Bow +13 [Bow +9]
Dodge +11 [DC21] Parry +12 [DC22]
Toughness +16 (+4 Impervious), Fortitude +17, Will +9
Arrogance: He can get a bit full of himself sometimes and not take mortal threats seriously enough
Enemy: Ares, The Olympus Group, Amato-Mikaboshi
Guilt: He great guilt over his madness from a millennia ago and the acts he perpetrated then, such as the death of his family and the raid on Themiscrya
Man out of Time: Being an immortal, he sometimes struggles with the modern world, especially tech
Obsession: Herc likes the ladies a lot and is constantly fighting his urge to prove his manhood again, again and again…
Relationships: Amadeus Cho, Wonder Woman
Responsibility: To protect humanity
Rivalry: He has a big rivalry with Thor
Temper: He has been known to go into uncontrollable rages if provoked
Abilities 110 + Skills 22 (44 ranks) + Advantages 20 + Powers 48 + Defenses 20 = 220 / 220
Comments: I wasn’t real thrilled with Herc back in my early comic days, but he grew on me once I got back into them. Then I decided to pick up The Incredible Hercules. One of the best moves I ever made. I loved that book. He and Amadeus Cho just rocked the house with Greg Pak writing them to start and then other writers picking up from there. They made him into a funny, charming, arrogant, flawed but truly heroic character and not the Thor-lite he had been for years. I am loving him leading the Chaos War and I cannot wait to pick up the trade.
This is Herc in his usual power set up, not the mega-godlike powers he currently has, which we know will not last. And no mace. Don't dig the mace, really, but it did come in handy when he was imitating Thor and it was enchanted to look like Mjolnir (see pic below). That was a funny arc, especially when Herc had messed things up and Thor had to come back to Asgard dressed as Herc to battle him and set everything straight. And don't fret, Amadeus Cho is coming soon.
AND A HAPPY THANKSGIVING DAY FROM J-MART!
Clean Up 2/17/11: Herc goes up to PL14 as I continue to move my builds up to DCA style power levels.
Clean Up 11/12/11: Really happy with this Herc update. I got his Bow and his Mace in to where they are not unbalancing or take away from him being a grappler above all else.
Clean Up 10/27/12: Another tweak to Herc, taking him back up to PL14...again...
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
Batgirl III wrote:Any particular reason she's under-pointed for her PL?
Thorpacolypse wrote:And of course, I have to take advantage of the Cape Rules.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
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