Phil's Marvel 3E (Captain America builds)

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The One Phil
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Re: Phil's Marvel 3E Characters (Shroud, Spectrum, Annihilus

Postby The One Phil » Sat Mar 01, 2014 9:04 am

Image

Daken
Power Level:
11

Abilities: Strength 4, Stamina 6, Agility 4, Dexterity 3, Fighting 10, Intellect 2, Awareness 3, Presence 2

Skills: Acrobatics 2 (+6), Athletics 4 (+8), Close Combat (Claws) 2 (+12), Deception 8 (+10), Expertise (Military) 4 (+6), Expertise (Streetwise) 6 (+8), Insight 6 (+9), Intimidate 6 (+8), Perception 8 (+11), Stealth 8 (+12), Vehicles 2 (+5)

Advantages: All-Out Attack, Close Attack 1, Defensive Roll 3, Diehard, Improved Critical 1 (Claws), Improved Initiative, Ranged Attack 3, Startle, Takedown, Uncanny Dodge, Weapon Bind, Weapon Break

Powers:
Claws:
Strength Based Damage 3 (Penetrating, Linked Penetrating Strength 2), Improved Advantages (Improved Critical 1) • 9 points
Animal Senses: Enhanced Advantage 1 (Uncanny Dodge), Senses 9 (Accurate Smell, Acute Smell, Analytical Smell, Extended Smell 1, Low-Light Vision, Tracking 2, Ultra-Hearing) • 10 points
Healing Factor: Enhanced Advantages 1 (Diehard), Regeneration 5 • 6 points
Pheromones: Array 7 points • 8 points
Emotion Shifting: Selective Area Burst Affliction 8 (Resisted by Fortitude; Entranced, Compelled, Controlled, Limited to creating emotions, Scent Dependent, Subtle 2, Insidious) • 7 points
Off Balance: Selective Burst Area Affliction 8 (Resisted by Fortitude; Vulnerable, Limited to 1 Degree, Scent Dependent, Subtle 2, Insidious) • 1 point


Offence: Initiative +8, Claw Attack +13, Claws 7
Defences: Dodge 13, Parry 13, Toughness 9 (6 without Defensive Roll Bonus), Fortitude 10, Will 8

Complications:
Motivation – Selfishness:
Like his father, Daken is a lone wolf but he has turned that individuality into a sense of selfishness and self-aggrandisement which seems him treat others as expendable playthings.
Enemy: Daken hates his father Wolverine.
Temper: Another inherited trait is Daken’s immense berserker rages.

Costs: Abilities 68 + Skills 28 + Advantages 14 + Powers 33 + Defences 21 = 164 points

:!: When you're running out of ideas for a character... introduce a long lost child. That's exactly what Marvel did when they brought in Daken - a sociopathic adult son for Logan.
:!: Daken has the standard Wolverine power-set, but with no adamantium. Instead he has an extra mutant power which allows him to create pheromones that either render others off balance and vulnerable or else let him affect emotions. As one of the few openly bisexual characters in mainstream comics he uses this ability to seduce men and women alike - which has some really disturbingly rapey connotations.
:!: Daken's not as experienced as his father and lacks decades of black ops training meaning that while still a very dangerous opponent he's not really 100% in Logan's league.

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Re: Phil's Marvel 3E Characters (Shroud, Spectrum, Annihilus

Postby The One Phil » Sat Mar 01, 2014 9:14 am

Image

Bloodscream
Power Level:
9

Abilities: Strength 8, Stamina 5, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 2, Presence 2

Skills: Acrobatics 4 (+8), Close Combat (Unarmed) 2 (+10), Athletics 2 (+10), Expertise (Streetwise) 6 (+9), Intimidate 8 (+10), Investigate 2 (+5), Stealth 4 (+8), Treatment 6 (+9), Vehicles 2 (+6)

Advantages: Daze (Intimidate), Diehard, Fast Grab, Improved Critical (Unarmed) 2, Improved Hold, Improved Initiative, Set-Up, Startle

Powers:
Mind Control:
Perception Range Affliction 5 (Resisted by Will, Entranced, Compelled, Controlled, Limited to recent victims of his Life Drain power) • 10 points
No Weapon Forged By Man: Immunity 10 (Attacks with Metal Weapons) • 10 points
Vampiric Life Drain: Grab Based Progressive Weaken Stamina 8 • 16 points
Vampiric Toughness: Enhanced Advantage 1 (Diehard), Immunity 3 (Aging, Disease, Poison), Impervious Toughness 5, Regeneration 8 • 17 points
Vampiric Visage: Enhanced Advantages 4 (Daze, Improved Critical 2, Startle), Activation -1 • 3 points

Offence: Initiative +8, Unarmed Attack +10, Unarmed Damage 8

Defences: Dodge 12, Parry 13, Toughness 5, Fortitude 9, Will 7

Complications:
Motivation – Mercenary:
Bloodscream sees himself as a gentleman assassin for hire.
Obsession: Bloodscream can only be cured of his unending thirst for life forces by a ritual using the blood of another immortal and he is determined to find such a being.
Power Loss: Bloodscream states that no metal forged by man can harm him, and this seems somewhat true as any blade that has been forged by beings other than mortals, such as the Honor Sword of the Yashida Clan which is said to have been forged by demons, can bypass his immunity to metal as well as his Vampiric Toughness. This weakness may be entirely psychological, or it may be tied to the ritual that gave him his powers. Additionally, Bloodscream must regularly drain the life force of others in order to retain access to his other powers.

Costs: Abilities 70 + Skills 17 + Advantages 4 + Powers 56 + Defences 22 = 169 points

:!: As a Spaniard on an early expedition to the New World the man who would become Bloodscream was almost killed before a Native American shaman saved his life - but in doing so trapped him between life and death.
:!: Vampires are not unique in super-hero comics, but to present an interesting threat to a hero with metal claws Bloodscream's unique selling point is that he's totally immune to attacks with metal.
:!: He's at the lower end of the power scale for a Wolverine villain, but his powers make him hard for Logan to take down and present a good challenge despite the power level disparity.
Last edited by The One Phil on Sat Mar 01, 2014 3:42 pm, edited 1 time in total.

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby JoshuaDunlow » Sat Mar 01, 2014 11:20 am

Lovin these builds. :D

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Sat Mar 01, 2014 3:43 pm

JoshuaDunlow wrote:Lovin these builds. :D


Thanks!

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Sat Mar 01, 2014 3:55 pm

Image
Lady Deathstrike
Power Level:
10

Abilities: Strength 5, Stamina 5, Agility 5, Dexterity 5, Fighting 9, Intellect 2, Awareness 2, Presence 0

Skills: Acrobatics 4 (+9), Expertise (Computers) 8 (+10), Expertise (Origami) 4 (+6), Expertise (Streetwise) 6 (+8), Intimidate 10 (+10), Investigate 4 (+6), Stealth 8 (+13), Vehicles 2 (+7)

Advantages: All-Out Attack, Close Attack 4, Defensive Attack, Equipment 1, Improved Critical (Claws) 2, Improved Disarm, Improved Initiative, Language 1 (English; Native is Japanese), Power Attack, Ranged Attack 5, Weapon Break

Powers:
Cybernetic Enhancement:
Comprehend 2 (Machines), Strength Based Damage 2 (Penetrating, Linked Penetrating Strength 5), Immunity 1 (Bone Breakage) • 15 points
Nanotech Healing Factor: Regeneration 6 • 6 points

Equipment:
Lightweight Armour:
Protection 2 • 2ep
Communicator: Feature 1 • 1ep

Offence: Initiative +9, Claw Attack +13, Claw Damage +7

Defences: Dodge 12, Parry 13, Toughness 7, Fortitude 12, Will 8

Complications:
Motivation - Vengeance:
Deathstrike has a twisted sense of vengeance, especially against Wolverine.
Obsession: Yuriko seeks to be the sole owner of the secret of adamantium bonding.

Costs: Abilities 66 + Skills 23 + Advantages 19 + Powers 21 + Defences 24 = 153 points

:!: When Wolverine's lovers aren't fridged they tend to turn into psychopaths who only want to see him suffer (but still kind of fancy him... Can you tell most comic books are written by men?).
:!: Deathstrike is a pretty standard cyborg, based around Logan's power set with big claws and martial arts skills. In more recent years a nano tech healing factor was added giving her extra bite against him. As things stand though, Deathstrike is pretty vicious, but no real match for Wolverine without a bunch of goons to back her up.

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Sat Mar 01, 2014 4:10 pm

Image
Omega Red
Power Level:
11

Abilities: Strength 9, Stamina 6, Agility 3, Dexterity 4, Fighting 9, Intellect 2, Awareness 2, Presence 3

Skills: Deception 5 (+8), Expertise (Criminal) 6 (+8), Expertise (Military) 8 (+10), Insight 6 (+8), Intimidate 8 (+11), Investigate 7 (+9), Perception 5 (+7), Vehicles 3 (+7), Stealth 6 (+9)

Advantages: Chokehold, Equipment 1, Fast Grab, Improved Grab, Improved Hold, Power Attack, Startle

Powers:
Carbonadium Tentacles:
Strength Based Damage 4 (Reach 2), Weaken Stamina 13 • 19 points
Temporary Healing Factor: Personal Healing 10 (Fades) • 5 points
Death Factor: Cumulative Reaction Affliction 11 (Resisted by Fortitude Impaired, Disabled, Incapacitated) • 55 points

Equipment:
Costume:
Protection 4 • 4ep

Offence: Initiative +3, Tentacle Whip +9, Tentacle Damage 13, Death Factor 11

Defences: Dodge 10, Parry 12, Toughness 10, Fortitude 10, Will 8

Complications:
Motivation – Greed:
Arkady is a criminal and mercenary at heart.
Rival: Competing criminal gangs.
Addiction: Omega Red often requires to drain the life energy of others to undo carbonadium poisoning in his bloodstream.

Costs: Abilities 76 + Skills 27 + Advantages 7 + Powers 79 + Defences 20 = 209 points

:!: Another 1990s villain for Wolverine, Omega Red is former Soviet agent who at one point faced off against Logan. He's also a mutant with powers that cause weakness and death, which marries up to his murderous personality.
:!: Carbonadium is another Marvel element, much like adamantium and vibranium, and has the unique effect of inhibiting certain healing factors. Reduce the Regeneration powers of Wolverine, or similar mutants like Daken or Sabretooth, by half when the fall subject to any attack with Omega Red's carbonadium tentacles. They get a hero point too...
:!: Omega Red's tough, and his powers make him a walking dirty bomb, but in reality its only the effect carbonadium has that really makes him a threat to Logan.

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby jspade » Sat Mar 01, 2014 7:51 pm

Never heard of some of these, Phil, and you actually manage to make them sound interesting. Which is not something I expect from Wolverine's pantheon. Kudos.
Jack of Spades' Builds

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Sun Mar 02, 2014 5:16 am

Image
Romulus
Power Level:
12

Abilities: Strength 7, Stamina 7, Agility 4, Dexterity 3, Fighting 11, Intellect 5, Awareness 5, Presence 4

Skills: Acrobatics 2 (+6), Athletics 4 (+11), Close Combat (Natural Claws) 2 (+13), Deception 8 (+12), Expertise (Business) 6 (+11), Expertise (Military) 8 (+13), Expertise (Streetwise) 6 (+11), Expertise (Survival) 12 (+17), Insight 8 (+13), Intimidate 10 (+14), Investigate 6 (+11), Perception 14 (+19), Stealth 8 (+12), Vehicles 2 (+5)

Advantages: All-Out Attack, Animal Empathy, Benefit 4 (Wealth), Close Attack 2, Connected, Contacts, Defensive Attack, Defensive Roll 2, Diehard, Improved Critical 1 (Natural Claws), Improved Critical 2 (Adamantium Claw Gloves), Improved Disarm, Improved Initiative, Ranged Attack 2, Startle, Takedown, Uncanny Dodge, Weapon Bind, Weapon Break

Powers:
Adamantium Skeleton:
Immunity 2 (Bone Breakage, Disease), Protection 2 • 4 points
Animal Senses: Enhanced Advantage 1 (Uncanny Dodge), Senses 9 (Accurate Smell, Acute Smell, Analytical Smell, Extended Smell 1, Low-Light Vision, Tracking 2, Ultra-Hearing) • 10 points
Healing Factor: Enhanced Advantages 1 (Diehard), Immunity 1 (Aging), Regeneration 8 • 10 points
Psionics: Array 32 points • 34 points
Mental Illusions: All Senses Illusion 8 (Resistable) • 32 points
Mental Domination: Perception Range Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled) • 1 point
Telepathy: Mental Communication 2, Mind Reading 8 • 1 point

Weapons of the Predator: Array 11 points • 12 points
Adamantium Claw Glove: Penetrating Strength Based Damage 4 linked to Pentrating Strength Damage 7, Improved Advantages (Improved Critical 2) (Removable -6 points) • 11 points
Natural Claws: Strength Based Damage 2, Improved Advantages (Improved Critical) • 1 point


Offence: Initiative +8, Natural Claw Attack +15, Natural Claw Damage +9, Claw Glove Attack +13, Claw Glove 11

Defences: Dodge 12, Parry 13, Toughness 11 (9 without Defensive Roll Bonus), Fortitude 12, Will 10

Complications:
Motivation – Dominance:
Romulus is an ancient predator and like all alpha wolves he seeks to control others like him.
Rivalry: Romulus has a twin sister named Remus who seeks to thwart him and even see him dead.
Obsession: Romulus has an unhealthy fixation on the mutant Wolverine and has a particular need to control his life.

Costs: Abilities 94 + Skills 45 + Advantages 21 + Powers 70 + Defences 20 = 250 points

:!: Romulus was introduced as a Big Bad in the Wolverine Origins comic book a few years ago. He's a weird mix of Wolverine and Vandal Savage in that he has apparently been around since the days of pre-history and has been manipulating society behind the scenes. He remained a shadowy figure for the first 40 or so issues of the series before the two eventually had a throw down.
:!: Romulus has the usual Wolverine/Sabretooth/Wild Child power set and has added the obligatory adamantium skeleton since his early appearances. His claws aren't as impressive as some other mutants and he makes up for that with an artificial set (I'm not sure building an array with one effect being removable is strictly legal, but I've gone and done it anyway).
:!: Romulus also has psychic powers which are not terribly impressive. Mutants with atavistic mutations seem to be more susceptible so for guys like Sabretooth and Wolverine it may be worth giving them the Vulnerable Complication against his powers. This would mean he's more effective against them but is also essentially a Hero Point factory.
:!: Despite styling himself as an apex predator Romulus isn't actually all that. He was most effective against Logan when manipulating from the shadows and using Daken as an attack dog. He's actually never really won a fair fight against Wolvie and would probably struggle against Sabretooth as well.

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Sun Mar 02, 2014 11:04 am

jspade wrote:Never heard of some of these, Phil, and you actually manage to make them sound interesting. Which is not something I expect from Wolverine's pantheon. Kudos.


Thanks, I totally appreciate the compliment.

Ironically, when I came on yesterday the intention was to post New Mutants builds. I saw your thread and realised that would look like I was doing a weird sort of piggybacking so I went for the Wolverine stuff instead. Glad you like these though, Logan's unimaginative variation on a theme rogue's gallery needs some love :)

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Sun Mar 02, 2014 12:11 pm

Image

The Silver Samurai
Power Level:
10

Abilities: Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 9, Intellect 1, Awareness 1, Presence 1

Skills: Athletics 4 (+7), Expertise (Artistic) 6 (+7), Expertise (Criminal) 8 (+9), Expertise (History) 6 (+7), Expertise (Philosophy) 6 (+7), Expertise (Tactics) 8 (+9), Insight 4 (+5), Intimidate 8 (+9), Perception 4 (+5), Persuasion 6 (+7)

Advantages: All-Out Attack, Daze (Intimidate), Defensive Attack, Diehard, Equipment 3, Improved Defence, Improved Disarm, Improved Smash, Power Attack, Ranged Attack 6, Seize Initiative, Takedown 2, Trance, Weapon Bind, Weapon Break

Powers:
Armour:
Impervious Protection 5 (Removable -2 point) • 8 points
Teleport Ring: Teleport 10 (Removable -2 points, Unreliable – 5 uses) • 8 points
Tachyon Sheath: Enhanced Advantage 2 (Improved Critical), Penetrating Damage 11 (Quirk – Must be focused through a weapon) • 23 points

Equipment:
Sword:
Damage 3, Improved Critical 1 • 4ep
Shuriken: Ranged Multiattack Damage 3 • 9ep

Offence: Initiative +3, Melee Attack +9, Tachyon Sheath 11

Defences: Dodge 12, Parry 12, Toughness 8 (5 Impervious), Fortitude 8, Will 7

Complications:
Motivation – Mercenary:
The Silver Samurai is a criminal interested in the accrual of wealth and power.
Responsibility: Harada is loyal to Clan Yashida.
Enemy: Wolverine

Costs: Abilities 48 + Skills 30 + Advantages 23 + Powers 39 + Defences 24 = 164 points

:!: Despite the last several builds I am no huge fan of Wolverine's rogue's gallery but by Gruumsh do I think that Silver Samurai is the worst of the lot.
:!: As Mariko Yashida was set as Wolverine's 1980s love interest the fact that she was Japanese meant we needed ninjas, and yakuza, and gruumshdamn mutant samurai and so we get The Silver Samurai. His powers are meant to be that he can make his blade cut through anything but in M&M defence wins the all-or-nothing debate so the bast representation is a decent amount of penetrating damage output.
:!: Possibly the most pointless of Logan's foes, he's not a match in accuracy, damage, or any other measure so where does that leave him? He's mostly been Viper's bitch but has been an occasional hero (as part of Japanese hero team Big Hero 6). His whole schtick for Wolverine is that he keeps dragging him back to Clan Yashida politics and by extension the ghost of Mariko as well as the legacy that is Amiko. Its a pretty poor excuse for an 'arch-villain'.

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Sun Mar 02, 2014 12:40 pm

Image

The Wendigo
Power Level:
12

Abilities: Strength 15, Stamina 13, Agility 3, Dexterity 3, Fighting 7, Intellect -3, Awareness 4, Presence 2

Skills: Close Combat (Unarmed) 2 (+9), Intimidate 12 (+14), Perception 8 (+12), Stealth 6 (+9)

Advantages: Daze (Intimidate), Fearless, Track

Powers:
Claws & Fangs:
Penetrating Strength 15 • 15 points
Curse of Immortality: Immortality 6, Immunity 3 (Aging, Cold, Disease), Regeneration 5 • 20 points
Massive Prowess: Enhanced Strength 2 (Limited to Lifting), Protection 3, Speed 5 • 10 points

Offence: Initiative +3, Unarmed Attack +9, Unarmed 15

Defences: Dodge 6, Parry 8, Toughness 16, Fortitude 16, Will 8

Complications:
Motivation – Hunger:
The Wendigo is the victim of a cannibal curse and lives as a bestial creature who hungers for flesh.
Power Loss: The Curse of the Wendigo can be transferred from one bearer to another via a mystical rite.
Temper: The Wendigo howls with rage.

Costs: Abilities 92 + Skills 14 + Advantages 3 + Powers 45 + Defences 11 = 165 points

:!: So I come to the end of my run of Wolverine villains with what was kind of his first villain as the Hulk, Wolvie and Wendie ended up in a triple threat.
:!: Wendigo is, no pun intended, a beast. Doles out damage and doesn't have many weak points. The man behind the Wendigo is unimportant too... numerous men have been cursed over the years but the essential beast remains the same.

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Re: Phil's Marvel 3E Characters (Wolverine, Wolverine villai

Postby The One Phil » Fri Apr 04, 2014 7:58 am

So, next up I'm going to post some builds inspired by Captain America: The Winter Soldier. All I can say is that for those of you in the states getting to see the movie this weekend you're in for a treat...

Coming up, I've got an update for Black Widow, as well as stats for Falcon, Nick Fury, Winter Soldier, Crossbones, Batroc, Agent 13, Arnim Zola, and, um, Jasper Sitwell.

I might chuck in a few other Cap inspired builds while I'm at it. I'm not a massive expert on his history but if anyone has any Cap related requests now would be a good time!

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Re: Phil's Marvel 3E (Cap: tWS stuff coming up...)

Postby marcoasalazarm » Fri Apr 04, 2014 9:23 am

That robot that was made to take on Cap if he ever went rogue back in the 40's (and then was deployed later on). Can't remember the name.... "bessie" or something.

And some Coulson, too, plz.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

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Re: Phil's Marvel 3E (Cap: tWS stuff coming up...)

Postby The One Phil » Fri Apr 04, 2014 9:28 am

marcoasalazarm wrote:That robot that was made to take on Cap if he ever went rogue back in the 40's (and then was deployed later on). Can't remember the name.... "bessie" or something.

And some Coulson, too, plz.


You really might need to help me with that... A google search for "Bessie Marvel" turns up a character called Hellcow (and I'm pretty sure that's not who you mean).

Coulson on the other hand...

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Re: Phil's Marvel 3E Characters

Postby The One Phil » Fri Apr 04, 2014 1:06 pm

The One Phil wrote:Image
The Black Widow I

Power Level: 10

Abilities: Strength 3, Stamina 4, Agility 6, Dexterity 6, Fighting 10, Intellect 3, Awareness 4, Presence 4

Skills: Acrobatics 8 (+14), Athletics 8 (+11), Close Combat (Unarmed) 6 (+16), Deception 10 (+14), Expertise (Current Events) 2 (+5), Expertise (Espionage) 10 (+13), Expertise (Medicine) 2 (+5), Expertise (Streetwise) 7 (+10), Insight 6 (+10), Investigate 8 (+11), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat (Widow’s Bite) 4 (+10), Sleight of Hand 4 (+10), Stealth 8 (+14), Technology 4 (+7), Vehicles 3 (+9)

Advantages: Accurate Attack, Agile Feint, Attractive 2, Benefit 2 (Avengers Membership, Security Clearance), Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Fearless, Grabbing Finesse, Improved Aim, Improved Initiative, Instant Up, Language 4 (Arabic, English, French, German, Japanese, Mandarin, Russian is native), Leadership, Ranged Attack 4, Skill Mastery (Acrobatics), Skill Mastery (Deception), Skill Mastery (Stealth)

Powers:
Costume:
Visual Concealment 1 (Blending), Movement 1 (Wall-Crawling), Protection 1 (Removable -1 point)• 3 points
Red Room Conditioning: Strength Based Damage 1, Immunity 2 (Aging, Disease, Limited to Half Effect) • 1 point
Widow’s Bite: Array 12 points (Removable -3 points) • 11 points
Tear Gas: Cloud Area Affliction 4 (Resisted by Fortitude, Extra Effect; Dazed & Visually Impaired, Stunned & Visually Disabled, and Incapacitated) • 12 points
Electical Blast: Ranged Damage 6 • 1 point
Swingline: Movement 1 (Swinging) • 1 point


Equipment:
Deadly Arsenal:
Equipment Array 15 points • 18ep
Assault Rifle: Ranged Damage 5 (Multiattack) • 15ep
Twin Light Machine Pistols: Ranged Damage 4 (Multiattack, Split) • 1ep
Light Pistol: Ranged Damage 3 (Subtle) • 1ep
Knife: Piercing Strength-Based Damage 1, Dangerous • 1ep

Tools of the Trade: Equipment Array 3 points • 6ep
Rebreather: Immunity 3 (Gases, Suffocation) • 3ep
Antitoxins: Feature 1 (+5 bonus on resistance checks against toxins) • 1ep
Climbing Cramps: Feature 1 (+2 bonus to Climbing checks) • 1ep
Communicator: Feature 1 (Communication Link) • 1ep


Offence: Initiative +10, Unarmed Attack +16, Damage 4, Widow’s Bite +14, Damage 6.

Defences: Dodge 13, Parry 13, Toughness 7 (4 flat-footed), Fortitude 9, Will 9

Complications:
Motivation – Atonement:
The Black Widow has a less than ideal past and constantly seeks to make up for her sins.
Relationships: Natasha is prone to entering into complex relationships with both her allies and her enemies.

Costs: Abilities 80 + Skills 50 + Advantages 32 + Powers 15 + Defences 20 = 197 points


:!: In my 2E builds Natasha was a decent PL9, street smart, but able to hang with the big boys if necessary. If Black Canary is PL10 however, then so is Black Widow.
:!: People moan about Advantages (or Feats if you will), but I'm a fan. For characters like Black Widow they provide the nuance and flavour. This Natasha is sneaky, deceptive, and oh so sexy... exactly as she should be.

04/04/14 - An update for Black Widow... She was one of the very first characters I built in 3E so she needed a bit of a fiddle. I stand by the original design philosophy, she should be able to fight but she's just as much about the manipulation and subterfuge that's represented by skills as well as advantages.


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