Phil's Marvel 3E (Captain America builds)

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Phil's Marvel 3E (Captain America builds)

Postby The One Phil » Sat Jul 24, 2010 4:26 pm

Right... Been a fan of M&M since 1E, not wholly sure I'm taken with 3E but I'm willing to give it a go. I'm starting to convert my ongoing and somewhat massive (several hundred characters so far) Marvel "sourcebook" and thought I would post some as I go along. I'm looking for contructive feedback, positive strokes etc.

I have a personal houserule already and these builds utilise it, I'm also considering a "Skill Specialty" houserule, but haven't built any characters using it as yet:

Impervious is limited to the character (campaign's) PL but prevents the need for a save up to its Rank, not half its Rank.

These character's are not necessarily built to be optimal, but to fit my feel for them. I'm also measuring them against the DCA characters in the full awareness that the Hulk in Marvel continuity couldn't lift 12,000 tons, but if I built him accurately in DCA I'd have to top him and almost every other major Marvel brick at around Strength 12. Its kind of ongoing though, because I would never rate Black Canary as PL 10 (she's a PL 9 in my head), so I'm having to rethink some characters to fit that balance.

Heroes
3-D Man
Archangel
Banshee
The Beast
Black Widow
Blink
Colossus
Captain America
Captain Marvel (Mar-Vell)
Cloak & Dagger
Cyclops
Daredevil
Diamondback
Falcon
Firebird
Jean Grey
Hawkeye
Hulk
Iceman
Impossible Man
Ka-Zar
Longshot
Machine Man
Moon Knight
Morbius the Living Vampire
Nightcrawler
Polaris
Prowler
Puck
Rogue
Shanna the She-devil
She-Hulk
The Shroud
Siryn
Spectrum
Spider-Woman I (Jessica Drew)
Storm
Thunderbird
Winter Soldier
Wolverine

Villians
Annihilus
Armadillo
Batroc the Leaper
Black Tom
Bloodscream
Count Nefaria
Champion of the Universe
Crossbones
Cyber
Daken
Doctor Doom
Doctor Octupus
Hela
King Cobra
Kree Sentry Robot
Lady Deathstrike
The Leader
Mimic
Omega Red
Punisher Robot
Romulus
Ronan the Accuser
Sabretooth
The Serpent Society
The Supreme Intelligence
Ultron
Arnim Zola
Last edited by The One Phil on Mon May 05, 2014 3:34 am, edited 78 times in total.

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Re: Phil's Marvel 3E Characters

Postby The One Phil » Sat Jul 24, 2010 4:32 pm

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Nightcrawler
Power Level: 9

Abilities: Strength 1, Stamina 1, Agility 10, Dexterity 5, Fighting 6, Intellect 2, Awareness 3, Presence 2

Skills: Acrobatics 8 (+18), Close Combat (Sword) 2 (+11), Expertise (Medicine) 4 (+6), Expertise (Religion) 6 (+8), Intimidate 6 (+8), Investigate 4 (+6), Persuasion 4 (+6), Sleight of Hand 4 (+9), Stealth 8 (+18), Technology 6 (+8), Vehicles 4 (+9)

Advantages: Agile Feint, Close Attack 3, Defensive Attack, Defensive Roll 3, Equipment 1, Evasion, Improved Defence, Improved Initiative, Language (German), Set-Up

Powers:
Bamfing • Fast Teleport Attack (Affliction 9, Resisted by Fortitude, Vulnerable, Defenceless, Incapacitated, Cumulative, Quirk – Smoke and sulphurous smell), Teleport 8 (Accurate, Increased Mass 4, Turnabout, Quirk – Smoke and sulphurous smell).
Demonic Form • Concealment 2 (Visual, Limited to Darkness and Shadows), Extra Limb 1 (Tail), Features 2 (Ambidextrous, Fully flexible spine), Super Movement 2 (Wall-Crawling).

Equipment: Sword (4ep)

Offence: Initiative +14, Unarmed Attack +9, Unarmed Damage +1, Fast Teleport Attack +9
Sword +11, Sword Damage +4

Defences: Dodge 14, Parry 11, Toughness 4, Fortitude 6, Will 6

Complications:
Motivation – Doing Good: At first blush Nightcrawler seems like he’s motivated by his sense of adventure, but scratch the surface and a deeply moral man with a real desire to improve the world around him emerges.
Relationships: The “Fuzzy Elf” is often the heart and soul of any group that he joins, most notably the X-Men and Excalibur.
Prejudice: Nightcrawler is a mutant and is distrusted purely for that.
Prejudice: In Nightcrawler’s case his bizarre, demon-like appearance makes him even more distrusted by many people.

Costs: Abilities 60 + Skills 26 + Advantages 13 + Powers 54 + Defences 18 = 171 points

:!: I'm a sucker for Kurt, his faith, cheer, and bravery make him an integral part of the X-Men to me.
:!: Kurt is really not a combat monster by any stretch. He's very much a "scout" and doesn't do a lot of damage. What he does well though is to distract and disorient his enemies so hard-hitting team-mates (usually Cyclops, Colossus, or Wolverine) can lay on the pain.
Last edited by The One Phil on Sun Aug 15, 2010 4:37 pm, edited 1 time in total.

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Re: Phil's Marvel 3E Characters

Postby The One Phil » Sat Jul 24, 2010 4:49 pm

Image
The Black Widow I

Power Level: 10

Abilities: Strength 3, Stamina 4, Agility 6, Dexterity 6, Fighting 10, Intellect 3, Awareness 4, Presence 4

Skills: Acrobatics 8 (+14), Athletics 8 (+11), Close Combat (Unarmed) 6 (+16), Deception 10 (+14), Expertise (Current Events) 2 (+5), Expertise (Espionage) 10 (+13), Expertise (Medicine) 2 (+5), Expertise (Streetwise) 7 (+10), Insight 6 (+10), Investigate 8 (+11), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat (Widow’s Bite) 4 (+10), Sleight of Hand 4 (+10), Stealth 8 (+14), Technology 4 (+7), Vehicles 3 (+9)

Advantages: Accurate Attack, Agile Feint, Attractive 2, Benefit 2 (Avengers Membership, Security Clearance), Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Fearless, Grabbing Finesse, Improved Aim, Improved Initiative, Instant Up, Language 4 (Arabic, English, French, German, Japanese, Mandarin, Russian is native), Leadership, Ranged Attack 4, Skill Mastery (Acrobatics), Skill Mastery (Deception), Skill Mastery (Stealth)

Powers:
Costume:
Visual Concealment 1 (Blending), Movement 1 (Wall-Crawling), Protection 1 (Removable -1 point)• 3 points
Red Room Conditioning: Strength Based Damage 1, Immunity 2 (Aging, Disease, Limited to Half Effect) • 1 point
Widow’s Bite: Array 12 points (Removable -3 points) • 11 points
Tear Gas: Cloud Area Affliction 4 (Resisted by Fortitude, Extra Effect; Dazed & Visually Impaired, Stunned & Visually Disabled, and Incapacitated) • 12 points
Electical Blast: Ranged Damage 6 • 1 point
Swingline: Movement 1 (Swinging) • 1 point


Equipment:
Deadly Arsenal:
Equipment Array 15 points • 18ep
Assault Rifle: Ranged Damage 5 (Multiattack) • 15ep
Twin Light Machine Pistols: Ranged Damage 4 (Multiattack, Split) • 1ep
Light Pistol: Ranged Damage 3 (Subtle) • 1ep
Knife: Piercing Strength-Based Damage 1, Dangerous • 1ep

Tools of the Trade: Equipment Array 3 points • 6ep
Rebreather: Immunity 3 (Gases, Suffocation) • 3ep
Antitoxins: Feature 1 (+5 bonus on resistance checks against toxins) • 1ep
Climbing Cramps: Feature 1 (+2 bonus to Climbing checks) • 1ep
Communicator: Feature 1 (Communication Link) • 1ep


Offence: Initiative +10, Unarmed Attack +16, Damage 4, Widow’s Bite +14, Damage 6.

Defences: Dodge 13, Parry 13, Toughness 7 (4 flat-footed), Fortitude 9, Will 9

Complications:
Motivation – Atonement:
The Black Widow has a less than ideal past and constantly seeks to make up for her sins.
Relationships: Natasha is prone to entering into complex relationships with both her allies and her enemies.

Costs: Abilities 80 + Skills 50 + Advantages 32 + Powers 15 + Defences 20 = 197 points


:!: In my 2E builds Natasha was a decent PL9, street smart, but able to hang with the big boys if necessary. If Black Canary is PL10 however, then so is Black Widow.
:!: People moan about Advantages (or Feats if you will), but I'm a fan. For characters like Black Widow they provide the nuance and flavour. This Natasha is sneaky, deceptive, and oh so sexy... exactly as she should be.

04/04/14 - An update for Black Widow... She was one of the very first characters I built in 3E so she needed a bit of a fiddle. I stand by the original design philosophy, she should be able to fight but she's just as much about the manipulation and subterfuge that's represented by skills as well as advantages.
Last edited by The One Phil on Fri Apr 04, 2014 1:04 pm, edited 1 time in total.

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Re: Phil's Marvel 3E Characters (Nightcrawler, Black Widow)

Postby The One Phil » Sat Jul 24, 2010 6:02 pm

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Prowler
Power Level: 7

Abilities: Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 2, Presence 2

Skills: Acrobatics 5 (+8), Athletics 6 (+6), Close Combat (Claws) 4 (+8), Expertise (Streetwise) 8 (+11), Ranged Combat (Costume) 5 (+8), Stealth 6 (+9), Technology 6 (+9)

Advantages: All-Out Attack, Defensive Roll 3, Equipment 5, Improved Initiative, Inventor, Luck

Equipment: Prowler Costume (Array 12 points; Ranged Damage 6, Alternate Effect: Cloud Area Visual Concealment Attack 4, Alternate Effect: Ranged Area Cone Damage 4, Alternate Effect: Ranged Affliction 6 [Vulnerable, Defenceless, Incapacitated], Alternate Effect: Movement 1 [Swinging]. Damage 6; 21ep)

Offence: Initiative +3, Claw Attack +8, Damage +6, Flechette Attack +8, Damage (Various) +6

Defences: Dodge 9, Parry 9, Toughness 5 (2 without Defensive Roll bonus), Fortitude 5, Will 5

Complications:
Motivation – Doing Good: Prowler hasn’t always been on the side of the angels but he really does want to do the right thing now.
Relationships: Prowler will work to protect his wife Mindy, and any of his friends from harm.

Costs: Abilities 38 + Skills 20 + Feats 12 + Defences 17 = 87 points
:!: Last one for tonight, The Prowler is a competent character on the street level, which the DC Adventures game misses in terms of archetypes.
:!: He's a bit of a renaissance man, clever, sneaky, and able to handle himself in a fight but more specialised characters in his same PL could kick his ass on any of these.

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Re: Phil's Marvel 3E Characters (Nightcrawler, Black Widow)

Postby scc » Sat Jul 24, 2010 8:14 pm

Nice builds. Really like your Nightcrawler. Maybe give him evasion 2 as part of his teleport which I can see him using to get out of danger. And this is just my opinion but maybe a higher will save and stamina bonus. Perhaps higher strength too. Strength 1 in the new system isn't very strong at all.

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Re: Phil's Marvel 3E Characters (Nightcrawler, Black Widow)

Postby The One Phil » Sun Jul 25, 2010 5:53 am

scc wrote:Nice builds. Really like your Nightcrawler. Maybe give him evasion 2 as part of his teleport which I can see him using to get out of danger. And this is just my opinion but maybe a higher will save and stamina bonus. Perhaps higher strength too. Strength 1 in the new system isn't very strong at all.


Thanks for the feedback and the kind words. I kind of agree with you on the stamina element, I think he could do with being a bit tougher because defensively he's a bit on the soft side at the moment.

In terms of Strength, I'm going off the old Marvel stats for FASERIP, SAGA, and MU, all of which have him very much at the human baseline. I don't think I'm likely to fiddle too much with that, but as I bring over more characters I'll compare and maybe tweak him.

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Re: Phil's Marvel 3E Characters (Nightcrawler, Black Widow)

Postby The One Phil » Sun Jul 25, 2010 5:01 pm

Image

Hela
Power Level: 15

Abilities: Strength 12, Stamina 10, Agility 4, Dexterity 4, Fighting 8, Intellect 4, Awareness 8, Presence 6

Skills: Close Combat (Hand of Glory) 4 (+15), Deception 6 (+12), Expertise (Magic) 14 (+18), Insight 8 (+16), Intimidate 12 (+18), Perception 4 (+12), Persuasion 6 (+12), Ranged Combat (Necromantic Blast) 8 (+12)

Advantages: Artificer, Benefit 3 (Goddess of Death), Close Attack 3, Daze (Intimidate), Diehard, Fearless, Ritualist

Powers: Death Goddess Advantages • Enhanced Strength 2 (Limited to Lifting), Flight 8, Immunity 12 (Acid Damage, Aging, Cold, Disease, Fire, Poison, Radiation), Immortality 10, Protection 7 (Impervious), Regeneration 5. Necromantic Magic Array 75 points: Affliction 15 (Resisted by Fortitude, Impaired Strength and Impaired Stamina, Disabled Strength and Disabled Stamina, Transformed [Greatly aged version of the target], Extra Conditions, Progressive), Alternate Effect: "Hand of Glory" Strength Based Damage 3, Incurable, Penetrating, Penetrating Strength 12, Alternate Effect: Ranged Damage 18, Alternate Effect: Healing 10 (Persistent, Resurrection, Limited to Gods), Alternate Effect: Illusion 15, Alternate Effect: Summon Undead Asgardian Warriors 6 (Active, Horde, Multiple Minions 3)

Equipment: In Niffleheim and Hel she is the absolute ruler and has access to whatever dark resources the GM may provide her.

Offence: Initiative 4, Hand of Glory Attack +15, Damage +15, Necromantic Energy Blast +12, Damage +18

Defences: Dodge 10, Parry 13, Toughness 17, Fortitude 14, Will 16

Complications:
Motivation – Responsibility:
Hela is Goddess of Death and takes the role seriously, sometimes making choices she does not agree with to support her purview.
Obsession: Hela rules the realm that governs the souls of the dishonoured Asgardian dead, she thirsts for the souls of Asgard’s great heroes.
Power Loss: Hela loses access to her magic, protection, and immortality and her Strength and Stamina drop to 4 if she is without her cloak and helmet.

Costs: Abilities 112 + Skills 31 + Powers 144 + Defences 23 = 310 points

:!: After the relatively low powered Prowler comes an absolute powerhouse.
:!: When Marvel & DC do the next of their occasional crossovers I would love to see Hela vs Wonder Woman, would be pretty amazing.
:!: Edit: Based on feedback I've fiddled slightly with Hela.
:!: As a note, is anyone else but me slightly perturbed at the sheer vastness of the increase in cost for summon. Characters like Hela who summon a large number of minions really pay through the nose for it.
Last edited by The One Phil on Mon Jul 26, 2010 2:24 pm, edited 1 time in total.

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Re: Phil's Marvel 3E Characters (Hela)

Postby JoshuaDunlow » Mon Jul 26, 2010 1:02 am

Heh, i don't remember Hela looking so voluptious.. granted it was the early 90's for me. :lol:

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Re: Phil's Marvel 3E Characters (Hela)

Postby prodigyduck » Mon Jul 26, 2010 9:37 am

JoshuaDunlow wrote:Heh, i don't remember Hela looking so voluptious.. granted it was the early 90's for me. :lol:


She has had some pretty nice looks in the last decade. Granted, the stories have not been as interesting (imo); but the art if wonderful!
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Re: Phil's Marvel 3E Characters (Hela)

Postby scc » Mon Jul 26, 2010 12:43 pm

Nice Hela! I am not sure if we have seen Hela before on the forums. Affliction is a really good power for her. I am no expert on the character. Maybe increase her benefit. I know Darkseid has 10 ranks for being a ruler. Not sure what that gets you exactly.

Actually I know she can levitate but where is her hand of glory? I think she can only heal and resurrect Asgardians as well. Nice build by the way.

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Re: Phil's Marvel 3E Characters (Hela)

Postby The One Phil » Mon Jul 26, 2010 1:54 pm

scc wrote:Nice Hela! I am not sure if we have seen Hela before on the forums. Affliction is a really good power for her. I am no expert on the character. Maybe increase her benefit. I know Darkseid has 10 ranks for being a ruler. Not sure what that gets you exactly.

Actually I know she can levitate but where is her hand of glory? I think she can only heal and resurrect Asgardians as well. Nice build by the way.


Hmmm... I had been using the Affliction to represent the Hand of Glory, but looking at her SAGA stats it really should be far more of a direct physical strike, so I'll fix that. You're also right on the Flight element so I'll sort that as well.

Thanks for the feedback, its appreciated and if I end up with better builds then I can't complain at all. And I've kind of chosen to do characters like Hela and Prowler just now because I figure everyone else will be doing the more "iconic" characters and while I'll do them soon enough I think its fun to contribute alternatives to the Captain Americas and Spider-Men that other people will make a better job of than me anyway.

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Re: Phil's Marvel 3E Characters (Hela)

Postby JoshuaDunlow » Mon Jul 26, 2010 2:18 pm

scc wrote:Nice Hela! I am not sure if we have seen Hela before on the forums. Affliction is a really good power for her. I am no expert on the character. Maybe increase her benefit. I know Darkseid has 10 ranks for being a ruler. Not sure what that gets you exactly.

Actually I know she can levitate but where is her hand of glory? I think she can only heal and resurrect Asgardians as well. Nice build by the way.


Honestly social class is highly dependant on the setting. I am more favorable with a 1 to 5 ( or 1 to 4) rating myself, but Darkseid does have control over several planets doesn't he? So i suppose he does server 10 ranks.

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Re: Phil's Marvel 3E Characters (Hela, Armadillo)

Postby The One Phil » Mon Jul 26, 2010 4:19 pm

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The Armadillo
Power Level:
9

Abilities: Strength 8, Stamina 6, Agility 0, Dexterity 0, Fighting 4, Intellect -2, Awareness -2, Presence -2

Skills: Athletics 4 (+12), Close Combat (Claws) 3 (+7), Intimidate 9 (+7)

Advantages: Improved Critical 2 (Claws), Improved Smash

Powers: Claws • Strength Based Damage 3, Burrowing 4. Armoured Shell • Protection 5, Impervious.

Offence: Initiative 0, Claw Attack +7, Damage +11

Defences: Dodge 7, Parry 7, Toughness 11 (Impervious 5), Fortitude 10, Will 3

Complications:
Motivation – Unwanted Power:
Armadillo loathes the form he has been given.
Obsession: Armadillo relentlessly stalks his ex-wife Bonita
Prejudice: His monstrous form makes Armadillo an outcast.

Costs: Abilities 24 + Skills 8 + Advantages 3 + Powers 17 + Defences 19 = 71 points

:!: Less of a threat than he is a nuisance, here's one of the more stupid (in every sense) villains in the Marvel pantheon.
:!: He's extremely focused with no discernable skills or tricks up his sleeve, and thus comes in at a pretty low point total. He can, and does, dish out and take damage pretty well for his PL and makes a decent minion for more intelligent villains.

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Re: Phil's Marvel 3E Characters (Hela, Armadillo)

Postby The One Phil » Tue Jul 27, 2010 2:53 am

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The Beast
Power Level:
10

Abilities: Strength 8, Stamina 5, Agility 10, Dexterity 4, Fighting 8, Intellect 8, Awareness 2, Presence 1

Skills: Acrobatics 8 (+18), Athletics 8 (+18), Close Combat (Melee) 2 (+12), Expertise (Art) 4 (+12), Expertise (Genetics) 10 (+18), Expertise (History) 4 (+12), Expertise (Medicine) 6 (+14), Expertise (Music) 2 (+10), Expertise (Philosophy) 8 (+16), Expertise (Physical Sciences) 8 (+16), Intimidate 2 (+3), Perception 2 (+4), Stealth 4 (+14), Technology 8 (+16), Treatment 4 (+12)

Advantages: Accurate Attack, Agile Feint, Close Attack 2, Defensive Attack, Evasion, Improved Defence, Instant Up, Inventor, Jack-of-All Trades, Move-by Action, Takedown, Ultimate Effort (Dodge)

Powers: Bestial Mutation • Features 2 (Ambidextrous, Prehensile Feet), Leaping 3 (60 feet), Regeneration 1, Senses 3 (Acute Smell, Low-light vision, Scent), Speed 5 (60mph)

Offence: Initiative +10, Unarmed Attack +12, Damage +8

Defences: Dodge 15, Parry 12, Toughness 5, Fortitude 8, Will 7

Complications:
Motivation – Responsibility:
The Beast has been fighting to protect a world that hates and fears him since he was a young man.
Prejudice: The Beast is a mutant who is obviously physically non-human.

Costs: Abilities 92 + Skills 40 + Advantages 13 + Powers 14 + Defences 17 = 176 points

:!: Another blue furry X-Man, in this case the team's renaissance man, Henry McCoy.
:!: One of the side effects of the transition to 3E is the much higher costs for skills. My 2E version came in at around 24 points for skills, but with the streamlining of combat costs he's ended up only 3 points higher overall.

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Re: Phil's Marvel 3E Characters (Armadillo, The Beast)

Postby Woodclaw » Tue Jul 27, 2010 3:20 am

Nice line-up here, I dig particulary Hela and Prowler, both were on my to-do list, but right now they are in uncertainty limbo (a.k.a. I want to build them, but I still don't like the 3E enough to do them with it).
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