Strength 5, Stamina 5, Agility 7, Dexterity 4, Fighting 13, Intellect 2, Awareness 3, Presence 6
Acrobatics 8 (+15), Athletics 12 (+17), Close Combat (Unarmed) 3 (+19), Deception 3 (+9), Expertise (Art) 6 (+8), Expertise (Tactics) 16 (+18), Insight 8 (+11), Intimidate 4 (+10), Investigation 8 (+10), Persuasion 12 (+18), Ranged Combat (Shield Throw) 8 (+16), Sleight of Hand 7 (+11), Stealth 4 (+11), Treatment 4 (+6), Vehicles 5 (+9)
Accurate Attack, Assessment, Benefit (Security Clearance), Close Attack 3, Defensive Attack, Defensive Roll 3, Diehard
, Equipment 2, Evasion 2
, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance
, Improved Defence, Improved Disarm, Improved Initiative, Improved Trip, Inspire 4, Instant Up, Interpose, Leadership, Luck 3, Precise Attack 3 (Close Cover & Concealment, Ranged Cover), Ranged Attack 4, Seize Initiative, Takedown, Teamwork, Ultimate Will, Weapon Bind
Enhanced Advantages 4 (Diehard, Evasion, Great Endurance), Leaping 1 • 5 points
Captain America’s Shield:
Array 15 points, Easily Removable (- 6 points), Indestructable •10 points
Shield in Hand: Sustained Enhanced Defences 4 (Dodge 2, Parry 2), Sustained Impervious Toughness 8, Strength Based Damage 3 • 14 points
Shield Throw: Ranged Strength Based Damage 3, Diminished Range, Ricochet 3, Split • 1 point
See page 172 of the Mutants & Masterminds 3rd Edition Hero’s Handbook • 10ep
Initiative +11, Unarmed Attack +19, Unarmed Damage 5, Shield Bash +16, Shield Bash Damage 8, Shield Throw +16, Shield Throw Damage 8
Dodge 14 , Parry 14 , Toughness 8 (3 without Defensive Roll Bonus), Fortitude 10, Will 12
Motivation – Duty:
Steve Rogers as Captain America sees his role as a living symbol of the flag of the United States and all that it is meant to stand for.
Conflict of Ideals:
Rogers has often found his idea of the true America differs from what goes on in the halls of power and intrigue, and this has often set him at odds with the very country he loves so dearly.
Even though he has been active for some years now Cap still finds that the 21st century and its values surprise and confuse him.
Cap is the super-hero’s super-hero. His every move is watched by those who would be his allies and he sometimes finds interactions with certain people difficult because of the man they perceive him to be rather than the man he is.
Abilities 110 + Skills 53 + Advantages 38 + Powers 15 + Defences 22 = 238 points
The Steve Rogers version of Captain America, a character I think is pretty misunderstood as a one-note American jingoist but is actually one of Marvel's more complex characters.
He came out pretty cheap in the end compared to a lot of other heavy hitters but he should be able to hold his own against a lot of super powered characters.