Celt's Builds - Phantom Spider, Joan Arcanum and 6ix

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CelticREI
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Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 59 - Joan Arcanum (2E)

Post by CelticREI » Tue Jul 26, 2011 9:08 pm

Joan Arcanum

Image

Power Level: 10; Power Points Spent: 150/150

STR: +2 (14), DEX: +2 (14), CON: +2 (14), INT: +5 (20), WIS: +3 (16), CHA: +1 (12)

Tough: +3/+10, Fort: +6, Ref: +6, Will: +6

Skills: Bluff 7 (+8), Computers 5 (+10), Craft (chemical) 5 (+10), Craft (electronic) 3 (+8), Craft (mechanical) 5 (+10), Craft (structural) 1 (+6), Disable Device 1 (+6), Drive 1 (+3), Gather Information 4 (+5), Knowledge (arcane Lore) 3 (+8), Language 2 (+2), Medicine 1 (+4), Notice 7 (+10), Pilot 1 (+3), Search 5 (+10), Sense Motive 5 (+8)

Feats: Artificer, Assessment, Attack Specialization 4 (Elsewhere Widgets (Gadgets 3)), Eidetic Memory, Genius, Improvised Tools, Inventor, Luck 2, Online Research, Power Attack, Quick Change 2, Sidekick 18, Skill Mastery (Craft: Chemical, Electronic, Mechanical, Structural), Tough, Well-Informed

Powers:
Armor Clothing (Device 4) (Hard to lose)
. . Impact Dampeners (Super-Movement 1) (slow fall)
. . Instant Wardrobe! (Enhanced Trait 2) (Feats: Quick Change 2)
. . Light as Cotton, Strong as Steel (Protection 7) (+7 Toughness; Impervious)
. . Moonwalk Feature! (Leaping 2) (Jumping distance: x5)
Elsewhere (Dimensional Pocket 3) (Capacity: 500 lbs., DC 13; Storage Only)
Elsewhere Widgets (Gadgets 3) (Easy to Lose)
Gauntlet (Device 2) (Hard to lose)
. . Link (Super-Senses 1) (communication link: Gadget)
. . Programs (Enhanced Trait 5) (Feats: Assessment, Improvised Tools, Online Research, Skill Mastery (Craft: Chemical, Electronic, Mechanical, Structural), Well-Informed)
. . View-finder (Super-Senses 4) (darkvision, infravision, ultravision)

Attack Bonus: +0 (Ranged: +0, Melee: +0, Grapple: +2)

Attacks: Elsewhere (Dimensional Pocket 3), +0 (DC Ref/Will 13), Unarmed Attack, +0 (DC 17)

Defense: +10 (Flat-footed: +5), Knockback: -8

Initiative: +2

Languages: English, French, Latin

Totals: Abilities 30 + Skills 14 (56 ranks) + Feats 30 + Powers 45 + Combat 20 + Saves 11 + Drawbacks 0 = 150



--------------------

Gadget

Power Level: 10; Power Points Spent: 90/90

STR: +0 (10), DEX: +0 (10), CON: +0 (-), INT: +0 (-), WIS: +0 (10), CHA: +0 (-)

Tough: +8, Fort: Immune, Ref: +0, Will: Immune

Powers:
Durable Chassis (Protection 8) (+8 Toughness; Impervious)
Immunity 30 (will saves)
Immunity to Fortitude Saves
Link (Super-Senses 1) (communication link: Gauntlet)
Self Repairing Matrix (Regeneration 3) (recovery rate (bruised) 1 (recover 1 / round), recovery rate (injured) 2 (recover 1 / 5 mins))
Variable Program and Body (Variable 2) (acquire: all traits, limited to: changes to self)

Attack Bonus: +0 (Ranged: +0, Melee: +0, Grapple: +0)

Attacks: Unarmed Attack, +0 (DC 15)

Defense: +12 (Flat-footed: +6), Knockback: -8

Initiative: +0

Languages: Native Language

Totals: Abilities -30 + Skills 0 (0 ranks) + Feats 0 + Powers 96 + Combat 24 + Saves 0 + Drawbacks 0 = 90


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2011 Green Ronin Publishing, LLC. All rights reserved.
Last edited by CelticREI on Wed Jul 27, 2011 11:25 am, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 60 - Phantom Spider (2E)

Post by CelticREI » Tue Jul 26, 2011 9:12 pm

Phantom Spider

Image

Power Level: 10; Power Points Spent: 150/150

STR: +8 (18/26), DEX: +2 (14), CON: +6 (22), INT: +0 (10), WIS: +2 (14), CHA: +0 (10)

Tough: +6, Fort: +10, Ref: +10, Will: +10

Skills: Acrobatics 1 (+3), Bluff 10 (+10), Climb 1 (+9), Notice 8 (+10), Search 8 (+8), Sense Motive 2 (+4)

Feats: Attack Specialization 5 (Specter Secrets Array (Array 9)), Attack Specialization 5 (Unarmed Attack), Improved Grab, Power Attack, Takedown Attack

Powers:
Ghost Phase (Super-Movement 7) (permeate 3 (full speed), slow fall, wall-crawling 2 (full speed), water walking)
Half Ghost (Linked)
. . No, Really... (Regeneration 2) (Linked; resurrection 2 (1 day); True Resurrection; Diehard)
. . Not Really Alive Anymore... (Immunity 5) (Linked; aging, disease, poison, suffocation (all))
. . Phantom Strength (Enhanced Strength 8) (Linked; +8 STR)
. . Phasing Dodge (Enhanced Trait 14) (Linked; Traits: Defense Bonus +7 (+14))
Specter Secrets Array (Array 9) (default power: Ectoplasm Tendrils)
. . Ectoplasm Tendrils (Linked)
. . . . Speed 3 (Linked; Speed: 50 mph, 440 ft./rnd; Limited (only Swinging Speed))
. . . . Super-Movement 1 (Linked; swinging)
. . Ghost (Concealment 10) (Array; all senses; Passive)
. . Phantom Touch ((Strength Bonus) Strike 8) (Array; Penetrating; Affects Insubstantial 2 (full power))
. . Tendril Whip (Move Object 9) (Array; Strength: 45, Carry: 4.3k / 4.3 tons / 6.4 tons / 12.8 tons)

Attack Bonus: +0 (Ranged: +0, Melee: +0, Grapple: +8)

Attacks: Unarmed Attack, +10 (DC 23)

Defense: +7/+14 (Flat-footed: +7), Knockback: -3

Initiative: +2

Languages: English

Totals: Abilities 28 + Skills 8 (30 ranks) + Feats 13 + Powers 67 + Combat 14 + Saves 20 + Drawbacks 0 = 150

Image

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2011 Green Ronin Publishing, LLC. All rights reserved.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

Miss Fire
Bystander
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Posts: 1
Joined: Mon Aug 22, 2011 10:00 pm

Re: Blink Update

Post by Miss Fire » Tue Aug 23, 2011 12:59 am

CelticREI wrote:

. . Dodge *Blink*: Teleport 4 ([0 active, 0/28 PP, 5/r], 500 feet in a move action, carrying 50 lbs.; Change Direction, Reaction 3: reaction, Reversible; Check Required 6: DC 16 - Dodge or Parry, Notes: Reaction: Upon being attacked. Check Required (Dodge or Parry) means if you are attacked in Melee you need to roll DC16 Parry, if attacked by Ranged you need to roll DC16 Dodge)
Where do you get the numbers for the DC 16 parry dodge save? what are those numbers based on?

And why do you use the Reversible modifier?

CelticREI
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Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Re: Blink Update

Post by CelticREI » Tue Aug 23, 2011 9:20 pm

Miss Fire wrote:
CelticREI wrote:

. . Dodge *Blink*: Teleport 4 ([0 active, 0/28 PP, 5/r], 500 feet in a move action, carrying 50 lbs.; Change Direction, Reaction 3: reaction, Reversible; Check Required 6: DC 16 - Dodge or Parry, Notes: Reaction: Upon being attacked. Check Required (Dodge or Parry) means if you are attacked in Melee you need to roll DC16 Parry, if attacked by Ranged you need to roll DC16 Dodge)
Where do you get the numbers for the DC 16 parry dodge save? what are those numbers based on?

And why do you use the Reversible modifier?
The DC16 is based off the 'negative' Flat "Check Required" meaning ye have to roll a die (normally with an ability/skill attached, though I sometimes just make it a straight d20). If ye beat the DC ye have access to the power up to as many ranks as ye beat the DC by (thus the DC16 above, if ye roll a total of 17, she only has access to rank 1 Teleport, not her full rank 4) The DC (16 in this case) is figured based on how many ranks of the Flat ye add on starting at DC11 with rank 1 of Check Required, so Check Required 6 makes it a DC16 check (and lowers the pp price of the power by 6 ^_^)

The Reversible... I have no idea... I think I mis-clicked that into the power honestly lol As it has no place in a Teleport power...
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

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