Strength 1, Stamina 0, Agility 1, Dexterity 2, Fighting 2, Intellect 1, Awareness 3, Presence 0
Accurate Attack, All-out Attack, Assessment, Connected, Contacts, Defensive Roll 5, Equipment 5, Evasion, Power Attack, Quick Draw, Ranged Attack 8, Skill Mastery (Insight), Skill Mastery (Investigation), Takedown, Tracking, Well-informed
Acrobatics 3 (+4), Athletics 3 (+4), Close Combat (Unarmed) 4 (+6), Deception 15 (+15), Expertise (Criminal) 4 (+5), Expertise (Law Enforcement) 4 (+5), Expertise (Streetwise) 4 (+5), Insight 12 (+15), Intimidation 5 (+5), Investigation 14 (+15), Perception 7 (+10), Persuasion 3 (+3), Ranged Combat (Her Guns) 5 (+7), Sleight of Hand 1 (+3), Stealth 7 (+8), Technology 3 (+4), Vehicles 2 (+4)
Postcognition: Senses 4 (Postcognition; Uncontrolled)
. . Lockdown: Immunity 30 (Will Effects; Limited (to Mental Effects), Noticeable (A blue glow around the eyes and seems to 'leak' into the air when she moves))
. . Psi-Shot: Damage 10 (DC 25; Accurate 2 (+4), Increased Range (ranged), Penetrating 5, Alternate Resistance (Will))
. . Psionic Tricks
. . . . Active Camo: Concealment 10 (All Senses; Selective, Precise; Blending, Limited (Does not effect Machines))
. . . . . . Psi-Sprint: Speed 2 (Alternate; Speed: 8 miles/hour, 120 feet/round; Noticeable (Leaves transparent blue 'after-images'))
. . . . Light Steps: Movement 2 (Safe Fall, Trackless: Visual)
. . . . Limited TK: Move Object 1 (100 lbs.; Increased Range (perception), Subtle 2 (undetectable))
. . . . Psi-Jump: Leaping 4 (Leap 120 feet at 30 miles/hour; Noticeable (Leaves transparent blue 'after-images'))
. . Communication: Mental Communication 2 (Noticeable (A slight blue glow around the eyes))
. . Mind Reading: Mind Reading 8 (DC 18; Noticeable (A slight blue glow around the eyes))
Bulletproof Vest, Flashlight, Heavy Pistol, Multi-tool, Restraints, Shotgun, Stun Ammo
Grab, +2 (DC Spec 11)
Heavy Pistol, +15 (DC 19)
Limited TK: Move Object 1 (DC 11)
Mind Reading: Mind Reading 8 (DC Will 18)
Psi-Shot: Damage 10, +14 (DC Will 25)
Shotgun, +15 (DC 20 )
Throw, +10 (DC 16)
Unarmed, +6 (DC 16)
Motivation: Doing Good: Kiku wants the world to be a better place, one where what happened to her would be a thing of the past.
Motivation: Responsibility: Kiku tries to live up to the ideals and goals that Paladin aspired to.
Dodge 15, Parry 15, Fortitude 13, Toughness 9/0, Will 11
Abilities 20 + Powers 63 + Advantages 31 + Skills 48 (96 ranks) + Defenses 48 = 210
Kiku watched her father shot for protecting her mother and herself from a street mugger while she was 7 years old. The moment after he was shot Paladin had the mugger's gun, and hand, in his steel-like grip though it was too late for Kiku's father as the bullet pierced his heart, killing him instantly. Kiku made a vow to herself that day that she would become the kind of person that could help Paladin to make sure that what happened to her would not happen to anyone else.
At 10 she started studying over public police case files, sometimes marveling at how a few of the files were so detailed that Kiku could 'play out' the whole thing in her mind. By 14 she could normally figure out exactly how they solved the case in the first page of reading the file.
In High School she joined ROTC as an excuse to learn how to shoot a gun and was nearly a marksman by 17, only 2 years since she started.
At 18 she enrolled in police academy, passing the tests and exams that were put in front of her, graduating at the top of her class on track to rise in the ranks to become a Detective when she was 22, a precinct record. However during her second year on the force, when she was 20, she was found to be a metahuman with the ability to glimpse into the past (now her childhood days of playing out the cases made much more sense) and telepathy (she always did know when someone was lying...)
She was sent to The Guardsmen to be trained on the use of her abilities so that then she could be sent back to the precinct to become their first metahuman detective.
While working with The Guardsmen she became friends with a few of their members, and she became good friends with her 'Metahuman trainer' Allure. Allure was able to remove some mental blocks that Kiku had placed, most of them tied to her father's death, that expanded her abilities in new ways. Kiku was able to focus her mental power into a blast or she could perform some other telekinetic feats like speed her bodies movement, leap long distances and even cloak herself from the minds of others, making herself effectively invisible. Her most powerful ability, however, was that she could close off her mind from anyone intruding; creating a psychic wall that no mental effect she has encountered yet could breach.
After her blocks were removed she was able to access her abilities with more power, however that extra power was now making its self visible... around her eyes would glow this pale blue when she used her telepathy or she had a vision, it would become an intense glow and seem to leak into the air around her when she would put up her psychic wall, when she used telekinesis to move her body she would leave faint after-images colored the same pale blue.
Kiku took to a habit of not using her abilities out in the open, she couldn't help the flashes of viewing the past, but everything else she tried to keep hidden away from everyone except for the one who helped her train, Allure. In part for surprise, an enemy wouldn't be expecting her to be able to be invisible if no one knew about it, and in part as a way to keep from being labeled a freak.
Recently she was contacted by Allure and Network after she heard of Paladin's death, they would like her to become an official Guardsmen...
Weight: 125 lbs
Eyes: Blue (glows around eyes a pale blue when using Precog or Telepathy, more intense when using Lockdown)
When using Telepathy or Precog.
Created With Hero Lab® - try it for free at http://www.wolflair.com!
When using Lockdown.