Celt's Builds - Phantom Spider, Joan Arcanum and 6ix

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CelticREI
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Build 17 - Wraith

Post by CelticREI » Tue Aug 24, 2010 8:17 am

Wraith - PL 10

"Dude, Celt can't even find a picture for me, lame..."

Strength 1, Stamina 0, Agility 2, Dexterity 2, Fighting 1, Intellect 2, Awareness 2, Presence 1

Advantages
Agile Feint, Close Attack, Defensive Attack, Defensive Roll 6, Evasion 2, Hide in Plain Sight

Skills
Acrobatics 10 (+12), Athletics 4 (+5), Close Combat (Unarmed) 2 (+3), Deception 4 (+5), Expertise (Paranormal) 1 (+3), Insight 6 (+8), Perception 10 (+12), Persuasion 4 (+5), Sleight of Hand 5 (+7), Stealth 10 (+12), Technology 2 (+4), Vehicles 1 (+3)

Powers
Alternate Form (Ghost) (Activation: Standard Action)
. . (Strength Bonus) Damage 1 (Affects Corporeal)
. . Concealment 10 (All Senses; Precise)
. . Flight 1 (Speed: 4 miles/hour, 60 feet/round; Subtle 2 (undetectable))
. . Immunity 5 (Aging, Sleep, Starvation & Thirst, Suffocation (All))
. . Insubstantial 4 (Incorporeal; Precise, Subtle 2 (looks normal))
. . Move Object 2 (200 lbs.; Affects Corporeal)

Complications
Motivation: Thrills, Power Loss (If put into a circle of salt Wraith cannot access his Ghost Form)

Languages
Native Language

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 6/0, Will 10

Power Points
Abilities 22 + Powers 58 + Advantages 12 + Skills 30 (59 ranks) + Defenses 28 = 150

Design
Wraith was a character I built for a newbie-hero game way back when. He is able to turn into a ghost and was very sneaky. He was your average punk kid that got powers which went to his head heh, the party first found him trying to steal a TV but couldn't get it to turn invisible or insubstantial to make off with it. After talking to him and convincing him that being a good guy was much better then a life of crime he joined up, going by the codename Wraith because it sounded cooler then Ghost, Shade or any other ghost-like name he could think of.
Later on he actually did learn to turn other things and people invisible or insubstantial thanks to the help of the team Psychic helping him through mental blocks. He was a pretty fun character to play as, especially playing the newbie part, really helped me think of the game in new ways (He originally wasn't in M&M, I can't remember the name of the game, maybe it was BESM, but he translates well into M&M ^_^)

Created With Hero Lab® - try it for free at http://www.wolflair.com!
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
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Re: Celt's Builds (mainly 3E)

Post by CelticREI » Tue Aug 24, 2010 8:19 am

Alright, so I have all my personal characters (at least that I had planned on making thus far) up. Now I'm going to go back and really work on Se7en and the New Warriors.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

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CelticREI
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Build 8.5 - The Junkyard [Base]

Post by CelticREI » Tue Aug 24, 2010 9:05 am

The Junkyard - PL 10

Toughness 6, Size Large

Features:
Computer, Defense System, Garage, Grounds, Gym, Holding Cells, Living Space, Power System, Secret 3, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 0 = 14

Design
The Junkyard was a gift from Chris's late father. The part they use as a base is a large warehouse near the middle-front of the yard that they are constantly pulling stuff into to make it better (like the "computer" isn't a state-of-the-art thing, it's a bunch of towers daisy-chained into a jury-rigged Flat Screen Plasma TV that they saved up for, remember when dealing with Se7en: Ghetto.). The holding cells are rusting metal cages they made and reinforced so someone couldn't get out (and would need like 15 tetanus shots should they try to bend the bars or wiggle out of them), the power system is a large gas powered generator that they have modified a bit to give it better 'gas-mileage' although in a pinch Trisity is a human generator. The 'defense system' are a bunch of mis-matched deathtraps that would make the director of Home-Alone cream his pants and would go off on the team as much as any enemy/punk kid that tried to get in (it kept se7en on their toes at least). The grounds is around Colossal, maybe just slightly smaller, this is a *big* junkyard. Garage/Workshop is everywhere really, they could pull apart a good dozen cars and make one or two that worked (and often did. Wing was nearly always working on a vehicle that would work for more then a few weeks)

Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Tue May 10, 2011 9:21 pm, edited 1 time in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
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Re: Celt's Builds (mainly 3E)

Post by CelticREI » Tue Aug 24, 2010 9:10 am

Just remade Wing in Hero Lab, turns out I had him very wrongly stat'd, so I was able to improve his Defense's as well as add Leaping/Speed to his Demon-Form. Next up is Trisity, the 'leader' of Se7en.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
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CelticREI
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Build 18 - Trisity

Post by CelticREI » Tue Aug 24, 2010 10:05 am

Trisity - PL 10

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 1, Intellect 1, Awareness 1, Presence 2

Advantages
Attractive, Benefit, Status: Mayor's Son, Benefit, Wealth (well-off), Connected, Contacts, Improved Aim, Improved Critical 2: Shock Welder: Damage 8, Improved Critical: Lightning Blast: Damage 8, Improved Critical: Shock Punch: Strength-based Damage 8, Improved Critical: System Shock: Damage 8, Improved Initiative 2, Inspire, Leadership, Ranged Attack 2, Teamwork

Skills
Acrobatics 2 (+4), Athletics 9 (+10), Close Combat: Grab 9 (+10), Deception 7 (+9), Expertise: Business 3 (+4), Expertise: Current Events 4 (+5), Expertise: Politics 3 (+4), Expertise: Popular Culture 4 (+5), Insight 8 (+9), Intimidation 1 (+3), Perception 9 (+10), Persuasion 8 (+10), Stealth 2 (+4), Technology 3 (+4), Treatment 1 (+2), Vehicles 1 (+3)

Powers
Quickened Pace: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Shock Array
. . Amp
. . . . Run up the Wall: Movement 2 (Wall-crawling 2: full speed; Limited: on while Running)
. . . . Turbo: Speed 4 (Speed: 30 miles/hour, 500 feet/round; Stacks with: Quickened Pace: Speed 1)
. . Electrified Flight
. . . . Electrified Sphere: Damage 4 (DC 19; Reach (melee) 3: 15 ft., Reaction 3: reaction; Permanent)
. . . . Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Limited: Ceiling: Can only fly up to around 15 feet above an object/surface, not any higher)
. . Grounded: Immunity 10 (Common Descriptor: Electricity; Reflect)
. . Lightning Blast: Damage 8 (DC 23, Advantages: Improved Critical; Increased Range: ranged, Split: 2 targets, Accurate 4: +8)
. . Lightning Web: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 feet, cubic)
. . Shock Punch: Strength-based Damage 8 (DC 24, Advantages: Improved Critical; Secondary Effect, Accurate 5: +10)
. . Shock Therapy: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Secondary Effect; Grab-based)
. . Shock Welder: Damage 8 (DC 23, Advantages: Improved Aim, Improved Critical 2; Accurate 4: +8, Precise, Penetrating 8, Increased Range: ranged; Diminished Range 2, Activation: move action)
. . System Shock: Damage 8 (DC 23, Advantages: Improved Critical; Accurate 4: +8, Contagious, Increased Range: ranged; Diminished Range 2)
Shock Field: Protection 11 (+11 Toughness; Sustained)

Offense
Initiative +10
Electrified Sphere: Damage 4, +1 (DC 19)
Grab, +10 (DC Spec 11)
Lightning Blast: Damage 8, +12 (DC 23)
Lightning Web: Shapeable Area Damage 10 (DC 25)
Shock Punch: Strength-based Damage 8, +11 (DC 24)
Shock Therapy: Cumulative Affliction 10, +1 (DC Fort 20)
Shock Welder: Damage 8, +12 (DC 23)
System Shock: Damage 8, +12 (DC 23)
Throw, +4 (DC 16)
Unarmed, +1 (DC 16)

Complications
Identity
Motivation: Recognition
Responsibility

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 11, Toughness 12, Will 8

Power Points
Abilities 22 + Powers 49 + Advantages 12 + Skills 37 (74 ranks) + Defenses 30 = 150

Background:
Trisity is the leader of Se7en, being the one that gets them stuff and has contacts everywhere thanks to his father being the mayor. He was the first to suggest they wore masks/costumes so that people would not recognize him although he really wants to be known and held as the hero he is, so it is a tough time for him, wanting to be unknown for fear of some enemy/gang going after someone he loves and at the same time wanting to be known that it is him that is this big hero.


Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Tue May 10, 2011 9:21 pm, edited 2 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
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CelticREI
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Build 19 - Shriek [Se7en]

Post by CelticREI » Tue Aug 24, 2010 6:19 pm

Shriek - PL 10

Strength 0, Stamina 0, Agility 3, Dexterity 2, Fighting 0, Intellect 1, Awareness 1, Presence 2

Advantages
Agile Feint, Attractive, Defensive Roll 4, Evasion 2, Fascinate (Persuasion), Second Chance: Insight Roll, Skill Mastery: Acrobatics, Skill Mastery: Deception, Skill Mastery: Persuasion, Taunt

Skills
Acrobatics 9 (+12), Athletics 10 (+10), Deception 7 (+9), Insight 8 (+9), Perception 8 (+9), Persuasion 9 (+11), Technology 1 (+2), Treatment 3 (+4), Vehicles 1 (+3)

Powers
Banshee: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
Immune: Sound: Immunity 10 (Common Descriptor: Sound/Sonic)
Sonic Scream
. . Deafen: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Alternate Resistance (Dodge), Cumulative, Accurate 4: +8, Increased Range: ranged; Limited: to Hearing)
. . Motor Mouth: Auditory Communication 1 (Rapid, Subtle 2: undetectable, Selective)
. . Scream: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, Affects Insubstantial 2: full rank, Penetrating 10; Distracting)
. . Screaming Banshee: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Stacks with: Banshee: Flight 1)
. . Shriek: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, Affects Insubstantial 2: full rank, Penetrating 10; Distracting)
. . Vocal Lashing: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Increased Range 2: perception, Cumulative; Limited Degree)
. . Yell: Damage 8 (DC 23; Affects Insubstantial 2: full rank, Increased Range: ranged, Penetrating 8, Accurate 5: +10; Diminished Range)
Sonic Shield: Protection 6 (+6 Toughness; Sustained)

Offense
Initiative +3
Deafen: Cumulative Affliction 10, +10 (DC Dog/Fort 20)
Grab, +0 (DC Spec 10)
Scream: Burst Area Damage 10 (DC 25)
Shriek: Cone Area Damage 10 (DC 25)
Throw, +2 (DC 15)
Unarmed, +0 (DC 15)
Vocal Lashing: Cumulative Affliction 10 (DC Fort 20)
Yell: Damage 8, +12 (DC 23)

Complications
Power Loss: Shriek needs her voice to use any of her powers except her Immune: Sound
Relationship: With Wing

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/0, Will 11

Power Points
Abilities 18 + Powers 54 + Advantages 14 + Skills 28 (56 ranks) + Defenses 36 = 150

Background:
Shriek is the team's Banshee/Siryn, able to produce sonic blasts that can affect incorporeal targets as well as solid ones and is killer when around wine glass shops ;)
Her Banshee flight is produced by her 'humming' under her breath unless she wants to *really* fly using Screaming Banshee (putting her to rank 5 flight at the cost of offense). Her Vocal Lashing is her streaming out a long list of curse words and other obscene remarks while putting a bit of her power behind it to push and nudge them to keep them distracted. Her Motor Mouth ability is she can either make her speech rapid, or make it subtle, only allowing those she wants to hear able to make out what she is saying (she also is good at not moving her mouth so many don't even know they are missing something), she can also use this to throw her voice up to 100 feet away. She power stunts a few different sonic abilities, the largest and most painful being her close range screaming at someone and shattering bones inside them (Subtle Damage with Fort save instead of toughness) or her using the same to hit internal organs (much the same just -subtle +insidious). Nasty stuff.
Her backstory was that she was a kid gymnast, becoming a top student in her class and having a chance at going to the Olympics but her drunken father ruined it for her by taking a metal bar to her foot, injuring her enough so she could not go. She has fully healed and recovered, but the memory is still a painful one so she is shy about doing anything really acrobatic unless something big is on the line. She met up with the others in Se7en when a jewelry shop was being robbed and everyone went into a hero mentality and saved the day from the criminal group. They met up after wards to get their stories straight for the police and decided to become a crime fighting group.
Shriek later falls for Wing, she always had a thing for the 'bad boys' (ones that aren't drunk, that is. And she has made Wing promise to not take drinking up)


Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Tue May 10, 2011 9:22 pm, edited 2 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
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Build 20 - Repel

Post by CelticREI » Tue Aug 24, 2010 8:51 pm

Repel - PL 10

Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 1, Intellect 0, Awareness 1, Presence 1

Advantages
Daze (Deception), Daze (Intimidation), Instant Up, Precise Attack (Ranged, Cover)

Skills
Acrobatics 2 (+3), Athletics 1 (+2), Deception 14 (+15), Expertise: Magic 3 (+3), Insight 13 (+14), Intimidation 13 (+14), Perception 10 (+11), Ranged Combat: Repel Ball 2 (+4), Technology 4 (+4), Vehicles 2 (+4)

Powers
Repel
. . Repel Ball: Damage 10 (DC 25; Increased Range: ranged, Accurate 3: +6, Multiattack, Indirect 4: any point, any direction)
. . Repel Burst: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, Indirect 4: any point, any direction, Secondary Effect, Selective)
. . Repel Field: Deflect 12 (Redirection, Reflect)
. . Repel: Move Object 10 (25 tons, DC 25; Damaging, Increased Range: perception, Indirect 4: any point, any direction; Limited: Can only move in One Direction per use)
Repel Field: Protection 7 (+7 Toughness; Sustained, Advantages: Instant Up)
Repel Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)

Offense
Initiative +1
Grab, +1 (DC Spec 11)
Repel Ball: Damage 10, +10 (DC 25)
Repel Burst: Burst Area Damage 10 (DC 25)
Repel: Move Object 10 (DC 25)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)

Complications
Hatred: Criminals
Motivation: Justice
Motivation: Thrills

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 12

Power Points
Abilities 16 + Powers 59 + Advantages 3 + Skills 32 (64 ranks) + Defenses 40 = 150

Background:
Ah Repel. She is my Batman in Se7en really. Her parents were killed in a mugging gone wrong and she would have been killed as well if a police officer hadn't been around the corner and heard the shots that took Repel's parents away from her. To say the least, she hates criminals.
Her powers are the ability to form these large (later she learns to make them smaller, picking up a point of Subtle) sphere's of energy she calls her Repel Balls (sometimes taunting that someone was taken down by one of her 'balls') They are able to transfer momentum to whatever object they hit in whatever direction Repel is wanting. They are very limited though, they can only make the object travel in one direction per ball she throws in a straight line, so anything requiring delicacy is best left to others (like 'Shield' who is forthcoming) She can throw out a good 30 of these at a time ("Repel Balls") that can bounce around until hitting their target and she seems to be able to unconsciously single out people to not activate the ball. She would normally power stunt things like Nullify: Move Object (repelling in the opposite direction) or she once did Perception ranged Damage [subtle, penetrating] as she created a Repel Ball inside someone.


Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Tue May 10, 2011 9:22 pm, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
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Build 21 - Shield

Post by CelticREI » Wed Aug 25, 2010 9:02 am

Shield - PL 10

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 3, Intellect 1, Awareness 4, Presence 1

Advantages
Accurate Attack, All-out Attack, Chokehold, Fast Grab, Improved Hold, Interpose, Languages 3, Teamwork

Skills
Athletics 9 (+10), Close Combat: Unarmed 9 (+12), Insight 1 (+5), Perception 6 (+10), Treatment 13 (+14)

Powers
Force Field
. . Enhanced Fortitude: Enhanced Trait 7 (Traits: Fortitude +7 (+12))
. . Field Strength: Enhanced Strength 5 (+5 STR)
. . . . Bear-hug: Concentration Cumulative Affliction 11 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Alternate Resistance (Dodge), Concentration, Accurate 3: +6; Instant Recovery, Grab-based, Distracting)
. . . . Elongation: Elongation 3 (Alternate; Elongation: 60 feet; Custom: Projection (It is only his Force Field, not his actual body))
. . . . Power-Lifting: Enhanced Strength 10 (Alternate; +10 STR; Limited to Lifting)
. . Filter Air and Protect Vital Areas: Immunity 6 (Critical Hits, Disease, Poison, Suffocation (All))
. . Protection: Protection 8 (+8 Toughness; Noticeable: Has a slight glow always, flares up when in combat)
. . Untouchable: Immunity 80 (Toughness Effects; Limited - Half Effect)

Offense
Initiative +2
Bear-hug: Concentration Cumulative Affliction 11, +9 (DC Dog/Fort 21)
Grab, +3 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +12 (DC 16)

Complications
Accident: Sometimes a bullet or blast can ricochet from his shield and hurt someone nearby
Martyr: Shield is nearly invincible, as such he has adapted a fighting style where he tries to protect his team more then fight.
Motivation: Doing Good
Motivation: Responsibility

Languages
English, French, Latin, Spanish

Defense
Dodge 7, Parry 7, Fortitude 12/5, Toughness 10, Will 8

Power Points
Abilities 32 + Powers 73 + Advantages 10 + Skills 19 (38 ranks) + Defenses 16 = 150

Background:
Shield. If Shield met the Juggernaut it would be an interesting fight to say the least. Both just slamming away at each other until someone comes along and stops them heh.
Shield has a permanent thin energy field around his body that protects him completely from physical harm and stops most energy attacks, against anything else it doesn't seem to work (though it does seem to filter his air, even filtering things like water or space into breathable air, and keeps him from being poisoned and diseased.). In the beginning he just had that, he was an untouchable guy ever since he could remember. Later on he starts learning things he can do with that field, such as extend it so he can attack and manipulate objects up to 60 feet away and he even found a way to brace himself and use it to lift very heavy loads.
Because he couldn't be hurt, Shield took it upon himself to learn medical training so he could tend to hurt members if need be and he has taken many different forms of martial arts to help out in combat.
Should Shield ever find himself without his handy force field, he loses all his powers, his toughness drops to 2, his strength to 1 and his Fortitude to 5.


Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Tue May 10, 2011 9:23 pm, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
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Re: Celt's Builds (mainly 3E)

Post by CelticREI » Wed Aug 25, 2010 9:06 am

Only 2 more of the Se7en crew left. Frost and Flame, twin brothers; one with ice powers one with fire and both have the ability to mentally communicate with the other. In my original making of them they also had the ability to fuse into one larger guy that had both their abilities as well as mental communication (now to anyone) but I'm not sure now that Gestalt isn't around.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

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Re: Celt's Builds (mainly 3E)

Post by Karma » Wed Aug 25, 2010 9:27 am

CelticREI wrote:In my original making of them they also had the ability to fuse into one larger guy that had both their abilities as well as mental communication (now to anyone) but I'm not sure now that Gestalt isn't around.
Maybe a bit complicated, but what I might try is this.

Build both brothers. Give one of them Summon (Continuous, Heroic, Active) with enough ranks to pay for his brother as a summon.
Now, take that summon and any abilities the gestalt entity doesn't have (like the limited communication), and give them Alternate Effects for all the abilities the gestalt entity does have that the brother doesn't.

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Re: Celt's Builds (mainly 3E)

Post by CelticREI » Wed Aug 25, 2010 10:48 am

Karma wrote: Maybe a bit complicated, but what I might try is this.

Build both brothers. Give one of them Summon (Continuous, Heroic, Active) with enough ranks to pay for his brother as a summon.
Now, take that summon and any abilities the gestalt entity doesn't have (like the limited communication), and give them Alternate Effects for all the abilities the gestalt entity does have that the brother doesn't.
I might have gotten that or might have confused myself lol.
So I build both Flame and Frost, and give, say Frost, Summon [Continuous, Heroic, Active].
The Summon I give:

FrostBurn (the name of when they are fused)
.Mental Communication #
.Flame Powers Array
.Frost Powers Array
AE: Flame.
..Mental Communication # [Limited: Only to Frost]
..Flame Powers Array

Like that?

How do I have Frost not be in combat when FrostBurn is though?

Or is it that I give *Frost* the FrostBurn powers with AE: Frost Powers and Summon: Flame? I think I see what ye are talking about...
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
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CelticREI
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Re: Celt's Builds (mainly 3E)

Post by CelticREI » Wed Aug 25, 2010 10:50 am

Bah to Edit, I double/triple/million post! heh

So it would be like

Frost:

powers-
Frost Array
Ice powers.
Summon: Flame
Mental communicate (limited to flame)

AE:
FrostBurn Array
Ice Powers.
Fire Powers
Mental communicate

Like so, aye?
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

Karma
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Re: Celt's Builds (mainly 3E)

Post by Karma » Wed Aug 25, 2010 11:38 am

Something like that. I wouldn't put the Frost powers in both slots, though, if they're identical. I guess it doesn't really matter either way.

So maybe like:
  • Twins
    • Summon X (Continuous, Active, Heroic)
    • Communication (Limited)
    • AE: FrostBurn
      • Alternate Form
With his regular ice powers not part of that.

I dunno, maybe Enhanced Advantages: Sidekick X instead of Summon?



Or, heck, if they're NPCs maybe just build all three separately, and treat their ability to join as a plot device or somethin'.

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Re: Celt's Builds (mainly 3E)

Post by CelticREI » Thu Aug 26, 2010 7:39 am

I like to have my builds able to be playable, but the GM plot device gave me an idea. I'll be writing them both out today sometime and will post it up ^_^
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 22 - Flame

Post by CelticREI » Thu Aug 26, 2010 1:26 pm

Flame - PL 10

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 1, Intellect 3, Awareness 2, Presence 0

Advantages
Defensive Roll 3, Eidetic Memory, Equipment 1, Inventor, Skill Mastery: Technology, Well-informed

Skills
Acrobatics 3 (+5), Athletics 4 (+4), Expertise: Current Events 1 (+4), Expertise: Science 3 (+6), Perception 7 (+9), Technology 7 (+10), Treatment 1 (+4), Vehicles 4 (+6)

Powers
Flame Form (Activation: Move Action)
. . Fire Armor: Protection 5 (+5 Toughness)
. . Fire Bomb: Cloud Area Damage 10 (DC 25; Cloud Area: 15 feet radius sphere, Secondary Effect, Increased Range: ranged)
. . . . Fire Control: Move Object 10 (Alternate; 25 tons, DC 25; Damaging, Increased Range: perception; Limited Material: Fire)
. . . . Fire-Rush: Damage 9 (Alternate; DC 24; Multiattack, Accurate 5: +10)
. . . . Flame Aura: Damage 8 (Alternate; DC 23; Reaction 3: reaction, Secondary Effect)
. . . . Flame Spear: Line Area Damage 10 (Alternate; DC 25; Line Area: 5 feet wide by 30 feet long)
. . . . Flamethrower: Cone Area Damage 10 (Alternate; DC 25; Cone Area: 60 feet cone, Secondary Effect)
. . Flame-Trails: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
. . Heat Aura: Damage 2 (DC 17; Reaction 3: reaction, Selective, Stacks with: Flame Aura: Damage 8)
Form FrostBurn: Feature 1 (Notes: When both Flame and Frost take a Standard Action and spend an HP they can combine into PL16 Frostburn)
Immune: Fire/Heat: Immunity 10 (Common Descriptor: Fire/Heat)
Twin-Thoughts: Senses 1 (Communication Link: Mental, Notes: Linked to Frost)

Equipment
Cell Phone (Smartphone), Computer, Mini-tracer, Multi-tool

Offense
Initiative +2
Fire Bomb: Cloud Area Damage 10 (DC 25)
Fire Control: Move Object 10 (DC 25)
Fire-Rush: Damage 9, +11 (DC 24)
Flame Aura: Damage 8, +1 (DC 23)
Flame Spear: Line Area Damage 10 (DC 25)
Flamethrower: Cone Area Damage 10 (DC 25)
Grab, +1 (DC Spec 10)
Heat Aura: Damage 2, +1 (DC 17)
Throw, +2 (DC 15)
Unarmed, +1 (DC 15)

Complications
Motivation: Responsibility
Obsession: Technology
Prejudice: Flame and his brother Frost are very obviously not 'human', Flame with his hair that looks like it is a blaze of fire, red eyes and slightly red-ish skin color almost like always having a sunburn

Languages
English

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 9/6, Will 7

Power Points
Abilities 22 + Powers 77 + Advantages 8 + Skills 15 (30 ranks) + Defenses 28 = 150

Background:
Flame, part of a dynamic duo with Frost. Twin brothers that were born with the abilities already active (something that didn't ever really happen in the universe they were in), Flame burned the hospital room they were delivered in followed by Frost freezing the flames to form a beautiful frozen flame ice-works.
Growing up they were seen being able to communicate as early as 2 months, one crying until the other looked at him, they would look to each other for a while and then the one that was crying would go back to sleeping/eating/whatever they were doing. As they grew up it was clear they had some connection but they also formed their own identities; Flame took very readily to technology and the advanced age, learning and nearly mastering computers by the age of 10 as well as studying advanced science theory when he was 16. Flame is Se7en's 'techie' that made the computer for The Junkyard and can be found helping Wing design new cars (normally wanting to put things like GPS, Nitro and other add-ons to the car).


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Last edited by CelticREI on Tue May 10, 2011 9:24 pm, edited 2 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

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