Celt's Builds - Phantom Spider, Joan Arcanum and 6ix

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 8 - Wing

Post by CelticREI » Mon Aug 02, 2010 10:23 am

Wing - PL 10

Strength 8, Stamina 8, Agility 2, Dexterity 1, Fighting 5, Intellect 2, Awareness 3, Presence 0

Advantages
Accurate Attack, Agile Feint, Diehard, Equipment 3, Improved Grab, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Perception, Takedown, Tracking, Uncanny Dodge

Skills
Acrobatics 8 (+10), Athletics 1 (+9), Close Combat: Unarmed 7 (+12), Insight 5 (+8), Intimidation 10 (+10), Perception 7 (+10), Stealth 5 (+7), Technology 2 (+4), Vehicles 3 (+4)

Powers
Demon Traits (Advantages: Skill Mastery, Skill Mastery, Tracking)
. . Demonic Smell: Senses 3 (Acute: Smell, Analytical: Smell, Ranged: Smell; Innate)
. . Demonic Vision: Senses 4 (Darkvision, Extended: Vision 1: x10, Infravision; Innate; Noticeable: Eyes are pure Black)
Demon-Form (Activation: Standard Action)
. . Claw-Climbing: Movement 2 (Safe Fall, Wall-crawling 1: -1 speed rank; Limited: Safe Fall only when near a Surface [1 rank only])
. . . . Dash: Speed 3 (Alternate; Speed: 16 miles/hour, 250 feet/round)
. . . . Powerful Legs: Leaping 3 (Alternate; Leap 60 feet at 16 miles/hour)
. . . . Wings: Flight 4 (Alternate; Speed: 30 miles/hour, 500 feet/round; Gliding, Wings)
. . Claws and Teeth (Penetrating 7 added to Strength Damage)
. . Demonic Endurance: Enhanced Stamina 8 (+8 STA; Permanent)
. . Demonic Reactions: Enhanced Trait 6 (Traits: Dodge +3 (+12), Parry +3 (+12))
. . Demonic Regeneration: Regeneration 5 (Every 2 rounds, Advantages: Diehard; Persistent)
. . Demonic Strength: Enhanced Strength 8 (+8 STR; Permanent)
. . Tail: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)

Equipment
Flash Goggles, The Junkyard

Offense
Initiative +2
Grab, +5 (DC Spec 18)
Throw, +1 (DC 23)
Unarmed, +12 (DC 23)

Complications
Relationship: (Wing and Shriek, fighting crime and making sure the other doesn't get hurt)
Responsibility: (Shriek is doing this 'hero' stuff, and Wing would hate himself if she got hurt because he wasn't around)

Languages
English

Defense
Dodge 12/9, Parry 12/9, Fortitude 12, Toughness 8, Will 8

Power Points
Abilities 26 + Powers 72 + Advantages 8 + Skills 24 (48 ranks) + Defenses 20 = 150


Created With Hero Lab® - try it for free at http://www.wolflair.com!

Design
This is Wing, the 'Wolverine' of Se7en. He is able to change from his normal, goth'd out self into a demon-like form. He also has his enhanced sense of smell and sight always active (he used to be able to turn it off but an accident made it permanent) and thus his eyes are completely Black with no iris or white. He normally wears sunglasses when around 'norms' (what they call normal people)
Chris works at a junkyard which also has the building that Se7en uses as a base, his father owned the place before passing away and it became Chris' when he turned 18. It doesn't have much, but it's 'home'.

Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Tue May 10, 2011 9:04 pm, edited 4 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

BlindPugh
Compatriot
Compatriot
Posts: 462
Joined: Fri Oct 23, 2009 10:04 pm

Re: Celt's Builds (mainly 3E)

Post by BlindPugh » Mon Aug 02, 2010 11:11 am

Seeing Decibel listed in your intended builds & finally twigging that's who your Avi is makes me wonder if you plan on building that whole incarnation of the New Warriors?

It's possible I've just been looking in the wrong places before, but I don't think I've ever seen them on here.
When realities collide- Quicksilver With thanks to Tatooedman.
Shadow war- Bill Sakowski
Toronto's greatest heroes- Green Ronin

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Re: Celt's Builds (mainly 3E)

Post by CelticREI » Mon Aug 02, 2010 4:53 pm

BlindPugh wrote:Seeing Decibel listed in your intended builds & finally twigging that's who your Avi is makes me wonder if you plan on building that whole incarnation of the New Warriors?

It's possible I've just been looking in the wrong places before, but I don't think I've ever seen them on here.
I wasn't planning on it originally, but making up the techno New Warriors could be fun. I'll start working on them once I get done remembering and stating my Se7en team ^_^
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 9 - Amazo (NPC/Enemy, PL13)

Post by CelticREI » Mon Aug 02, 2010 5:42 pm

Image
Amazo
PL13

 
Abilities
Strength 5, Stamina 5, Agility 5, Dexterity 5, Fighting 5, Intellect 2, Awareness 2, Presence 0
 
Powers
Absorption Cells:
Absorption Cells: Mimic 6 [Extra Target 2 (3 total), Reaction (When around Meta-Humans/Mutants); Limited (Only Powers), Limited (Loses Powers if Target is over 100 feet away)]
(72 points)
Android:
Laser Beam: Ranged Damage 9, Android Skin and Frame: Impervious Toughness 5, Android Design: Immunity 4 [Aging, Suffocation, Hunger and Thirst]
(27 points)
 
Equipment
 
 
Advantages
Assessment, Chokehold, Favored Foe [JLA Members], Fast Grab, Power Attack
 
Skills
Acrobatics 10 (+15), Athletics 0 (+5), Close Combat: Unarmed 7 (+12), Deception (+0), Insight 5 (+7), Intimidation 4 (+4), Perception 6 (+8), Persuasion 0 (+0), Stealth 0 (+5)
 
Offense
Initiative +5
Unarmed +12, Damage 5
Eye Lasers +5, Damage 9
 
Defense
Dodge 7, Parry 10
Toughness 5 (Def Roll 0), Fortitude 13, Will 4
 
Power Points
Abilities 58 + Powers 99 + Advantages 5 + Skills 16 + Defenses 17 = Total 195
 
Complications
 
 
Design Notes
My 'newbie' Amazo. He is basically a brand new one that does not yet have any real powers copied. That might change with his encounter with Team 2...
Last edited by CelticREI on Sat Jun 04, 2011 10:08 pm, edited 5 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

Berior
Fanatic
Fanatic
Posts: 995
Joined: Fri Aug 07, 2009 12:49 pm

Re: Celt's Builds (mainly 3E)

Post by Berior » Mon Aug 02, 2010 6:02 pm

ahah, so that was the thing we just ripped apart !

Lucky us he didn't have time to copy our powers, that would have been very bad for us.
Otherwise I'll just say that his will save is way below what his PL authorise.

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Re: Celt's Builds (mainly 3E)

Post by CelticREI » Mon Aug 02, 2010 6:18 pm

Berior wrote:ahah, so that was the thing we just ripped apart !

Lucky us he didn't have time to copy our powers, that would have been very bad for us.
Otherwise I'll just say that his will save is way below what his PL authorise.
Aye, I'm still getting out of when building things, keep them to PP-PL limits. So Amazo was lowered in areas so I could boost him in others. I also find I am building enemies for the type of character's I normally go for, not super-strong but very agile and tricky. To point it out, if it had been Amazo vs Nightcrawler, Quicksilver and Taskmaster; how many more rounds do ye think it would have taken? lol I'll just have to adjust for folks like Superman and his ilk ^_^
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

BlindPugh
Compatriot
Compatriot
Posts: 462
Joined: Fri Oct 23, 2009 10:04 pm

Re: Celt's Builds (mainly 3E)

Post by BlindPugh » Tue Aug 03, 2010 2:01 am

Hopefully there isn't a next time, but in case we have to fight Amazo again I'm curious to see if Taskmaster counts as a metahuman for the purpose of mimicry.
When realities collide- Quicksilver With thanks to Tatooedman.
Shadow war- Bill Sakowski
Toronto's greatest heroes- Green Ronin

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

*This Space for Rent*

Post by CelticREI » Fri Aug 06, 2010 8:15 pm

lol anyways, this is where my v2 Blink was and I will fill it later with a different build (most likely Chamber or Nightcrawler or Mystique, one of the ones I'm bringing out soon.
Last edited by CelticREI on Tue Sep 28, 2010 6:55 am, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 11 - H4ck (Techno) (2E)

Post by CelticREI » Mon Aug 09, 2010 11:37 am

Name: H4ck
PL10
Image
Never mind the fact he has a sword, it was a dare gone wrong...

--Physical Description--
Age: 21
Height: 5'11"
Hair Color: Brown
Eye Color: Green
Race: Caucasian
Nationality: Irish

Totals: 57(Abilities/Combat/Saves)+27(Skills)+21(Feats)+45(Powers)=150

--Attacks/Damage--
Unarmed +5; DC16 (Bludgeon)

Brass Knuckles +5; DC17 (Bludgeon)

Power Tonfa's
-ESOD +5; DC13 (Fort-Fatigue, Stun. Will-Paralyze)
-Strike +5; DC20 (Bludgeon)

Beretta 9mm +4; DC18 (Ballistic)
+Laser Sight +5; DC18 (Ballistic)
-Targeting Scope (Improved Aim Feat) (Flavored into the eyepiece HUD of his jumpsuit)
-Silencer (Add's Subtle to Beretta 9mm)
-Stun Ammo (Makes Beretta 9mm Damage non-lethal)

"Ride" +5; DC20 (Possession; Machines Only)
"Body-Ride" +5; DC20 (Possession)
Mind-Reading Power Check vs. Will
Illusion DC20 Will

--Abilities:--
Strength - 12
Dexterity - 14
Constitution - 10
Intelligence - 18
Wisdom - 14
Charisma - 14

--Combat:--
Attack Bonus - 3
Defense Bonus - 6
Dodge Bonus - 3
Toughness Save - +0/+3

--Saves:--
Fortitude Save - 5
Reflex Save - 8
Will Save - 8

--Skills:--
* = Skill Mastery in that Skill.

Bluff: 3(+5)
Climb: 0(+1)
Computers: 10(+14)
Concentration: 7(+9)
Craft:
--Artistic: 6(+10)
--Chemical: 6(+10)
--Electronic: 10(+14)
--Mechanical: 6(+10)
--Structural: 6(+10)
Diplomacy: 0(+2)
Disable Device: 6(+10)
Disguise: 0(+2)
Drive: 2(+4)
Escape Artist: 0(+2)
Gather Information: 2(+6)
Handle Animal: 0(+2)
Intimidate: 0(+2)
Investigate: 3(+7)
Knowledge:
--Physical Sciences: 4(+8)
--Technology: 10(+14)
Language: 2 (Gaelic(Irish, native language), Binary, English)
Notice: 9(+11)
Pilot: 2(+4)
Search: 5(+9)
Sense Motive: 5(+7)
Stealth: 2(+4)
Survival: 0(+2)
Swim: 0(+1)

--Feats:--
Accurate Attack, Ambidexterity, Attack Focus (Melee) 2, Attack Focus (Ranged) 1, Defensive Attack, Diehard, Eidetic Memory, Equipment 10, Inventor, Redirect, Set-Up

--Powers: --
Datalink 2 [Mental, Range: 100 Feet, Omni-Directional Area, Machine Control.] 5pp
-AP: Super-Sense: Detect Electronics 3 [Accurate, Detect at Range] 1pp
-AP: Mind Shield 5 [Computer-like mind, Firewall] 1pp

Immunity 3 2pp
- Aging [Limited-Half Effect]
-Sleep
-Starvation & Thirst [Limited - Half Effect]

Quickness 3 [10x; Typing Speed] 1pp
Quickness 4 [25x; Mental Tasks] 2pp

Ride (Possession) 10 [DC20; Power Feat: Skill Mastery (Computers, Disable Device, Gather Info), Sensory Link, Increased Duration (Continuous), Limited (Only Machines/Electronics), Decreased Range (Touch)] 33pp
-AP: Body-Ride (Multiple Powers)
--Body-Ride (Linked: Possession 10 [DC20; Sensory Link, Limited(Cannot Control, only 'rides') Decreased Range (Touch), Feedback 5 (Takes half damage possessed takes) Telepathy 1 (Mental Communication 1 [Limited(Only Body-Ride Target)], Mind Reading 10 [DC20; Limited (Only Body-Ride Target)]))
--Boost 3 [DEX/INT/WIS; Others Only, Limited (Only Body-Ride Target)]
--Illusion 10 [DC20 Sight and Hearing; Phantasms, Limited (Only Body-Ride Target)]
--Quickness 2 [5x; Mental Tasks; Only Affects Others, Limited (Only Body-Ride Target), Decreased Range (Touch)]
-AP: Teleport 5 [500 Feet as Move Action; Accurate, Medium (Electronics), Short-Range]

(Quick run down on Ride/Body-Ride:
Ride: He can possess machines/electronics and control them.
Body-Ride: Able to go into a person/animal's mind and see/hear/touch/taste/smell what they do, speak to them mentally and delve into their memories. He can also increase their Mental Task reaction time, some small stat increases, as well as make them see illusions. When doing Body-Ride he does not control them, they are fully aware and control their own actions.)

--Equipment--
Power Tonfa's (Device as Equipment) 19ep
-Electrical System Output Disrupt (ESOD, or what he normally says when using it "Sod Off!")
ESOD - (Linked: Fatigue 3, Paralyze 3, Stun 3)
--AP: Strike 4 [Autofire 3 (interval 1, max +10), Mighty, Split Attack (2 Targets)]

PDA/PPC Phone (Cell Phone, GPS Receiver, PDA) 3ep

Brass Knuckles 2ep

Armored Jumpsuit (Device as Equipment) 16ep
-Protection 4 [Innate, Limited (Physical Damage)]
-Protection 2 [Innate, Limited (Energy Damage)]
-Immunity 2 [Cold, Heat; Innate]
-Super-Movement 2 [Slow Fall, Trackless; Innate, Limited (Slow Fall is Half Effect, he only can slow fall when against a surface)]
-Gas Mask
-Flash Goggles
--Feature [Eyepiece HUD for PDA]


--Backstory--
H4ck was born Jason Smith Kinnes (pronounced Ken-ness, like Guinness but with a K) to Todd and Mary Kinnes in Dublin, Ireland on Oct 07th, (21 years ago in game years). His early childhood was one of normalcy, going to Primary and getting very good grades; it was easy for Jason as he was a very bright wee lad, taking especially to computers and things mechanical. It was during a field trip in Secondary to a power plant that things became truly interesting in Jason's life...
While at the plant it was attacked by Doctor Stratos and during a battle between Doc Stratos and a local group of heroes Jason was thrown backward by a magic blast into a computer terminal. A combination of the magic in the blast and something in Jason's DNA triggered him to change, he became a being of pure energy and was absorbed into the very computers he slammed against. On official records Jason Kinnes was an unfortunate casualty that day, his family having an empty casket burial as no body was ever found.
Jason was lost inside the closed circuit database of the power plant, not knowing where he was or what to do, he almost caused the plant to meltdown as Jason tried to do something, *anything*. It was because of this that he was saved; the heroes that responded to the meltdown crisis happened to have a 'techie' in their ranks and he found a scared Jason in a subroutine for the cooling reactor. Walking him through getting back to a safe place in the computer database was an interesting adventure to say the least, Jason had been running purely off instincts and fear so doing things with purpose was hard at best. Finally though Jason was safe and thus so was the power plant. The techie walked Jason into a data-disk so he could find out how to get him back to normal but when he started to put the disk into his tec-pack Jason hopped from the disk into the techie himself!
'Hitching a ride' with the techie was another interesting adventure, as he kept getting distracted with the techie's memories and the heroes adventures; it turns out not only could Jason hop into a human body but while in them he could see, hear, feel, taste and smell what they did and he could delve into their memories (though some were difficult to access so he gave up on them).
It took a few weeks for them to figure out how to coach Jason out of the techie and in a special effects dream of pixel's, Jason was in his own form again.
He immediately dropped to his knees and begged the hero team to join them, having 'lived' through many of their adventures through the techie had inspired and encouraged him to become a hero.
He was with them for a few months, taking the codename H4ck after one of them joking that he could hack into people and should make it leet-speak, and while with them he found he could learn things while 'on' a computer, teaching himself a few forms of Shao-lin Kung Fu and learning to use dual Tonfa's, his weapon of choice.
It was a few months later that he was visited by someone from the states, handing him a card and talking about another team that needed him more...

--Personality Quirks--
H4ck was born and bred Irish, but the team he joined for those 6 or so months were mainly British, so he picked up a lot of England's slang and can change his accent from Northern Ireland to Northern England with little difficulty. (adding to that, he has taken up calling female's higher in rank then himself 'mum' because his previous team leader asked it of her troops)

--Complications:--
Still working on them...
Last edited by CelticREI on Sat Jun 04, 2011 10:12 pm, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 12 - H4ck (Psion) (2E)

Post by CelticREI » Wed Aug 11, 2010 9:20 am

H4ck:
PL: 10

Abilities:
Strength 10 Dexterity 12 Constitution 12
Intelligence 15 Wisdom 22 Charisma 16

Skills:
Bluff 10 (+13), Concentration 6 (+12), Diplomacy 8 (+11), Drive 2 (+3), Language 1 [Native: Gaelic; English], Notice 4 (+10), Pilot 2 (+3), Sense Motive 8 (+14), Stealth 12 (+13)

Feats:
Accurate Attack, Defensive Attack, Diehard, Redirect, Set-Up, Trance, Ultimate Save [Will]

Powers:
Astral Form 4 (Extra: Affects Corpreal)
-Alt. Power: Illusion 8 [all senses] (Flaw: Phantasms)
-Alt. Power: Mental Blast 8 (Extra: Autofire); (Flaw: Mental Weapon)
-Alt. Power: Possession 8
-Alt. Power: Stun 8 (Extra: Alternate Save [Will], Ranged)
-Alt. Power: Telepathy 10 & Comprehend 2 [he can understand/be understood by anyone regardless of language]

Force Field 10 (Extra: Impervious)
Super-Senses 2 [Danger Sense, Mental Awareness]

Saves:
Toughness +11*/+1 [*Impervious Force Field]
Fortitude +5
Reflex +6
Will +14

Combat:
Attack +8
Defense +18 (+14 flat-footed)
Initiative +1

Complications:
Pay it forward: H4ck is thankful to still be alive thanks to the efforts of the UK super team known as , and tries to give that kind of life altering help to others.

Better they don't know: H4ck's hasn't let his family and friends know that he is alive, as far as they know he died that day at the plant. He doesn't want them to worry about him now that he has entered the world of superhumans and possibly suffer through "loosing him" again.


Costs: Abilities 27+ Skills 14+ Feats 7+ Powers 53+ Saves 17+ Combat 32= 150 pts.

Physical Description:
Age: 21
Height: 5'11"
Hair Color: Brown
Eye Color: Green
Race: Caucasian
Nationality: Irish

Background:
H4ck was born Jason Smith Kinnes (pronounced Ken-ness, like Guinness but with a K) to Todd and Mary Kinnes in Dublin, Ireland on Oct 07th, (21 years ago in game years). His early childhood was one of normalcy, going to Primary and getting very good grades; it was easy for Jason as he was a very bright wee lad, taking especially to people's emotions and psychology. It was during a field trip in Secondary to a power plant that things became truly interesting in Jason's life...
While at the plant it was attacked by Doctor Stratos and during a battle between Doc Stratos and a local group of heroes Jason was thrown backward by a magic blast. A combination of the magic in the blast and something in Jason's DNA triggered him to change, he became a being of pure mental energy and disappeared. On official records Jason Kinnes was an unfortunate casualty that day, his family having an empty casket burial as no body was ever found.
Jason was lost in an Astral dimension of the power plant, not knowing where he was or what to do, he almost caused the plant to meltdown as Jason tried to do something, *anything* and accidentally possessed a worker. It was because of this that he was saved; the heroes that responded to the meltdown crisis happened to have a 'mentalist' in their ranks and he found a scared Jason in a worker nearby. Walking him through exiting the worker without leaving permanent damage was an interesting adventure to say the least, Jason had been running purely off instincts and fear so doing things with purpose was hard at best. While leaving the worker he accidentally jumped into the Mentalist himself!
'Hitching a ride' with the mentalist was another interesting adventure, as he kept getting distracted with the mentalist's memories and the heroes adventures; It took a few weeks for them to figure out how to coach Jason out of the mentalist and in a flash of light, Jason had re-created and, more importantly, was in his own body again.
He immediately dropped to his knees and begged the hero team to join them, having 'lived' through many of their adventures through the mentalist had inspired and encouraged him to become a hero.
He was with them for about 6 months, taking the codename H4ck after one of them joking that he could hack into people and should make it leet-speak to be hip, learning some forms of Shao-lin Kung Fu from a martial arts master on the team as well as learning to form his mental energy into weapons from the mentalist.
It was a few months later that he was visited by someone from the states, handing him a card and talking about another team that needed him more...

Personality Quirks:
H4ck was born and bred Irish, but the team he joined for those 6 or so months were mainly British, so he picked up a lot of England's slang and can change his accent from Northern Ireland to Northern England with little difficulty. (adding to that, he has taken up calling female's higher in rank then himself 'mum' because his previous team leader asked it of her troops)

-----
This is H4ck from above with a different twist to him, instead of being a techno-type with a few other things, he is more based off 2E's pre-built Psionic (I copied it down and then started changing things and TattooedMan really helped out with making him a bit more 'pure'.) So instead of becoming a being of energy that possesses technology, he is more a being of mental energy and it would show the higher in PL he got. Later learning Incorporeal (Mental Energy), Concealment (All Senses except Tactile), some immunities (such as Aging, Food+Drink, Breathing) and some of the things under his Astral Form would become Dynamic would round out his ascension to being what I consider a playable Dr. Manhattan (Though without the God-type powers of creation, broken-ness and lack of clothing).
Last edited by CelticREI on Fri Aug 20, 2010 7:43 pm, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 13 - Binary

Post by CelticREI » Fri Aug 13, 2010 4:10 pm

Image
"You want to input what into my what?"

010000100110100101101110011000010111001001111001 ("Binary" written in Binary)
PL10


Abilities
Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 0, Intellect 5, Awareness 1, Presence 1

Powers
Computer Mind:
tmail.exe: Communication 3 [Radio, Internet; Area, Selective; Rapid], Translate.exe: Comprehend 5 [Speak, Understand and Read all Languages, Speak and Understand Machines], Run: Jack-In: Movement 1 [Dimensional - "Cyberspace"], Processor Brainwaves: Quickness 8 [Limited (Mental Tasks)], Eye_Spy.exe: Remote Sensing 8 [Vision, Hearing; Simultaneous; Medium (Electronic Equipment)], Processing...: Senses 8 [Analytical Vision, Hearing, Smell, Taste, Touch, Acute Smell, Taste, Touch], Data_Dump.tar: Variable 1 [Limited 2 (Only Expertise Skills)]
(72 points)
NAVI_Tool.bin:
NAVI_Form.tar: Variable 3 [A nanite-filled liquid metal that forms over her to create various machines and objects, mainly guns, blades and armor; Limited (Only Technology/Physics-based Powers)]
(18 points)
Common NAVI Config 1.0:
Shield Generator: Protection 7, Sword: Damage 7 (Or Guns: Ranged Damage 3 [Projectile or Energy Damage; Split Attack 1]), Anti-Gravity Generator: Flight 1 [Quirk (Max height: 20 feet)]
(0 points)
Common NAVI Config 1.1:
Liquid Crystal Armor: Protection 10 [Impervious 5]
(0 points)
Common NAVI Config 1.2:
Creation Wheel Algorithm: Create 4 [Permanent; Innate, Subtle], Creation Wheel Speed & Distance Theory: Move Object 5 [Limited (Objects created through Creation Wheel Algorithm)]
(0 points)

Equipment


Advantages
Assessment, Eidetic Memory, Inventor, Skill Mastery [Technology], Well-Informed

Skills
Acrobatics 2 (+3), Athletics 2 (+2), Deception 2 (+3), Insight 5 (+6), Intimidation 0 (+1), Investigation 5 (+10), Perception 5 (+6), Persuasion 2 (+3), Stealth 0 (+1), Technology 10 (+15), Treatment 3 (+8), Vehicles 4 (+5)

Offense
Initiative +1
Unarmed +0, Damage DC15

Defense
Dodge 5, Parry 4
Toughness 0 (without NAVI_Tool.bin) (Def Roll 0), Fortitude 4, Will 6

Power Points
Abilities 18 + Powers 90 + Advantages 5 + Skills 20 + Defenses 17 = Total 150

Complications
It's a man's world (Binary knows nothing of human interaction, which gets her into trouble quite often)
Computer Mind, Human Body (Binary is not used to having a body and how fragile it is, as such she may well get in over her head in a fight. Thinking she is in her old Robotic body and not her new synth-human one)

Design Notes
Binary is a fun character to play, she used to be a robotic defender of justice though went through a transformation into a synthetic humanoid because of a powerful artifact (The Creation Wheel for ye folks that read Divine Right). She is still able to access everything she could as a robot, only in a 'might-as-well-be-human' body (Though she looks, feels, ages, etc just like a human, she technically isn't one. For example, she cannot breed with humans, as she is sterile. Also she grows no body hair beyond her eyebrows and head hair and her lips are actually green, it's not lipstick)
The best part of her is her Complications, she is incredibly fun to play because she is just so alien to everything that is human (an example was her trying to go into 'standby mode' while standing, also looking for what she is supposed to plug in to the wall when she got hungry for the first time)
Last edited by CelticREI on Sat Jun 04, 2011 10:14 pm, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 14 - Abby Van Alstine

Post by CelticREI » Tue Aug 17, 2010 11:44 am

Abigail "Abby" Van Alstine
PL10


Image
"Huh, says here I need a virgin for some erotic energy part of the spell... You wouldn't know where I could find one, would ya?"

Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 1, Intellect 2, Awareness 2, Presence 3

Powers
Innate Magic:
Speak with the Dead: Comprehend 2 [Understand/Speak with The Dead], Entropic Blast: Ranged Damage 9 [Area (Perception), Feature (Can feel it building a turn before it happens), Feature (Can spend a Hero Point to delay it a turn), Penetrating, Reaction (When in Extreme Danger); Tiring, Uncontrolled; Diminished Range, Quirk (Full Power)], Just Lucky: Enhanced Trait 6 [Advantages: Beginners Luck, Luck, Second Chance], Tough against Magic: Enhanced Trait 7 [Advantage: Defensive Roll, Evasion; Limited (Only against Magic)]
(75 points)
Learned Magic:
Various Magic Spells: Variable 2 [Distracting, Limited (Only Powers), Limited (Only a single Power at a time); Variable Descriptor (Magical)]
(10 points)

Equipment
Leather Outfit
Toughness: Protection 3
Grimore Spell Book
Knowledge is Power: Other 4 [Removes Distracting on Various Magic Spells Power, but only ones that are Rank 4 or less], Quick Study: Quickness 6 [Limited (Only Artificer or Ritualist)]

Advantages
Agile Feint, Artificer, Attractive 1, Beginner's Luck, Benefit 1 [Locke's Apprentice], Defensive Roll 5, Equipment 2, Evasion 2, Extraordinary Effort, Improved Defense, Languages 1 [Mage Language], Luck 4, Ritualist, Second Chance 1 [Expertise: Magic], Skill Mastery [Acrobatics], Skill Mastery [Expertise: Magic], Trance, Ultimate Effort [Expertise: Magic]

Skills
Acrobatics 8 (+9), Athletics 6 (+6), Deception 7 (+10), Expertise: Magic 8 (+10), Insight 6 (+8), Intimidation 1 (+4), Investigation 2 (+4), Perception 8 (+10), Persuasion 6 (+9), Stealth 2 (+3), Technology 2 (+4), Vehicles 2 (+3)

Offense
Initiative +1
Unarmed +1, Damage DC15
Entropic Blast +1, Damage DC24

Defense
Dodge 1, Parry 1
Toughness 9 (verses Magic), 4 (verses anything else) (Def Roll 5) (Outfit 3), Fortitude 1, Will 2

Power Points
Abilities 22 + Powers 85 + Advantages 14 + Skills 29 + Defenses 0 = Total 150

Complications
Teen Angst (Abby still has times that she goes into a bit of a depression over accidently summoning Mali who killed her friends and family)
High School Drama (Abby is still in High School, so she has to balance her magic studies and adventures with her school studies)

Design Notes
This is Abigail "Abby" from Top Cow's "The Necromancer", a comic that only got a total of 7 issues (6 + 1 'Preview' Issue) and I really wish it got more attention as it has a great story, characters, etc.
Abby is pretty well defined at PL10, and the only real things that would improve are her Skills, Equipment, and her Variable 'Magic Spells' power as she gained pp.
Her basic stuff is she is a innate-natural born Necromancer, that is to say, she can speak with the dead and control Entropic Magic, though 'control' is a bit misleading, she can barely control when and how hard her entropic blasts are. She also has a bit of natural talent with making things happen if she yelled or wanted it to happen hard enough (when she was a cheerleader she would unknowingly make her team better from cheering and hoping things would happen)
Later she accidently summons a demon named Mali who kills her friends and family that are in her house at the time, was captured by a cult worshipping that demon, and then was saved by Locke, who would later become her Master teaching her the magic arts.
Last edited by CelticREI on Sat Jun 04, 2011 10:18 pm, edited 2 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Re: Celt's Builds (mainly 3E)

Post by CelticREI » Fri Aug 20, 2010 9:25 pm

Updated Trish (3E version) with a new way to do her Mimic. It's now linked to Affliction instead of it being Weaken and Mimic (limited to someone she used Weaken on)
I moved around her powers to be under two headings "Perfect the Form" is her shapeshifting and morph block and "Steal the Soul" is her draining and mimic block. They're still all 'normal' powers, no Dynamic's or Alt's for her.
Something I am wondering/testing is when it comes to Mimic type Variable powers, I added a Custom +1/r "Extra Target" much like Mimic had in 2E as back in 2E ye could mimic up to your full pp total for each target using that (ie. with her Variable 4, Extra Target 1 she should be able to take 20pp worth of powers from two targets for a total of 40pp of powers between the two of them) Not sure if that should still work or not, but it seems the best fit thus far.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 15 - H4ck

Post by CelticREI » Sun Aug 22, 2010 11:29 am

To celebrate me getting Hero Lab (3e beta), here is the first build from it: H4ck in 3E!

H4ck - PL 10

Strength 0, Stamina 1, Agility 2, Dexterity 1, Fighting 2, Intellect 2, Awareness 6, Presence 3

Advantages
Accurate Attack, Close Attack 3, Defensive Attack, Diehard, Languages 1, Redirect, Set-up, Trance, Ultimate Effort (Will Save)

Skills
Close Combat (Mental Weapon) 1 (+3), Deception 8 (+11), Insight 5 (+11), Perception 5 (+11), Persuasion 7 (+10), Stealth 8 (+10), Vehicles 2 (+3)

Powers
Mental Being
. . Force Field: Protection 8 (+8 Toughness)
. . Immunity: Immunity 2 (Aging, Poison; Limited - Half Effect)
. . Immunity: Immunity 5 (Disease, Sleep, Starvation & Thirst, Suffocation (All))
. . Insubstantial: Insubstantial 3 (mind, Energy; Precise; Permanent, Notes: Insubstantial is 'normal' form)
. . Psionic Senses: Senses 2 (Awareness: Mental, Danger Sense: Mental)
Telepathy/Psychic Array
. . ESP: Remote Sensing 7 ([0 active, 0/23 PP, 3/r], Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 0.5 miles; Subtle 2 (undetectable))
. . Mental Weapon: Damage 6 (DC 21; Alternate Resistance (Will), Affects Insubstantial 2 (full rank), Accurate 3 (+6), Multiattack)
. . Phantasm's: Illusion 4 (Affects: All Sense Types, Area: 15 cft., DC 14; Precise)
. . Possession: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Feature ("Ghost" [Body is inside target while Possessing], "Ride" [Able to only ride, not control]), Increased Duration 2 (sustained); Instant Recovery, Grab-based)
. . Speed of Thought: Teleport 10 ([0 active, 0/23 PP, 2/r], 4 miles in a move action, carrying 50 lbs.; Change Velocity, Change Direction)
. . Stun: Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Increased Range (ranged), Accurate 3 (+6))
. . Telepathy
. . . . Mind Dive: Mind Reading 6 (DC 16; Feedback)
. . . . Telepathic Understanding: Comprehend 2 (Languages - Understand All, Languages - You're Understood)
. . . . Thought-Speak: Mental Communication 3
. . . . . . Area Thought-Speak: Mental Area Communication 2 (Alternate; Area, Selective)

Offense
Initiative +2
Grab, +5 (DC Spec 10)
Mental Weapon: Damage 6, +12 (DC Will 21)
Mind Dive: Mind Reading 6 (DC Will 16)
Possession: Cumulative Affliction 10, +5 (DC Will 20)
Stun: Affliction 10, +7 (DC Will 20)
Throw, +1 (DC 15)
Unarmed, +5 (DC 15)

Complications
Identity: H4ck's hasn't let his family and friends know that he is alive, as far as they know he died that day at the plant. He doesn't want them to worry about him now that he has entered the world of superhumans and possibly suffer through "loosing him" again.
Motivation: Doing Good: H4ck is thankful to still be alive thanks to the efforts of the UK super team known as Queen & Country, and tries to give that kind of life altering help to others.

Languages
English, Gaelic

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 9, Will 14

Power Points
Abilities 34 + Powers 63 + Advantages 11 + Skills 18 (36 ranks) + Defenses 24 = 150

Background:
H4ck was born Jason Smith Kinnes (pronounced Ken-ness, like Guinness but with a K) to Todd and Mary Kinnes in Dublin, Ireland on Oct 07th, (21 years ago in game years). His early childhood was one of normalcy, going to Primary and getting very good grades; it was easy for Jason as he was a very bright wee lad, taking especially to people's emotions and psychology. It was during a field trip in Secondary to a power plant that things became truly interesting in Jason's life...
While at the plant it was attacked by Doctor Stratos and during a battle between Doc Stratos and a local group of heroes Jason was thrown backward by a magic blast. A combination of the magic in the blast and something in Jason's DNA triggered him to change, he became a being of pure mental energy and disappeared. On official records Jason Kinnes was an unfortunate casualty that day, his family having an empty casket burial as no body was ever found.
Jason was lost in an Astral dimension of the power plant, not knowing where he was or what to do, he almost caused the plant to meltdown as Jason tried to do something, *anything* and accidentally possessed a worker. It was because of this that he was saved; the heroes that responded to the meltdown crisis happened to have a 'mentalist' in their ranks and he found a scared Jason in a worker nearby. Walking him through exiting the worker without leaving permanent damage was an interesting adventure to say the least, Jason had been running purely off instincts and fear so doing things with purpose was hard at best. While leaving the worker he accidentally jumped into the Mentalist himself!
'Hitching a ride' with the mentalist was another interesting adventure, as he kept getting distracted with the mentalist's memories and the heroes adventures; It took a few weeks for them to figure out how to coach Jason out of the mentalist and in a flash of light Jason had re-created, and more importantly was in, his own body again.
He immediately dropped to his knees and begged the hero team to join them, having 'lived' through many of their adventures through the mentalist had inspired and encouraged him to become a hero.
He was with them for about 6 months, taking the codename H4ck after one of them joking that he could hack into people and should make it leet-speak to be hip, learning some forms of Shao-lin Kung Fu from a martial arts master on the team as well as learning to form his mental energy into weapons from the mentalist.
It was a few months later that he was visited by someone from the states, handing him a card and talking about another team that needed him more...
After joining FORCE Ops in their first mission, H4ck lost concentration and was made formless energy again. After a day or two of 'haunting' his team, really mentally trying to get them to come together so he could re-form, he has re-created his body yet another time. He has lost some power in his mental skills and his natural state is his energy form but has a better understanding of it and can will it solid or energy with not much more then a 'thought'

Personality Quirks:
H4ck was born and bred Irish, but the team he joined for those 6 or so months were mainly British, so he picked up a lot of England's slang and can change his accent from Northern Ireland to Northern England with little difficulty. (adding to that, he has taken up calling female's higher in rank then himself 'mum' because his previous team leader asked it of her troops)

Physical Description:
Age: 21
Height: 5'11"
Hair Color: Brown
Eye Color: Green
Race: Caucasian
Nationality: Irish

Image
(OOC: Just leave out the cape. H4ck just has a hood not cape)


Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Sat Jun 04, 2011 10:20 pm, edited 8 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

CelticREI
Luminary
Luminary
Posts: 2691
Joined: Thu Jul 15, 2010 11:24 am
Location: Charlotte, NC

Build 16 - Caedmon

Post by CelticREI » Mon Aug 23, 2010 8:36 pm

Caedmon - PL 10
Image
"Kiddo, back in My day we had things very different. When was my day? Well, ye know when folks say someone is older then the dinosaurs?..."

Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 1, Intellect 2, Awareness 3, Presence 2

Advantages
Connected, Contacts, Diehard, Eidetic Memory, Jack-of-all-trades, Ritualist, Skill Mastery (Expertise: Magic), Well-informed

Skills
Acrobatics 2 (+3), Athletics 2 (+2), Deception 2 (+4), Expertise (Magic) 8 (+10), Insight 4 (+7), Perception 4 (+7), Persuasion 4 (+6), Sleight of Hand 2 (+3), Stealth 2 (+3), Treatment 2 (+4)

Powers
Air Elemental (Activation: Standard Action)

Image
. . Concealment 10 (All Senses; Selective)
. . Create 4 (Volume: 15 cft., DC 14; Subtle 2 (invisible), Movable)
. . Element Control 1 (Element: Air, 100 lbs.; Affects Corporeal)
. . Flight 2 (Speed: 8 miles/hour, 120 feet/round; Quirk (DC20 Notice Check to feel a cold chill when he passes by))
. . Insubstantial 4 (Incorporeal; Precise, Affects Corporeal)
. . . . Insubstantial 2 (Alternate; Gaseous; Precise)

. . Earth Elemental (Alternate; Activation: Standard Action)

Image
. . . . Burrowing 7 (Speed: 8 miles/hour, 120 feet/round)
. . . . . . Movement 3 (Alternate; Safe Fall, Sure-footed 1, Wall-crawling 1 (-1 speed rank))
. . . . Cumulative Affliction 4 (1st degree: Vulnerable, 2nd degree: Disabled, 3rd degree: Paralyzed, DC 14; Cumulative)
. . . . Element Control 4 (Element: Earth, 800 lbs.)
. . . . . . Blast 5 (Alternate; earth, DC 20; Indirect 4 (any point, any direction))
. . . . Enhanced Stamina 5 (+5 STA)
. . . . Extra Limbs 6 (6 extra limbs, Advantages: Improved Grab; Innate)
. . . . Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size category; Innate; Permanent)
. . . . Immunity 10 (Common Descriptor: Earth/Rock Damage)
. . . . Impervious Toughness 10
. . . . Senses 2 (Extended: Radius (Tactile) 2 (x100))
. . . . Strength-based Damage 3 (DC 18; Linked (Cumulative Affliction 4))

. . Fire Elemental (Alternate; Activation: Standard Action)

Image
. . . . Affliction 8 (1st degree: Vision Impaired, 2nd degree: Vision Disabled, DC 18; Alternate Resistance (Dodge); Limited Degree)
. . . . Blast 10 (fire, DC 25)
. . . . . . Cone Area Blast 6 (Alternate; fire, DC 21; Cone Area (60 feet cone))
. . . . . . Damage 10 (Alternate; fire, DC 25; Multiattack)
. . . . . . Element Control 4 (Alternate; Element: Fire, 800 lbs.)
. . . . Energy Aura 5 (fire, DC 20; Selective; Permanent)
. . . . Immunity 10 (Common Descriptor: Choose Descriptor)
. . . . Leaping 3 (Leap 60 feet at 16 miles/hour)
. . . . . . Speed 3 (Alternate; Speed: 16 miles/hour, 250 feet/round)

. . Water Elemental (Alternate; Activation: Standard Action)

Image
. . . . Concealment 4 (All Visual Senses; Limited (In Water))
. . . . . . Swimming 4 (Alternate; Speed: 8 miles/hour, 120 feet/round)
. . . . Elongation 1 (Elongation: 15 feet)
. . . . Freeze: Affliction 5 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Paralyzed, DC 15)
. . . . . . Exhaust: Affliction 5 (Alternate; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, DC 15)
. . . . . . Sleep: Affliction 5 (Alternate; 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Asleep, DC 15)
. . . . . . Water Control: Element Control 2 (Alternate; Element: Water, 200 lbs.; Stacks with (Water Control: Element Control 4))
. . . . Healing Waters: Healing 9 (Persistent, Restorative, Stabilize, Increased Range 2 (perception))
. . . . . . Double Drought: Healing 9 (Alternate; Secondary Effect, Increased Range 2 (perception), Persistent, Stabilize)
. . . . . . Water Control: Element Control 4 (Alternate; Element: Water, 800 lbs.)
. . . . . . Water of Life: Healing 10 (Alternate; Resurrection, Stabilize, Energizing, Persistent)
. . . . Insubstantial 1 (Fluid; Permanent)
. . . . Regeneration 20 (2 per round; Persistent, Sustained; Source (Water), Distracting, Concentration)

Immortal (Advantages: Diehard)
. . Immortality 10 (Return after 1 hour; Unreliable, Notes: Only 5 times, can be 'recharged' by living as an elemental, and only an elemental, for a season.)
. . Immunity 4 (Aging, Starvation & Thirst, Suffocation (All))

Magick Training
. . Formal Training: Quickness 9 (Perform routine tasks in -9 time ranks; Innate; Limited to One Task (Ritualist), Notes: 30 seconds/pp in design, 6 seconds/pp in casting.)
. . Mage's Language: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Innate)

Complications
Honor, Motivation: Responsibility, Power Loss

Languages
Native Language

Defense
Dodge 1, Parry 1, Fortitude 1, Toughness 1, Will 3

Power Points
Abilities 22 + Powers 105 + Advantages 7 + Skills 16 (32 ranks) + Defenses 0 = 150

Design
Cae (pronounced exactly like the letter "K") is my pet project, back in 2e he had a bit better forms (buffing his abilities as well as giving powers) but for 3e he had to cut some of that. He's not much use in a fight in his 'human' form. He can make long spells using Ritualist (taking a turn per pp when casting, 30 seconds per pp when making the spell its self) and I normally have the GM ok a few that he always has ready, mainly Features or Equipment as a spell (such as the Lock Release Gun as a spell, now ye have that Unlock spell folks always want heh).
He is an immortal after having a run in with an air elemental (and a long story which I may write out sometime), coming back to life if killed after an hour though that only works 5 times (once for each form plus his life) unless he spends a season living as an elemental to rejuvenate the life energies. (his Power loss is much the same, he needs to spend a day meditating in his elemental form of that season per season. Thus a day in Spring as the Water Elemental, a day in Summer as the Fire Elemental, a day in Autumn as the Air Elemental and a day in Winter as the Earth Elemental. Otherwise he looses access to that elemental until he does that meditating. That does mean that if he misses a season completely that he won't have access to that form until next year when he can meditate in the right season) He also does not need to eat or drink, breath and does not age.
A basic run down of his different forms:
Air is his spying form; flight, the ability to float through walls and be undetectable while still affecting things around himself thanks to Affects Corporeal on both his Insubstantial and Air Control.
Earth is a tank, simple as that; and one that can *move* when on earth when it needs to. I normally flavored it he actually semi-"teleported", sinking into the ground and reappearing within his move range. It is the only one that kept its adjustments to Abilities. Growth gives it +4 Str/Sta, then Enhanced Sta+5. So when in this form he has Str:4, Sta:10 (impervious toughness 10) He also has a venomous bite that is pretty nasty and can make the earth explode around enemies.
Fire is built for speed and agility (or was) and nice options for damage; it used to have enhanced traits giving him + to Dex, Agi, Fighting, Dodge, Parry, Acrobatics, that kind of thing. Right now it just gives Leaping and Speed. Most likely once the Speed/Leaping array has about 10pp in it I'll add an Alt giving those enhanced traits. He has some nice options for damage, throwing a fireball, a flamethrower, flaming swords (shown in the picture) or controlling fire.
Water is the healer/status dealer; having a few options Affliction-wise and the ability to give up either Healing *or* Status to use some (or a huge) Water Control makes this form a bit different (remember that when they stack it adds up the ranks, not the total; so it can move 3,200 lbs of water, not 1,000). Healing-wise it has a standard ranged heal with a few options, a close range resurrect and a perception multi-heal (thanks to Secondary Effect it will heal them twice with the cost of only one action ^_^) which is *really* good against an enemy that can bring a lot of hurt down on the tanks of your group. Finally this form has my best creation of Regeneration yet. He has to have water to use it and it uses a standard action each round to keep it active and is vulnerable each round he keeps it up. But it heals him 2 conditions a round. I find it a very fair self heal that is mainly useful out of combat but could be used in combat as long as ye are careful (tip: If possible get fully into water so the Concealment can kick in. That should help from being pummeled while healing)
Some interesting things to note: All the forms have Element Control 4 with the exception that Water *can* have 2, 4 or 6. As I raise one I raise the others so they are always the same number (the Water Control 2 is raised independently though).
Cae has a personal quirk /complication, he has to change to his human form between his elemental ones (it's part of the Standard Action, so nothing mechanics-wise, just flavor and story-wise really) and each has its own 'transformation' (which I might type out sometime later)
Later on each element would get a bonus 'sub-element' added to it. Air gets Energy-based stuff (attacks, redirection, absorption, etc), Earth gets Metal (fun because he becomes an actual Spider-Tank) or Wood/Plant, which ever is more fitting to the game he is in. Fire gets Lightning and Water gets Ice.
I used Magic: The Gathering pictures for his forms and always have. Many of his form's abilities are inspired by Magic cards/abilities (Such as his Spider's Bite being the "Tap this creature and it does not Untap during it's Controller's next untap Step" ability from Kamigawa)


Created With Hero Lab® - try it for free at http://www.wolflair.com!
Last edited by CelticREI on Sat Jun 04, 2011 10:23 pm, edited 3 times in total.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games

Locked