Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Puff Adder)

Postby prodigyduck » Thu Feb 20, 2014 1:46 pm

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PUFF ADDER (PL 7)
Real Name:
Gordon Fraley
Bodycast: Sandip Singh
Occupation: Criminal
Base of Operations: Mobile
Affiliation: HYDRA, Serpent Society
Height: 7’5”; Weight: 500 lbs.
Eyes: Red; Hair: Black

Strength 6/8*, Stamina 6/8*, Agility 2, Dexterity 2
Fighting 3, Intellect 2, Awareness 1, Presence 2
* with Inflation

POWERS
Acid Spray:
Damage 6 (Secondary Effect) – 12 points
Gigantism: Growth 2 (Innate, Permanent; -1 active defenses included) – 5 points
Inflation: Growth 2, Linked Impervious Toughness 4 – 8 points

ADVANTAGES
Daze (Intimidation), Startle

SKILLS
Intimidation 6 (+9, +10 with inflation), Perception 2 (+3)

OFFENSE
Initiative
+2
Acid Spray +3 (Close, Damage 6)
Unarmed +3 (Close, Damage 6/8*)
* with Inflation

DEFENSE
Dodge
4/3*, Parry 7/6*, Toughness 6/8*
Fortitude 8/10*, Will 3
* with Inflation

POWER POINTS
Abilities 40 + Advantages 2 + Defenses 12 + Powers 25 + Skills 4 = 83 Total

COMPLICATIONS
Follower:
Gordon is simple in his tactics, preferring to punch anything that gets in his way. He is more than willing to follow someone else’s lead.
Prejudice: Gordon is a mutant.
Secret: Gordon is working with HYDRA to infiltrate the Serpent Society.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Punisher)

Postby prodigyduck » Sun Mar 02, 2014 8:11 am

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PUNISHER (PL 7)
Real Name:
Frank Castle
Bodycast: Thomas Jane
Occupation: Vigilante, former U.S. Marine
Base of Operations: Mobile
Affiliation: Independent
Height: 6’1”; Weight: 200 lbs.
Eyes: Blue; Hair: Black

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 7, Intellect 2, Awareness 4, Presence 2

EQUIPMENT
Body Armor:
Protection 4 (Limited to Ballistic, Subtle) – 3 points
Van: Vehicle (Armored Car) – 8 points
Weapons: Array (16 points)
Tear Gas Grenade: Ranged Cloud Area Affliction 4 (Dazed and Visually Impaired / Stunned and Visually Disabled / Incapacitated; Resisted by Fortitude; Extra Condition) – 16 points
Assault Rifle: Ranged Multiattack Damage 5 – 1 point
Fragmentation Grenade: Ranged Burst Area Damage 5 – 1 point
Heavy Pistol: Ranged Damage 4 – 1 point
Knife: Strength-Based Damage 1 (Improved Critical) – 1 point
Machine Pistol: Ranged Multiattack Damage 3 – 1 point

ADVANTAGES
Chokehold, Close Attack 3, Equipment 7, Fast Grab, Improved Grab, Improved Hold, Power Attack, Ranged Attack 2

SKILLS
Athletics 6 (+9), Expertise (Streetwise) 6 (+8), Expertise (Survival) 6 (+8), Intimidation 6 (+8), Investigation 6 (+8), Perception 2 (+6), Ranged Combat (Firearms) 2 (+6), Stealth 2 (+6), Technology 6 (+8), Treatment 2 (+4), Vehicles 6 (+8)

OFFENSE
Initiative
+4
Assault Rifle +6 (Ranged, Multiattack Damage 5)
Frag Grenade Area (Ranged, Damage 5)
Knife +10 (Close, Damage 4/19-20)
Machine Pistol +6 (Ranged, Multiattack Damage 3)
Pistol +6 (Ranged, Damage 4)
Tear Gas Area (Ranged, Affliction 4)
Unarmed +10 (Close, Damage 3)

DEFENSE
Dodge
6, Parry 9, Toughness 4 (8 vs. ballistic)
Fortitude 6, Will 6

POWER POINTS
Abilities 56 + Advantages 17 + Defenses 8 + Powers 0 + Skills 25 = 106 Total

COMPLICATIONS
Hunted:
By law enforcement… sort of…
Obsession: Frank has an obsessive hatred of criminals of every sort. He sees the judicial system as weak; thus he tends to kill rather than capture. This obsession often leads Frank to battle heroes that are often perceived of as criminals.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Puppet Master)

Postby prodigyduck » Sun Mar 02, 2014 8:20 am

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PUPPET MASTER (PL 11)
Real Name:
Philip Masters
Bodycast: Andy Serkis
Occupation: Artist
Base of Operations: New York City
Affiliation: Independent
Height: 5’6”; Weight: 150 lbs.
Eyes: Brown; Hair: Bald

Strength 1, Stamina 1, Agility 2, Dexterity 2
Fighting 0, Intellect 4, Awareness 4, Presence 4

POWERS
Sympathetic Mind Control:
Perception Range Affliction 11 (Dazed / Compelled / Controlled; Resisted by Will; Concentration, Cumulative, Limited [requires radioactive clay effigy of target]) – 44 points

ADVANTAGES
Benefit 1 (Wealth 1 [well-off]), Skill Mastery (Sculpting)

SKILLS
Expertise (Sculpting) 6 (+10), Perception 2 (+6), Persuasion 2 (+6)

OFFENSE
Initiative
+2
Mind Control Perception (Ranged, Affliction 11)
Unarmed +0 (Close, Damage 1)

DEFENSE
Dodge
4, Parry 2, Toughness 1
Fortitude 3, Will 10

POWER POINTS
Abilities 36 + Advantages 2 + Defenses 12 + Powers 44 + Skills 5 = 99 Total

COMPLICATIONS
Megalomania:
Philip believes that he has the right to rule others through the use of his mind-controlling clay.
Relationship: Philip is the father of Alicia Masters.

:!: Puppet Master is a one-shot villain. He can only have so much cosmically-irradiated clay.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Bestiary volume 2)

Postby prodigyduck » Mon Mar 03, 2014 9:35 am

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Available now! See the second volume of Super Powered Bestiary: Darkmantle to Doppleganger. This product is Mutants and Masterminds 3e compatible and features a number of magical and mundane monsters to be used for your campaign. Included in this volume are the fiendish demons and devils, as well as the ever popular dinosaurs. Yes, with this supplement, you can run a campaign for your superheroes in a prehistoric land or pit them against a dangerous supernatural threat!

Not only that, but this product comes out just in time for you to take advantage of Rogue Genius Games' 35% off sale! The sale only lasts until March 11th, so get your copy now!

http://rpg.drivethrustuff.com/product/1 ... ppleganger
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Pyro)

Postby prodigyduck » Thu Mar 06, 2014 11:17 pm

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PYRO (PL 8]
Real Name:
St. John Allerdyce
Bodycast: Aaron Stanford
Occupation: Terrorist
Base of Operations: Asteroid M
Affiliation: Brotherhood of Mutants
Height: 5’10”; Weight: 150 lbs.
Eyes: Blue; Hair: Blond

Strength 2, Stamina 3, Agility 3, Dexterity 2
Fighting 3, Intellect 3, Awareness 2, Presence 3

POWERS
Flame Resistance:
Immunity 1 (Personal Powers) – 1 point
Pyrokinesis: Array (28 points)
Flame Creatures: Summon 8 (Controlled) – 27 points
Fire Control: Perception Range Move Object 9 (Limited to Fire) – 1 point

EQUIPMENT
Flame-Retardant Suit:
Immunity 10 (Fire/Heat Effects; Limited to half-effect) – 5 points
Flame Thrower: Line Area Damage 6 – 12 points

ADVANTAGES
Defensive Roll 3, Equipment 4, Ranged Attack 1

SKILLS
Expertise (Writing) 2 (+5), Intimidation 6 (+9), Perception 2 (+4)

OFFENSE
Initiative
+3
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
9, Parry 5, Toughness 6 / 3 flat-footed
Fortitude 5, Will 4

POWER POINTS
Abilities 42 + Advantages 8 + Defenses 12 + Powers 29 + Skills 5 = 96 Total

COMPLICATIONS
Infamy:
John is known as the writer of a number of tawdry novels.
Prejudice: John is a mutant.

FLAME CREATURES (PL 10)
Strength
--, Stamina --, Agility 9, Dexterity 0
Fighting 9, Intellect --, Awareness 0, Presence --

POWERS
Fiery Aura:
Damage 11 (Affects Corporeal, Reaction) – 55 points
Flaming Body: Immunity 32 (Critical Hits, Fortitude Effects), Insubstantial 3 (Innate, Permanent), Protection 9 – 56 points

OFFENSE
Initiative
+9
Fiery Body +9 (Close, Damage 11)

DEFENSE
Dodge
11, Parry 11, Toughness 9
Fortitude Immune, Will 2

POWER POINTS
Abilities -4 + Advantages 0 + Defenses 6 + Powers 111 + Skills 0 = 113 Total

COMPLICATIONS
Power Loss:
The fire creature’s fiery aura is Hindered against non-flammable material.
Weakness: Fire creatures are vulnerable to water and cold attacks. They are dismissed in areas that cannot support an open flame (underwater or vacuum).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Quicksand)

Postby prodigyduck » Thu Mar 06, 2014 11:24 pm

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QUICKSAND (PL 11)
Real Name:
Unknown
Bodycast: N/A
Occupation: Scientist
Base of Operations: North Vietnam
Affiliation: Central Euro-Asian Alliance
Height: 6’8” (Variable); Weight: 500 lbs. (Variable)
Eyes: Yellow; Hair: Ochre

Strength 11, Stamina 11, Agility 4, Dexterity 9
Fighting 6, Intellect 3, Awareness 3, Presence 2

POWERS
Mineral Body:
Elongation 2, Immunity 32 (Critical Hits, Fortitude Effects), Impervious Toughness 10, Insubstantial 1 – 49 points
Sand Body Shapes: Array (28 points)
Sand Sculpting: Create 9 (Continuous, Precise) – 28 points
Sand Blast: Ranged Damage 10 (Diminished Range 1) – 1 point
Sand Snare: Affliction 9 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 1 point
Sand Storm: Burst Area Damage 6 (Concentration) – 1 point
Smother: Affliction 6 (Impaired / Dazed / Incapacitated; Resisted by Fortitude; Concentration, Grab-Based) – 1 point

ADVANTAGES
Daze (Intimidation), Fast Grab, Language 2 (Cantonese, English [Vietnamese is native])

SKILLS
Expertise (Nuclear Physics) 6 (+9), Intimidation 6 (+8), Perception 2 (+5)

OFFENSE
Initiative
+4
Sand Blast +9 (Ranged, Damage 10)
Sand Snare +6 (Close, Affliction 9)
Sand Storm Area (Close, Damage 6)
Smother +6 (Close, Affliction 6)
Unarmed +6 (Close, Damage 11)

DEFENSE
Dodge
6, Parry 8, Toughness 11 (Impervious 10)
Fortitude 13, Will 9

POWER POINTS
Abilities 98 + Advantages 4 + Defenses 12 + Powers 81 + Skills 7 = 202 Total

COMPLICATIONS
Enemy:
Thor.
Motivation: Quicksand seeks to reverse the process that transformed her. She will cooperate with anyone who can promise to help her become human again.
Power Loss: Quicksand’s Impervious is Impaired vs. energy attacks.
Selfish: Quicksand has little regard for any human life other than her own.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Quicksilver)

Postby prodigyduck » Thu Mar 06, 2014 11:28 pm

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QUICKSILVER (PL 8]
Real Name:
Pietro Maximoff
Bodycast: James Marsters
Occupation: Terrorist
Base of Operations: Asteroid M
Affiliation: Brotherhood of Mutants
Height: 6’0”; Weight: 175 lbs.
Eyes: Blue; Hair: Silver

Strength 3, Stamina 3, Agility 4, Dexterity 2
Fighting 4, Intellect 4, Awareness 2, Presence 2

POWERS
Lightning Reflexes:
Enhanced Advantage 17 (Close Attack 7, Evasion 2, Improved Defense, Instant Up, Interpose, Move-By Action, Prone Fighting, Quick Draw, Takedown 2), Enhanced Defense 8 (Dodge 4, Parry 4) – 25 points
Lightning Speed: Enhanced Improved Initiative 11, Quickness 11, Speed 11 (4,000 mph) – 33 points
Speed Tricks: Array (13 points)
Cyclone: Cylinder Area Move Object 13 (Close, Limited to pushing or pulling) – 13 points
Fast Attack: Multiattack Damage 3 – 1 point
Fast Escape: Enhanced Sleight of Hand 12 (Limited to Escape) – 1 point
Fast Running: Movement 3 (Wall-Crawling 2, Water-Walking) – 1 point
Super-Swimming: Swim 8 (120 mph) – 1 point
Vibratory Invisibility: Visual Concealment 4 – 1 point
Thick Skin: Immunity 2 (Cold, Friction Heat), Impervious Toughness 3 – 5 points

ADVANTAGES
Defensive Roll 3, Great Endurance, Language 1 (English [Hungarian is native])

SKILLS
Athletics 6 (+9), Intimidation 2 (+4), Perception 2 (+4)

OFFENSE
Initiative
+48
Fast Attack +11 (Close, Multiattack Damage 3)
Unarmed +11 (Close, Damage 3)

DEFENSE
Dodge
10, Parry 10, Toughness 6 (Impervious 3)
Fortitude 9, Will 4

POWER POINTS
Abilities 48 + Advantages 5 + Defenses 12 + Powers 81 + Skills 5 = 151 Total

COMPLICATIONS
Arrogant:
Due to his superspeed, Pietro experiences the world at a much faster speed than normal. As such, he is often frustrated with how slow others are to react. Compounded with the expectations of his father, this often makes Pietro act like an overbearing ass.
Prejudice: Pietro is a mutant.
Relationship: Pietro is the son of Magneto and the twin brother of Wanda Maximoff. He is involved in an incestuous relationship with his sister.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Drax the Destroyer)

Postby prodigyduck » Fri Mar 07, 2014 4:40 pm

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DRAX THE DESTROYER (PL 10)
Real Name:
Arthur Sampson Douglas
Bodycast: Vin Diesel
Occupation: Adventurer
Base of Operations: Milky Way Galaxy
Affiliation: Guardians of the Galaxy
Height: 6’4”; Weight: 680 lbs.
Eyes: Red; Hair: Bald

Strength 9, Stamina 10, Agility 4, Dexterity 2
Fighting 3, Intellect 4, Awareness 2, Presence 6

POWERS
Big and Heavy:
Enhanced Athletics 4 (Limited to resisting slams/trips) – 1 point
Flight: Flight 9 (1,000 mph; Subtle), Movement 1 (Space Travel 1) – 21 points
Force Blasts: Ranged Damage 10 – 20 points
Immortality: Immortality 12 (Limited [not vs. mental damage], Immunity 31 (Aging, Cold Damage, Electricity Damage, Fire Damage, Life Support, Radiation Damage), Regeneration 12 – 49 points
Thanos’ Bane: Enhanced Advantage 4 (Close Attack 1, Favored Foe [Eternals], Ranged Attack 2), Enhanced Agility 2, Enhanced Stamina 1, Enhanced Strength 2; Limited (only in the presence of Thanos) – 7 points

ADVANTAGES
Diehard, Ranged Attack 2, Second Chance (Will checks vs. Mind Control)

SKILLS
Athletics 0 (+9, +13 vs. slams and trips), Expertise (Real Estate Agent) 2 (+6), Intimidation 2 (+8), Perception 2 (+4)

OFFENSE
Initiative
+4
Force Blast +4 (Ranged, Damage 10)
Unarmed +3 (Close, Damage 9)

DEFENSE
Dodge
6, Parry 5, Toughness 10
Fortitude 12, Will 8

POWER POINTS
Abilities 80 + Advantages 4 + Defenses 12 + Powers 98 + Skills 3 = 197 Total

COMPLICATIONS
Obsession:
Drax seeks to destroy Thanos.
Relationship: Arthur is the father of Heather Douglas (Moondragon).
Secret: Unknown to Arthur, he is actually an Eternal.
Temper: Drax is easily provoked into a combat fury.


In the presence of Thanos, Drax has the following traits:

Initiative +6
Force Blast +6 (Ranged, Damage 10)
Unarmed +4 (Close, Damage 11)

Dodge 8, Toughness 11
Fortitude 13
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Gamora)

Postby prodigyduck » Fri Mar 07, 2014 4:43 pm

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GAMORA (PL 11)
Real Name:
Gamora
Bodycast: Talisa Soto
Occupation: Adventurer, former assassin
Base of Operations: Milky Way Galaxy
Affiliation: Guardians of the Galaxy
Height: 6’0”; Weight: 170 lbs.
Eyes: Black; Hair: Green

Strength 3, Stamina 4, Agility 10, Dexterity 5
Fighting 7, Intellect 3, Awareness 7, Presence 4

EQUIPMENT
Gamora is usually unarmed, but she is quick to pick up any weapon she comes across when she expects to battle.

ADVANTAGES
Accurate Attack, All-out Attack, Attractive 2, Close Attack 2, Defensive Attack, Defensive Roll 5, Equipment 2, Fast Grab, Fearless, Great Endurance, Defensive Attack, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 5, Second Chance 2 (Acrobatics checks with Tumbling, Sleight of Hand checks to Escape), Skill Mastery 2 (Acrobatics, Stealth), Takedown

SKILLS
Acrobatics 6 (+16), Athletics 6 (+9), Deception 6 (+10), Expertise (Astrogation) 6 (+9), Perception 2 (+9), Sleight of Hand 2 (+7), Stealth 6 (+16), Vehicles 6 (+11)

OFFENSE
Initiative
+14
Unarmed +9 (Close, Damage 3/19-20)

DEFENSE
Dodge
12, Parry 9, Toughness 9 / 4 flat-footed
Fortitude 10, Will 9

POWER POINTS
Abilities 86 + Advantages 36 + Defenses 8 + Powers 0 + Skills 20 = 150 Total

COMPLICATIONS
Infamy:
Gamora is known as the most deadly assassin in the Milky Way Galaxy.
Prejudice: Gamora is an alien of the Zen-Whoberis race. She has green skin with yellow marks around her eyes.
Relationship: Gamora is the adopted daughter of Thanos.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Rocket Raccoon)

Postby prodigyduck » Fri Mar 07, 2014 4:46 pm

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ROCKET RACCOON (PL 9)
Real Name:
Rocket
Bodycast: N/A
Occupation: Law Enforcement
Base of Operations: Milky Way Galaxy
Affiliation: Guardians of the Galaxy
Height: 4’0”; Weight: 55 lbs.
Eyes: Brown; Hair: Black, brown, and white

Strength 3, Stamina 3, Agility 6, Dexterity 6
Fighting 6, Intellect 3, Awareness 6, Presence 3

POWERS
Raccoon Senses:
Senses 8 (Accurate Olfactory, Acute Olfactory, Low-Light Vision, Tracking Olfactory) – 8 points
Rocket Skates: Flight 6 (120 mph); Removeable (-2 points) – 10 points

EQUIPMENT
Laser Pistol:
Ranged Damage 6 – 12 points
Ship: vehicle (Space Cruiser) – 79 points

ADVANTAGES
Accurate Attack, Benefit 3 (Just Another Gun [Rocket is well-verse in the use of weapons all over the galaxy, he suffers no penalties for using a weapon, no matter how alien its design], Wealth 2 [wealthy]), Defensive Attack, Defensive Roll 3, Equipment 19, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

SKILLS
Acrobatics 6 (+12), Athletics 6 (+9), Expertise (Law Enforcement) 6 (+9), Expertise (Milky Way Galaxy) 6 (+9), Expertise (Robotics) 6 (+9), Expertise (Tactics) 6 (+9), Perception 6 (+12), Ranged Combat (Pistols) 2 (+8), Technology 6 (+9), Vehicles 6 (+12)

OFFENSE
Initiative
+6
Laser Pistol +8 (Ranged, Damage 6)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
12, Parry 8, Toughness 6 / 3 flat-footed
Fortitude 5, Will 8

POWER POINTS
Abilities 72 + Advantages 31 + Defenses 12 + Powers 18 + Skills 28 = 161 Total

COMPLICATIONS
Prejudice
: Rocket appears to be a walking, talking raccoon.
Responsibility: Rocket takes his role as a law-enforcement officer seriously. He does not consider himself a hero; but rather a public servant.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Ooga chacka! Ooga ooga ooga chac

Postby Thorpacolypse » Fri Mar 07, 2014 5:49 pm

I gotta cry foul on that Rocket, PD. He's PL20 at LEAST! :wink:

Lovin' the Guardians, man. That trailer has me so psyched to see it I am kinda wishing my summer already and considering how crappy the winter has been here, that is really saying something. :shock:
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Re: Prodigy Duck 3e Builds (Ooga chacka! Ooga ooga ooga chac

Postby Spectrum » Fri Mar 07, 2014 6:50 pm

It looks like it's going to be a fun movie.

Every time I see the commercial, I keep wondering where the classic Guardians are.

"House plant and muscle." hee hee.

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Re: Prodigy Duck 3e Builds (Ooga chacka! Ooga ooga ooga chac

Postby catsi563 » Fri Mar 07, 2014 6:54 pm

gamoras the one that caught my attention the build seems drastically under powered for "" the most dangerous woman in the galaxy"" shes listed as having strength speed and endurance matching or surpassing Adam Warlocks, and her fighting skills and training are such that she defeated opponents far stronger then she is.

At a 9 fighting total in CC shes barely more skillful then a standard PL 10 brick or paragon. good stuff all around besides that though .
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Re: Prodigy Duck 3e Builds (Ooga chacka! Ooga ooga ooga chac

Postby Jabroniville » Fri Mar 07, 2014 8:56 pm

He's basing these off of another RPG's stats, if I recall correctly. Similarly, Gamora's bad-ass rep is nearly all talk, and not supported by the books so much. In addition, her power levels vary with the tides. She'll knock someone for a mile one day, and the next she's just a green martial artist. Even the bios are unclear just where her strength went in "Annihilation".

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Re: Prodigy Duck 3e Builds (Ooga chacka! Ooga ooga ooga chac

Postby prodigyduck » Fri Mar 07, 2014 11:16 pm

catsi563 wrote:gamoras the one that caught my attention the build seems drastically under powered for "" the most dangerous woman in the galaxy"" shes listed as having strength speed and endurance matching or surpassing Adam Warlocks, and her fighting skills and training are such that she defeated opponents far stronger then she is.

At a 9 fighting total in CC shes barely more skillful then a standard PL 10 brick or paragon. good stuff all around besides that though .


Keep in mind, this build does not have her with any weapons in hand. She has some equipment points to play with. This allows her to pick up weapons as she goes, which is how she was represented in the past. Played by the right player, she's a bad@$$!
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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