Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

Postby prodigyduck » Fri Jul 23, 2010 1:15 am

For those looking for my old thread, see here.

BESTIARY
Aboleth.
Achaierai.
Adherer.
Allip.
Alraune.
Angel, Astral Deva.
Angel, Planetar.
Angel, Solar.
Angel, Solar Alternate. PL 13
Animate Dream.
Ankheg.
Ant, Giant.
Ape.
Aranea.
Archon, Hound.
Archon, Lantern.
Archon, Trumpet.
Assassin Vine.
Axe Beak.
Baboon.
Badger.
Barghest.
Barghest, Revised.
Basilisk.
Bat.
Bear.
Bebilith.
Beetle.
Behir.
Beholder.
Bison.
Black Pudding.
Blink Dog
Boar.
Bodak.
Bulette.
Camel.
Cat.
Centaur.
Centipede.
Cheetah.
Chimera.
Cloaker.
Cockatrice.
Couatl.
Crocodile.
Cyclops.
Darkmantle.
Demons.
Demon, Babau.
Demon, Balor.
Demon, Dretch.
Demon, Glabrezu.
Demon, Hezrou.
Demon, Marilith.
Demon, Nalfeshnee.
Demon, Quasit.
Demon, Succubus.
Demon, Vrock.
Devils.
Devil, Barbed.
Devil, Bearded.
Devil, Bone.
Devil, Erinyes.
Devil, Horned.
Devil, Ice.
Devil, Imp.
Devil, Lemure.
Devil, Pit Fiend.
Dinosaur, Ankylosaurus.
Dinosaur, Briachiosaurus.
Dinosaur, Deinonychus.
Dinosaur, Elasmosaurus.
Dinosaur, Pteranodon.
Dinosaur, Triceratops.
Dinosaur, Tyrannosaurus Rex.
Dog.
Dog, Chihuahua.
Dolphin.
Donkey.
Doppelganger.
Dragons.
Dragon, Black.
Dragon, Blue.
Dragon, Brass.
Dragon, Bronze.
Dragon, Copper.
Dragon, Gold.
Dragon, Green.
Dragon, Red.
Dragon, Silver.
Dragon, White.
Dragon Turtle.
Dragonne.
Dryad.
Eagle.
Elementals.
Elemental, Air.
Elemental, Earth.
Elemental, Fire.
Elemental, Water.
Elephant.
Ettercap.
Ettin.
Fey Lord. (Bralani and Ghaele)
Flail Snail.
Flytrap, Giant.
Gelatinous Cube.
Gargoyle.
Genie, Djinni.
Genie, Efreeti.
Ghoul.
Giant, Cloud.
Giant, Fire.
Giant, Frost.
Giant, Hill.
Giant, Stone.
Giant, Storm.
Giant, Wood.
Gibbering Mouther.
Girallon.
Golem, Clay.
Golem, Flesh.
Golem, Fossil.
Golem, Iron.
Golem, Stone.
Gorgon.
Gray Ooze.
Griffon.
Grig.
Grimlock.
Hag.
Harpy.
Hawk.
Hellcat.
Hellhound.
Hippogriff.
Homunculus.
Horse.
Hydra.
Hyena.
Invisible Stalker.
Kamadan.
Kelpie.
Kirin.
Kraken.
Kyton.
Lamia.
Lamassu.
Leopard.
Lion.
Lizard.
Lycanthrope, Werebear.
Lycanthrope, Wereboar.
Lycanthrope, Wererat.
Lycanthrope, Weretiger.
Lycanthrope, Werewolf.
Manta Ray.
Manticore.
Mantis.
Medusa.
Merfolk.
Mimic.
Mind Flayer.
Minotaur.
Morhg.
Monkey.
Mule.
Mummy.
Naga.
Nightmare.
Nixie.
Nymph.
Ochre Jelly.
Octopus.
Ogre.
Oni / Ogre Mage.
Orca.
Otyugh.
Owl.
Owlbear.
Pegasus.
Phase Spider.
Pixie.
Pseudodragon.
Purple Worm.
Rakshasa.
Rat.
Raven.
Remorhaz.
Retriever.
Rhinoceros.
Roc.
Rokurokubi.
Roper.
Rust Monster.
Sahuagin.
Salamanders.
Satyr.
Scorpion.
Scylla.
Shadow.
Shadow Mastiff.
Shambling Mound.
Shark.
Skeleton.
Skum.
Snake.
Spectre.
Sphinx.
Spider.
Squid.
Stirge.
Tarrasque.
Tiger.
Treant.
Troll.
Unicorn.
Vampire Spawn.
Violet Fungus.
Wasp.
Weasel.
Whale.
Wight.
Will-o'-Wisp.
Winter Wolf.
Wolf.
Wolverine.
Worg.
Wraith.
Wyvern.
Yeth Hound.
Yrthak.
Zombie.

CHAMPIONS UNIVERSE
Doctor Destroyer.

DC UNIVERSE
Ares.
Centre, The.
Nightwing.

LIVING LEGENDS
Ares.
Geryon.
Hecatoncheires.

MARVEL UNIVERSE
FASERIP conversion notes.
Marvel's Licensed Properties.

Abomination.
Absorbing Man.
A.I.M.
Air Walker.
Alpha Primitives.
Anaconda.
Angar the Screamer.
Angel.
Annihilus.
Aphrodite.
Apocalypse.
Arnim Zola.
Asgardian Warrior.
Asp.
Atlanteans.
Attuma.
Aurora.
Avalanche.
Balder.
Banshee.
Baron Blood.
Baron Mordo.
Baron Strucker.
Baron Zemo I.
Baron Zemo II.
Batroc the Leaper.
Beast.
Beetle.
Belasco.
Black Bishop.
Black Bolt.
Black Cat.
Black King.
Black Knight II.
Black Knight III.
Black Mamba.
Blackout.
Black Panther.
Black Queen.
Black Racer.
Black Talon.
Black Tom.
Black Widow.
Black Widow PC. PL 10; 150 pp
Blade.
Blastaar.
Blizzard.
Blob.
Blonde Phantom.
Boom-Boom.
Boomerang.
Bucky.
Bushmaster.
Caliban.
Callisto.
Cannonball.
Captain America.
Captain Britain.
Captain Marvel.
Clea.
Coachwhip.
Cobra.
Colossus.
Constrictor.
Controller.
Copperhead.
Cottonmouth.
Count Nefaria.
Crimson Dynamo.
Crossbones.
Crystal.
Cyclone.
Cyclops.
Cypher.
Daredevil.
Darkstar.
Dazzler.
Deadpool.
Death Adder.
Deathbird.
Destiny.
Destroyer I.
Destroyer II. (aka Union Jack II)
Diablo.
Diamondback.
Dire Wraith.
Doc Samson.
Doctor Demonicus.
Doctor Doom.
Doctor Octopus.
Doctor Strange.
Drax the Destroyer.
Dreadknight.
Domino.
Dormammu.
Dracula.
Dreadnought.
D'spayre.
Eel.
Ego.
Electro.
Elektra.
Enchantress.
Executioner.
Fafnir.
Falcon.
Fancy Dan.
Fenris.
Fenris Wolf.
Fer-De-Lance.
Firelord.
Firestar.
Fixer.
Flag-Smasher.
Flying Tiger.
Frankenstein's Monster.
Free Spirit.
Fury, Nick.
Gaea.
Galactus.
Gambit.
Gamora.
Geirrodur.
Ghost Rider.
Giant Man.
Giganto.
Gladiator.
Goblyn Queen.
Gold Digger.
Goliath.
Gorgon.
Graviton.
Green Goblin.
Grey Gragoyle.
Griffin.
Grim Reaper.
Groot.
Growing Man.
Guardian.
Gypsy Moth.
Gyrich, Henry Peter.
Hammerhead.
Hammer, Justin.
Havok.
Hawkeye.
Heimdall.
Hela.
Hellcat.
Hercules.
Hobgoblin.
Hulk.
Human Torch I.
Human Torch II.
HYDRA Agent.
Iceman.
Icemaster.
Ice Princess.
Inhumans.
Invisible Woman.
Iron Cross.
Iron Fist.
Iron Maiden.
Iron Man.
Jackdaw.
Jameson, J. Jonah.
Jocasta.
Jolt.
Joystick.
Juggernaut.
Kale, Jennifer.
Kang.
Karma.
Karnak.
Karnilla.
Ka-zar.
Killer Shrike.
King, Hannibal.
Kingpin.
Klaw.
Knight, Misty.
Krang.
Kraven.
Kurse.
Lady Deathstrike.
Lascivious.
Leader.
Letha.
Lilandra.
Lilith.
Lionfang.
Living Laser.
Living Mummy.
Lizard.
Lockjaw.
Loki.
Lorelei.
Madame Masque.
Mad-Dog.
Mad Thinker. including Awesome Android
Magik.
Magma.
Magneto.
Malekith the Accursed.
Man-Ape.
Man-Bull.
Mandarin.
Mandrill.
Man-Killer.
Mantis.
Marvel Girl.
Master Pandemonium.
Master Man I.
Mastermind.
Maximus.
Medusa.
Meggan.
Melter.
Mephisto.
Mirage.
Miss America.
Mister Fantastic.
Mister Hyde.
Mockingbird.
M.O.D.O.C.
Mole Man.
Montana.
Moondragon.
Moon Knight.
Moonstone.
Morbius.
Ms. Marvel.
Multiple Man.
Mysteria.
Mysterio.
Mystique.
Namorita.
Nekra.
Nightcrawler.
Nightshade.
Northstar.
Odin.
Omega Red.
Owl.
Ox.
Parker, Mary Jane Watson.
Patriot.
Phoenix I.
Phoenix II.
Photon.
Polaris.
Poundcakes.
Power Man.
Power Princess.
Princess Python.
Professor X.
Psylocke.
Puck.
Puff Adder.
Punisher.
Puppet Master.
Pyro.
Quicksand.
Quicksilver.
Radioactive Man.
Rattler.
Red Ghost.
Red Guardian.
Red Skull.
Red Sonja.
Rocket Raccoon.
Rogue.
Rom the Spaceknight.
Screaming Mimi.
She-Hulk.
Spider-Man.
Stilt-Man.
Storm.
Superia.
Tigra.
Thor.
Valkyrie.
Warrior Woman.
Werewolf By Night.
Whiplash II.
White Queen.
White Tiger II.
Wolverine.
Yellow Claw.

NENTIR VALE ADVENTURES (4e Conversions)
Baba Yaga.
Blibdoolpoolp.
Calastryx.
Drow Demonbinder.
Glasya.
Snurre Ironbelly. Fire Giant King

ORIGINAL CHARACTERS
Four-Play.
Gladstone.
Captain Aryan.

OTHER MONSTERS
Blackbrume Witch.
Finger Horror.
Krampus.
Sharknado!

PS238
American Eagle.
Captain Clarinet.
Micro-Might.

STAR WARS CREATURES
Acklay.
Nexu.
Rancor.

SUPPORTING CAST - NPCs
Ninja.

TEMPLATES
Ghost.
Fiendish Creature.
Lich.
Vampire.
Last edited by prodigyduck on Wed Apr 30, 2014 10:42 pm, edited 564 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Re: Prodigy Duck 3e Bestiary Builds

Postby prodigyduck » Fri Jul 23, 2010 1:23 am

Image
Does anyone else hear the "Jaws" theme music?

ABOLETH (PL 10)

Strength 8, Stamina 8, Agility 1, Dexterity 1,
Fighting 6, Intellect 2, Awareness 3, Presence 3

POWERS
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation – Aquatic), Senses 2 (Darkvision) – 7 points
Huge Body: Growth 8 (Innate, Permanent, -4 active defenses included), Protection 3 – 20 points
Mental Powers: Array (70 points)
Mental Illusions: Illusion 10 (All Senses, Area 2 [30-ft. diameter]) – 70 points
Enslave: Perception Range Affliction 7 (Entranced / Compelled / Controlled; Cumulative, Resisted by Will, Subtle) – 1 point
Mucus Cloud: Burst Area Affliction 9 (Hindered / Immobile / Transformed [into aquatic creature]; Cumulative, Reaction, Resisted by Fortitude) – 54 points
Swimming: Swimming 3 – 3 points
Tentacles: Extra Limbs 2 (Reach 2 [15-ft.], Useable With Strength) – 4 points

ADVANTAGES
Close Attack 4, Improved Initiative, Languages 2 (Aquan, Undercommon [Aboleth is native])

SKILLS
Close Combat (tentacles) 2 (+8), Deception 8 (+11), Expertise (any one) 8 (+10), Intimidation 8 (+11), Perception 8 (+11)

OFFENSE
Initiative +5
Tentacles +12 (Close, Damage 8]

DEFENSE
Dodge 4, Fortitude 10, Parry 8, Toughness 11, Will 11

POWER POINTS
Abilities 32 + Advantages 7 + Defenses 28 + Powers 158 + Skills 17 = 242 Total

COMPLICATIONS
Obsession: Aboleths are constantly plotting against all mortal life and seek to rule the world.
Prejudice: Aboleths believe they are superior to all other mortal creatures.

Imagine a shark.

This creature is the perfect predator; swimming through the ocean, using its finely-tuned senses to track down potential food. It is an apex predator; existing at the top of the food chain.

Imagine a shark that could think…

Imagine this same creature possessing a mind so keen and wicked that it could hone its will and force others to succumb to its very thoughts.

This creature is called an aboleth.



:!: EDIT: Fixed Afflictions and Growth costs. Lowered ranks of Enslave Affliction from 12 to 7 (where it was supposed to be -- what was I thinking?) which lowered the Aboleth's PL to 10.

:!: EDIT: Added Area to the Illusions power, increasing cost. I had meant to do this when initially creating the thing, but somehow forgot about it.
Last edited by prodigyduck on Thu Sep 09, 2010 9:14 am, edited 6 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds

Postby Gothenem » Fri Jul 23, 2010 5:54 am

prodigyduck wrote:Huge Body: Growth 8 (Innate, Permanent, -4 active defenses included), Protection 3 – 22 points


My math says it should cost 20 points. 2/rank of growth (16) + Innate (1) + Permanent 0/rank of Growth (0) + Protection (3) = 20

prodigyduck wrote: AE - Enslave: Affliction 12 (Compelled, Controlled, Cumulative, Perception Range, Resisted by Will,
Subtle) – 1 point

Hmm, I believe that Affliction should have the following conditions: Entranced/Compelled/Controlled

prodigyduck wrote:Mucus Cloud: Environment 1 (Impede Movement [1 rank]), Transform Air-Breathing Creature into
Aquatic Creature 10 (Burst Area, Continuous Duration, Quirk [fades after 3 hours removed from Mucus
Cloud]) – 50 points


hmm I would go with Affliction instead of Transform. Burst Area Affliction 10 [hindered/Immobile/Transformed)

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Re: Prodigy Duck 3e Bestiary Builds

Postby prodigyduck » Fri Jul 23, 2010 9:55 am

Gothenem wrote:
My math says it should cost 20 points. 2/rank of growth (16) + Innate (1) + Permanent 0/rank of Growth (0) + Protection (3) = 20


Hmm, I believe that Affliction should have the following conditions: Entranced/Compelled/Controlled



hmm I would go with Affliction instead of Transform. Burst Area Affliction 10 [hindered/Immobile/Transformed)


Fixed, fixed, and fixed... Thank you. Those were all important fixes.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds

Postby scc » Fri Jul 23, 2010 10:04 am

Nice build Prodigy Duck. Is this a 4th edition D&D conversion. Always like your D&D builds. I actually converted a D&D monster recently to 3rd Edition M&M. Fun doing conversions except those monsters from 3.5 with a million spells. Not sure how you did it. Look forward to more.

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Re: Prodigy Duck 3e Bestiary Builds

Postby prodigyduck » Fri Jul 23, 2010 10:11 am

scc wrote:Nice build Prodigy Duck. Is this a 4th edition D&D conversion. Always like your D&D builds. I actually converted a D&D monster recently to 3rd Edition M&M. Fun doing conversions except those monsters from 3.5 with a million spells. Not sure how you did it. Look forward to more.


This aboleth is based on the 3.5 version.

Doing a 4e version should be easy enough... once I finish editing the one build I've done...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds

Postby prodigyduck » Fri Jul 23, 2010 10:46 am

Image

SKUM (PL 5)

Strength 4, Stamina 3, Agility 1, Dexterity 1,
Fighting 2, Intellect 0, Awareness 0, Presence -2

POWERS
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation – Aquatic), Senses 2 (Darkvision) – 7 points
Aquatic Body: Enhanced Skill 4 (+4 Perception, +4 Stealth; Limited: only while underwater) – 2 points
Swimming: Swimming 3 – 3 points

ADVANTAGES
Favored Environment (underwater)

SKILLS
Perception 2 (+2 [+6 underwater]), Stealth 2 (+3 [+7 underwater])

OFFENSE
Initiative +1
Unarmed +2 (Close, Damage 4)

DEFENSE
Dodge 4, Fortitude 3, Parry 3, Toughness 3, Will 3

POWER POINTS
Abilities 18 + Advantages 1 + Defenses 8 + Powers 12 + Skills 2 = 41 Total

COMPLICATIONS
Prejudice: Derived from human stock slaves, the skum are loathed by humans.
Reputation: Servants of the aboleths.

The Skum are humans that have been permanently transformed or selectively bred into the slaves of the Aboleths. An important aboleth will often have several of these creatures as Minions.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds

Postby prodigyduck » Sat Jul 24, 2010 12:42 am

Image
"For that fresh clean feeling... no matter what..."

ACHAIERAI (PL 8]

Strength 4, Stamina 2, Agility 1, Dexterity 1,
Fighting 6, Intellect 0, Awareness 2, Presence 3

POWERS
Black Cloud: Burst Area Affliction 5 (Impaired & Vulnerable / Defenseless & Disabled / Incapacitated & Unaware; Extra Condition, Resisted by Fortitude), Burst Area Damage 5, Linked – 25 points
Large Body: Growth 4 (Innate, Permanent, -2 active defenses included), Protection 7 – 16 points
Outsider Traits: Feature 1 (natural attacks count as “unholy”), Immunity 3 (Aging, Sleep, Starvation and Thirst), Senses 2 (Darkvision) – 6 points
Stilt Legs: Enhanced Advantage (Strength-Based Reach 1), Speed 1 (4 mph) – 2 points

ADVANTAGES
Close Attack 4, Move-By Action

SKILLS
Acrobatics 6 (+7), Athletics 6 (+7), Insight 6 (+8), Perception 6 (+8), Stealth 6 (+7)

OFFENSE
Initiative +1
Black Cloud (Area, Affliction 5 and Damage 5)
Unarmed +10 (Close, Damage 4)

DEFENSE
Dodge 7, Fortitude 7, Parry 4, Toughness 9, Will 4

POWER POINTS
Abilities 22 + Advantages 5 + Defenses 15 + Powers 49 + Skills 15 = 106 Total

COMPLICATIONS
Obsession: Achaierai delight in torturing creatures weaker than themselves.
Reputation: While achaierai torture weak creatures, they are cowards when confronted with superior opponents.

Behold a stilted monstrosity that has art far too cool for what it is!
Last edited by prodigyduck on Mon Oct 24, 2011 9:43 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds

Postby prodigyduck » Mon Jul 26, 2010 11:59 am

Image
"Totally-boooooooo..."


ALLIP (PL 6)

Strength --, Stamina --, Agility 1, Dexterity 1,
Fighting 3, Intellect 0, Awareness 0, Presence 4

POWERS
Babble: Affliction 6 (Entranced / Defenseless; Burst Area 2 [60 feet], Hearing-Dependent, Limited to Two Degrees, Reaction, Resisted by Will) – 24 points
Incorporeal Form: Flight 1 (Subtle), Immunity 2 (Critical Hits), Insubstantial 4 (Affected by Magic, Innate, Permanent), Protection 4 – 30 points
Touch of Insanity: Weaken Awareness 6 (Affects Corporeal, Progressive, Resisted by Will) – 24 points
Undead Traits: Immunity 30 (Fortitude Effects), Regeneration 1, Senses 2 (Darkvision) – 33 points

ADVANTAGES
Improved Initiative

SKILLS
Close Combat (touch of insanity) 2 (+5), Intimidation 4 (+8), Perception 4 (+4), Stealth 4 (+5)

OFFENSE
Initiative +5
Touch of Insanity +5 (Close, Weaken Awareness 6)

DEFENSE
Dodge 2, Fortitude --, Parry 1, Toughness 4, Will 4

POWER POINTS
Abilities 8 + Advantages 1 + Defenses 5 + Powers 111 + Skills 7 = 132 Total

COMPLICATIONS
Obsession: Allips exist only to drive mortal creatures insane.
Reputation: Allips are undead, and as such are feared and reviled.

Allips are miserable undead creatures formed from those who died while suffering from insanity.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Allip)

Postby prodigyduck » Mon Jul 26, 2010 3:18 pm

Image

ASTRAL DEVA (PL 12)

Strength 6, Stamina 4, Agility 4, Dexterity 4,
Fighting 9, Intellect 4, Awareness 4, Presence 5

POWERS
Angelic Body: Feature 1 (natural attacks count as “holy”), Immunity 12 (Acid Damage, Aging, Cold Damage, Petrification, Sleep, Starvation and Thirst), Impervious Toughness 10, Protection 11, Senses 11 (Darkvision, Detect Evil Presences [acute, ranged], Detect Lies [radius, ranged], Low-Light Vision, See Invisibility [Vision Counters Concealment]) – 45 points
Angelic Powers: Array (45 points)
Holy Smite: Ranged Burst Area Damage 9 (Limited to undead/unholy creatures), Linked Ranged Burst Area Affliction 9 (Impaired / Disabled / Unaware; Cumulative, Limited to Visual Senses, Resisted by Fortitude) – 45 points
Continual Flame: Environment 1 (Light; Continuous) – 1 point
Dispel Magic: Nullify Magic 12 (Broad) – 1 point
Holy Word: Burst Area Damage 12 (Hearing Sense-Dependent, Limited to undead/unholy creatures) – 1 point
Invisibility: Visual Concealment 4 – 1 point
Plane Shift: Movement 2 (Dimensional Travel 2 [mystical dimensions]) – 1 point
Remove Curse: Nullify Affliction 8 – 1 point
Remove Disease: Healing 8 (Restorative) – 1 point
Change Shape: Morph 4 (Any Form) – 20 points
Disruptive Mace: Strength-Based Damage 3, Linked Affliction 9 (Dazed / Stunned / Incapacitated; Cumulative, Resisted by Will), Easily Removable (-4 points) – 17 points
Tongues: Comprehend 3 (Languages) – 6 points
Wings: Flight 2 (Wings) – 2 points

ADVANTAGES
Improved Initiative, Power Attack, Takedown, Uncanny Dodge

SKILLS
Acrobatics 12 (+16), Close Combat (maces) 6 (+15), Expertise (Magic) 12 (+16), Expertise (Religion) 12 (+16), Insight 12 (+16), Intimidation 12 (+17), Perception 12 (+16), Persuasion 12 (+17), Stealth 12 (+16)

OFFENSE
Initiative +8
Disruptive Mace +15 (Close, Damage 9 plus Affliction 9)
Holy Smite Area (Ranged, Damage 9 plus Affliction 9)
Holy Word Area (Close, Damage 12)
Unarmed +9 (Close, Damage 6)

DEFENSE
Dodge 8, Fortitude 8, Parry 13, Toughness 15, Will 8

POINTS
Abilities 80 + Advantages 4 + Defenses 16 + Powers 142 + Skills 51 = 293 Total

COMPLICATIONS
Enemy: Demons, devils, and the agents of evil.
Honor: Astral devas always uphold the good and are never underhanded.
Power Loss: Astral Devas do not have Impervious Toughness against unholy weapons or attacks.
Responsibility: Astral devas are required to provide aid to good-hearted folks and uphold the cause of their patron deity.

Astral devas like to watch over powerful mortals and steer them towards good causes. They serve as guardians for planar travelers and guides to mortals who have left their world to explore other dimensions. They tend to left mortals discover things on their own, trying to interfere as little as possible.

Gods will often create astral devas from the souls of powerful good mortals, which may explain why these creature live to serve as custodians to mortal creatures.


:!: EDIT: Fixed Close Combat math.
Last edited by prodigyduck on Mon Jul 26, 2010 8:51 pm, edited 1 time in total.
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Re: Prodigy Duck 3e Bestiary Builds (Allip, Astral Deva)

Postby Arthur Eld » Mon Jul 26, 2010 3:26 pm

If the Deva has Close Combat (maces) 6 and Fighting 9, shouldn't its final bonus be +15, not +12?

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Re: Prodigy Duck 3e Bestiary Builds (Allip, Astral Deva)

Postby prodigyduck » Mon Jul 26, 2010 8:50 pm

Arthur Eld wrote:If the Deva has Close Combat (maces) 6 and Fighting 9, shouldn't its final bonus be +15, not +12?



You're right. My math was not working... darn math skills...
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Re: Prodigy Duck 3e Bestiary Builds (Allip, Astral Deva)

Postby Thorpacolypse » Wed Jul 28, 2010 8:38 pm

I am lovin' the new 3E bestiary, Prodigy Duck. Keep 'em comin'! 8)
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Re: Prodigy Duck 3e Bestiary Builds (Allip, Astral Deva)

Postby Jabroniville » Thu Jul 29, 2010 1:39 am

Dang, are you going A to Z alphabetically, here? Those poor Yuan-Ti :). Nice stuff, though. I always really dug your old thread.

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Re: Prodigy Duck 3e Bestiary Builds (Allip, Astral Deva)

Postby prodigyduck » Fri Jul 30, 2010 10:18 am

Jabroniville wrote:Dang, are you going A to Z alphabetically, here? Those poor Yuan-Ti :). Nice stuff, though. I always really dug your old thread.


Currently...

However, if folks have any creatures in specific they want to see sooner than later, I will entertain requests of that sort.
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