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Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Hobgoblin)

Postby prodigyduck » Fri Oct 19, 2012 8:33 am

Batgirl III wrote:You could stick 2 PP more in skills -- maybe Deception 2 and Expertise [Business] 2 -- and make him a fully legal PL10/150 PP.


Indeed! Done!
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Re: Prodigy Duck 3e Builds (Human Torch)

Postby prodigyduck » Sun Oct 21, 2012 3:07 pm

Image

HUMAN TORCH I (PL 9)
Real Name:
Jim Hammond
Bodycast: Joel Gretsch
Occupation: Adventurer
Base of Operations: Mobile
Affiliation: Invaders
Height: 6’3”; Weight: 300 lbs.
Eyes: Blue; Hair: Blond

Strength 4, Stamina 9, Agility 2, Dexterity 4
Fighting 4, Intellect 2, Awareness 2, Presence 3

POWERS
Android Body:
Immunity 2 (Disease, Sleep) – 2 points
Fiery Sheath: Damage 10 (Reaction), Flight 7 (250 mph), Impervious Toughness 9 (Sustained) – 63 points
Fire Immunity: Immunity 10 (Fire/Heat Effects) – 10 points
Fire Control: Array (36 points)
Fire Control: Perception Range Move Object 12 (Limited [fire only]) – 36 points
Fire Blast: Ranged Damage 12 – 1 point

ADVANTAGES
Great Endurance

SKILLS
Expertise (Pyrotechnics) 6 (+8), Perception 2 (+4), Persuasion 2 (+5)

OFFENSE
Initiative
+2
Fire Blast +4 (Ranged, Damage 12)
Unarmed +4 (Close, Damage 4)

DEFENSE
Dodge
8, Parry 6, Toughness 9 (Impervious 9)
Fortitude 11, Will 4

POWER POINTS
Abilities 60 + Advantages 1 + Defenses 12 + Powers 112 + Skills 3 = 188 Total

COMPLICATIONS
Enemy:
Jim has sworn to fight the Axis powers and other enemies of peace and freedom.
Honor: Jim believes that a hero is expected to be an upstanding member of the community, where a man’s bravery and honor count for something.
Prejudice: Jim is an artificial man (usually referred to as an “android”). This often alienates others from him.
Relationship: The Human Torch Android was created by Dr. Phineas Horton. Jim is the father of Jacqueline Falsworth (Spitfire).
Rival: The Human Torch often butts heads with Prince Namor of Atlantis.
Secret Identity: The general public is unaware of the Human Torch using the identity of Jim Hammond.
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Re: Prodigy Duck 3e Builds (Human Torch II)

Postby prodigyduck » Sun Oct 21, 2012 3:12 pm

Image

HUMAN TORCH II (PL 10)
Real Name:
Jonathan Lowell “Johnny” Storm
Bodycast: Ryan Kwanten
Occupation: Adventurer
Base of Operations: New York City
Affiliation: Fantastic Four
Height: 5’10”; Weight: 170 lbs.
Eyes: Blue; Hair: Blond

Strength 3, Stamina 4, Agility 2, Dexterity 4
Fighting 3, Intellect 3, Awareness 3, Presence 2

POWERS
Fire Generation:
Array (36 points)
Extinguish Flame: Nullify 12 (Broad, Simultaneous) – 36 points
Animate Flame: Perception Range Move Object 12 (Limited to fire) – 1 point
Fire Shapes: Create 10 (Concentration, Feature [shapes deal Damage rather than possess Toughness]) – 1 point
Flame Blast: Ranged Damage 12 – 1 point
Heat Absorption: Environment 1 (Intense Cold) – 1 point
Nova Flame: Burst Area Damage 15 (Area 3 [250 feet], Side Effect [after use, all of Johnny’s fire powers are reduced to rank 1 for 1 minute], Tiring) – 1 point
Skywrite: Illusion 12 (Visual, Thermal) – 1 point
Fire Resistance: Immunity 10 (Fire/Heat Effects) – 10 points
Fire Sheath: Damage 12 (Reaction, Selective), Flight 7 (250 mph), Impervious Toughness 12, Protection 8 – 94 points

EQUIPMENT
FF Gear:
10 points of equipment
Fantastic Four Uniform: Feature 4 (Commlink, Computer, Emergency Signal, GPS), Immunity 1 (Wearer’s Powers) – 5 points

ADVANTAGES
Benefit 4 (Fantastic Four Member, Wealth 3 [millionaire]), Equipment 3, Skill Mastery (Vehicles)

SKILLS
Deception 6 (+8), Expertise (Mechanic) 6 (+9), Perception 2 (+5), Technology 6 (+9), Vehicles 6 (+10)

OFFENSE
Initiative
+2
Flame Blast +4 (Ranged, Damage 12)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 5, Toughness 12 (Impervious 12)
Fortitude 6, Will 5

POWER POINTS
Abilities 48 + Advantages 8 + Defenses 12 + Powers 146 + Skills 13 = 227 Total

COMPLICATIONS
Accident:
Exposure to rank 6 fire damage causes Johnny to automatically activate his fiery form.
Fame: Johnny is recognized as a superhero wherever he goes.
Motivation: Thrill-seeker. Johnny is bash and hot-headed.
Power Loss: Johnny’s fire sheath does not protect him from wind-, cold-, or water-based attacks. Anything else that inhibits fire can also extinguish Johnny’s flame, including flame-retardant chemicals and vacuum.
Relationship: Johnny is often involved with a beautiful woman, if only for a short while. He is dedicated to his sister, Susan, even if he does not show it that often. Johnny and Spider-Man are good friends.

Note: Johnny reluctantly uses his Nova Flame, due to the devastation is causes. As such, it is not counted against his PL.
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Re: Prodigy Duck 3e Builds (Lo Pan Style!)

Postby prodigyduck » Thu Oct 25, 2012 10:25 pm

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Lo Pan Style!

YELLOW CLAW (PL 10)
Real Name:
Plan Chu
Bodycast: James Hong
Occupation: Criminal mastermind
Base of Operations: Mobile
Affiliation: Independent
Height: 6’2”, Weight: 210 lbs.
Eyes: Blue, Hair: Bald

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 7, Intellect 7, Awareness 6, Presence 6

POWERS
Alchemically-Treated Claws:
Penetrating 3 with Unarmed (Improved Critical) – 4 points
Genius: Quickness 2 (Limited to Mental Tasks) – 1 point
Immortality: Immunity 1 (Aging) – 1 point
Illusion Projection: Illusion 4 (Visual, Hearing; Limited to One Subject, Resisted by Will, Selective) – 8 points
Necromancy: Array (70 points)
Transfer Spirit: Perception Ranged Affliction 10 (Dazed / Compelled / Transformed; Resisted by Will; Cumulative, Continuous) – 70 points
Resurrection: Healing 10 (Resurrection) – 1 point

EQUIPMENT
Armor:
Protection 4 – 4 points
Other Gear: Yellow Claw always has a hidden base filled with robots and technological devices.

ADVANTAGES
Accurate Attack, Benefit 5 (Wealth 5 [billionaire]), Close Attack 2, Connected, Contacts, Defensive Attack, Eidetic Memory, Equipment 11, Improved Critical (unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 4 (English, Hakka, Hunanese, Jiangxinese, Mandarin, Shanghainese, Taishanese, Taiwanese [Cantonese is native]), Ritualist, Second Chance (Will checks vs. mind control), Well-Informed

SKILLS
Expertise (Biochemistry) 2 (+9), Expertise (Genetics) 2 (+9), Expertise (Magic) 2 (+9), Expertise (Robotics) 2 (+9), Insight 2 (+8), Investigation 6 (+13), Perception 2 (+8), Persuasion 2 (+8), Technology 6 (+13), Treatment 2 (+9)

OFFENSE
Initiative
+8
Claw +9 (Close, Penetrating Damage 3/18-20)
Spirit Transfer Perception (Ranged, Affliction 10)
Unarmed +9 (Close, Damage 3/19-20)

DEFENSE
Dodge
10, Parry 9, Toughness 8
Fortitude 6, Will 8

POINTS
Abilities 78 + Advantages 36 + Defenses 12 + Powers 85 + Skills 14 = 225 Total

COMPLICATIONS
Infamy:
Criminal mastermind.
Prejudice: Yellow Claw believes in the rule of Asians over others. Additionally, his skin is a distinctive yellow color, making him easy to spot.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby Thorpacolypse » Sat Oct 27, 2012 10:41 am

Dang you, PD, it was hard enough keeping Gangnam Style and all the freakin' parodies on YouTube out of my head as it is, and NOW you have to link to that one!!! :x

Although, it's worth it when I embarrass my 13-year-old with the Gangnam Dance. Now I have some new flavor to the throw at him Lo Pan Style! :)
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby Batgirl III » Sat Oct 27, 2012 11:58 am

Heeeeyyyy, Evil Commie. Oh oh oh oh old-fashion Marvel Style!
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby JoshuaDunlow » Sat Oct 27, 2012 1:30 pm

I can't stand that song.. but that was funny.. lol :lol:
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby prodigyduck » Sat Oct 27, 2012 1:52 pm

James Hong actually being the video is what sold it for me.
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby Batgirl III » Sat Oct 27, 2012 2:07 pm

prodigyduck wrote:James Hong actually being the video is what sold it for me.


I squee'd when I realized it was him and not a look alike. I'm not to proud to admit it.
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby Thorpacolypse » Sun Oct 28, 2012 9:07 am

Actually what did it for me, besides the James Hong sighting which was indeed epic, is that in college, there was a guy that worked at the same bar my best friend did. We all started hanging out because he was a good guy, and his favorite movie was Big Trouble in Little China. And after every movie we would go see, and I mean EVERY SINGLE ONE, he would always say something to the effect of "it was a good movie, but it was no Big Trouble in Little China". And it would piss off one our other other friends that hung out with us to high heaven and the two of them would always get into a tiff with the guy that loved Big Trouble in Little China going off on some rant about why it was the best movie ever and our other friend cussing at him and telling him how stupid he was. And my best friend and I would crack up laughing. You could set your watch by the whole deal. :)

So my best friend and I have had a running joke for almost 25 years that whenever we see a movie we always say, almost in unison as we leave the theatre or turn off the DVD player, that "it was a good, but it was no Big Trouble in Little China". And we laugh every time. :D
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby prodigyduck » Sun Oct 28, 2012 12:55 pm

Thorpacolypse wrote:Actually what did it for me, besides the James Hong sighting which was indeed epic, is that in college, there was a guy that worked at the same bar my best friend did. We all started hanging out because he was a good guy, and his favorite movie was Big Trouble in Little China. And after every movie we would go see, and I mean EVERY SINGLE ONE, he would always say something to the effect of "it was a good movie, but it was no Big Trouble in Little China". And it would piss off one our other other friends that hung out with us to high heaven and the two of them would always get into a tiff with the guy that loved Big Trouble in Little China going off on some rant about why it was the best movie ever and our other friend cussing at him and telling him how stupid he was. And my best friend and I would crack up laughing. You could set your watch by the whole deal. :)

So my best friend and I have had a running joke for almost 25 years that whenever we see a movie we always say, almost in unison as we leave the theatre or turn off the DVD player, that "it was a good, but it was no Big Trouble in Little China". And we laugh every time. :D


While I don't do that, I do have a problem where, if Big Trouble in Little China is on. I will watch it to the end. Even if I should be doing something else, it always happens. It's just a fun movie! I try to aim any martial arts games I run to be as entertaining as that film.
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby Devastation Bob » Mon Oct 29, 2012 9:41 am

It is a pretty good measuring stick for entertainment and rewatchability.
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby Batgirl III » Mon Oct 29, 2012 9:44 am

Yeah, but it's no Tremors. :lol:
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby prodigyduck » Mon Oct 29, 2012 2:22 pm

Batgirl III wrote:Yeah, but it's no Tremors. :lol:


Bwahahahaha! Oh, Batgirl III, you can come watch movies at my place, anytime, with comments like that!
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Re: Prodigy Duck 3e Builds (Yellow Claw - Lo Pan Style!)

Postby Thorpacolypse » Mon Oct 29, 2012 4:45 pm

prodigyduck wrote:
Batgirl III wrote:Yeah, but it's no Tremors. :lol:


Bwahahahaha! Oh, Batgirl III, you can come watch movies at my place, anytime, with comments like that!


Indeed. Tremors is one of those movies for me, where I've seen it a 1000 times and I watch it every time it's on.

But it's no Big Trouble in Little China. :)
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