Chris Claremont & Dave CockrumFirst Appearance:
The Uncanny X-Men #107 (Oct. 1977)Race:
The Shi'ar Imperial Guard, The AnnihilatorsPL 15 (269)
Close Attack (Unarmed) 2 (+12)
Deception 2 (+4)
Expertise (Space Hero) 9 (+10)
Insight 3 (+5)
Intimidation 10 (+12)
Investigation 3 (+5)
Perception 4 (+6)
Technology 4 (+5)
Vehicles 1 (+5)Advantages:
All-Out Attack, Benefit 2 (Imperial Guard Praetor), Close Attack, Daze (Intimidation), Diehard, Extraordinary Effort, Great Endurance, Fast Grab, Improved Critical (Unarmed) 2, Improved Grab, Improved Hold, Last Stand, Power Attack, Ranged Attack 6, Startle, Ultimate Strength Check, Withstand DamagePowers:
Immunity 11 (Aging, Life Support) 
Power-Lifting 4 (50,000 tons) 
Impervious Toughness 9 
Flight 14 (32,000 mph) (Feats: Dynamic) (29) -- 
Dynamic AE: Quickness 10 (Feats: Dynamic) (11)
Movement 1 (Space Travel 1) 
"Super-Vision" Senses 6 (Microvision 2- Cellular Sized, Vision Penetrates Concealment) 
"Heat Vision" Blast 14 (Feats: Penetrating 7) (35) -- 
AE: "Groundstrike" Affliction 13 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 13 (Extras: Area- 60ft. Burst) (Flaws: Limited to Objects) (17)Offense:
AE: "Shockwave" Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Both Grounded) (12)
AE: "Super-Breath" Move Object 8 (Extras: Area- 60ft. Cone) (16)
AE: "Freeze Breath" Snare 11 (33)
Unarmed +12 (+17 Damage, DC 32)
Shockwave +12 Area (+12 Damage, DC 27)
Heat Vision +10 (+14 Ranged Damage, DC 29)
Freeze Breath +10 (+11 Ranged Affliction, DC 21)
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +17, Fortitude +17, Will +9Complications:
Responsibility (The Shi'ar Imperial Guard)
Responsibility (Duty)- Gladiator is so obsessed with duty that he willingly murdered nearly his entire race on the orders of the Emperor. He will immediately follow every single order the Emperors make, no matter how crazy they are.
Relationship (Lilandra)- Gladiator eventually fell in love with the Majestrix, and one of his only instances of disobeying the Emperor came when she was threatened. He even blew up Smasher's head because of it.
Power Loss (All Powers)- Strontians will lose all power if their convictions or confidence fails. Gladiator once had his ass whupped by Cannonball because of this.
Weakness (Rare Radiation Type)Total:
Abilities: 110 / Skills: 38--19 / Advantages: 24 / Powers: 102 / Defenses: 14 (269)
-Gladiator is obviously the most famous and powerful of the Imperial Guard. Basically an homage of Superman, he's Marvel's most famous Supermanalogue, having been given nearly all of his powers. He's been characterized as a flawed Yes-Man, basically following whatever the Emperor demanded (even if it meant the extermination of his own, powerful race), whether they were crazy, inbred, or what have you. This is kinda the flaw with Marvel's Space Scene, as nearly every empire is ruled by monarchs who tend to go nuts, which Earth's own history has proven is the least effective form of government. In any case, his power level has made Gladiator famous, especially as fans got more and more "Power-focused" over time, demanding bigger & better feats from guys. Funny, in that Marvel used to PRIDE ITSELF on having a universe of more down-to-earth, less-powerful heroes more often than not (Spidey, the FF, most Avengers), and yet now seems to have a higher power-balance than DC does.
-Gladiator's been thrown in as the "major opponent" of a lot of powerful heroes because of his aura of respect, especially for Thor, who's defeated him a couple times so far (Odinson once, Masterson once). Even so, he's badass enough that nearly every encounter featuring him has at least one "Holy Crap!" moment, with the heroes basing their entire strategy off of defeating the Strontian powerhouse.
-Gladiator stats up like alot of my Supermanalogues, but costs much more than most of them, given his Life Support, frequently-shown Super Speed and ultra-powerful Blast (capable of decapitating teammate Smasher with ease). You could call him anywhere from PL 13 to PL 15, but I went with PL 15 with a few limitations (PL 14.5 melee, PL 13-13.5 defensively), mainly because he's lost to Thor a few times when the big guy fully let loose, and I've rendered Thor as a PL 14. Gladiator is just a smidge beyond him so Thor can still tangle, but has to pull out all the stops to do it. This makes him more powerful than any single hero short of the Silver Surfer.
-His "Loses Confidence" weakness comes up from time to time (it NEVER happens when facing opponents of great might, but guys like Gambit and Cannonball have knocked him on his ass because of it), so it's there as an uncommon thing. To set it off, you basically have to do something REALLY unlikely (like take his mightiest blow), or just get a telepath to directly screw with him. Neither is particularly easy.