Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men

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Re: Jab's Builds: Grey Gargoyle, Abomination, Squadron Supreme

Postby Jabroniville » Sun Jan 09, 2011 2:25 am

Image

It's a suit designed to siphon off excess radiation. His regular one doesn't look as lame.

NUKE (Albert Gaines)
Created By:
J.M. DeMatteis & Don Perlin
First Appearance: The Defenders #112 (Oct. 1982)
Role: The Brash Youngster/Punk Kid, The Blaster, The Loose Cannon, First Blood
Alternate Company Equivalent Of: Firestorm (super-powerful Radiation-using punk kid)
Fate: Went nuts, suffocated to death inside Dr. Spectrum's Energy Bubble by burning up all the oxygen inside it.
Group Affiliations: The Squadron Supreme
PL 10 (132)
STRENGTH
3 STAMINA 4 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS -1 PRESENCE 0

Skills:
Aerobatics 2 (+5)
Athletics 2 (+5)
Close Combat (Unarmed) 3 (+8)
Expertise (Pop Culture) 3 (+3)
Intimidation 10 (+10)
Ranged Combat (Radiation) 4 (+9)

Advantages:
All-Out Attack, Daze (Intimidation), Evasion, Improved Critical (Blast), Improved Initiative, Improved Smash, Power Attack, Ranged Attack 5, Startle

Powers:
"Radiation Powers"
Immunity 6 (Radiation Damage & Environment) [6]
Flight 8 (120 mph) [16]

"Radiation Blast" Blast 11 (Feats: Dynamic, Split, Penetrating 8) (32) -- [40]
    Dynamic AE: Damage 10 (Extras: Area- 30ft. Burst, Penetrating) (31)
    Dynamic AE: Dynamic AE: Damage 10 (Extras: Area- 30ft. Line, Penetrating) (31)
    Dynamic AE: Dazzle Visuals 10 (Extras: Area- 30ft. Burst) (Flaws: Touch Range) (21)
    Dynamic AE: Radioactive Aura 8 (33)
Offense:
Unarmed +8 (+3 Damage, DC 18)
Blast +9 (+11 Ranged Damage, DC 26)
Area Attacks +10 Area (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +4, Fortitude +7, Will +2

Complications:
Reputation (Loose Cannon)- Nuke is young and impetuous- the first Supremor to run headfirst into a fight, and the first one to screw up and over-do it.
Relationship (Parents & Brother)- Nuke is a devoted son to his beloved parents. This doesn't end well.
Guilt (Parents' Cancer)- It turns out the constant low levels of radiation Albert gives off have given both of his parents terminal cancer. This knowledge will eventually drive Albert totally mad, making him give teammate Tom Thumb an impossible ultimatum, and finally sending him on a rampage.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 30 / Skills: 24--12 / Advantages: 13 / Powers: 62 / Defenses: 15 (132)

-Nuke gets statted out first of all the Squadron characters because he was also the shortest lived (spoiler warnings abound for all these builds, not that you'd need them, since you ALL SHOULD HAVE READ THIS SERIES BY NOW). Early issues featured him going slowly crazy over his parents' death due to cancer (that he himself apparently gave them), and when Squadron member Tom Thumb failed to save their lives, he went full-on bat-guano nuts. He went on a destructive spree, only stopped by teammate Dr. Spectrum, who unfortunately killed him by trapping him in a bubble of energy (Nuke had wiped out all the oxygen inside it). He was the first casualty of MANY of the main cast. So early was his death, though, that he ended up being almost completely overshadowed, but it was definitely a sign of things to come- the symbol of dark days ahead.

-Nuke just wasn't that good a super-hero, so he doesn't spend a whole tons of points for his PL, even now. I'm even kind of guessing on an Immunity to Radiation here, not to mention the Aura & Dazzle Alt-Effects. He was basically a hot-headed, angry young man with hyper-radiation powers, happy to just blast away in combat. His offensive powers are pretty lethal though, both Area & regular effects are Penetrating. For his disease-causing properties, I included it as a Complication, since you can't really stat up "Must Spend 5 Hours a Day With Him For Years" as a Flaw realistically, in adding to mucking up the works with Uncontrolled as well. He's basically a high-powered Blaster, leaning towards damage over accuracy, and with very few Skills or Mental Abilities to back himself up.
Last edited by Jabroniville on Sat Jul 16, 2011 1:49 am, edited 2 times in total.

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Re: Jab's Builds: Gargoyle, Abomination, Squadron Supreme- Nuke

Postby Woodclaw » Sun Jan 09, 2011 2:57 am

The Squadron Supreme is still one of my favoured limited series including some very interesting moments, about Nuke I think that the build is fine but for one detail. In the last appearence of the Squadron, during the Busiek/Perez run on Avengers, it was established that the Squadron is vulnerable to mind control from objects and beings from the Earth-616 continuity because the lack some kind of natural resistance that all the people from 616 have, against mind controllers from their home dimension they should work fine.
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Re: Jab's Builds: Gargoyle, Abomination, Squadron Supreme- Nuke

Postby Jabroniville » Sun Jan 09, 2011 4:47 am

Actually, that was just a theory of Hyperion's, based off of the fact that they were always victimized by the 616 universe's Mind Controllers. Since their own universe also has the Behavior-Modification Devices, I figured the whole "mind control weakness" trope was still in constant effect.
Last edited by Jabroniville on Sun Jan 09, 2011 6:22 am, edited 4 times in total.

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Re: Jab's Builds: Gargoyle, Abomination, Squadron Supreme- Nuke

Postby Woodclaw » Sun Jan 09, 2011 5:04 am

Jabroniville wrote:Actually, that was just a theory of Hyperion's, based off of the fact that they were always victimized by the 616 universe's Mind Controllers. Since their own universe also has the Behavior-Modification Devices, I figured the whole "mind control weakness" trope was still in constant effect.


I think that you have a point.
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Re: Jab's Builds: Gargoyle, Abomination, Squadron Supreme- Nuke

Postby Jabroniville » Sun Jan 09, 2011 11:35 pm

Image

TOM THUMB (Thomas "Tom" Thompson)
Created By:
Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971)
Role: The Scientist, The Forgotten One
Alternate Company Equivalent Of: The Atom (diminutive super-genius)
Fate: Died slowly of cancer in his workshop.
Group Affiliations: The Squadron Supreme
PL 9 (125), PL 10 (125) Skills
STRENGTH
1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 10 AWARENESS 2 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+6)
Deception 6 (+6)
Expertise (Science) 10 (+20)
Insight 2 (+4)
Investigation 6 (+8)
Perception 5 (+7)
Sleight of Hand 4 (+6)
Technology 10 (+20)
Treatment 8 (+18)
Vehicles 6 (+8)

Advantages:
Beginner's Luck, Equipment 11 (AIDA/Computer, Small Car), Inventor, Jack-of-All-Trades, Ranged Attack 6, Skill Mastery 2 (Science, Technology), Set-Up, Teamwork, Ultimate Skill 2 (Science, Technology), Well-Informed

Powers:
"Natural Short Stature" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) [5]
(-1 Strength & Speed, +2 Defenses, +4 Stealth, -4 Intimidation)

Equipment:
"AIDA- Supercomputer" (4)
"Flying Mini-Car" (As Motorcycle with Flight 4- 60 mph) (18)
"Time Machine" (8)
"Force-Field Belt" Protection 5 (Extras: Impervious) (Flaws: Cannot Use Attacks) (5)
"Stun-Gun" Affliction 6 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged, Can Use Through Field, Multiattack) (24)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Stun-Gun +8 (+6 Ranged Affliction, DC 16)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +2 (+7 Force Field), Fortitude +5, Will +5

Complications:
Reputation (Weak Link)- The least combat-capable Supremor, Tom is underestimated and ignored by friend & foe alike, often being looked-over. He prefers the company of his computer AIDA, or later, Ape X. His reputation causes him to reject assistance and aid from others, and he hides things out of pride.
Weakness (Cancer)- Tom has terminal cancer, and will slowly grow weaker and more haggard over time. His stats often plummet by great degrees at various times, and eventually leave him rather helpless.
Obsession (Curing the World's Ills)- Tom is one of the most moral Squadron members, and is obsessively-devoted to his ideals of ridding the world of disease, amongst other things. He is rather close-minded in pursuit of his goals, and willing to subvert his belief in justice to regain them (such as when he stole a Panacea Potion from the future).
Power Loss (Force-Field Belt)- The Force-Field belts are very iffy equipment, and are prone to fritzing out or breaking during a large fall, and require recharges over a 96-hour period of time.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 50 / Skills: 58--29 / Advantages: 27 / Powers: 5 / Defenses: 14 (125)

-Tom is a variation of The Atom, being a short super-scientist and tech-guy. Of course, the real Atom had Shrinking powers and wasn't an actual 'little person', but there you go. Tom is probably the most well-rounded and focused-on character in the Squadron Supreme book, oddly enough. Depicted as an underdog super-scientist guy in a costume and stuff at first, he quickly sequesters himself into his lab to work on The Utopia Program, attempting to eliminate all the ills of mankind. In the process, he attempts to do the impossible- cure cancer. Ultimately, he fails, despite efforts to go to the future to steal THEIR secrets for it (against his better moral judgment- it's discovered that the future's cure only works on people with centuries more time to develop immunities), and falls to the disease himself, quietly, off-panel, in one of the more tragically poignant deaths I've seen done in comics. His death was a major blow and sad moment for the rest of the team, and it was made even sadder because the inventions he created with the best of intentions ended up being used for great evil, and they were all removed by story's end.

-Thumb is only battlefield-quality because of stuff like his Stun-Gun and the like, otherwise he's the easy bottom-feeder of the team in combat situations. He surprisingly doesn't cost that much for Skills- I gave him such a high Intelligence, he scarcely needs skill points to master various things (a good point-saver, actually). Tom is not quite as smart as Reed Richards, but is smarter than Tony Stark or Hank Pym, and maintains Reed's levels of Science & Tech know-how. It might seem odd, but consider that this man invented his own Time Machine, mass-production Force Field Belts, and the Behavior-Modification Device all within a short period of time.

-Note his Force-Field Belt, an invention that he started using as a major public-service to replace the Guns they confiscated as part of their Utopia Program. They're readily built for citizen use, in order to protect them from day-to-day living. They also get used off-and-on by the Squadron members, but not that often- they're notable in that you can't use other attacks through the field, limiting their use in combat situations. Notably, when two minor-league villains get a hold of the Belts to avoid getting a beating from the Whizzer, he notes that they can't attack him either, so are helpless when he just bounces them along to jail and notes that the power will fail in a few days, so they can get the money back... oh, and the can't eat till then either. For this reason, my Squadron builds other than Tom won't include Force-Belts, as they didn't even use them after the first issue featuring them because of these quibbles.

-Only instance in the entire book of a weapon being used through the field was Tom Thumb's numbing-gun thing (Lady Lark could use her scream, but it was clear from the art the field wasn't active at those moments, so she was likely switching them on-and-off), so I'll keep the Flaw here.

"The Behavior-Modification Device" (Equipment Rank 9)
Affliction 14 (Will; Dazed/Compelled/Transformed) (Extras: Continuous +3) (Flaws: Hearing-Dependent) (42)


-These devices play a huge role in the series, being the means by which the Squadron hope to eliminate crime. By B-Modding criminals, they turn them into happy, productive members of society. This seems like an AWESOME idea, until cracks appear- Golden Archer B-Mods his ex-girlfriend to love him forever, Institute of Evil members have constant problems due to their brian-wipes (they can't go against Squadron members in anything, even when it's necessary or would save lives- Lamprey can't tell anyone about the False Hyperion since he's a Squadron member, Ape-X can't reveal Moonglow's treachery, etc.). Nighthawk points out the true horrific nature of the devices however, when he tells everyone that these weapons could be used for untold evil.

-It's an expensive piece of equipment, but it can really only be used on helpless individuals placed into a chair, who have to listen to the wielder's instructions.

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Re: Jab's Builds: Gargoyle, Abomination, Squadron Supreme- N

Postby Jabroniville » Sun Jan 09, 2011 11:37 pm

ImageImage

THE GOLDEN ARCHER/THE BLACK ARCHER (Wyatt McDonald, aka Hawkeye of Earth-712)
Created By:
Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971)
Role: The Ladies' Man, The Archer
Alternate Company Equivalent Of: Green Arrow (wise-cracking archer man-whore with an eye for the sonic-lady)
Fate: Head smashed in by The Blue Eagle's Mace
Group Affiliations: The Squadron Supreme, The Redeemers
PL 9 (130)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 5 (+9)
Athletics 3 (+6)
Deception 3 (+6)
Expertise (Streetwise) 4 (+4)
Insight 3 (+4)
Intimidation 2 (+5)
Perception 6 (+7)
Persuasion 3 (+6)
Ranged Combat (Bow & Arrow) 4 (+13)
Stealth 3 (+6)
Technology 2 (+2)
Vehicles 4 (+6)

Advantages:
Accurate Attack, Evasion, Improved Aim, Improved Critical (Bow) 2, Improved Disarm, Improved Smash, Improved Trip, Power Attack, Ranged Attack 7, Set-Up, Taunt, Teamwork, Ultimate Aim

Powers:
"Custom Double-Recurve Bow & Arrows" (Flaws: Easily Removable) [21]
"Explosive Arrow" Blast 9 (Extras: Area- 30ft. Burst) (27) -- (35 points)
    AE: "Standard Arrow" Blast 5 (Extras: Multiattack) (15)
    AE: "Flash Arrow" Dazzle Visuals 8 (Extras: Area- 30ft. Burst) (24)
    AE: "Gas Arrow" Sleep 8 (Extras: Area- 30ft. Burst) (24)
    AE: "Parachute Arrow" Immunity 5 (Falling Damage) (Extras: Sustained +0) (5)
    AE: "Smoke Arrow" Obscure Visuals 2 (Extras: Attack, Area- 30ft. Burst) (12)
    AE: "Titanium Arrow" Blast 5 (Extras: Penetrating) (15)
    AE: "Tear Gas Arrow" Affliction 6 (Fort; Dazed & Vision Impaired/Stunned & Disabled/Incapacitated & Unaware) (Extras: Extra Condition, Ranged, Area- 30ft. Burst) (24)
    AE: "Cable Arrow" Snare 7 (Inaccurate -1) (20) & Movement 1 (Swinging) (2)
Offense:
Unarmed +10 (+3 Damage, DC 18)
Standard Arrow +13 (+5 Ranged Damage, DC 20)
Dazzle & Gas Arrows +8 Area (+8 Affliction, DC 18)
Tear Gas Arrow +6 Area (+6 Affliction, DC 16)
Cable Arrow +11 (+7 Ranged Affliction, DC 17)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 11), Toughness +4, Fortitude +6, Will +5

Complications:
Relationship (Lady Lark)- Wyatt loves Linda Lewis, though the two have a tumultuous, on-again, off-again relationship.
Guilt (B-Modding Lady Lark)- When Linda turned his marriage proposal down flat, Wyatt snapped, and brainwashed her into loving him. Disgusted with himself, he joined The Redeemers to stop the Squadron Supreme from handing the B-Mod Device to others, and to aid in his own personal quest for redemption.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 54 / Skills: 42--21 / Advantages: 20 / Powers: 21 / Defenses: 14 (130)

-Golden Archer is pretty obvious; he's just Green Arrow, complete with a relationship with the group's sonic-voiced girl! He was first named Hawkeye to oppose the purple-clad Avenger, but soon switched with a last name & codename inspired by a certain famous chain of restaurants.

-Golden Archer initially seemed like a generic party-animal type hero- playing the ladies' man, he'd hooked up with Lady Lark, was palsy with Dr. Spectrum, and generally made fun of Tom Thumb or anybody else in range. Quite typical and uninteresting, especially for the group's archer. But THEN stuff happened... with his marriage proposal to Lady Lark turned down, he went nuts and did the one thing everyone was afraid of- using the B-Mod Device to brainwash her into loving him. Finally coming clean about it when provoked, he went into hiding to avoid Lark (who was still obsessively infatuated with him), returning as a member of the Redeemers named Black Archer, in order to earn back his own dignity and honour. In the final battle, he nearly did away with his best friend when he put an arrow right into Dr. Spectrum's Power Prism, blowing it up and infusing Doc with it's powers. But in his horror over this act, he left himself wide open for Blue Eagle (who was by far the MOST furious with Archer's use of the B-Mod Device, having feelings for Lark himself, ones she was reciprocating, until...), who brained him with his mace using a flying head start. The end of the book states that he dies in surgery after massive trauma to the head. Because in some stories, people who do great wrongs sometimes need to die to redeem themselves.

-Wyatt in either identity is pretty typical of many comic book archers, though he hasn't shown their array of trick arrows- being a guy with only a handful of issues to his name. I just used the ones he was depicted with, and assumed a Snare Arrow was in there somewhere. Feel free to make up more gimmick arrows on the fly. He's a bit less accurate than Hawkeye or Green Arrow, but +13 is still quite good. He's limited elsewhere, being 7.5 defensively. He's basically a Mini-Hawkeye all-around, being much more bargain-basement with his lower accuracy, fewer arrows, and weaker combat talent.
Last edited by Jabroniville on Wed Jul 03, 2013 9:28 pm, edited 2 times in total.

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Re: Jab's Builds: Gargoyle, Abomination, Squadron Supreme- N

Postby Jabroniville » Sun Jan 09, 2011 11:41 pm

Image

LADY LARK (Linda Lewis)
Created By:
Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971)
Role: The Star Singer
Alternate Company Equivalent Of: Black Canary (sonic-screaming girlfriend of the ladies' man archer)
Fate: Mind-controlled to love only the Golden Archer, quit the team when he left, and returned combining her powers with Blue Eagle's upon Archer's death
Group Affiliations: The Squadron Supreme
PL 10 (116)
STRENGTH
1 STAMINA 2 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 4

Skills:
Acrobatics 4 (+7)
Athletics 3 (+4)
Close Combat (Unarmed) 2 (+8)
Deception 2 (+6)
Expertise (Star Performer) 8 (+12)
Insight 3 (+5)
Perception 2 (+4)
Persuasion 2 (+6)
Ranged Combat (Sonic Scream) 5 (+10)
Vehicles 3 (+3)

Advantages:
Improved Critical (Scream), Improved Disarm, Ranged Attack 5, Set-Up, Teamwork, Ultimate Star Performer

Powers:
"Sonic Screams"
"Wide-Area Scream" Dazzle Hearing 10 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range) (30) -- [34]
    AE: "Stunning Scream" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged) (16)
    AE: "Focused Scream" Dazzle Hearing 10 (20)
    AE: "Cone-Area Scream" Dazzle Hearing 10 (Extras: Area- 60ft. Cone) (Flaws: Touch Range) (20)
    AE: "Shatter Objects" Weaken Toughness 5 (Extras: Ranged, Affects Objects Only +0) (10)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Dazzles +10 Area (+10 Affliction, DC 20)
Focused Scream +10 (+10 Ranged Affliction, DC 20)
Shatter Objects +10 (+5 Ranged Weaken, DC 15)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 10), Toughness +2, Fortitude +6, Will +4

Complications:
Relationship (Golden Archer & Blue Eagle)- Linda loved Wyatt, but their tumultuous coupling was giving way to Blue Eagle, until one day Wyatt brainwashed her into loving him, and only him. This lasts even after his death, and she strives to live on in his memory.
Obsession (Music)- Linda Lewis loved singing more than anything in the world, and when Dr. Decibel converted her voicebox to be capable of sonic screaming, he took that from her. Though she loves being a Squadron member, she would give it all up in a second to regain her original voice.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 38 / Skills: 34--17 / Advantages: 10 / Powers: 34 / Defenses: 17 (116)

-Lady Lark is a minor character for most of the series, mainly becoming important because of what's DONE to her rather than what she does. Her biggest focus comes when she slowly falls for gruff Blue Eagle and turns down Golden Archer's marriage proposal- it pretty much falls apart for her after that. Archer brainwashes her into being his love-slave, though she overdoes it, smothering him into running away out of guilt. She spends the rest of the series in the background, chasing after Archer (who was booted from the Squadron from his actions), but she never finds him. Just another one of the lives ruined by the Squadron's Utopia Program. But she does get a happier ending in later stories, as she takes on Blue Eagle's identity as well, becoming Skylark and a much more well-rounded heroine.

-Lark's no powerhouse, and it shows. Pretty much just a singer who happened to gain super-powers (more on that in Dr. Decibel's bio), she's got one big trick with her mini-Array of Sonic Screams, and uses it often. Her "Stunning Scream" only really exists because one time she stunned Nuke, who was acting out at the time.Unlike Black Canary, Lark had none of the martial arts or long-term superheroics to make herself useful, so she just tended to be a background fighter. She's got PL 10 Area Dazzles, but is PL 9 with any aimed attacks, and much weaker overall defensively.

Image

SKYLARK (Linda Lewis)
Created By:
Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971)
Role: The Star Singer
Alternate Company Equivalent Of: Black Canary (sonic-screaming girlfriend of the ladies' man archer)
Fate: Mind-controlled to love only the Golden Archer, quit the team when he left, and returned combining her powers with Blue Eagle's upon Archer's death)
Group Affiliations: The Squadron Supreme
PL 10 (140)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 4

Skills:
Acrobatics 4 (+7)
Athletics 3 (+4)
Close Combat (Unarmed) 2 (+10)
Deception 2 (+6)
Expertise (Star Performer) 8 (+12)
Insight 3 (+5)
Perception 2 (+4)
Persuasion 2 (+6)
Ranged Combat (Sonic Scream) 5 (+10)
Vehicles 3 (+3)

Advantages:
Improved Critical (Scream), Improved Disarm, Move-By Action, Ranged Attack 5, Set-Up, Teamwork, Ultimate Star Performer

Powers:
"Sonic Screams"
"Wide-Area Scream" Dazzle Hearing 10 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range) (30) -- [34]
    AE: "Stunning Scream" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged) (16)
    AE: "Focused Scream" Dazzle Hearing 10 (20)
    AE: "Cone-Area Scream" Dazzle Hearing 10 (Extras: Area- 60ft. Cone) (Flaws: Touch Range) (20)
    AE: "Shatter Objects" Weaken Toughness 5 (Extras: Ranged, Affects Objects Only +0) (10)
"Blue Eagle's Wing Harness" (Flaws: Removable) [10]
Flight 6 (120 mph) (12 points)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Dazzles +10 Area (+10 Affliction, DC 20)
Focused Scream +10 (+10 Ranged Affliction, DC 20)
Shatter Objects +10 (+5 Ranged Weaken, DC 15)
Initiative +4

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 12), Toughness +2, Fortitude +6, Will +5

Complications:
Relationship (Golden Archer & Blue Eagle)- Linda loved Wyatt, but their tumultuous coupling was giving way to Blue Eagle, until one day Wyatt brainwashed her into loving him, and only him. This lasts even after his death, and she strives to live on in his memory.
Obsession (Music)- Linda Lewis loved singing more than anything in the world, and when Dr. Decibel converted her voicebox to be capable of sonic screaming, he took that from her. Though she loves being a Squadron member, she would give it all up in a second to regain her original voice.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.

Total: Abilities: 48 / Skills: 34--17 / Advantages: 11 / Powers: 44 / Defenses: 20 (140)

-During the latter Squadron stories, Linda re-joins the team, still in mourning for her beloved Archer, but dons the late Blue Eagle's Harness to use in her new identity- that of Skylark. She's a stronger and more capable heroine, doing much better overall.
Last edited by Jabroniville on Wed Jul 03, 2013 9:34 pm, edited 4 times in total.

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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady Lark

Postby Horsenhero » Mon Jan 10, 2011 1:07 am

These write-ups are great for an old timey geek like me. Thanks Jab.

A quick question...even though he was not included in the original mini-series do you plan a write up on Skymax, the Skrullian Skymaster? (or as I like to call him Super-Skrull...with a cape.)

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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady Lark

Postby Invictus » Mon Jan 10, 2011 5:18 am

"Super-Skrull with a cape" ... yes, my first thought at seeing Skrullian Skymaster was that if the Martian Manhunter travelled the dimensions and ended up at the Baxter Building he would be facing a real skeptical audience when he tried to explain where he came from.

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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady Lark

Postby saint_matthew » Mon Jan 10, 2011 5:29 am

very nice. I dare you to make the Supreme Power version now. :lol:
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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady Lark

Postby Jabroniville » Mon Jan 10, 2011 7:02 am

Yup, Skrullian Skymasters gonna be included. Alongside Master Menace and Evil Hyperion. Never read much of Supreme Power- the few issues I did read seemed more like excuses to be HARDCORE and show boobs than anything else, so I discounted it. I'm not really a big J.M. Straczynski fan.

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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady Lark

Postby Woodclaw » Mon Jan 10, 2011 3:29 pm

I'm really enjoying your work on the Squadron Jab, especially your choice to go to the low keys before the big guns. And I have a bit of a note, I think that I figured out the parallelisms for at least a part of the Institute of Evil.

Ape-X = Grood (just to stay within the monkeys)
Lamprey = Parassite (similar power set and obsession for the resident big boy scout)
Quagmire = ??? (really no clue here)
Doctor Decibel = Doctor Light (originally Light used a suit to gain his powers)
Foxfire = ??? (again no clue)
Shape = Plastic Man ("Eel" O'Brien started as a criminal too)

Keep in mind that these are just my ideas, there's nothing canon about them.

Two little canon notes instead. Based on some deatils I scrounged out from old Avengers issues the Scarlet Centurion is actually one of the various incarnations of Kang, while Master Menace was hinted to be the counterpart of Victor Von Doom (a counterpart who really lacked the style of the original).
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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady Lark

Postby Kreuzritter » Mon Jan 10, 2011 3:59 pm

nah, master menace is the Squaddies version of Luthor
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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady L

Postby Jabroniville » Tue Jan 11, 2011 12:01 am

Image

AMPHIBIAN (Kingsley Rice)
Created By:
Steve Englehart
First Appearance: The Avengers #145 (March 1976)
Role: The Dissenter
Alternate Company Equivalent Of: Aquaman (water-breathing hero, more at home in the depths)
Fate: Quit the team after one too many moral issues came up
Group Affiliations: The Squadron Supreme
PL 10 (124)
STRENGTH
10 STAMINA 10 AGILITY 3
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 3 PRESENCE 2

Skills:
Close Combat (Unarmed) 3 (+10)
Deception 2 (+4)
Expertise (Underseas) 11 (+12)
Insight 4 (+7)
Intimidation 4 (+6)
Perception 6 (+9)

Advantages:
Animal Empathy, Diehard, Fast Grab, Favoured Environment (Underwater), Improved Hold, Move-By Action, Set-Up, Teamwork

Powers:
"Undersea Adaptations"
Immunity 4 (Drowning, Pressure, Heat, Cold) [4]
Swimming 9 (250 mph) [9]
Comprehend Animals) 2 (Flaws: Limited to Undersea Creatures) [2]
Senses 2 (Extended & Low-Light Vision) [2]

Offense:
Unarmed +10 (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10, Fortitude +10, Will +5

Complications:
Motivation (Justice)- Amphibian is one of the more moralistic members of the Squadron, and opposes many of their decisions as going a bit too far.
Responsibility (The Seas)- Though not as big of a tool as Aquaman, Kingsley enjoys his time spent underwater, and dislikes being away from it for very long.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 72 / Skills: 30--15 / Advantages: 8 / Powers: 17 / Defenses: 12 (124)

-I actually liked Amphibian in the series, betraying his "Aquaman" basis (for the unaware- I think Aquaman's status as a Pop Culture Joke poisons him to any possible new fans, and makes a further joke of comics, no matter how bad-ass various writers try to make him). He was shown as the most moral guy on the team, and the biggest opposer to the various things the Squadron was doing. He initially rejected their plan to take over the world to improve it (though unlike Nighthawk, he stuck around to voice further issues, and always had misgivings), rejected the Behavior Modification Devices, and finally in a fit of rage (after seeing the ways the B-Mod Devices could be used- Lady Lark's brainwashing in specific), lost his shit and broke the team's entire storage of them, returning to the seas. This gave him one of the happier endings of the series, too (which shows you how messy things got for everybody), as he was finally happy there. His leaving marks a big change-point in the series, as the B-Modded Institute of Evil guys replaced "Phib", Lady Lark and the Golden Archer on the roster.

-Amphibian is kind of like an Aquaman that can't actually control sea life (at least I think so- he just talked to them over the course of the series). He's strong and a good fighter, but balanced out rather than true 'epic' powerhouses. This actually makes him one of the more versatile guys, since he's strong as hell, but is naturally quite accurate. He builds up points rather quickly thanks to high stats and decent Skills & Feats. His exact strength levels are tough to determine (he's stated to be the "#3 Strongest" guy on Earth, after Hyperion & Power Princess- this is before Redstone showed up- which leaves a lot of ground to cover), but it's enough to turn a tank's main gun upwards, so I figure +10 Damage (or 25 tons of lift) is good enough- he needed help to tip over a tank, but some of those can weight 75 tons.
Last edited by Jabroniville on Wed Jul 03, 2013 9:35 pm, edited 1 time in total.

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Re: Jab's Builds: SS- Nuke, Tom Thumb, Golden Archer, Lady L

Postby Jabroniville » Tue Jan 11, 2011 12:05 am

Image

APE X (Xina)
Created By:
Mark Gruenwald & Bob Hall
First Appearance: Squadron Supreme #5 (Jan. 1986)
Role: The Enemy Leader, Mad Scientist
Alternate Company Equivalent Of: Nobody Specific (general tendencies of DC to over-use Apes as heroes or villains)
Fate: Went permanently-comatose trying to come up with an impossible solution (brought on by B-Modding)
Group Affiliations: The Alliance of Evil, The Squadron Supreme
PL 6 (104)
STRENGTH
5 STAMINA 5 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 7 AWARENESS 2 PRESENCE 0

Skills:
Close Combat (Unarmed) 2 (+6)
Deception 6 (+6)
Expertise (Science) 9 (+16)
Insight 4 (+6)
Intimidation 8 (+8)
Investigation 4 (+6)
Perception 6 (+8)
Technology 9 (+16)
Treatment 6 (+14)
Vehicles 6 (+6)

Advantages:
Chokehold, Equipment 2 (Lab Gear, Hoverchair), Inventor, Leadership, Skill Mastery 2 (Science & Technology), Well-Informed

Powers:
"Ape Physiology"
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
"Ape Strength & Long Arms" Strength-Damage +1 (Feats: Reach) [2]
Protection 1 [1]

Equipment:
"Hoverchair" Flight 3 (16 mph) (6)

Offense:
Unarmed +6 (+6 Damage, DC 21)
Initiative +0

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +5, Fortitude +8, Will +3

Complications:
Relationship (Tom Thumb)- A B-Modded Xina grows romantically-attached to the dimunitive inventor, silently wishing she were human, if only... She later develops a robotic simulacrum of Tom, meant to carry his brainwaves, but nothing ever comes of it.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (B-Modded Villain)- Having been Behavior Modified by the Squadron, the ex-Institute of Evil members are unable to break the law for any reason, betray any Squadron member for ANY reason, etc. Their minds are no longer truly their own.
Disabled- Xina has no legs, and cannot move about if her Hoverchair is damaged.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 46 / Skills: 60--30 / Advantages: 8 / Powers: 6 / Defenses: 14 (104)

-Ape X is kind of a parody/pastiche of DC's tendency to throw apes all over everything. Particularly the whole futuristic "Gorilla City" concept. A female gorilla in a Professor X get-up and a green halter top isn't exactly a serious threat, but her devious genius makes her a dangerous opponent semi-early on in the series. Once the Squadron B-Mods her into a happy citizen, however, she becomes a pussycat, a serene woman who helps Tom Thumb out with his inventions (and in one panel, sort of admits to nursing a crush on him), and becomes a major part of the team in a 'behind the scenes' sort of way. Her final fate is sadder than most of the others, as a drawback to the B-Mod system, she goes catatonic after trying to decide whether or not to betray Moonglow (now a Squadron member) to the rest of the Squadron upon discovering her treachery. This puts her out of the firing line of the final battle, another speed-bump in the realization that this Utopia Program isn't all it's cracked up to be.

-Xina also has one of the few subplots that didn't get wrapped-up in this series, as she starts building a robotic simulacrum of Tom Thumb in the latter issues, but she gets disabled before it can ever gain Tom's brainwaves.

-Ape X isn't much of a combat specialist, being more of a planner, and her stats fit that. Modifying my Gorilla animal build (knew those would come in handy someday) into a legless female ape (thus weaker and smaller), she's pretty strong, but woefully inaccurate, needing her Equipment to move around (she was in a tank-like vehicle at first, but switched to a hovering/flying version upon joining the Squadron- in at least one shot, it's shown high into the air after a gas explosion). She's a better craftswoman and planner than a fighter- her stats reflect a Genius Inventor-type who's below the true elites, but still very good.
Last edited by Jabroniville on Wed Jul 03, 2013 9:35 pm, edited 1 time in total.


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