Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men

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Jabroniville
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Re: Jab's Builds: Wolfsbane, Rusty, Skids, Warlock, Magma

Postby Jabroniville » Wed Aug 25, 2010 11:35 pm

Karma suffers from a lack of consistent power level, but +10 Mind Control is more than enough to have the occasional powerful entity screw up their Will Save or have her use Extra Effort. I feel the New Mutants are classic cases of lower-PL starters moving up to PL 10 slowly over time- I can't imagine anybody other than Warlock actually breaking PL 10 at all.

And yes, the Hellions are next.

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Re: Jab's Builds: Wolfsbane, Rusty, Skids, Warlock, Magma

Postby Jabroniville » Thu Aug 26, 2010 12:43 am

Image

Behold: The most 80s thing ever created.

LILA CHENEY
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Rock Star, The 80s Icon, Teleporter
Group Affiliations: The New Mutants, X-Force (associate to both), Her Band
PL 8 (120)
STRENGTH
0 STAMINA 2 AGILITY 2
FIGHTING 4 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 4

Skills:
Acrobatics 3 (+5)
Deception 4 (+8)
Expertise (Thief) 6 (+6)
Expertise (Music) 10 (+14)
Insight 4 (+6)
Investigation 3 (+5)
Perception 4 (+6)
Stealth 3 (+5)
Technology 6 (+6)
Vehicles 3 (+6)

Advantages:
Benefit (Fame), Ultimate Music Skill

Powers:
"Mutant Powers: Interstellar Teleportation"
Movement 3 (Space Travel 3) (Feats: Change Direction & Velocity, Easy, Increased Mass 7- 3 tons) (Extras: Portal +2) (Flaws: Limited to Areas She's Been Before) [19]
Linked to
Movement 3 (Space Travel 3) (Feats: Change Direction & Velocity, Easy, Increased Mass 7- 3 tons, Ranged 6) (Extras: Attack 8- Res. by Dodge) (Flaws: Limited to Areas She's Been Before)
[21]

Offense:
Unarmed +4 (+0 Damage, DC 15)
Teleport Attack +8 (+8 Ranged Teleport Attack, DC 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2, Fortitude +5, Will +6

Complications:
Prejudice (Mutant)
Reputation (Rock Star/Thief)- Lila is either incredibly famous or incredibly notorious throughout the universe, known for being a bad-girl, thief, rock star, or fallen star. Expect nearly any alien to know who she is.
Relationship (Sam Guthrie)- Lila has an off-and-on hook-up with Cannonball going, as she finds his good-ol'-boy antics cute.

Total: Abilities: 34 / Skills: 46--23 / Advantages: 2 / Powers: 40 / Defenses: 21 (120)

-Gotta love Lila. She debuted in one of the most obviously-80s story in comic book history, a "Rock Fable" (no kidding) where the New Mutants gang saw her play her punk-rock music, fell in love (Sam & Bobby, quite literally), and ended up going with her on the way to her Dyson Sphere on the far end of the universe, where she'd promised to sell the Earth and it's population to alien slavers. Then some stuff happened, the day was saved, and Lila fell in love with the "Aw shucks" persona of Cannonball, setting off a big character arc for the big lug. Was it me, or was her & Sam's whole relationship completely awesome? The intergalactic rock star/thief has a thing for the innocent mama's boy Sam Guthrie, who's as much scared of her as he is in love with her. And then there's poor Sunspot, left freaking out because his charm didn't give him what he wanted for once. Unfortunately, such a thing was not fated to outlive the 1980s, and Sam was quickly pushed together with 80s mall-girl Boom-Boom instead, since Lila was missing in space somewhere. She's now just kinda... around, since she doesn't do a whole lot as a character.

-Lila's hard to figure out using the new 3e rules, as her far-flung Teleportation power is now no longer applicable to "Teleport", but "Movement- Space Travel" (it says right in the descriptor that it's just meant for planetary travel, and to use Space Travel instead), with a bunch of Extras usually given to Teleport stuck onto it. This can be used involuntarily, resulting in a Linked Power since she can use both effects at once, teleporting friendlies and enemies. I'm not really sure what this does as per "Surviving in Space", especially since the power descriptor says nothing about how LONG it takes (they really need to fix some of this up for M&M 3e's release), but I'll leave it alone for now, just hand-waving it away- she just appears where she wants to like a standard teleport.

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Re: Jab's Builds: Wolfsbane, Warlock, Magma, Lila Cheney

Postby Dreaming Psion » Thu Aug 26, 2010 10:22 am

Problem with space travel is that it kinda assumes you're traveling THROUGH space and doesn't give you any of the protections. So it doesn't really work as a teleportation system RAW. Another option may be to do a variant of dimensional travel- treating each solar system as a "dimension", a group of close solar systems as related, and a galaxy as a third rank, with other galaxies perhaps as a fourth to fifth rank.
Check out the anime/manga 3e thread
My new Oddballs reborn thread

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Re: Jab's Builds: Wolfsbane, Warlock, Magma, Lila Cheney

Postby Horsenhero » Thu Aug 26, 2010 2:13 pm

Either way works for me, since as often as not, characters who do long distance space travel, use wormholes, or stargates, or spacewarps or some other pseudo-scientific gobbledygook, that is essentially teleportation writ large. Jabs is easier, but, realisticly, this is just one of those powers the game wasn't designed to simulate, so anyway it's statted is going to look incorrect to somebody.

As for the character...I always kinda like Lila. She's got awesome power that means dirt in a fight, plus she's got a headquarters that makes Galactus' Worldship look like the projects. How cool is that?

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Re: Jab's Builds: Wolfsbane, Warlock, Magma, Lila Cheney

Postby Sunbear » Thu Aug 26, 2010 8:36 pm

What is so cool about her HQ? I'm not at all familiar with it.

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Re: Jab's Builds: Wolfsbane, Warlock, Magma, Lila Cheney

Postby Psistrike » Thu Aug 26, 2010 8:54 pm

Sunbear wrote:What is so cool about her HQ? I'm not at all familiar with it.

She has a dyson sphere as her HQ. :D

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Re: Jab's Builds: Wolfsbane, Warlock, Magma, Lila Cheney

Postby Jabroniville » Thu Aug 26, 2010 9:42 pm

ImageImage

Was her Secondary Mutation "Cup Size Increase" or something?

DANIELLE MOONSTAR
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Rebel, The Leader, The Tomboy, The Cranky One
Group Affiliations: The New Mutants, X-Force, The Valkyrior of Asgard, The Mutant Liberation Front, SHIELD
PL 10 (171)
STRENGTH
2 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 8 (+10)
Deception 3 (+6)
Expertise (Cheyenne Heritage) 4 (+7)
Expertise (SHIELD Agent) 3 (+4)
Insight 5 (+8)
Intimidation 8 (+11)
Investigation 4 (+7)
Perception 5 (+8)
Ranged Combat (Bow & Arrow) 6 (+10)
Stealth 4 (+8)
Vehicles 2 (+6)

Advantages:
Accurate Attack, All-Out Attack, Animal Empathy, Daze (Intimidation), Defensive Roll, Diehard, Equipment 2 (Bow & Arrow), Fearless, Improved Aim, Leadership, Minion 6 (Brightwind), Power Attack, Set-Up 2, Teamwork, Tracking

Powers:
"Mutant Powers: Fear & Desire-Based Illusions"
Illusion 10 (Visual & Hearing) (Extras: Area 2- 30 feet) (Flaws: Limited to Subject's Fears or Desires) [22]
Linked to
"Inflict With Terror or Joy" Affliction 10 (Will; Dazed/Compelled/Controlled) (Extras: Area- Visual Perception, Ranged) (Flaws: Limited to Fear or Happiness, Limited to Those Failing Illusion Check) [10]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+11) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

Equipment:
"Totally Stereotypical Bow & Arrow" Blast 4 (8)
X-Men Uniform (+1 Protection, Communications)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Bow & Arrow +10 (+4 Damage, DC 19)
Fear-Illusions +10 Area (+10 Illusion & Affliction, DC 20s)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +4 (+5 Uniform, +6 D.Roll), Fortitude +7, Will +10

Complications:
Prejudice (Mutant)
Reputation (Rebel)- Dani has been a rebel since birth, and loves to openly flout authority. She was one of the few teenagers in the universe to straight-up call Charles Xavier out and insult him while in his charge. She is passionate and will not be contained.
Pride (Heritage)- Danielle is a proud Cheyenne, to the point of wearing buckskins and braids in public long past the point where that would ever be considered normal. Mock her heritage at your own peril.
Relationship (Rahne Sinclair)- Dani is "Soulmates" with Wolfsbane, and the two would do anything for each other.
Relationship (Brightwind)- Dani has a winged horse named Brightwind as her chosen mount, after saving it's life from a cruel trap.
Responsibility (Valkyrie)- As a Valkyrior, Dani is subject to viewing his is going to die, and is given the option of battling Death itself for their life. These battles take place on the mystical plane, and are frequently given different rules.

Total: Abilities: 62 / Skills: 54--27 / Advantages: 23 / Powers: 43 / Defenses: 17 (171)

BRIGHTWIND
[b]Role:
Mounted Beast
PL 8 (78)- Minion Rank 6
[b]STRENGTH
6 STAMINA 6 AGILITY 2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+5 Size)
Perception 5 (+8)

Advantages:
All-Out Attack, Attractive (To Women), Diehard, Follow-Up Strike, Great Endurance, Improved Critical (Hooves), Improved Initiative, Last Stand, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 2 (Total 3) [2]
"Natural Weapons- Hooves" Strength-Damage +1 (Feats: Reach) [2]
"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, +1 Speed) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Protection 2 [2]

"Wings" Flight 6 (120 mph) (Flaws: Winged) [6]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Hooves +8 (+7 Damage, DC 22)
Initiative +6

Defenses:
Dodge +6 (DC 16), Parry +8 (DC 18), Toughness +8, Fortitude +10, Will +6

Complications:
Disabled (Animal)- Animals cannot speak to humans, or use their paws to easily manipulate objects.

Total: Abilities: 26 / Skills: 16--8 / Advantages: 9 / Powers: 22 / Defenses: 13 (78)


-Dani is more proof-positive of the greatness of the New Mutants series. She came right out of the gate hating on everyone around her- insulting her grandfather for allying with "a white" (Professor Xavier), and rubbing many of her classmates the wrong way. In her second appearance, she accidentally pulled Karma's rape out of her head and broadcasted it to all the other kids- a pretty harsh way to show that "Being a young mutant sucks". She was always a rebel- she deliberately altered her New Mutants uniform, then basically dared the Professor to do something about it- she rebelled just for the sake of being a pain in the ass. She was central to the series- being Rahne's "Soulmate", being co-leader and tactical commander, and underwent some of the greatest changes. She was also kind of a sex-obsessed weird kid, always taking her clothes off and making sexual comments about people. At thirteen.

-First off was the *shudder* Demon Bear, a malevolent entity that possessed her parents and left her an orphan for years, then crippled her and nearly wiped out the entire New Mutants before Magik's Soulsword took it out. She recovered, then became a VALKYRIE of all things, during an Asgardian adventure when she rescued a winged horse trapped in a bog. Eventually, she gained the Game-Breaking powers of being able to pull ANYTHING into the real world via her "Deepest Desires", resulting in some very clumsy storytelling and bizarre antics (wishing a sweet car into existence, or creating a giant ice machine to salve her burns or some silly thing). Then she decided to stick around Asgard, but returned with the MUTANT LIBERATION FRONT of all people, joining their group of mysterious reasons, only to reveal that she was a SHIELD mole to discover their origins. Yeah, SHIELD armed a terrorist organization with a deadly fighter and had her engage in several illegal acts just to take out a minor-ass mutant team.

-Dani ended up back on X-Force on the era after I stopped reading, and it was short-lived and kinda mediocre. The 90s just weren't her decade AT ALL- she left the New Mutants right before they became relevant again (The Cable-era), missed out on almost the entirety of X-Force's relevance, and was a middling character always in Marvel Limbo since then. By the time she finally got back onto a regular book, it was the New Mutants/New X-Men: Academy X relaunch, which saw her as the teacher to a new group of kids. This had potential, but she made so many obvious mistakes (with Emma Frost always making fun of her) that she came across as rather ineffectual, and then they DE-POWERED HER, as one of the only 'known' characters to lose their powers on M-Day. Now she's FINALLY on a regular book again, and doing some sweet stuff as the human-level person on the re-made New Mutants team, being bitchy, independent and rebellious again, just like the Dani we all know and love.

-Dani's a righteous pain to stat, using various combinations of powers and being very good at various things. A "Cheyenne Heritage" Skill should cover her survival & religious knowledge, but even then she uses a lot of Skills & Advantages. She's pretty strong, tough, capable, and a decent fighter, as well as being furiously strong-willed and now basically impossible to scare (she's one of the few to stand right up to Trauma of "The Initiative" and get him to de-power himself because she's just not afraid of the Demon Bear anymore). She has various side-powers unrelated to her Mutant abilities, including Death-sense, Animal-based stuff (Remote Sensing AND Communication), plus the quasi-lesbian thing with Rahne.

-It's her main Fear Powers that require the most work. It's basically an Illusion linked to Affliction, both being Limited in a few ways. The Illusions are quite realistic, even when they're unlikely, and have the Affliction necessary to inflict total Terror on people. Basically this is a Mind Control-y type of thing, affecting everyone who can see them (Area-Perception, plus Ranged because the Illusions aren't always touching her), but only if they first believe the Illusion- this is a Flaw, but also kind of a bonus if her teammates knew it was an illusion, and thus weren't fooled by the horrific monsters suddenly running around. They're at +10, which is enough to temporarily freak out even the strongest of wills if they fail enough of a save. Most master villains, however, are good enough to see through the Illusions after a turn or two.

-All of this combines to make Dani a VERY expensive character, moreso than the rest of the team. The combination of Skills, Advantages and a fair amount of Powers really boosts her up several notches, though of course this character is rarely seen at full potential- she spent years without Brightwind, for example, and got De-Powered a few years back as well. With the MLF, she appeared to have different powers, etc.

DANIELLE MOONSTAR- Current De-Powered Version
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Rebel, The Leader, The Tomboy, The Cranky One, Bad-Ass Normal
Group Affiliations: The New Mutants, X-Force, The Valkyrior of Asgard, The Mutant Liberation Front, SHIELD
PL 9 (137)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 8 (+11)
Deception 3 (+6)
Expertise (Cheyenne Heritage) 4 (+7)
Expertise (SHIELD Agent) 3 (+4)
Insight 5 (+8)
Intimidation 10 (+13)
Investigation 4 (+7)
Perception 5 (+8)
Ranged Combat (Bow & Arrow) 6 (+10)
Stealth 4 (+8)
Vehicles 2 (+6)

Advantages:
Accurate Attack, All-Out Attack, Animal Empathy, Daze (Intimidation), Defensive Roll, Diehard, Equipment 2 (Bow & Arrow), Fascinate (Intimidation), Fearless, Great Endurance, Improved Aim, Improved Critical (Unarmed), Last Stand, Leadership, Minion 6 (Brightwind), Power Attack, Set-Up 2, Teamwork, Tracking

Powers:
"Mutant Powers: None"

Equipment:
"Totally Stereotypical Bow & Arrow" Blast 4 (8)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Bow & Arrow +10 (+4 Damage, DC 19)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4 (+5 Uniform, +6 D.Roll), Fortitude +7, Will +10

Complications:
Prejudice (Mutant)
Reputation (Rebel)- Dani has been a rebel since birth, and loves to openly flout authority. She was one of the few teenagers in the universe to straight-up call Charles Xavier out and insult him while in his charge. She is passionate and will not be contained.
Pride (Heritage)- Danielle is a proud Cheyenne, to the point of wearing buckskins and braids in public long past the point where that would ever be considered normal. Mock her heritage at your own peril.
Relationship (Rahne Sinclair)- Dani is "Soulmates" with Wolfsbane, and the two would do anything for each other.
Relationship (Brightwind)- Dani has a winged horse named Brightwind as her chosen mount, after saving it's life from a cruel trap. Her new steed, given by Hela, is also with her sometimes.
Reputation (De-Powered Mutant)- One of the few well-known mutant characters to lose their powers on "M-Day", Danielle currently possesses none of her Powers. This leaves people like the White Queen & Cannonball to doubt her capabilities in the line of fire.

Total: Abilities: 66 / Skills: 56--28 / Advantages: 26 / Powers: 0 / Defenses: 17 (137)

This is Danielle once her powers were lost during M-Day. She's a good, tough fighter, but still only PL 7 on offense, PL 8.5 on defense, so she's definitely no hardcore warrior or anything. Enough to be a Bad-Ass Normal on her team, and she's a good assister/Intimidate-based character, but in an outright firefight, she's pretty limited.

Image

DANIELLE MOONSTAR- Mutant Liberation Front Era
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Mole
Group Affiliations: The New Mutants, X-Force, The Valkyrior of Asgard, The Mutant Liberation Front, SHIELD
PL 10 (162)
STRENGTH
2 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 8 (+10)
Deception 3 (+6)
Expertise (Cheyenne Heritage) 4 (+7)
Expertise (SHIELD Agent) 3 (+4)
Insight 5 (+8)
Intimidation 8 (+11)
Investigation 4 (+7)
Perception 5 (+8)
Ranged Combat (Bow & Arrow) 6 (+10)
Stealth 4 (+8)
Vehicles 2 (+6)

Advantages:
Accurate Attack, All-Out Attack, Animal Empathy, Daze (Intimidation), Defensive Roll 2, Diehard, Equipment 2 (Bow & Arrow), Fearless, Improved Aim, Leadership, Minion 6 (Darkwind- Same as Brightwind), Power Attack, Set-Up 2, Teamwork, Tracking

Powers:
"Mutant Powers: Fear & Desire-Based Illusions"
"Mind-Arrows"
Blast 10 (Extras: Alternate Save- Will) (Flaws: Limited- Requires Bow) (20) -- [21]
"Mental Stun" Affliction 10 (Will; Dazed/Stunned/Incapacitated) (Extras: Cumulative, Ranged) (Flaws: Limited- Requires Bow) (20)

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+11) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

Equipment:
"Totally Stereotypical Bow & Arrow" Blast 4 (8)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Bow & Arrow +10 (+4 Damage, DC 19)
Fear-Illusions +10 Area (+10 Illusion & Affliction, DC 20s)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +4 (+6 D.Roll), Fortitude +7, Will +10

Complications:
Prejudice (Mutant)
Reputation (Rebel)- Dani has been a rebel since birth, and loves to openly flout authority. She was one of the few teenagers in the universe to straight-up call Charles Xavier out and insult him while in his charge. She is passionate and will not be contained.
Pride (Heritage)- Danielle is a proud Cheyenne, to the point of wearing buckskins and braids in public long past the point where that would ever be considered normal. Mock her heritage at your own peril.
Relationship (Rahne Sinclair)- Dani is "Soulmates" with Wolfsbane, and the two would do anything for each other.
Relationship (Brightwind)- Dani has a winged horse named Brightwind as her chosen mount, after saving it's life from a cruel trap.
Responsibility (Valkyrie)- As a Valkyrior, Dani is subject to viewing his is going to die, and is given the option of battling Death itself for their life. These battles take place on the mystical plane, and are frequently given different rules.
Secret (Undercover)- Danielle is a SHIELD Agent gone deep undercover with the Mutant Liberation Front, committing evil acts to see what leader Reignfire is up to.

Total: Abilities: 62 / Skills: 54--27 / Advantages: 23 / Powers: 33 / Defenses: 17 (162)

-This era of Dani's history always struck me as poor storytelling- I get the "Power Upgrade" thing (even though it got dropped like a hot potato VERY quickly), but to go under-cover in a minor-league Supervillain organization while fighting all your friends, while wearing the world's sluttiest super-hero outfit? Truly bizarre stuff, and it gets casually ignored these days.

DANIELLE MOONSTAR- Late New Mutants Era
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Rebel, The Leader, The Tomboy, The Cranky One
Group Affiliations: The New Mutants, The Valkyrior of Asgard
PL 8 (137)
STRENGTH
0 STAMINA 2 AGILITY 3
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 1 (+5)
Athletics 6 (+6)
Deception 3 (+5)
Expertise (Cheyenne Heritage) 5 (+5)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 5 (+7)
Ranged Combat (Bow & Arrow) 4 (+7)
Stealth 2 (+6)

Advantages:
Animal Empathy, Daze (Intimidation), Defensive Roll 2, Diehard, Fearless, Leadership, Minion 6 (Brightwind), Power Attack, Set-Up, Teamwork

Powers:
"Mutant Powers: Fear & Desire-Based Illusions"
"Solid Illusions" Variable 5 (Flaws: Limited to Objects of Her Desire) [30]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+11) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+10) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

Offense:
Unarmed +8 (+0 Damage, DC 15)
Variable Power (Up To +8 Effects, DC 18-23)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2 (+4 D.Roll), Fortitude +5, Will +7

Complications:
Prejudice (Mutant)
Reputation (Rebel)- Dani has been a rebel since birth, and loves to openly flout authority. She was one of the few teenagers in the universe to straight-up call Charles Xavier out and insult him while in his charge. She is passionate and will not be contained.
Pride (Heritage)- Danielle is a proud Cheyenne, to the point of wearing buckskins and braids in public long past the point where that would ever be considered normal. Mock her heritage at your own peril.
Relationship (Rahne Sinclair)- Dani is "Soulmates" with Wolfsbane, and the two would do anything for each other.
Relationship (Brightwind)- Dani has a winged horse named Brightwind as her chosen mount, after saving it's life from a cruel trap.
Responsibility (Valkyrie)- As a Valkyrior, Dani is subject to viewing his is going to die, and is given the option of battling Death itself for their life. These battles take place on the mystical plane, and are frequently given different rules.

Total: Abilities: 40 / Skills: 32--16 / Advantages: 16 / Powers: 52 / Defenses: 13 (137)

-Here's another bizarre section of Dani's history- she was now able to pull her Illusions into the REAL WORLD, essentially becoming "Dani has any power, ever, at her command". This got dropped for obvious reasons fairly quickly, and came as a result of the High Evolutionary's genetic tinkering, so I guess you could say it just "wore off" (it was never actually explained in-book where they went, however). This replaces her base Powers with "Variable", sorta limited to held objects and the like. So she can summon things like Monsters, Cars, Spears (her most common variant, she 'defaulted' to a small Spear-Necklace because she had to have one 'illusion' going at all times), etc.

DANIELLE MOONSTAR- Middle New Mutants Era
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Rebel, The Leader, The Tomboy, The Cranky One, Miss Fanservice (as a KID)
Group Affiliations: The New Mutants, The Valkyrior of Asgard
PL 8 (133)
STRENGTH
0 STAMINA 2 AGILITY 3
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 1 (+4)
Athletics 6 (+6)
Deception 3 (+5)
Expertise (Cheyenne Heritage) 5 (+5)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 5 (+7)
Ranged Combat (Bow & Arrow) 4 (+7)
Stealth 2 (+6)

Advantages:
Animal Empathy, Daze (Intimidation), Defensive Roll 2, Diehard, Fearless, Leadership, Minion 6 (Brightwind), Power Attack, Set-Up, Teamwork

Powers:
"Mutant Powers: Fear & Desire-Based Illusions"
Illusion 8 (Visual & Hearing) (Extras: Area 2- 30 feet) (Flaws: Limited to Subject's Fears or Desires) [18]
Linked to
"Inflict With Terror or Joy" Affliction 8 (Will; Dazed/Compelled/Controlled) (Extras: Area- Visual Perception, Ranged) (Flaws: Limited to Fear or Happiness, Limited to Those Failing Illusion Check) [8]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+10) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+11) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

Offense:
Unarmed +8 (+0 Damage, DC 15)
Fear-Illusions +8 Area (+8 Illusion & Affliction, DC 18s)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+6 D.Roll), Fortitude +5, Will +7

Complications:
Prejudice (Mutant)
Reputation (Rebel)- Dani has been a rebel since birth, and loves to openly flout authority. She was one of the few teenagers in the universe to straight-up call Charles Xavier out and insult him while in his charge. She is passionate and will not be contained.
Pride (Heritage)- Danielle is a proud Cheyenne, to the point of wearing buckskins and braids in public long past the point where that would ever be considered normal. Mock her heritage at your own peril.
Relationship (Rahne Sinclair)- Dani is "Soulmates" with Wolfsbane, and the two would do anything for each other.
Relationship (Brightwind)- Dani has a winged horse named Brightwind as her chosen mount, after saving it's life from a cruel trap.
Responsibility (Valkyrie)- As a Valkyrior, Dani is subject to viewing his is going to die, and is given the option of battling Death itself for their life. These battles take place on the mystical plane, and are frequently given different rules.
Enemy (The Demon Bear)- Dani lives in fear of the mighty Demon Bear, an evil entity possessing her parents, and which constantly hunts her. Her friends defeated it, but it could one day return.

Total: Abilities: 40 / Skills: 32--16 / Advantages: 16 / Powers: 48 / Defenses: 13 (133)

-Middle-era Dani is basically like her older version, just lessened in nearly every single way. She's one of the more PL-heavy New Mutants for her whole run, since she uses a mental effect that still hampers powerful villains from an early point, but she's a lot less versatile this way.

DANIELLE MOONSTAR- Debut
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Rebel, The Leader, The Tomboy, The Cranky One, Miss Fanservice (as a KID)
Group Affiliations: The New Mutants
PL 8 (101)
STRENGTH
0 STAMINA 2 AGILITY 2
FIGHTING 4 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

Skills:
Acrobatics 1 (+3)
Athletics 6 (+6)
Deception 3 (+3)
Expertise (Cheyenne Heritage) 5 (+5)
Insight 2 (+4)
Intimidation 2 (+2)
Perception 2 (+4)
Ranged Combat (Bow & Arrow) 3 (+6)
Stealth 2 (+6)

Advantages:
Animal Empathy, Defensive Roll, Diehard, Leadership

Powers:
"Mutant Powers: Fear & Desire-Based Illusions"
Illusion 8 (Visual & Hearing) (Extras: Area 2- 30 feet) (Flaws: Limited to Subject's Fears) [18]
Linked to
"Inflict With Terror" Affliction 8 (Will; Dazed/Compelled/Controlled) (Extras: Area- Visual Perception, Ranged) (Flaws: Limited to Fear, Limited to Those Failing Illusion Check) [8]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+10) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+8) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

Offense:
Unarmed +4 (+0 Damage, DC 15)
Fear-Illusions +8 Area (+8 Illusion & Affliction, DC 18s)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +7 (DC 17), Toughness +2 (+3 D.Roll), Fortitude +4, Will +5

Complications:
Prejudice (Mutant)
Reputation (Rebel)- Dani has been a rebel since birth, and loves to openly flout authority. She was one of the few teenagers in the universe to straight-up call Charles Xavier out and insult him while in his charge. She is passionate and will not be contained.
Pride (Heritage)- Danielle is a proud Cheyenne, to the point of wearing buckskins and braids in public long past the point where that would ever be considered normal. Mock her heritage at your own peril.
Relationship (Rahne Sinclair)- Dani is "Soulmates" with Wolfsbane, and the two would do anything for each other.
Responsibility (Valkyrie)- As a Valkyrior, Dani is subject to viewing his is going to die, and is given the option of battling Death itself for their life. These battles take place on the mystical plane, and are frequently given different rules.
Enemy (The Demon Bear)- Dani lives in fear of the mighty Demon Bear, an evil entity possessing her parents, and which constantly hunts her.
Responsibility (Powers Out of Control)- Dani's powers often react and go into effect without her intentions, resulting in some awkward and horrifying circumstances with her friends and allies.

Total: Abilities: 26 / Skills: 26--13 / Advantages: 4 / Powers: 46 / Defenses: 12 (101)

-Dani in her debut is pretty similar to her later versions, minus her Winged Horse and a few other abilities, but maintaining the same level of Fear Illusions.

DANIELLE MOONSTAR- as Valkyrie of Hel
Created By:
Chris Claremont & Bob McLeod
First Appearance: New Mutants Annual #1 (Summer 1984)
Role: The Rebel, The Leader, The Tomboy, The Cranky One
Group Affiliations: The New Mutants, X-Force, The Valkyrior of Asgard, The Mutant Liberation Front, SHIELD
PL 11 (223)
STRENGTH
11 STAMINA 11 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 8 (+10)
Deception 3 (+6)
Expertise (Cheyenne Heritage) 4 (+7)
Expertise (SHIELD Agent) 3 (+4)
Insight 5 (+8)
Intimidation 8 (+11)
Investigation 4 (+7)
Perception 5 (+8)
Ranged Combat (Bow & Arrow) 6 (+10)
Stealth 4 (+8)
Vehicles 2 (+6)

Advantages:
Accurate Attack, All-Out Attack, Animal Empathy, Daze (Intimidation), Defensive Roll 2, Diehard, Equipment 2 (Bow & Arrow), Fearless, Improved Aim, Leadership, Minion 6 (Brightwind), Power Attack, Set-Up 2, Teamwork, Tracking

Powers:
"Mutant Powers: Fear & Desire-Based Illusions"
Illusion 10 (Visual & Hearing) (Extras: Area 2- 30 feet) (Flaws: Limited to Subject's Fears or Desires) [22]
Linked to
"Inflict With Terror or Joy" Affliction 10 (Will; Dazed/Compelled/Controlled) (Extras: Area- Visual Perception, Ranged) (Flaws: Limited to Fear or Happiness, Limited to Those Failing Illusion Check) [10]

"Soulmates" Senses 1 (Communication Link- Rahne Sinclair) [1]

"Friend to the Animals"
Enhanced Skills 8: Persuasion 8 (+11) (Flaws: Limited to Animals) [2]
Communication (Mental) 1 (Flaws: Limited to Animals) [3]
"See Through Their Eyes" Remote Sensing (Visuals) 3 (250 feet) (Flaws: Limited to Animals) [3]

"Valkyrie- Chooser of the Slain" Senses 4 (Precognition) (Flaws: Limited to Death) [2]

"Hel's Personal Valkyrie"
Enhanced Strength 9 [18]
Enhanced Stamina 7 [14]
Impervious Toughness 10 [10]

"Valkyrie Sword" (Flaws: Easily Removable) [9]
Strength-Damage +1 (Feats: Improved Critical 2) (Extras: Penetrating 10) (13)

Equipment:
"Totally Stereotypical Bow & Arrow" Blast 4 (8)

Offense:
Unarmed +10 (+11 Damage, DC 26)
Sword +10 (+12 Damage, DC 27)
Bow & Arrow +10 (+4 Damage, DC 19)
Fear-Illusions +10 Area (+10 Illusion & Affliction, DC 20s)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +4 (+6 D.Roll), Fortitude +7, Will +10

Complications:
Prejudice (Mutant)
Reputation (Rebel)- Dani has been a rebel since birth, and loves to openly flout authority. She was one of the few teenagers in the universe to straight-up call Charles Xavier out and insult him while in his charge. She is passionate and will not be contained.
Pride (Heritage)- Danielle is a proud Cheyenne, to the point of wearing buckskins and braids in public long past the point where that would ever be considered normal. Mock her heritage at your own peril.
Relationship (Rahne Sinclair)- Dani is "Soulmates" with Wolfsbane, and the two would do anything for each other.
Relationship (Brightwind)- Dani has a winged horse named Brightwind as her chosen mount, after saving it's life from a cruel trap.
Responsibility (Hel's Valkyrie)- As a Valkyrior, Dani is subject to viewing his is going to die, and is given the option of battling Death itself for their life. These battles take place on the mystical plane, and are frequently given different rules. Currently, she is the personal Valkyrie of Hel, forced to take the souls of actual Gods to the Underworld. At various times, she is forced to do Hel's will.

Total: Abilities: 62 / Skills: 54--27 / Advantages: 23 / Powers: 94 / Defenses: 17 (223)

-Here's the twice-seen Dani boosted up in power by Hel when she needed more power during Dark Reign or somesuch thing. She's powerful as hell, able to take out Ares in solo combat, basically adding a ton of strength to an already expensive build.
Last edited by Jabroniville on Sat Jun 22, 2013 12:51 am, edited 1 time in total.

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Re: Jab's Builds: Warlock, Magma, Lila Cheney, Dani Moonstar

Postby Jabroniville » Fri Aug 27, 2010 12:24 pm

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MAGIK (Illyana Nikolievna Rasputin)
Created By:
Chris Claremont & Dave Cockrum
First Appearance: Giant-Size X-Men #1 (May 1975)/Uncanny X-Men #160
Role: The Bad Girl, The Dark One
Group Affiliations: The New Mutants, Limbo
PL 10 (237) on Earth, PL 12 (237) in Limbo or Versus Magical Beings
STRENGTH
0 STAMINA 2 AGILITY 3
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 2 (+5)
Athletics 2 (+2)
Close Combat (Unarmed) 2 (+8)
Close Combat (Soulsword) 4 (+10)
Deception 4 (+6)
Expertise (Magic) 13 (+14)
Expertise (Queen of Limbo) 5 (+6)
Insight 4 (+7)
Intimidation 10 (+12)
Perception 4 (+7)
Ranged Combat (Magic) 4 (+10)
Stealth 4 (+7)

Advantages:
All-Out Attack, Benefit 3 (Queen of Limbo), Diehard, Equipment (X-Uniform), Fascinate (Intimidation), Improved Smash, Ranged Attack 3, Ritualist, Set-Up

Powers:
"Mutant Powers: Stepping Discs"
"Moving Across Earth Via Limbo" Teleport 10 (Feats: Change Velocity, Increased Mass 5) (Extras: Extended Only +0, Easy, Portal +2) (56) -- [59]
    AE: "Stepping Disc to Limbo Attack" Movement 1 (Dimensional Travel 1) (Feats: Change Direction & Velocity, Increased Mass 5) (Extras: Attack 10, Ranged 10, Easy) (32)
    AE: "Stepping Disc to Limbo" Movement 1 (Dimensional Travel 1) (Feats: Change Direction & Velocity, Increased Mass 5) (Extras: Easy, Portal +2) (14)
    AE: "Summon Limbo Demon" Summon 6 (Extras: Multiple Minions) (18)
Senses 1 (Magical Awareness) [1]
"Mental Shield" Immunity 10 (Mental Attacks) [10]

"Queen of Limbo" (Flaws: All Powers Limited to Limbo Only)
"Eldritch Bolts" Blast 12 (Feats: Variable Descriptor 2, Penetrating 12) (26) -- [31]
    AE: "Extra-Sensory Perception" Remote Sensing (All Senses) 8 (4,000 feet) (Flaws: Physical Body is Defenseless) (24)
    AE: "Telekinesis" Move Object 12 (12)
    AE: "Mystic Shield" Protection 10 (Extras: Sustained +0, Affects Others) (10)
    AE: "Create Unholy Objects" Create 5 (Extras: Continuous) (10)
    AE: "Mystic Bonds" Snare 10 (20)
"Soulsword Summoning" (Extras: Summonable) (Flaws: Easily Removable -2) [34]
Features 2: Restricted to Illyana or Someone She Chooses (2)
Nullify Magic Effects 13 (Extras: Broad, Sustained +2) (Flaws: Touch Range) (39) -- (40)
    AE: Damage 12 (Feats: Improved Critical 2) (Extras: Penetrating) (Flaws: Limited to Magical Beings) (14) -- (42 points)
Equipment:
X-Men Uniform (+1 Protection, Communications)

Offense:
Unarmed +8 (+0 Damage, DC 15)
Soulsword +10 (+12 Damage, DC 27)
Nullify Magic +10 (+12 Nullify, DC 22)
Eldritch Bolts +10 (+12 Ranged Damage, DC 27)
Mystic Bonds +10 (+10 Affliction, DC 20)
Stepping Disc Attack +10 (+10 Teleport Attack, DC 20)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2 (+3 Uniform, +12 Limbo Shield), Fortitude +6, Will +8

Complications:
Prejudice (Mutant)
Reputation (Evil Psycho)- Her teammates like her, but everybody else views her as a soulless monster who can and would betray absolutely anybody. She's not doing much to prevent this.
Responsibility (Ruler of Limbo)- Limbo's forces are powerful, but quick to betray at a moment's notice.
Power Loss (Magic)- In addition to being usable only in Limbo, Magik requires her hands free and un-bound to use her powers.

Total: Abilities: 40 / Skills: 58--29 / Advantages: 13 / Powers: 135 / Defenses: 20 (237)

-Magik really helped the New Mutants come into their own, basically replacing the flat Karma character with a vaguely-Satanic witch-princess, a little girl stripped of her innocence and childhood by being teleported to Limbo to become the slave of Demon Prince Belasco. A great four-issue Limited Series showcased little Illyana learning White Magic alongside Limbo's version of Storm (there was some confusing-ass stuff going on regarding parallel timelines and stuff, just ignore it), swordfighting alongside Kitty Pryde, and Black Magic alongside Belasco when he finally gained control over her. She nonetheless fought back, defeating him with all her combined experiences, and she teleported back to Earth at the same moment she left as a little girl, leaving everyone a little confused.

-Magik was a CLASSIC "Bad Girl", saying mean things, being nasty to the bad guys, and often condemning common henchmen to Limbo's Demons (which her teammates rarely chided her for- despite the implications of what would happen to them there), and there was this constant impression that her soul was condemned to hell, and she would go evil some day. Magickal Armour kept appearing on her in slowly-increasing amounts over time, eventually resulting in a full-on Darkchylde form, and things finally came to a head during "Inferno". Unfortunately, "Inferno" sucked, coming across more as Claremont doing a bunch of acid and then writing than something he actually bothered to plot effectively, and Louise Simonson's issues of the Cross-Over resultedin Illyana fully changing over to the Darkchylde, but getting tossed back into Limbo and destroyed, producing the original young girl Illyana again.

-Fans went NUTS over this, as the Letters Pages at the time was full of nothing but "Please bring Magik back!" for YEARS, well into the X-Force days (at the time, I had no idea who she was- before my time). Turns out that Bad Girl Jailbait appeals to some people, I guess. But yeah, she was a GREAT character, and a big symbol of the series and the decade, since the character never made it to the 90s. By the time we saw young Illyana again, she was kidnapped by government agents and taken to the X-Mansion, where, in the most depressing story EVER, she slowly and painfully succumbed as the first victim of The Legacy Virus, a big 90s Plot Device to get rid of lame characters. Fans were upset AGAIN, threatening to stop reading forever, etc., but it had way more emotional impact than almost anything else in that decade- it was horrifying and sad to see a group of super-powered adults slowly watch as a young girl died, and there was nothing they could do to stop it. Colossus had some of his greatest moments at this point, missing out on his sister's death while on a mission, and going berserk and nearly murdering Trevor "Crappy Villain" Fitzroy.

-They teased "Magik" returns for YEARS, bringing out a series with lame background character Amanda Sefton as the ruler of Limbo, before FINALLY pulling the trigger a few years back, bringing newbie Pixie into things, and Illyana was back as a dark-minded, sarcastic, vicious young woman, and rejoined her brother and the New Mutants once more. The resulting storyline is so confusing on Wikipedia that I can't even hope to figure out what happened, but what the hell? Magik is back, and that's all that matters.

-Magik is... not an easy character to fit into effective PL stats. She was easily one of the toughest of my "PL 10 (150) Player Character X-Men" run, so I didn't even bother here. To say she was overly affected by the new high cost of Skills and Teleport would be a DRASTIC understatement- her powers cost 123 points by themselves, mostly thanks to a powerful Extended Teleport with the Portal +2 Extra. I don't entirely disagree with the points-cost there, as Teleport is probably one of the biggest Game-Breakers of all time, in comics and out, but WOW. Essentially, on Earth she's a PL 10 Teleport Attacker, able to send evil people to Limbo with a Ranged attack. Against Magic beings (anyone from Demons to Dr. Strange), she's a PL 11 Melee Fighter, or a PL 11.5 Nullifier, able to wipe out all sorts of Magickal Powers. While in Limbo, she's a PL 11 Sorceress, with a great deal of magical power. She can Summon Demons, make a Soulsword (I had to Jury-Rig a Device that was Summonable- I figure it's a fair thing to make a disarm-able weapon a -1 Flaw in those circumstances), and is pretty good at fighting.

-So Magik's both really versatile and really limited, only doing maximum damage to Magic creatures or Psionic Entities, and only being able to use her Magic in Limbo.

MAGIK (Illyana Nikolievna Rasputin)- Middle New Mutants Era
Created By:
Chris Claremont & Dave Cockrum
First Appearance: Giant-Size X-Men #1 (May 1975)/Uncanny X-Men #160
Role: The Bad Girl, The Dark One
Group Affiliations: The New Mutants, Limbo
PL 7 (202) on Earth, PL 11 (202) in Limbo or Versus Magical Beings
STRENGTH
-1 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 2 (+4)
Athletics 3 (+2)
Close Combat (Unarmed) 1 (+7)
Close Combat (Soulsword) 3 (+9)
Deception 4 (+6)
Expertise (Magic) 12 (+12)
Expertise (Queen of Limbo) 5 (+5)
Insight 3 (+5)
Intimidation 6 (+8)
Perception 2 (+4)
Ranged Combat (Magic) 2 (+8)
Stealth 3 (+5)

Advantages:
Benefit 3 (Queen of Limbo), Equipment (X-Uniform), Improved Smash, Ranged Attack 3, Ritualist

Powers:
"Mutant Powers: Stepping Discs"
"Moving Across Earth Via Limbo" Teleport 9 (Feats: Change Velocity, Easy, Increased Mass 5) (Extras: Extended Only +0, Portal +2) (43) -- [46]
    AE: "Stepping Disc to Limbo Attack" Movement 1 (Dimensional Travel 1) (Feats: Change Direction & Velocity, Easy, Increased Mass 5) (Extras: Attack 7, Ranged 7) (24)
    AE: "Stepping Disc to Limbo" Movement 1 (Dimensional Travel 1) (Feats: Change Direction & Velocity, Easy, Increased Mass 5) (Extras: Portal +2) (12)
    AE: "Summon Limbo Demon" Summon 6 (Extras: Multiple Minions) (18)
Senses 1 (Magical Awareness) [1]
"Mental Shield" Immunity 2 (Mind-Reading) [2]

"Queen of Limbo" (Flaws: All Powers Limited to Limbo Only)
"Catalogue of White & Black Magic" Enhanced Advantages 4: Luck 4 [2]
"Eldritch Bolts" Blast 11 (Feats: Variable Descriptor) (Extras: Penetrating) (23) -- [28]
    AE: "Extra-Sensory Perception" Remote Sensing (All Senses) 5 (250 feet) (20)
    AE: "Telekinesis" Move Object 11 (11)
    AE: "Mystic Shield" Protection 8 (Extras: Sustained +0, Affects Others) (8)
    AE: "Create Unholy Objects" Create 5 (Extras: Continuous) (10)
    AE: "Mystic Bonds" Snare 10 (20)
"Soulsword Summoning" (Extras: Summonable) (Flaws: Easily Removable -2) [34]
Features 2: Restricted to Illyana or Someone She Chooses (2)
Nullify Magic Effects 13 (Extras: Broad, Sustained +2) (Flaws: Touch Range) (39) -- (40)
    AE: Damage 12 (Feats: Improved Critical 2) (Extras: Penetrating) (Flaws: Limited to Magical Beings) (14)
-- (42 points)

"Darkchylde Armour" (Flaws: Removable) [12]
Protection 6 (Extras: Impervious 7) (13 points)

Equipment:
X-Men Uniform (+1 Protection, Communications)

Offense:
Unarmed +8 (+0 Damage, DC 15)
Soulsword +9 (+12 Damage, DC 27)
Nullify Magic +10 (+12 Nullify, DC 22)
Eldritch Bolts +10 (+12 Ranged Damage, DC 27)
Mystic Bonds +10 (+10 Affliction, DC 20)
Teleport Attack +6 (+7 Teleport Attack, DC 17)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2 (+3 Uniform, +8 Darkchylde Armour), Fortitude +5, Will +6

Complications:
Prejudice (Mutant)
Reputation (Evil Psycho)- Her teammates like her, but everybody else views her as a soulless monster who can and would betray absolutely anybody. She's not doing much to prevent this.
Responsibility (Ruler of Limbo)- Limbo's forces are powerful, but quick to betray at a moment's notice.
Power Loss (Magic)- In addition to being usable only in Limbo, Magik requires her hands free and un-bound to use her powers.
Secret (Darkchylde)- Illyana is slowly transforming into the Darkchylde, losing more of herself, and gaining more armour, every time she uses her Soulsword.

Total: Abilities: 32 / Skills: 46--23 / Advantages: 9 / Powers: 125 / Defenses: 13 (202)

-Yeah, PL 7-ish Illyana isn't any cheaper really, still costing over 200 points on a team full of people barely breaking 100. My advice to players doing a New Mutants campaign is to either ignore her Limbo self entirely, or otherwise de-power the crap out of her :). Thank God I'm not doing PCs this time around.
Last edited by Jabroniville on Sat Jun 22, 2013 12:51 am, edited 6 times in total.

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Re: Jab's Builds: Magma, Lila Cheney, Dani Moonstar, Magik

Postby Jabroniville » Fri Aug 27, 2010 12:31 pm

OK, that's the entirety of the New Mutants roster- now, onto Cable, X-Force and it's Liefeldian "good"ness! And after that, The Hellions!

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Re: Jab's Builds: Magma, Lila Cheney, Dani Moonstar, Magik

Postby Horsenhero » Fri Aug 27, 2010 12:52 pm

Loved the NM run of characters. I wasn't all that fond of Magik, though I didn't hate her. As for what happened to Dani physically...I'd have to say puberty. She hit that mutagenic point in human life, where girls grow up and out and guys have voices that won't stay in key.

One question...now I was pretty much done with the X-books by thetime Dani became a Valkyrie, but, didn't she have a magic sword or somesuch crap too?

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Re: Jab's Builds: Magma, Lila Cheney, Dani Moonstar, Magik

Postby FuzzyBoots » Fri Aug 27, 2010 1:18 pm

Under Magik, it might also make sense to add Temporal Movement and the Complication that her control over moving through time is very iffy. Basically, within the comics, she was shown as being able to move into the past, but her control got really wonky when she tried to do so further than a brief amount of time, and when tired or stressed, her regular teleports occasionally also moved people through time.

The latter was generally either used to set up plots involving the New Mutants having to fight dinosaurs or to justify a situation where Magik didn't solve all of their problems by teleporting the team out of danger, so their fit nicely for Complications.

There were a few other New Mutants who joined at the same time as Boom-Boom, Skids, and Rusty, at least according to Wikipedia. Apparently, Artie, Leech, and Whiz-Kid (Taki Matsuya, "Technomorph") joined during the events of Inferno although they disappeared not long after.

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Re: Jab's Builds: Magma, Lila Cheney, Dani Moonstar, Magik

Postby Jabroniville » Fri Aug 27, 2010 1:35 pm

They didn't really join, it was more of a temporary alliance. They almost immediately went away. I might to Whiz-Kid & Artie anyways, though, since they're pretty simple.

And I forgot to mention the Temporal Movement thing- I consider that (the Unreliable use of a rarely-seen power) the definition of a Power Stunt, so would go relatively unstatted. I'll throw in a Complication to her younger self, as the current one hasn't done it yet.

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Re: Jab's Builds: Magma, Lila Cheney, Dani Moonstar, Magik

Postby Jabroniville » Fri Aug 27, 2010 9:04 pm

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ARTIE MADDICKS
Created By:
Bob Layton & Jackson Guice
First Appearance: X-Factor #2 (March 1986)
Role: Background Kid
Group Affiliations: The Morlocks, Generation-X, X-Terminators
PL 4 (20)
STRENGTH
-3 STAMINA -1 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE -2 AWARENESS -1 PRESENCE -2

Skills:
None

Advantages:
None

Powers:
"Mutant Powers: Telepathic Vision Creation"
Illusion 1 (Visual) (Feats: Increased Size 5) [7]
Mind-Reading 4 [4]
"Mind-Block" Affliction 4 (Will; Dazed/Stunned/Paralyzed) (Extras: Perception Range +2, Cumulative) [16]

Offense:
Unarmed +0 (-3 Damage, DC 12)
Mind-Block +4 (+4 Perception Affliction, DC 14)
Initiative +0

Defenses:
Dodge +2 (DC 12), Parry +2 (DC 12), Toughness -1, Fortitude +0, Will +1

Complications:
Prejudice (Obvoius Mutant)- Bright pink and deformed, Artie could never pass for human.
Disabled (Mute)- Artie cannot speak at all, requiring his mutant powers to create images of this thoughts.
Motivation (Family)- Bounced from home to home, Artie has a burning desire for affection from parental figures and friends.

Total: Abilities: -10 / Skills: 00--0 / Advantages: 0 / Powers: 27 / Defenses: 3 (20)

-Artie's a life-long sidekick of Leech, though much less of a Plot Device or otherwise powerful character. He's a mute kid who can create mental images (and has displayed other powers over the years), showcasing the trope of "being a mutant sucks and isn't all about hanging out with chicks with giant bazoombas"). Unfortunately, like Leech, he's been bounced all over the place, as every writer since X-Factor has gotten tired of him & Leech eventually, resulting in runs on a few different books. Currently, he is believed to be de-powered.

Image

WIZ KID (Takashi "Taki" Matsuya)
Created By:
Louise Simonson & Joe Bogdanove
First Appearance: X-Terminators #1 (Oct. 1988)
Role: Smart Guy, Handi-Capable
Group Affiliations: The X-Terminators
PL 1 (55), PL 6 (55) to Machines
STRENGTH
-2 STAMINA 0 AGILITY -3
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 2 AWARENESS -1 PRESENCE 0

Skills:
Expertise (Computers) 5 (+7)
Expertise (Science) 3 (+5)
Insight 4 (+3)
Investigation 4 (+3)
Technology 5 (+7)
Vehicles 5 (+5)

Advantages:
Equipment (Protective Suit, Wheelchair), Inventor

Powers:
"Mutant Powers: Technopathy"
Transform 11 (Any Metallic or Glass Substance to Any Other- 3,200 lbs.) (Extras: Continuous) (Flaws: Technology/Computers Skill Check Required) [44]

Offense:
Unarmed +0 (-2 Damage, DC 13)
Transform +0 (+11 Transform, DC 21)
Initiative -3

Defenses:
Dodge -3 (DC 7), Parry +0 (DC 10), Toughness +0 (+1 Suit), Fortitude +0, Will +3

Complications:
Prejudice (Mutant)
Disabled (Wheelchair-Bound)- Taki cannot walk without assistance, and requires a wheelchair or other vehicle to maneuver around. Without them, he is completly helpless.
Disabled (Dyslexic)- Taki has learning disabilities despite his great intelligence, and often reads things incorrectly.

Total: Abilities: -8 / Skills: 26--13 / Advantages: 2 / Powers: 44 / Defenses: 4 (55)

-Taki's by far the least-used X-Terminator kid, being a handicapped kid (what is this? The 80s? Oh wait, it was) who can create awesome technology with his Technopathic powers. After their limited series ended, he basically went on to do nothing, and eventually got de-powered.
Last edited by Jabroniville on Sat Jun 22, 2013 12:52 am, edited 1 time in total.

Jabroniville
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Re: Jab's Builds: Magma, Lila Cheney, Dani Moonstar, Magik

Postby Jabroniville » Sat Aug 28, 2010 12:29 pm

Image

Claws... with gloves?...

FERAL (Maria Collasantos)
Created By:
Rob Liefeld & Fabian Nicieza
First Appearance: The New Mutants #99 (March 1991)
Role: The Bad Girl, The Judas, The Psycho, The Animalistic One
Group Affiliations: The New Mutants/X-Force, The Mutant Liberation Front, The Morlocks, X-Corporation
PL 9 (122)
STRENGTH
6 STAMINA 6 AGILITY 6
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 2 (+8)
Athletics 4 (+10)
Close Combat (Claws) 3 (+11)
Deception 5 (+5)
Expertise (Sewer Dweller) 6 (+6)
Intimidation 8 (+8)
Perception 8 (+8)
Sleight of Hand 4 (+4)
Stealth 2 (+8)

Advantages:
All-Out Attack, Chokehold, Damaging Escape, Daze (Intimidation), Diehard, Evasion, Fast Grab, Follow-Up Strike, Improved Critical (Claws), Improved Initiative, Power Attack, Precise Attack (Close/Concealment), Startle, Takedown

Powers:
"Mutant Powers: Animalistic Form"
"Claws" Strength-Damage +1 (Feats: Split) [2]
"Tail" Extra Limbs 1 [1]
Movement 1 (Sure-Footed) [2]
"Healing Factor" Regeneration 4 [4]
Speed 2 [2]
Leaping 2 [2]

"Animal Senses" Senses 6 (Extended & Acute Scent, Extended & Low-Light Vision, Extended Hearing, Tracking- Scent) [6]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Claws +11 (+7 Damage, DC 22)
Initiative +10

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +6, Fortitude +10, Will +5

Complications:
Prejudice (Obvious Mutant)- Orange-furred and possessing a tail, Feral cannot be mistaken for a normal human.
Reputation (Psycho)- Feral is quite literally insane, and enjoys both violence and causing pain. She is barely restrained at the best of times, and has badly injured teammates during training excercises.
Secret (Murdered Her Family)- Maria's past involves four deaths: She murdered her mother's abusive boyfriend when he tried to rape her sister, possibly pushed one sibling down the stairs, possibly refused to help another who was about to fall to their death, and willingly murdered her own mother for killing her beloved pigeons.

Total: Abilities: 52 / Skills: 42--21 / Advantages: 14 / Powers: 19 / Defenses: 16 (122)

-God, Feral was an awful character- a Morlock on the run from Masque's boys, she used gloves despite having CLAWS AS HER MAIN POWER, and teamed with Cable for protection and mutual aid. While all the ex-New Mutants and other newbies were undergoing all this character growth on X-Force (Cable & Shatterstar became more than 90s stereotypes, for example), Feral was basically undiluted, raw aggression, doing all sorts of horrible things, and trying to kill nearly every enemy the team made. She sliced open Cannonball during a TRAINING EXCERCISE, nearly killing him, and threatened to do so to other teammates as well. Finally, she joined Reignfire's Mutant Liberation Front by attacking Peter Gyrich (well, she's hardly the first super-hero to try THAT), then got a murder-filled past discovered, and then she joined the new Hellions, ripping Siryn's throat out in the process.

-Finally, she was written out of the books for years (popping up in X-Corporation, likely because some writer forgot/didn't read her history) before getting de-powered on M-Day. She & her sister were given mutant forms by some bad guy and formed a kind of "Team Claws" with Wolverine and others, but she ended up having to fight an enraged Sabretooth, who effortlessly killed her (it was implied her powers weren't there- just her appearance).

-Feral's your everyday PL 9 Scrapper build, using a bunch of Animal-based powers (Claws, Senses, etc.), but not really getting up to too much great stuff. She's notably not very balanced defensively, ESPECIALLY because she virtually always uses All-Out Attack at full ranks, which is kind of her Achilles Heel in the books. She's portrayed as a lethal, all-out kind of fighter, one whom most would rather not fight, but not really super-capable or anything. Notably, Wolfsbane beat the living CRAP out of her in a fight during the X-Cutioner's Song (Peter David may've been using it as a "take that" to Rob Liefeld, who merely created his OWN Wolfsbane when the original left the New Mutants), and she was generally the first member of her team taken out of the fight most of the time. So she's decent, but limited.

Image

THORNN (Lucia Collasantos)
Created By:
Rob Liefeld & Fabian Nicieza
First Appearance: X-Force #6 (Jan. 1992)
Role: Dark Mirror Image Villain, The Sudden Face Turn
Group Affiliations: X-Corporation, The Brotherhood of Evil Mutants, The Morlocks
PL 9 (118)
STRENGTH
6 STAMINA 6 AGILITY 6
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

Skills:
Acrobatics 2 (+8)
Athletics 3 (+9)
Close Combat (Claws) 3 (+11)
Deception 4 (+6)
Expertise (Sewer Dweller) 6 (+6)
Intimidation 4 (+6)
Perception 8 (+8)
Sleight of Hand 4 (+4)
Stealth 2 (+8)

Advantages:
All-Out Attack, Diehard, Evasion, Fast Grab, Follow-Up Strike, Improved Critical (Claws), Improved Initiative, Power Attack, Precise Attack (Close/Concealment), Startle, Takedown

Powers:
"Mutant Powers: Animalistic Form"
"Claws" Strength-Damage +1 (Feats: Split) [2]
"Tail" Extra Limbs 1 [1]
Movement 1 (Sure-Footed) [2]
"Healing Factor" Regeneration 4 [4]
Speed 2 [2]
Leaping 2 [2]

"Animal Senses" Senses 6 (Extended & Acute Scent, Extended & Low-Light Vision, Extended Hearing, Tracking- Scent) [6]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Claws +11 (+7 Damage, DC 22)
Initiative +10

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +6, Fortitude +10, Will +5

Complications:
Prejudice (Obvious Mutant)- Orange-furred and possessing a tail, Thornn cannot be mistaken for a normal human.
Rivalry (Feral)- Lucia has a bizarre relationship with her sister, at first trying to hunt her down maliciously, then later trying to bring her to justice.

Total: Abilities: 56 / Skills: 36--18 / Advantages: 11 / Powers: 19 / Defenses: 14 (118)

-Thornn is Feral's sister, and was first an antagonist, joining the Brotherhood to hunt her & X-Force down, but later suddenly becoming this benevolent nice person, trying to bring Feral to justice for the deaths of their younger siblings and mothers. For some reason, this later turned to them being on the SAME TEAM, as an X-Corporation squad. She was de-powered on M-Day, but didn't die like Feral for some reason. Was there actually somebody who wanted this sub-minor character still around? For stats, she's basically identical to Feral in every way, but a bit less of a nasty fighter so she loses some Advantages, but gains a bit of Wisdom.

Jabroniville
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Posts: 8711
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Re: Jab's Builds: Magma, Lila Cheney, Dani Moonstar, Magik

Postby Jabroniville » Sat Aug 28, 2010 12:34 pm

ImageImage
Image
Image

Funny how the X-Uniform went from "Baggy spandex" to "So tight the yellow part doubles as a thong" over the years.

SIRYN (Theresa Rourke Cassidy)
Created By:
Chris Claremont & Steve Leiahola
First Appearance: Spider-Woman #37 (April 1981)
Role: The Sudden Offspring, The Hot One
Group Affiliations: Muir Island X-Men, X-Force, The Fallen Angels, X-Corporation, X-Factor Investigations
PL 10 (140)
STRENGTH
1 STAMINA 2 AGILITY 3
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 2 (+5)
Close Combat (Unarmed) 3 (+8)
Deception 4 (+6)
Expertise (Criminal) 3 (+4)
Insight 2 (+4)
Intimidation 4 (+6)
Investigation 4 (+6)
Perception 4 (+6)
Persuasion 4 (+6)
Ranged Combat (Sonic Screams) 4 (+10)
Vehicles 2 (+6)

Advantages:
Attractive, Equipment (X-Uniform), Improved Aim, Improved Critical (Sonic Scream), Improved Smash, Ranged Attack 2, Set-Up, Teamwork

Powers:
"Mutant Powers: Sonic Scream"
"Sonic Flight" Flight 8 (Flaws: Winged Costume) [8]

"Loud Scream- Burst" Dazzle Hearing 10 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range) (30) -- [40]
    AE: "Loud Scream- Cone" Dazzle 10 (Extras: Area- 60ft. Cone) (Flaws: Touch Range) (20)
    AE: "Stunning Scream" Affliction 10 (Fort; Dazed/Stunned/Incapacitated) (Extras: Cumulative, Ranged) (30)
    AE: "Shake Apart Objects" Weaken Toughness 10 (Extras: Ranged, Penetrating) (Flaws: Limited to Objects) (30)
    AE: "Hypnotic Trance" Affliction 8 (Will; Dazed/Compelled/Controlled) (Extras: Cumulative, Area-Perception) (Flaws: Limited to Humans) (16)
    AE: "Nauseating Scream" Affliction 8 (Fort; Impaired/Disabled/Incapacitated) (Extras: Ranged) (16)
    AE: "Concussive Scream" Blast 10 (20)
    AE: "Concussive Cone" Damage 10 (Extras: Area- 60ft. Cone) (30)
    AE: "Concussive Ram" Damage 10 (Extras: Area- 30ft. Line) (30)
    AE: "Neutralize Scanning Equipment" Concealment (Hearing) 10 (Extras: Affects Others, Area- 30ft. Burst) (Flaws: Limited to Machines) (20)
    AE: "Sonic Force Field" Protection 6 (Extras: Sustained +0, Affects Others) (12)
"Specialized Hearing" Senses 4 (Extended & Ultra-Hearing, Accurate Radius Ultra-Hearing) [4]
"Screaming Deflection Field" Enhanced Advantages 2: Defensive Roll 2 [2]

Equipment:
X-Men Uniform (Communications, Wings for Flight)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Loud Screams +10 Area (+10 Affliction, DC 20)
Stunning/Nauseating Screams +10 (+10 Ranged Affliction, DC 20)
Shake Apart +10 (+10 Ranged Weaken, DC 20)
Hypnotic Trance +8 Area (+10 Affliction, DC 18)
Concussive Scream +10 (+10 Ranged Damage, DC 25)
Concussive Area Screams +10 Areas (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +2 (+4 D.Roll, +10 Force Field), Fortitude +6, Will +6

Complications:
Prejudice (Mutant)
Relationship (Cassidy Clan)- Her family is screwed up. Born the daughter of Banshee and Maeve Rourke, Siryn was raised by her father's cousin Black Tom, a super-villain following her mother's death in a terrorist attack. Tom also wanted to punish Banshee, who crippled him, by hiding his daughter from him. Theresa hates Tom for this, but also loves him as her father. She also tries to uphold Banshee's legacy now that he has passed, going by his code-name now.
Relationship (Jamie Madrox)- Siryn fell in love with Jamie Madrox during "The Fallen Angels" series, not knowing that it was a "Dupe", and that the original could not reciprocate those feelings. Eventually the two DID fall in love, but then he resorbed the offspring of Siryn and another "Dupe", and she promised to get revenge.
Reputation (One Of Those Girls)- Though she doesn't sleep around, Theresa is easy to fall for, and she's left a long-running string of men pining for her. Madrox and his Dupes, X-Force teammate Warpath, the "Merc With a Mouth" Deadpool, and others.
Addiction (Alcohol)- Theresa began drinking at a young age, and reached "Rock Bottom" while on vacation with Warpath, where she confronted Black Tom Cassidy and her past, and made her peace with both of them.
Power Loss (Screams)- All of Siryn's powers are dependent on her ability to scream. If she is gagged, choked, injured in the throat area or otherwise unable to scream, none of her powers aside from Extended & Ultra-Hearing will be effective.

Total: Abilities: 40 / Skills: 36--18 / Advantages: 9 / Powers: 54 / Defenses: 19 (140)

-Man, did I ever have a crush on Siryn back in the day. I kind of had a thing for redheads back then, despite my usual thing being brunettes, ever since I saw Marvel Girl (Jean), and Siryn was even HOTTER, especially the way Tony Daniel drew her- with a ridiculously skinny physique with a big bubble butt and boobs... well, I was fourteen, what the hell do you want from me? Anyways, she was basically a classic case of "Marvel Limbo"- a Spider-Woman enemy who was a Long-Lost Daughter type of thing with Banshee, manipulated into crime by her evil Uncle, Black Tom. She made a Face Turn and floated around in side-quests for a while before she all of a sudden got added to X-Force (the team needed a third chick, I guess, or Liefeld just wanted to draw her big hair and flow-y wings). Eventually, she had a thing with Warpath, then my favourite member of the team (he had a crush on her, but she just thought of him as a really close friend... something I should have paid more attention to at the time), and of course they messed it up by having him hook up with some trashy girl, and then she left the team, her throat slashed by Feral.

-She spent the next ETERNITY in Marvel Limbo, doing absolutely nothing except background stuff (ie. X-Corporation, a concept designed solely to keep side-characters doing things), and then showed up in X-Factor Investigations, Peter David's grouping of unused quirky characters. She started up her old thing with Madrox (she fell for his Duplicate at first, then the real guy liked her), but the most horrific thing EVER happend, as the baby of his Dupe actually resorbed BACK INTO HIM the first time he touched it, as if it were the Dupe itself! She eventually got over it, and started going by her father's codename once he died.

-Siryn's a fun little build to put together, since it's fairly unique AND full of tons of Alternate Effects, meaning I get to mix and match tons of little powers together. There's two Area-type Auditory Dazzles, three kinds of Blast, a Stun & a Nauseate, a Force Field, an Electronic Detection Neutralizer, a Hypnotic effect AND a Ranged Weaken all put together! In addition, she has specialized Hearing and "Sonar" (which is thankfully listed in 2e's Ultimate Power, so I made the power the same way here), and can Fly as long as she has a winged costume with her. Despite this, she doesn't even make full PL points, since she was always kind of limited aside from her power. She's fairly smart, aware, and charismatic, but not really specialized at any other skill, y'know?
Last edited by Jabroniville on Sat Jun 22, 2013 12:56 am, edited 6 times in total.


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