Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men

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Re: Jab's Builds: Black Fox, Whizzer, Miss America, Great Be

Postby Jabroniville » Sun Apr 20, 2014 6:06 pm

THE FEAR LORDS:
-The Fear Lords are a collection of previously-unaffiliated fear-based Cosmic Entities/Demons that threatened various superheroes. This is a pretty-typical comic book storyline (ESPECIALLY in the more hack-ish early '90s, which seemed to feature one "Nightmare & D'Spayre Team Up" issue per month), which is generally all "FACE YOUR FEARS, O HERO!" and the hero of course does just that after an initial struggle with their subconscious. It's a hilariously-simple, predictable kind of story to tell, but pretty easy for a writer to fall back on just so the fans are REALLY, REALLY SURE what motivates and terrifies the guy (Spidey disappointing Uncle Ben, Reed ignoring his family, etc.).

-Most of these guys vanished afterwards, but did show up briefly during Matt Fraction's poorly-received Fear Itself event, which saw them fighting over who would "eat" the fear that resulted from The Serpent's return to Earth.

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Re: Jab's Builds: Black Fox, Whizzer, Miss America, Great Be

Postby Jabroniville » Sun Apr 20, 2014 6:10 pm

Image

KKALLAKKU
Created By:
Roy Thomas, Jean-Marc Lofficier & Larry Alexander
First Appearance: Dr. Strange: Sorcerer Supreme #31 (July 1991)
Role: Low-End God
PL 11 (199)
STRENGTH
-- STAMINA 4 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 4 PRESENCE 2

Skills:
Close Combat (Hallucinations) 6 (+10)
Expertise (Demon) 6 (+10)
Intimidation 10 (+12)

Advantages:
Improved Initiative, Startle

Powers:
Immunity 11 (Aging, Life Support) [11]
Flight 5 (60 mph) [10]
Insubstantial 4 [20]
"Merging With Host" Concealment 2 (Visuals) [4]

"Hallucinations" Illusion (Vision & Hearing) 10 (Flaws: Limited to Greatest Fears) Linked to Affliction 12 (Will; Dazed/Stunned/Controlled) (Extras: Affects Corporeal, Sustained +2, Cumulative) (Flaws: Limited to Fearful Reactions) Linked to Weaken Awareness 6 (Extras: Affects Corporeal, Sustained +2) (92) -- [94]
    AE: Movement 2 (Dimensional Travel 2) (4)
    AE: Mind-Reading 12 (Flaws: Touch Range -2, Limited to Emotions) (3)
Offense:
Unarmed +4 (-- Damage, DC 00)
Hallucinations +10 (+10 Illusion, +12 Affliction & +6 Weaken, DC 20, 22 & 16)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +4, Will +8

Complications:
Weakness (Lack of Feeding)- Kkallakku and his race will die of starvation if they have no eaten the fears of others for some time.

Total: Abilities: 30 / Skills: 24--12 / Advantages: 2 / Powers: 139 / Defenses: 16 (199)

-The Fear-Eaters debuted first, but Kkallakku is basically their master. Despite that, they don't really follow his orders if they actually detect some fear. His whole schtick is to climb inside someone's body and "eat" their fear, while terrifying them with hallucinations. This is high-level stuff, but typically the hero wins out in the end. He has no effective Strength, and middling Toughness, owing to something that can basically not be interacted with in the physical sense. His only weakness is that he'll eventually starve to death with no fear-sustenance. He may or may not be able to be giant, but since he has no effective Strength or Toughness it doesn't matter.

THE FEAR-EATERS
Created By:
Al Milgrom
First Appearance: Marvel Comics Presents #1/4 (Sept. 1988)
Role: Low-End God
PL 8 (142)
STRENGTH
-- STAMINA 4 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Hallucinations) 2 (+6)
Expertise (Demon) 2 (+2)
Intimidation 6 (+6)

Advantages:
Improved Initiative, Startle

Powers:
Immunity 11 (Aging, Life Support) [11]
Flight 5 (60 mph) [10]
Insubstantial 4 [20]
"Merging With Host" Concealment 2 (Visuals) [4]

"Hallucinations" Illusion (Vision & Hearing) 8 (Flaws: Limited to Greatest Fears) Linked to Affliction 8 (Will; Dazed/Stunned/Controlled) (Extras: Affects Corporeal, Sustained +2, Cumulative) (Flaws: Limited to Fearful Reactions) Linked to Weaken Awareness 6 (Extras: Affects Corporeal, Sustained +2) (72) -- [74]
    AE: Movement 2 (Dimensional Travel 2) (4)
    AE: Mind-Reading 8 (Flaws: Touch Range -2, Limited to Emotions) (2)
Offense:
Unarmed +4 (-- Damage, DC 00)
Hallucinations +6 (+8 Illusion, +8 Affliction & +6 Weaken, DC 20, 18 & 16)
Initiative +4

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +4, Fortitude +4, Will +4

Complications:
Weakness (Lack of Feeding)- Kkallakku and his race will die of starvation if they have no eaten the fears of others for some time.

Total: Abilities: 6 / Skills: 10--5 / Advantages: 2 / Powers: 119 / Defenses: 10 (142)

-There are apparently large numbers of these things, and it was one of them that hunted after Silver Surfer, Captain America & The Thing in Marvel Comics Presents before being revealed to be a whole race of creatures under the command of Kkallakku. The plural for them is technically "Kkallakki".

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Re: Jab's Builds: Whizzer, Miss America, Great Beasts, Kkall

Postby mageofthesands » Mon Apr 21, 2014 7:48 am

Think not of the Fear Masters as they were in Matt Fraction's book. Instead remember them for their fantastic appearance in Journey Into Mystery: The Terrorism Myth. Really, I learned more about the nature of Asgardians, and magic and such from Gillen's Journey into Mystery than a hundred issues of Thor and Strange Tales.

If someone hasn't read The Terrorism Myth, The Manchester Gods, and Everything Burns, you really need to do so. There are three main concepts explored in the series: "Stories have power" "It's all Loki's fault" "This is not Loki's story. This is a story about Loki."

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Re: Jab's Builds: Whizzer, Miss America, Great Beasts, Kkall

Postby scc » Mon Apr 21, 2014 3:10 pm

Awesome obscure stuff Jab! The Great Beasts and now the Fear Lords. Looking forward to the Dweller in the Darkness. And Kkallakku should be PL 12 due to mind reading.

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Re: Jab's Builds: Red Sonja, Black Fox, Whizzer, Miss Americ

Postby Goldar » Mon Apr 21, 2014 3:49 pm

greycrusader wrote:Re Miss America:

Like most obscure, 2nd and 3rd tier Golden Age characters, her particular abilities varied almost from issue to issue, since whomever was assigned to the title that month just basically hacked it out; so she's been everything from a mini-flying brick to a woman who couldn't even really fly, just make tremendous leaps.

Her best showings came under Roy Thomas' Invaders, particularly the last WW II era arc where they went up against a team of rogue American heroes who were aiding the Axis (later retconned to them being under outside mental influence). I'd go with this version, which would modify her stats thusly: +3 to STA score (supposed to be peak human endurance anyway), "Hits Harder Than You Think" : Strike/Close Damage +1, "Adrenalin Surge": Enhanced STR +4, Fades, Only when under emotional duress.

Still only 8.5 Offensively, and that's with the Strength boost; but as I said, she's been shown to have a few strength related feats in the past, and did take some shots from Nazi villains like U-Man and Warrior Woman without getting killed or hospitalized.

All my best.


Yes, Miss America had powers that varied widely unfortunately, and sometimes, that was even within a comic! For instance, back in the '40's early-on adventure with the All-Winners Squad, she lifted coffins quite easily overhead by herself and fought off super-strong mummies. Then in the next scene, after being slapped in the face by a female villain, Miss A backhands her across the room, but the villainess was awake and ran away!

Madeline also possessed, at least early-on super-intelligence, flight, superstrength that Marvel states varied between 5 and 50 tons and a form of X-ray vision. As her x-ray vision faded, Madeline's eyesight declined to the point of requiring glasses even while in costume. She still could fly (I believe the leaping was a retro to depower her), had a much-heightened vitality and a measure of super-strength.

Miss A's two children didn't kill her in any intentional way; both were born radioactive and deformed with the first unnamed infant dying, but the second (who lived and would later be known as the mutant Nuklo) irradiated Madeline so that she died mere hours after giving birth to him. Bob Frank, The Whizzer, was so distraught upon hearing the news of Madeline's death from Bova, the evolved cow-woman, that he fled Wundagore Mountain, nearly insane with grief, never to return. (He ignored the information that he and Madeline had produced twins, a boy and a girl; this was untrue, but the High Evolutionary, in his wisdom, had decided to give those orphaned infants to the Franks. These were to one day become the superheroes Quicksilver and the Scarlet Witch!)

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Re: Jab's Builds: Whizzer, Miss America, Great Beasts, Kkall

Postby Jabroniville » Mon Apr 21, 2014 4:07 pm

scc wrote:Awesome obscure stuff Jab! The Great Beasts and now the Fear Lords. Looking forward to the Dweller in the Darkness. And Kkallakku should be PL 12 due to mind reading.

Actually, his Mind Reading is Touch Range and so is only PL 11. I was gonna edit him till I noticed that :).

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Re: Jab's Builds: Whizzer, Miss America, Great Beasts, Kkall

Postby Jabroniville » Mon Apr 21, 2014 10:56 pm

Image

Oh, so THIS is the guy who keeps getting involved in all those internet debates!

THE STRAW MAN (aka Scarecrow)
Created By:
Scott Edelman & Rico Rival
First Appearance: Dead of Night #11 (Aug. 1975)
Role: Mystery Creature
PL 10 (176)
STRENGTH
8 STAMINA -- AGILITY 2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 4 (+6)
Expertise (Demon Lore) 6 (+8)
Intimidation 10 (+12)
Perception 4 (+6)
Stealth 2 (+4)

Advantages:
Daze (Intimidation), Fascination (Intimidation), Startle

Powers:
"Body of Straw"
Immunity 30 (Bludgeoning & Slashing Damage) (Flaws: Limited to Half-Effect) [15]
Immunity 15 (Piercing & Ballistic Damage) [15]
Immortality 2 [4]
Morph 3 (Humans) [15]

"Haunting Laugh" Affliction 10 (Will; Entranced/Stunned/Controlled) (Extras: Sustained +2, Area- Audio Perception) (40) -- [44]
    AE: "Animate Plants" Snare 8 (Flaws: Requires Trees) (16)
    AE: Movement 1 (Dimensional Travel 1- The Painting to Earth) (Extras: Portal +2) (4)
    AE: "Control Animals" Mind Control 5 (Extras: Area- 250ft. Burst +4) (Flaws: Touch Range -2, Limited to Animals) (25)
    AE: "Pulverize With Tree Limbs" Blast 8 (Flaws: Requires Trees) (8)
Offense:
Unarmed +8 (+8 Damage, DC 23)
Animate Plants +8 (+8 Affliction, DC 18)
Pulverizing +8 (+8 Ranged Damage, DC 23)
Haunting Laugh +10 Area (+10 Affliction, DC 20)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude +8, Will +5

Complications:
Vulnerable (Fire)- The Straw Man will be rapidly-consumed by flames.
Enemy (Kalumai)- This Demon Lord and his Cultists are always out to gain the power of The Painting and control The Straw Man.
Enemy (The Fear-Lords)- Straw Man actually opposes The Fear-Lords' plans to take over the world and consume all it's fear.

Total: Abilities: 38 / Skills: 26--13 / Advantages: 3 / Powers: 93 / Defenses: 6 (176)

-This guy originated in some REALLY weird 1970s Horror Comics from Marvel, and I have no idea what they're on about- the issue summations make little sense. Apparently he's some kind of defender who comes out of a painting (an otherdimensional portal), fighting off the cultists of some Demon Lord named Kalumai, eventually destroying him years later. He was initially meant to be part of a rotating cast of leads in some Monster-based book, but alas, the Horror Comics weren't nearly as big as the fad would lead you to believe, and most of the books were cancelled before this could ever happen, and the character vanished into a Two-In-One tale alongside numerous other half-finished storylines & concepts. He allies with Doctor Strange against the Fear-Lords, but never reappears after that storyline.

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Re: Jab's Builds: Whizzer, Miss America, Great Beasts, Kkall

Postby Jabroniville » Mon Apr 21, 2014 11:04 pm

Image

What IS it with Evil Goddesses and cleavage?

NYX (aka Nox)
Created By:
Roy Thomas, Jean-Marc Lofficier & Larry Alexander
First Appearance: Dr. Strange: Sorcerer Supreme #32 (Aug. 1991)
Role: Primordial Goddess
PL 12 (262)
STRENGTH
10 STAMINA 12 AGILITY 3
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 4 PRESENCE 4

Skills:
Expertise (God) 9 (+12)
Expertise (History) 6 (+10)
Expertise (Magic) 10 (+14)
Insight 4 (+8)
Intimidation 10 (+14)
Perception 6 (+10)
Ranged Combat (Soul Snare) 3 (+12)

Advantages:
Benefit (Status- God), Diehard, Great Endurance, Ranged Attack 7, Ritualist

Powers:
"Immortal God"
Regeneration 10 (Feats: Regrow Limbs) [11]
Immunity 9 (Aging, Drowning, Suffocation, Starvation & Thirst, Heat, Cold, Pressure, Poison, Disease) [9]
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Flight 6 (120 mph) [12]
Senses 3 (Darkvision- Extended) [3]

"Goddess of the Dark"
"Soul Strangle" Snare 12 Linked to Weaken Mental Abilities 8 (Extras: Simultaneous, Ranged, Progressive +2) (76) -- [80]
    AE: Create 14 (Feats: Precise) (Extras: Movable) (43)
    AE: Concealment (Visuals) 2 (Extras: Area- 500ft. Burst +5, Attack, Affects Others, Selective) (20)
    AE: "Soul-Stealing Sword" Strength-Damage +2 (Extras: Penetrating 8) Linked to Weaken Mental Abilities 10 (Extras: Simultaneous) (30)
    AE: Movement 3 (Dimensional Travel 3) (Extras: Portal +2) (12)
Offense:
Unarmed +10 (+10 Damage, DC 25)
Soul-Stealing Sword +10 (+12 Damage & +8 Weaken, DC 27 & 20)
Soul Strangle +12 (+12 Ranged Affliction & +8 Ranged Weaken, DC 22 & 18)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12, Fortitude +12, Will +8

Complications:
Responsibility (Goddess of the Night)
Motivation (Causing Fear & Ruling the World)
Weakness (Light Attacks)- As the Goddess of the Night, Nyx is more vulnerable attacks that are light-based, such as those of the Eye of Agamotto.

Total: Abilities: 98 / Skills: 48--24 / Advantages: 11 / Powers: 118 / Defenses: 11 (262)

-Nyx is one of the Primordial Greek Gods, and thus does not appear very much in Greek Myth. She is the daughter of Chaos itself (the Air), and with Darkness (Erebus) birthed Brightness, Day, Doom, Destruction, Death (Thanatos himself), Sleep (Hypnos), Dreams, Blame, Woe, Sunset, The Fates, Retribution (Nemesis), Deceit, Friendship, Old Age & Strife (Eris). So she's QUITE important, despite not having too many stories. It's been said that ZEUS HIMSELF feared her anger, and her son Hypnos once hid from his wrath at her side (he'd put Zeus to sleep to allow Hera to attack Herakles). The poems of Orpheus actually state that SHE is the birthplace of all creation. She was rarely the focus of cults, and has few statues based off of her, despite the omnipresent source of the night as a cause for fear in ancient cultures- her children get quite a bit more play (especially Hypnos, Thanatos and The Fates).

-Nyx is the Marvel Universe is naturally evil, since it's Marvel and The Goddess of Darkness is OF COURSE evil. In Marvel she's actually the mother of Ares' sons Phobos & Deimos (Fear & Terror), having disguised herself as Aphrodite to seduce him. She desired to control human fear, and use it to control the Earth, and thus teamed up with the other Fear-Lords- she soon fled when Dr. Strange figured out her Weakness to Light, and rescued his captured friends. Her sons, who'd been resurrected to fight for her, were killed in the melee. She'd take more than TEN YEARS to reappear, showing up to contest for the rulership of Olympia, using a being as powerful as NIGHTMARE as her champion, somehow.

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Re: Jab's Builds: Whizzer, Miss America, Great Beasts, Kkall

Postby luketheduke86 » Tue Apr 22, 2014 9:01 am

Jabroniville wrote:Image

Oh, so THIS is the guy who keeps getting involved in all those internet debates!

THE STRAW MAN (aka Scarecrow)

Heh, this gave me a pretty good chuckle.
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.

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Re: Jab's Builds: Great Beasts, Kkallakku, The Straw Man, Ny

Postby Crinos » Tue Apr 22, 2014 9:40 am

Someone needs to design a bad guy called "Political strawman", who is an animated scarecrow golem who can shapeshift into extreme versions of different political groups.

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Re: Jab's Builds: Great Beasts, Kkallakku, The Straw Man, Ny

Postby Spam » Tue Apr 22, 2014 10:56 am

Crinos wrote:Someone needs to design a bad guy called "Political strawman", who is an animated scarecrow golem who can shapeshift into extreme versions of different political groups.


Don't forget his sidekick, the Troll.
Spam, Spam, Spam, Spam, eggs, sausage & SPAM!

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Re: Jab's Builds: Great Beasts, Kkallakku, The Straw Man, Ny

Postby Crinos » Tue Apr 22, 2014 1:29 pm

Spam wrote:
Crinos wrote:Someone needs to design a bad guy called "Political strawman", who is an animated scarecrow golem who can shapeshift into extreme versions of different political groups.


Don't forget his sidekick, the Troll.


Okay, someone needs to contact the Venture Brothers writers, because this seems right up their alley.

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Re: Jab's Builds: Great Beasts, Kkallakku, The Straw Man, Ny

Postby Kreuzritter » Tue Apr 22, 2014 1:36 pm

Crinos wrote:
Spam wrote:
Crinos wrote:Someone needs to design a bad guy called "Political strawman", who is an animated scarecrow golem who can shapeshift into extreme versions of different political groups.


Don't forget his sidekick, the Troll.


Okay, someone needs to contact the Venture Brothers writers, because this seems right up their alley.


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Re: Jab's Builds: Whizzer, Miss America, Great Beasts, Kkall

Postby kingk » Tue Apr 22, 2014 4:25 pm

Jabroniville wrote:Image


I think that picture of her is from her appearance in Marvel's Mystery Men series. That was a lot of fun. Any chance you've read that/will stat the characters up?

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Re: Jab's Builds: Great Beasts, Kkallakku, The Straw Man, Ny

Postby Jabroniville » Tue Apr 22, 2014 4:30 pm

Never heard of it.


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